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Slash


Slash Jetmaster E-mail: Jetmaster@geocities.com
Rank: Commander Experiance Level (Power Level)22: 20% Organization: Hunters
6220 HP Reploid Position: Spy
Agility and Speed: Level 3 Alertness: Level 1 Sharpness: Level 1
Skills/Drawbacks


Leadership Description: The character is a natural leader, and can take charge of situations naturally. They are very good at combining their skills to lead a team. Game Effects: The character can lead the team well, with his/her skills amplified. The characters may ask you something about the situation which his character "figures out" (since the player doesn't have to be an amazingly strong leader). 
Agility and Speed Description: This character has heightened agility and speed which can be put to use in dodging enemy blows, delivering their blows faster, and being faster than normal.  Game Effects: This allows the character advantages in combat (mainly defensive) in dodging blows without a weapon, attacking foes quicker and faster, and being faster. Note: This will add 2 Levels up on your Agility/Speed Box and will give you a Level 3 Agility and Speed.
Mechanic Skills Description: The character is a excellent mechanic, and can fix or upgrade weapons/vehicles/ect. They can even create their own new weapons/vehicles/devises in time. Game Effect: The character can fix or upgrade weapons/vehicles/devises.
Computer Skills Description: This character has excellent computer skills. This is mainly software skills, as they can create, update, or upgrade programs, decipher codes, and use computers extremely well.  Game Effect: This character is has excellent computer skills (relating to software/programs)
Scouting Description: This character has is trained to be a scout. They can move through terrain quickly, silently, and under cover. They can gain information, and spy excellently as well. These skills can be combined with Stealth and Disguise and/or Agility and Speed. This allows your character to put these skills to many uses. Game Effects: This character can move twice as fast through terrain as normal characters can, they can move through silently and concealed, and they can spy well.
Stealth and Disguise Description: The character has the ability to move stealthy and undetected. They can also disguise themselves as others. Their stealth allows them to be almost invisible through a combination of invisibility, hiding, anti-radar, and more. Game Effect: The character can move stealthy and undetected by sensors, enemies, ect until they attack. They can also disguise themselves.
Major Enemy Description: The character and this enemy will stop at nothing to destroy each other. If they meet they will burst into combat regardless of their orders. (example: Mega Man X and Sigma).  Game Effect: The character has a major enemy, and is a major enemy of that enemy. (you may choose this drawback twice if you have two major enemies) 
Major Enemy Description: The character and this enemy will stop at nothing to destroy each other. If they meet they will burst into combat regardless of their orders. (example: Mega Man X and Sigma).  Game Effect: The character has a major enemy, and is a major enemy of that enemy. (you may choose this drawback twice if you have two major enemies) 

Weapons


Xvash A long object resembling a quarterstaff. It has spikes around it, except on the space for the handle. At each edge is a curved and spiked blade. One faces inwards, the other outwards. This is made of weaker alloys than the orginal, which is locked up in HQ. Earned
Attack: Slash/stab/etc. Not only harms the user, but they are posioned. 240 AP plus 10 AP per attack afterwards
Counter-Attack: Blocks sabres/swords/plasma blasts. Defense


 
Bo A long staff that can increase it's size with the touch of a button on it or decrease it Earned
Attack: Can grow longer or shorter +
Attack: Has a powerful orb at the end of each side that allows an extra WHACK to the hit 230 AP
Counter: Makes a strange noice to confuse enemies. Defense


 
Twin Warp Blades Description: Modified Beamsabres have a special antimatter core encased in a warp field to keep them stabelized Starting:
Attack 1: Hack & Slash 240 AP
Attack 2: Stab 230 AP
Counter: Destroy projectile, cut stuff Block/Defense


 
 
Twin Shoulder Mounted Plasma Cannons Shoulder mounted plasma cannons, they hug the back when in standby mode, but flip up when needed. A targeting visor is fixed to Slashes helmet to aid in targeting Starting:
Attack: Fires multiple plasma balls at enemy 230 AP
Counter 1: Destroy armored walls + Defense
Counter 2: Destroy incoming projectiles, open doors, blow up stuff Blocks 1/5 of all attacks


 
 
Lockdown Cannon Fires a concentrated burst of Electro Magnetic energy at enemy, shorting all circuts Starting:
Attack 1: Freezes machines and erases all programs/memory from the recipiant May use on everyone but Bosses (except for exceptions)
Counter: Freezes machines Defense


 
 
Mini PPC's Fires a stream of accelerated particals and plasma at the enemy Mounted in palms Starting:
Attack 1 Fire concentrated plasma at target(mounted in palms) melts doors 220 AP
Counter: Destroy missiles; melt stuff Defense


 
 
Ion Cannon: Looks like bazooka, fires accelerated ion particles Starting:
Attack 1: Fires Ion beams at enemy Stun
Attack 2: Melts stuff 220 AP
Counter: Opens doors, melts armor, blows open cement + Defense


 
PSI scyths Description: Twin Scyths that jut 4 feet out, from wrists.  Made of solid PSI energy with an energy coating Starting:
Attack 1: Hack & Slash 160 AP
Attack 2: Cut 170 AP
Counter: Absorb plasma/energy & redirect Block/Defense
Counter: Implant suggestion into enemy mind(like psylock's psychic knife) GM's choice
Counter: Relive memories (makes enemy relive painful memories and unable to attack) GM's choice


 
Living armor Description: Organic armor, can heal itself and it increases strength/speed of Slash Starting:
Attack 1: Tenticle's (can whip at enemy, or be disconnected and throwen) 200 AP
Attack 2: Drain HP (must be in contact) 100 LP
Counter: Heal 140 LP
Counter: Added reflexes Defense
Counter: Increase speed Defense

Weapon: Gauntlet blasters Twin gauntlets modified into weapon, fires a combined blast of Sonics and elecricity to form a highly destructive weapon. Chargable.  It has an autocharger built in, and can use power diverted from Psi scyths to power it(from absorb attack) AP's
Attack: Concussion/electric pulse L1 120
Attack: Concussion/electric pulse L2 190
Attack: Concussion/electric pulse L3 250
Counter: Blow away competition/stun


Weapon:  Dark Armor enhancement (1 of 3) Powers the living armor up, enchancing all weapons, and strength.  Increases size of muscles and height. AP's 
Attack: Charge Armor's strength Charge: +40 AP
Attack: Add AP to physical attacks (and close range, like with warp blades or punches ect) Added +40 AP
Counter: Strengthen armor Strength: +50

Weapon: Hellfire Enhancement Calling forth the fires from the pits of hell, Slash's weapons and armor are enhanced to shoot/absorb hellfire, which is kinda like a living fire, which burns with almost a mind of its own Earned
Attack: Hellfire shot, from PPC's ?
Attack: Allows PPC's to be used like flamethrowers ?
Counter: Absorb fire attacks ?

Weapon:  Living armor addon, Light bender cape A cape given to him by a friend, it merges into his armor seamlessly, and can be drawen up into it, effectivly hiding it. Earned
Attack: Mini-razors(can be thrown at will) spin around, and thousands of poisoned tiny little razors slide out of the cape, slicing ?
Counter: Bend light around whoever wears it(cloaking effect) ?
Counter: Extra tough shielding(can use as a shield to block some attacks) ?

LIMIT BREAKER


L1-  Light Beam Slash draws power from the very core of his being, tapping into untold power, creating a powerful beam of energy he directs through his Gauntlets, creating an auora of energy around him 500 AP
L2-  Dark matter beam By creating a powerful energy aura around him, he draws Dark matter to him, which he then fires through his gauntlets once again.  This Dark matter beam drills through ANYTHING, but since it takes a while to charge, he creates a small shield around himself 2,150 AP


 

Special


Warp Field: Can transport any unit friendly or not to current location(them to me) causing them to be disorented and nautious(humans only) + Defense

Personality/Description


He is quiet when he is not spying on the Aliens/mavs, and he has a brother who if in danger Slash will help out. Ruthless when needed to be he is an excellent fighter.  After killing Slasher for the first time, and finding that he liked it, he became a little darker, and more ruthless. He was the one clone of Zero made before he went Maverick, Preferrs Black armor that has a small Red S on the side of the helmet.

Background


Was created as Zeros Clone in X2 era, and fought briefly along Sigma's side.  After Zero came in and seemingly destroyed him, he disappeared until a few guards found him outside the hunter HQ.  Joining the people who helped save him, he became a very good fighter, and one of the most trusted allies.  Disappearing once again just before X3 ended, CorSec found him, still functional but a little worse for the wear.  Working under Deathstar, he became friends.  Joining CorSec also at the time Deathstar did, working alongside him for part of the time, but the other part of the time no one knows what happened to him except Slash, and he is not telling.  Disappearing a few months before The battle of CorSec, not much was heard from him until he showed up at the doorstep of the hunters asking to be let back in.