We saved some lives. And that's enough, for me at least . . .
|Paladin||Gordon Wainright||Email: email@example.com|
|Rank: Lieutenant||Experience: 8: 00%||Organization: Hunters|
|Agility and Speed: Level 3||Alertness: Level 1||Sharpness: Level 1|
|Combat Proficiency||Description: The character is more formidable than normal in combat, since they have trained fairly heavily in the combat arts. This is fighting skill, not sear strength or speed however.||Game Effect: The character's weapons have plus 5 starting AP on all weapons. The character is better in combat than characters with less skill.||
|Leadership||Description: The character is a natural leader, and can take charge of situations naturally. They are very good at combining their skills to lead a team.||Game Effects: The character can lead the team well, with his/her skills amplified. The characters may ask you something about the situation which his character "figures out" (since the player doesn't have to be an amazingly strong leader).||
|Strategy||Description: The character is an excellent strategist, and can devious excellent tactical plans at ease. They are great at figuring out an enemy's tactics, and guessing their next move.||Game Effect: The character can create and analyze strategies at ease. The player may ask about the opponents' tactical plan after observing them a little and you can reveal things to him. You can also allow their plan to work fairly well.||
|Code of Honor||Description: The character has a code of honor and ethics he/she won't go against under any circumstances, this keeps them from compromising. The character will gain experience faster than normal on the Exp. Level with this skill.||Game Effects: The character does not compromise under any circumstances. The character gains experience at an enhanced rate.||
|Agility and Speed||Description: This character has heightened agility and speed which can be put to use in dodging enemy blows, delivering their blows faster, and being faster than normal.||Game Effects: This allows the character advantages in combat (mainly defensive) in dodging blows without a weapon, attacking foes quicker and faster, and being faster.||
|Invulnerability||Description: Your character is not harmed by one of the 6 damage types, though your character may be harmed a small bit by enemies exceptionally strong in this field (rare). The 6 are: Light (attacks used by good wielders), Dark (attacks used by evil wielders), Heat (fire, lava, heat, ect.), Cold (ice, water, cold, ect.), Electricity (lightning, electricity, ect.), and Telepathic/Telekinetic (mental attacks).||Game Effects: The character has invulnerability to one of the following types: Light, Dark, Heat, Cold, Electricity, or Psionic. ONLY 1 INVULNERIBILTY IS ALLOWED PER CHARACTER AT ANY TIME. This invulnerability is halved if their HP is below 80, it is lost if their HP is below 40.||
|Torn Allegiance||Description: The character's allegiance and loyalty is torn between the MH and another group. They are not completely loyal to either side, and may betray the other (or they may be a double agent or turn traitor). This will highly influence their judgment and actions, as well as their teammates' and leaders' trust and opinions on them.||Game Effects: The character may be treated with as a traitor by other characters.||
|Vulnerability||Description: Your character is harmed twice as much by one of the 6 damage types. The 6 are: Light (attacks used by good wielders), Dark (attacks used by evil wielders), Heat (fire, lava, heat, ect.), Cold (ice, water, cold, ect.), Electricity (lightning, electricity, ect.), and Telepathic/Telekinetic (mental attacks).||Game Effects: The character is vulnerability to one of the following types: Light, Dark, Heat, Cold, Electricity, or Psionics. The character receives twice as much damage or bad effects from the attack (or good effects) [AP times 2].||
|Dampening Field||Essentially, a directable field that will cancel out most special forms of energy. The field is somewhat weak, however, and can be defeated by a prolonged assault or a admirably strong adversary.||Starting|
|Attack:||Disables an opponent's energy abilities||Dampens/Disables|
|Energy Blades||Small energy emmiters which wrap around the base of each of Paladin's forearms forms blades of high energy plasma, effectively turning his arms into meter long energy sabers.||Starting|
|Counter:||Deflects an energy attack||Deflect|
|Counter:||Block/destroy melee weapon depending on its composition||Defense|
|Force Waves||Can only be done in non-vacuum environments. Paladin's suit uses a high powered sonic device to send a powerful force wave towards a target.||Starting|
|Counter:||Destroy incoming projectile||Defense/Destroy|
|Exo-Armor||A suit made mainly of the energy dampening materials that went into the construction of Hell. While the suit will give some protection against direct physical attacks, its main ability is to dampen special forms of energy. The suit connects directly to Paladin's brain through a surgically implanted adaptor, allowing for unparalleled.||Starting|
|Abilities:||Allows for flight through thruster bands around the knees of the suit and two auxillary thrusters which extend from its hips. These thrusters allow for maneuverability in zero-g/vacuum environments as well as underwater. The suit has its own air recycler to allow extended combat missions in areas where there is a lack of oxygen. The armor has its own powersource and movement systems so that the wearer can move with added agility and strength.||
|Paladin's most firm moral is that of loyalty. Since his days at the Academy, the belief that loyalty is the best trait a person can have has been hammered directly into his brain. He has extreme discipline and will follow nearly any order given by a senior officer. Paladin is also a firm believer in finesse over brute force.||Paladin himself is approximately 5'10"
180lbs. He has jet black hair and light green eyes.
In his armor, he stands a little over six feet tall. The suit is matted black and has no distinguishing marks. The helm is roughly head shaped, but shows no facial features. The suit has sensors all over itself, which transmit the information they receive directly to the wearer's brain through the use of a neural net.
|Gordon was born in North Carolina to Jack and
Catherine Wainright. His father was a physics proffesor
at a local college, so he put great emphasis on Gordon's
education. He received high marks through high school and
was invited to MIT. But Gordon alienated his father when
he decided to attend the Naval Academy in Maryland
instead. Upon graduation, Gordon was transferred to one
of CorSec's "special" projects. He became the
one of the lead test subject for its all-purpose soldier
program. The program's purpose was to essentially create
exo-armor for a division of elite commandos who would
gain strength, speed, and stamina while protecting the
wearer. The main material in the suit is a form of the
mineral that went into the construction of Hell. Two
other test subjects, Christopher O'Toole and Marla
Swanson, were both killed on the final black ops test run.
The final version of the suit was slated for mass
production, but the project was cut after a series of
mysterious "accidents" befell CorSec. (Wiendigo's
accidents, See Icy Fronts) After the fiasco, Gordon was
transferred to directly under Spade, who had some "special"
plans in mind. He intends Paladin to be his eyes and ears
within the Hunter's own ranks.
--A Brief Nothing:
It was a dreary day. That is to say, grey,
muddy, and all together depressing. There currently was
no rain, despite the fact that it had rained non-stop for
three days. All sorts of rain had made an appearace
during those three days. There had been light drizzly
rain, hard sloshing rain, and . . . hey, I'm going on
about the rain. Let me get on with the story.