Session Start: Thu Jun 26 08:15:55 2003
Session Ident: #taw
* Logging #taw to 'logs\EsperNet\#taw.20030626.log'
<Junior> Wark!
<Ire> Session 79: Three Paths to Glory
<Ire> -Path One-
<Ire> Time Chart: September 11th, 2222. Night.
<Ire> Location: Trekking through the jungle
<Ire> GM: *Night has fallen and the jungle is no longer the familiar territory it once was. Everything is more meancing now, as the shadows of everything in it casts a type of predator/prey lull. Everything is deadly silent, too, as the two trek through the forest*
* Junior pushes the foliage away with his hands as he presses deeper into the jungle.
<Ire> GM: *So far, the two have been moving for many hours through the shades of gray and dark that have been cast, coming across little wildlife as they draw nearer to the Janus Corporation base in the Rainforest Zone. Their conversation has been minimal so far*
* Ire wears no shirt and only the tattered remains of his uniform pants. A bandana is tied around his forehead as he moves forward, made from the remains of the shredded uniform shirt. On his back is a pack full of various materials they might need while doing their recon. His face is it's usual grim stature, but in the dark, it's hard to make it out*
* Ire steps over various bushes and tree roots, following Junior instead of leading.
* Junior stops where he is, narrowing his eyes as he listens hard to the deep silence. He glances at Ire and climbs a tree to above the canopy to look out.
<Ire> GM: *looking out over the darkness of the treelimbs, up ahead, about a mile, the obvious lack of trees and wildlife becomes apparant...as several buildings can be made out with a large fence surrounding them. Three watchtowers are posting on various points of the base's grounds, with no doubt guards inside them. No activity can be made from where Junior is.*
* Junior drops down, leaves spreading out from with a light wind as he hits the ground in a crouching position. "We have a little more than a mile to go." He trudges onward through the foliage.
* Ire leans against the trunk of the tree, pulling out a canteen to take a large, refreshing swallow. He wipes his mouth, glancing at Junior as he comes down and speaks. He gives an affirmative nod, puts up the canteen, and follows Junior once more.
* Junior wipes his brow of sweat, taking a gulp of his own water while trudging on. He makes certain not to get too far ahead of Ire, especially in this dark environment where it's surely easy to get lost.
* Ire glances from left to right, his eyes wandering over the various bushes and trees, as if he's being watched. The night gives an uneasy feeling and Ire picks up on it rather well. Though he doesn't voice anything, his quick glances around whenever the wind blows and rustles a bush or when a startled lone bird flies out of it's nest causes him to quickly spin in that direction, though he doesn't reach for his handguns.
* Junior slows to a walk, keeping his footsteps silent. "They don't know we're coming, and we're much more adept to stealth than the rest of your team. The cyborg is more likely tracking them right now." he glances around, uneasy now that his traveling partner is nervous.
<Ire> I would assume as much myself... *he says quietly as he walks along, catching up to Junior's side with a few quick strides* More than likely he'll find Stark and Silouette, though the tournament is high profile itself.
<Junior> It makes the most sense for him to be tracking Shades and the girl. He no doubt suspects we're looking for alternative transportation.
<Ire> GM: *up ahead, the sounds of machinary can faintly be heard, like a buzzing. No doubt various generators are making those noises. The droning, though silent, takes the lead as the main sound in the jungle --- seeing as nothing else is making noise in this part of it*
<Ire> Agreed. Hopefully he won't come across the two who haven't made it to the city yet. *is no doubt referring to Steven Frost and Ayn Lyons*
<Junior> I hope not, too. That's the last thing we need. *he approaches the sound of the factory, keeping an eye out for the potencial perimeter guards*
<Ire> GM: *as they move through the jungle, the conversation over just as fast as it has begun, they come across no other people, just the low humming, which steady gets louder as they move along. Up ahead, the sound of water flowing can be heard*
* Junior gets to a point where he crouches as he proceeds, concealing himself as he knows the jungle will give way to cleared area at any moment.
* Ire glances at Junior crouching, then lowers himself down to the ground next to him. He moves quickly, ignoring the high grass and other objects irritating his skin as he moves forward. Up ahead, sure enough, the clearing begins to vanish as the trees begin to get spaced out. Directly ahead is a small stream flowing by and 20 meters past that is a high fence with a guard tower...*
<Ire> GM: *the high fence has a warning sign, unreadable in the dark, and the guard tower has one sentry, who is casually sitting there next to some weaponary. He doesn't seem to be looking around, though, as a spotlight, turned off, is next to him. It's hard to tell what he's doing though, as his actions are unseeable in the darkness*
* Junior stops, crouched. He turns to Ire "Here we are. There's one unobservant guard tower. I'm sure there are more of them like this--we need to find a way in."
<Ire> Hold on. *He reaches into his pack and pulls out two sets of binoculars* Take these and have a look. *he brings his own to his eyes*
<Ire> GM: *the binoculars, equipped with zoom in features and night vision lens, are top of the line technology that Ire no doubt borrowed during their escape from Mega City*
* Junior takes them and presses them to his eyes, he studies all of the visible base.
<Ire> GM: *the base has no activity going on past the fence, as the multiple buildings have their lights turned off, save one, and all the hangers seemed to be locked tight. The sentry nearest them happens to be reading a magazine and seems totally involved with it's pages, not bothering to even glance around. There's a generator, also, hooked up to the fence*
<Junior> An electrified fence, no doubt. We'll need to disable that generator before we can go any further.
<Ire> Agreed. *slowly removes the binoculars from his eyes, obviously thinking.* With the generator on the opposite side of the fence, we won't be able to touch it with our hands, so we'll have to think of some other way to disable it.
<Junior> But if we do, they'll know something's awry and we'll lose the element of suprise when we do come in. We'll have to do the generator the same night.
<Ire> Agreed. However, tonight is ideal to take the equipment. All of these guards are bored enough not to pay attention. If we could just find someway of transporting the equipment we need to the city so we can load it onto Stark's shuttles...we could end this tonight.
<Junior> Want to?
<Ire> If we can. *holds up the binoculars again, sizing up the size of the fence* I think if I gave you a boost, I could easily launch you onto the other side of the fence, where you could find a quiet way to take out the generator. At least long enough for me to get over.
* Junior looks at it measuring the height of the fence.
<Ire> GM: *the fence stands at a nice 10.5 feet height, perventing any normal human for jumping over it, unless, of course, they've trained under abnormal circumstances.*
<Junior> Alright, boost me, let's go.
* Junior runs over to the fence, keeping low.
* Ire nods, crouching low to the ground as he runs forward to the fence, making sure to keep to the backside of the guard who is reading. He arrives, glances around briefly, then cups his hands, nodding to Junior.
<Junior> Er... Now that I think about it, maybe I should boost you. You know Ayn's weight 'problem'? Doubly so here. *cups his hands for Ire*
<Ire> Agreed. I didn't consider that into the factor. *sounds harsh on himself for forgetting such an obvious thing. He places his foot on Junior's hand* Ready.
<Junior> That's okay, I almost forgot. Roger. *he pushes Ire up with a grunt, launching him over the fence*
* Ire flips up into the air and over the fence, landing on the other side in a crouched position. He glances to his immediate left where the guard tower looms overhead, then looks to the right, the location of the generator. He nods at Junior, then runs out of sight behind the generator.
* Junior makes his move to get out of the open, as well, he runs parallel to Ire taking cover.
<Ire> GM: *a loud yawn comes from the guard tower to Junior's left and the sound of movement being heard as if the guy is getting up and walking about*
<Junior> There's a guy making a move, Ire, get on the other side. *he gets down onto the ground*
<Ire> GM: *The sentry walks out and looks out over in the direction of Ire and Junior. Obviously, Ire took Junior's advise, since the sentry says nothing as he looks about. He pauses briefly in Junior's direction, makes a loud, bored sigh, then turns and looks in another direction.*
<Ire> GM: *after a few brief moments, the sentry sits back down in his seat and grabs the magazine, resuming his read*
<Junior> It's clear, keep it going.
* Caladia is away -( Grad Rehearsal. )- at 10:03a -( P:On / L:On )-
*** Caladia is now known as Cally-Gradthing
<Ire> GM: *a long pause ensures for Junior as he waits, then, ever so faintly, a click of a generator powering down is heard. The sentry, absorbed in his magazine, doesn't seem to notice. Yet*
* Junior clenches his teeth and taps the fence with his finger, testingly.
<Ire> GM: *nothing happens. The fence is normal once more*
* Junior climbs up and over landing on the ground and rolling next to Ire, he zips up his jacket to keep it from rustling.
* Ire glances sidelong to Junior as he rolls by, then turns back to the generator, tapping a few buttons, the sound of it powering back up heard. He quickly turns, casts a glance at the tower, then runs for the nearest hanger, pressing up against the wall of it.
* Junior follows Ire, looking from side to side as he follows him to the hanger wall. His hand is resting on his beamsabre through the entire trek between the two points.
<Ire> GM: *nothing happens as the two move from one point to the next. Obviously, the sound of the fence powering down and then back up again went unnoticed by all three sentries in their various towers. Their new location, pressed against the hanger wall, keeps them in the blindsight of all three, for now. However, stepping out around front, well...plain view*
<Ire> GM: *the hanger wall supports no windows to look in and there is no clues as to what could be stored in such a thing. The various office buildings are all dark and quiet, save one*
<Junior> Someone's awake up there. *he brings the binoculars to his eyes and looks into the building*
<Ire> GM: *the office building, with the lights on that is, supports two importal Janus Corportation officals, who seem to be sitting there, looking down at something inbetween the two. Occassionaly one will move, then go back and make a show of deep contemplation as the other ones does a slight movement, then does the same thing. Both are not speaking*
* Ire has his binoculars on the sentry posts as Junior is looking at the office building, confirming that they are all doing something else other than their jobs. He lowers the binoculars.
<Junior> There are to executive-looking guys just staring at one another up there. Any idea where the parts are that you need?
<Ire> This facility is rather small, so I'm going to venture the guess that these hangers run underground into an interconnected branch of supply rooms. If we can get into one of the hangers and find a way underground, we should find the parts.
* Ire glances at the wall of the hanger and presses his hands against it, knocking on it a few times. He glances at Junior's beamsaber, then back at the wall.
<Ire> You might be able to cut through the wall with that saber.
<Junior> The best way into this hanger is the front door, or we could risk cutting our way in.
<Junior> Did I tell you I like the way you think?
* Junior flicks on his beamsabre, making a quick circular slash to keep the burn time to a minimum.
* Junior catches the piece of wall before it falls, setting it down to the side.
<Ire> GM: *a dark hole now lies before them, with a few feet of space before some large crates. Ire glances in, then slips in through the hole, moving to the right and leaning against the boxes. The hanger is dark and quiet, no signs of movement or life in here*
* Junior looks around, then follows Ire into the hanger. He studies the interior for any passages to the underground, or, if fortune provides, ship parts on the surface.
<Ire> GM: *the inside of the hanger is just one big room full of crates and more crates. Infact, the entire room seems to be nothing but crates, on first glance. Lights overhead, turned off, hang downward, waiting to be used. And off to the side, against the furthest wall, is a service elevator for loading - yes, you guessed it - crates onto.
<Ire> GM: *the elevator goes but one place - down*
* Junior checks the labels on a few crates, if there are any.
<Ire> GM: *the various labels indicate that these are older model weapon parts, for replacing and rebuilding older weapons. Some more crates, on the further end, are of the new model type that the team recently got. Also, there's a few weapons for various vehicles, like tanks and shuttles*
<Junior> Stone-aged stuff... I guess we do have to go under for the good stuff. *waves Ire on and heads to the elevator*
* Ire follows Junior over to the service elevator, grabbing the control switch to activate it. He waits until Junior is on, then clicks the button, the entire elevator giving a jerk and then slowly going downward, with a very loud noise as it goes down*
<Junior> I just hope we don't wake the parents. *looks around, keeping watch untill they pass the floor*
<Ire> We'll be ready for them...
<Junior> That's not what I'm worried about.
<Ire> GM: *as they lower, they find themselves in a rather large open area that spans at least half a mile in all directions. It's just one big storage room, with various service elevator run aways connected throughout it to the other hangers and office buildings. There are hundreds of crates in here, all lined up in rows, with several large Mechs laying about*
<Ire> GM: *a few people seem to be down here, their attention now yet on the service elevator, because they are working on loading some stuff into a crate. As the elevator touches the ground floor, though, a wall of crates seperates them from view*
<Junior> Take cover. *he runs over and presses his back to a stack of crates*
* Ire dives forward, leaning against one of the rows of crates. He glances at some labels, then back at Junior
<Ire> These are definitely battleship parts here.
<Junior> Well, that was easy to find. Now how do we get it out of here?
<Ire> <Voice> ? Huh, who's there? *footsteps are heard from the other side of the crates. Someone is coming down the adjacent row*
<Junior> *whisper* Move..
* Junior moves around onto the other side of the crate, glancing around the corner for the voice.
* Ire nods, moving around, leaning against it. Junior can see some worker, holding a wrench, walking around the other side, out of sight, now down the row they were just on.*
* Ire looks around, then taps Junior's shoulder, pointing at the gears against the far wall.
<Junior> NRP: <Junior> Why're you tapping me? You need to go take a piss? Third right after the elevator.
<Ire> GM: *The worker who was walking down the row they were just in, shrugs, turns around, and begins to take the exact path he was taking before*
<Junior> Alright, what's the plan to get this stuff out of here?
<Ire> If we use those gears, we can grab the crates we need and escape. There must be a larger elevator designed for the gears to ride up and down on. All we have to do is pilot them over here, grab the crates, then to the elevator designed to move them. Once we're out of here, we can fly out of here.
<Junior> I see that being viable, but what's to keep us from being chased?
<Ire> That is what we have to figure out.
* Ire glances around, thinking.
<Junior> I know a few people who would just as soon kill everyone down here so they could leave without any suspicion... *sighs a moment, thinking*
<Junior> We need a diversion.
<Junior> I have no doubt that if we pulled the fire alarm down here, everyone would rush out.
<Ire> I would concur.
<Junior> But then they may consider that a false alarm...
<Junior> And they may come back before we finish.
* Junior looks at a stack of crates.
* Junior looks back to Ire.
<Junior> Spontaneous combustion?
<Ire> I hear it happens quite a bit in underground storage areas.
<Junior> It's a shame. They should have better ventilated it. When the alarm sounds, head for a mech.
* Ire nods at Junior.
* Junior flicks on his sabre and grazes the box, setting it aflame.
* Junior repeats this on several other boxes. to ensure it spreads in a controlled manner.
<Ire> GM: *the innocent box, once at peace, is now aflame. The flames begin to burn brightly as more and more boxes, as they are cut, begin to blaze, too. Thick, black smoke rises up into the air and suddenly alarms go off, filling the room with nothing but a shrilling sound. The workers look up, scream, and run for the nearest service elevators*
* Ire quickly runs forward across the rows of crates, glancing from side to side at the various rows as he moves along. He heads to the three towering mechs.
<Junior> .oO(Even better, smoke to shroud us.)
* Junior runs for the mechs.
<Ire> GM: *the boxes that are on fire spread to the other nearby boxes, adding to the continued blaze. The room fills with smoke and water begins to fall from the ceiling, attempting to put out the fire. As smoke, fire, and water all mix, plus with all the elevators going into activation as the workers ride them up, pure chaos reigns*
<Ire> GM: *the three mechs are all lined up, with small little elevator pads next to them so one can ride up to the tops of them. Ire hops on one pad, hits the button and rides up into the air near the mech's head. He hops out, pulls open the hatch, and slides in*
* Junior jumps up onto the knee of a mech, then into the hand, and from there into the cockpit of one.
* Ire quickly begins to hit random buttons, never trained to work a mech. After a few moments of trying, he manages to power up the mech and detach it from the wall, swingings it's arms around. The eyes' windshield wipers activate as water pours dowm them.
* Junior straps hismself into the mech, closing the hatch. He taps the comm to Ire's mech. "I didn't think about this ahead of time, but it's a good thing these have their own air."
* Ire looks around, then hits a blinking button, activating his own comm. He then turns his attention back to the controls, grips them and begins to make the mech walk forward, unsteadily.
<Ire> Another advantage for us.
<Junior> Comm: It's just like piloting a ship. Especially once you get airborn.
<Ire> GM: *on one of the walls furthest from them is the gear elevator. But first, between them and it, are the crates they need -- and the fire, though it's weakened due to the water falling down, is heading right for them!*
* Junior moves the mech forward, the mech moving in a single fluid motion over to a stack of battleship crates, lifting them onto the cargo rack on the back of the Mech.
<Ire> Roger. We need to hury.
* Ire grabs two crates, hauling them up and placing them on the racks on the back. Once he finishes, he hits the button to lock them in place.
<Junior> Huh, I thought the fire would go the opposite way, first.
<Ire> I have my crates and am now heading for the elevator.
* Junior loads on the max flight-capacity of crates, moving the hulking mech over to the elevator. "I'm with you."
* Ire sends his mech crashing along through rows of crates to the elevator.
* Ire steps onto the elevator pad, then spots the controls. He reaches down with the mech's hand and hits the activation button. Lights on the ceiling flash, warning people nearby the elevator is about to go up.
* Junior hits the dash button, jumping onto the elevator. "Don't leave me!"
<Ire> GM: *the elevator jerks and begins to rise, very, very slowly, up into the air. Ire turns his mech to face Junior's as he says his comment*
<Ire> GM: *as the elevator rises, the chaos below them begins to slowly disappear, the fires ending and the water finished spraying down. Smoke rises in various places, making it seem like something terrible came through there. Above them, the ceiling begins to slide open, revealing night sky, as the elevator slowly moves up to meet it*
<Junior> Prep for flight. *presses a button, and two large engines appear out of the lower back of the mech*
<Ire> GM: *finally, the elevator stops on ground level and the two find themselves in the middle of the outside base, surrounded by people running around, trying to figure out how a fire began. Several of them stop and look up at the two mechs in a type of shocked awe. By now, all of the office buildings have their lights on as people wake up*
<Ire> Affmirative. *can be heard hitting buttons. His mech begins to prepare for flight by getting the engines ready. Lights appear as they warm up*
<Junior> We should escape undetected, the guard towers my think we're a couple of freaked out scientists. They'll only start to suspect it when they see us not come back.
<Ire> Lets do it.
* Junior hits the button, launching the mech into the air.
* Ire turns to face away from the base, then immediately hits the thrust buttons, flames flaring out the bottom of the engines. He launches into the air and flies away from the base, but not in the direction of the capital city.
<Ire> GM: *a fuel reading flashes on both mechs, indicating they have just enough fuel to reach the capital city, with a few miles to spare. Obviously they weren't refilled since their last use*
<Junior> Comm: Well, at least it's enough.
<Ire> Comm: Yes. *he pauses, still flying in the wrong direction, then, when they are out of sight of the base by a few miles, corrects it and heads in the direction of the city*
<Ire> Comm: As not to attract attention, we will park the mechs just outside the city. We can then send Stark to get them.
<Junior> Comm: Er.. you may want to make a U-turn..
<Junior> NRP: Strike that.
<Junior> Comm: That works for me.
<Ire> Radio: Hello? Service Mechs 1 and 2, do you copy? Where the devil are you going? Hello?
<Ire> Comm: I estimate it will take Jake and Jerry a week or two to finish repairing Altros, so we will need to lay low in the capital city. Perhaps we can even learn a bit while we're there to decide the course of action we'll take next.
* Ire reaches out, flipping off his radio so he doesn't have to hear the Janus chatter.
<Ire> Comm: No doubt they'll determine exactly who we are and what we were doing within a week. Janus is known for being efficent. Lets just hope we can pull out before they do something about it.
<Junior> Comm: Roger base, this is mech 2, we just got a little freaked out and had to get out of the base asap. We're about 30 clicks south-bound of home, didn't notice the fule was so low. Going to attempt an emergency lan----*clicks off*
* Junior flips the radio off now.
<Junior> Comm: Maybe, but that'll throw them off.
<Ire> Comm: Impressive. *has a note of respect and admiration in his voice*
<Junior> Comm: The others no doubt will be glad we already managed this on our own.
<Ire> Comm: Indeed. A lot off their shoulders.
<Ire> (load)
<Junior> Comm: Yeah, I get the idea Shades is pretty sneaky. Let's be sure to see his reaction on it. *chuckles slightly*
<Ire> GM: *as they fly along above the trees, the moonlight shines downward at them, casting an eerie, yet beautiful, serene feeling around the landscape, bathing them in it's silver light*
<Ire> Session Ends
Session Close: Thu Jun 26 10:27:44 2003


Session Start: Sat Jun 28 19:37:13 2003
Session Ident: #taw
* Logging #taw to 'logs\EsperNet\#taw.20030628.log'
<DeathStar> Session 79: Three Paths to Glory
<DeathStar> -Path Two-
<DeathStar> Time Chart: September 11th, 2222. Late Evening
<DeathStar> Location: Capital City, Rainforest Zone
<DeathStar> GM: *the pair, after asking around for several hours, have finally learned the only part of the city that even has shuttles coming in and out is a part that food and water is shipped in from other plants, a place known as "The Docks"*
* Stark looks around, his sunglasses glaring in a light that doesn't exist. He taps his cain on the ground as he walks, the metalic clang resonating the area.
* Silouette keeps a quiet watch over the area, saying nothing
<DeathStar> GM: *currently, the duo is in the marketplace of the city, far away from "The Docks". The marketplace has calmed down and only a few vendors even have their shops open at this time. A type of orange glow fills the city and people are rushing off to take their evening naps before night. A few kids run by, playing with a soccer ball, and vanish around the corner*
* Stark glances around.
<Silouette> ...you have any idea which way it is?
<Stark> *not answering her question* Silouette, how many shuttles do you think we should aquire?
<Silouette> ...how big are the parts we need?
* Stark doesn't turn to look at her, but there's a tinge of annoyance in his voice. "I am not sure, but large enough to require a shuttle don't you thik?
<Stark> *think?"
<Silouette> ...I'd assume so... but is there enough to require three?
<Stark> Three with only two people to pilot them. Hrm.
<Silouette> ...wouldn't be too hard to rig one up on slave I'd think... *shrugs*
* Stark looks at her Sil for a moment.
<Stark> It's not much further.
* Silouette nods.
<DeathStar> GM: *the marketplace empties a little more as the sun continues to drop below out of sight of the buildings above them in the trees. As it grows dark, the trees above come to life with burning torch light and lanterns. The two still remain yakking in the marketplace, though*
<Silouette> NRP: ......
<Stark> NRP: We never stopped walking, DS.
<DeathStar> NRP: You never began!
<DeathStar> NRP: 'cept Stark
<Stark> NRP: Pay attention! " He taps his cain on the ground as he walks, the metalic clang resonating the area."
<Stark> NRP: Even though I meant CANE, but it's walking!
<DeathStar> NRP: See? You can't tape a Cain! It's illegal!
<Silouette> NRP: Good thing he was only tapping it
<DeathStar> NRP: I love typos.
<DeathStar> GM: *despite their walking, they are in the marketplace, still, due to it's large size. We'll leave it at that.*
* Silouette doesn't ask why the marketplace is so big
<Dias> NRP: Because there's a lot of people here. Duh
* Stark exits the marketplace area, blinking at the sky. "The gods are bickering, this could become much more difficult soon."
<Silouette> ......sure... whatever you say.
<DeathStar> GM: *as they move out of the marketplace, they are in a part of the city where various dirt roads run in all sorts of directions. Northward is the Brahnk Temple and eastward, if their sources are right, is the direction of the so called "Docks"*
<Silouette> .....your call.
* Stark hasn't slowed a step, heading for the docks.
* Silouette follows along. It won't be her fault if he takes a wrong turn.
<DeathStar> GM: *the lonely dirt path they have chosen moves onward, darkness settling in around them as the last remnants of the sun's rays vanishing around them. There are no people on this lonely dirt road and it seems to stretch onward, passing dozens of trees with ladders on them, that lead up to the huts above.*
<Silouette> ......
* Stark quickens his pace, almost gliding along the ground.
<DeathStar> GM: *up ahead, barely visible in the darkness, seems to be a launch port, similar to an airport, with several tall buildings around it. At this distance, though, it is hard to determine if that is an accurate assessment or not*
<Silouette> .oO( That looks out of place here... )
* Silouette just keeps pace, not over doing it
* Stark heads for it, his pace an inhuman walk.
<DeathStar> GM: *indeed, as they get closer, the launch port is there, one of the few real buildings in this city. The launch port is lit up with various lights inside and the runway seems active, with several shuttles lied up along it. People are moving about the building, doing their various check ups and it seems the main launch port building is open to the public*
<Stark> We have our targets.
* Stark moves towards the launch port
* Silouette shrugs and heads for the building.
<DeathStar> GM: *the doors are wide open and they step inside a large open lobby area, complete with tons of seats and chairs, with two guys at an information desk, dicussing things. They are dressed up in normal clothes, not the native clothing, and seem to be dicussing cargo shipments. Further past them is another door, closed, that leads further into the launch port*
*** Silouette has quit IRC (Read error: Connection reset by peer)
*** Silouette has joined #taw
* Stark walks up to the information desk.
<Stark> Excuse me.
<DeathStar> GM: *the two guys pause in the middle of their conversation, glance at Stark and Silouette, then look back at each other for a moment. While one makes himself look busy by doing nothing, the other one turns to Stark and Silouette* <Man> Yes sir?
<Stark> How much is it to rent a shuttle?
<DeathStar> <Man> For how long, sir?
* Silouette lets Stark do the talking... she's never been social
* Stark thinks for a moment... "One day."
<DeathStar> <Man> One day...? Well ... 1 shuttle is 500 gil for a day.
<Stark> And three?
<DeathStar> <Man> 1,500 gil.
<Silouette> ...simple enough
<Stark> We'll rent two.
<Stark> Wait... three.
<Silouette> ...are you sure?
<DeathStar> GM: *The man who's been talking eyes Silouette a little oddly, then shrugs, turning back to Stark.* <Man> Alright, sir. We'll have them ready for you in about an hour or two. Give me the money now and while I get your recepit ready.
<Silouette> ......
<DeathStar> GM: *the man nudges his slacking pal, who nods, going over to a laptop, hidden from view behind the desk, and begins to type something out on it.*
* Stark hands the gil over.
<DeathStar> <Man> Thank you. *he takes the money, putting it up behind the desk. The other man finishes the order and hits something, printing out a piece of paper with all of Stark's shuttle information on it*
* Stark walks over to one of the chairs and sits.
* Stark takes the reciept.
* Stark sits back down.
* Silouette idly glances around the room
<DeathStar> GM: *the lobby area is absent of any interesting method of entertaining oneself, as it's lacking in anything but basic technology. The only real way to pass the time is to stare at the plants set up around it or the white colored wall*
* Stark seems to have no problem with it.
* Silouette pretty much stares at the wall.
<DeathStar> GM: *the two guys resume their conversation about the various cargo shipments the launch port gets. Some key words that are brought up mainly revolve around food, water, and building material. Plus one guy mentions his annoyance for having to bring in supplies to make clothing*
* Stark thinks to himself.
<DeathStar> GM: *The two guys rattle on and on in endless petty conversations that two friends engage in. Their droning just seems to be the only source of sound in the entire room*
* Stark tunes them out.
<Silouette> *glances to Stark* ...when will the shuttle be ready?
<Stark> In one to two hours.
* Silouette nods
* Stark glances at Sil
<DeathStar> GM: *a man walks in, dressed in slightly better looking native outfits, and walks over. He, too, rents a shuttle, for a week, and pays the men a large sum of gil. As the two men ring up the order and hand him his receit, he's given the hour wait, too. He nods, tells them he'll be back in a bit, and leaves*
<Stark> Do you have any plan on how to maintain your undead existance?
<Silouette> *pauses* ....what... do you mean?
<Stark> You won't simply exist for ever. Just as life is finite, unlife is even more so.
* Silouette shrugs...
<Silouette> ...unlife shouldn't exist in the first place.
<Stark> Interesting coming from you, why do you tollerate yourself, then?
<Silouette> *looks away* ...I... don't really know.
<Stark> That is something you should figure out.
<DeathStar> GM: *the two guys continue to talk, this time moving onto various gossip about the women of the city. It seems there's a good looking slut that'll give you some if you ask nicely*
<Silouette> ......
* Stark looks at her.
<DeathStar> GM: *the two guys quiet down some, whispering between themselves as they look over at Silouette, then back at each other*
<Silouette> ...... *checks her watch*
<DeathStar> GM: *it's been about 20 minutes*
* Stark stands
<Silouette> ...I'm going to wait outside. *moves for the door*
* Stark looks at the other two guys.
<DeathStar> <Man> Alright, sir. See you in a bit.
<DeathStar> (ma'am, too)
<Stark> Are you two on break or something? We could hurry this up a bit if you went out and worked on the shuttle.
<DeathStar> <Man> We have a team preparing the shuttles as we speak, sir. But you must be patient and wait... *he sounds irritated*
* Silouette steps outside and finds a nice place to wait.
<Stark> Hm..
* Stark steps outside.
<DeathStar> GM: *outside, pure darkness as fallen. Except for the lights twinkling above in the treetops, no one else is about in this area of the city. The two are surrounded in total darkness, alone*
* Silouette leans against the building, looking up at the stars.
<DeathStar> GM: *a big mosquito flies by and lands on Stark, trying to suck his blood*
<Stark> I wouldn't do that, friend.
* Stark eyes the mosquito.
<DeathStar> GM: *the mosquito ignores him*
* Stark swats it.
<DeathStar> <Voice> I've been looking for you people. How charming that I find you two...all alone.
<Stark> We aren't the people you're looking for.
<Silouette> ......
<DeathStar> GM: *a figure stands in the dark, his face and body hidden in the shadows* I think you are...
* Stark shakes his head.
<Silouette> ....and who are you?
<DeathStar> <Voice> Well, then my slaughtering you will just be a miscaculation on my part. *the figure steps a little close. It's Cyborg 01. And he has a twitchy look in his eyes*
<DeathStar> GM: *the cyborg stands there, his long, greasy black hair swaying in the air, his body made of a tanned armor color. His hands seem to be pointed at Stark himself, a grin on his face*
* Stark turns and walks back into the building.
<DeathStar> GM: *Stark never gets the chance. A blast flies out and explodes in the door, sending debree flying right into Stark*
* Silouette quickly draws her blade, stepping back into the shadows.
<DeathStar> GM: *the two guys inside look shocked and horrified as they look through the big hole in the wall that use to be a door. They stare in awe at Stark, Sil, and Cyborg 01*
<DeathStar> <Cyborg 01> I can seeee you. *fires a laser from his other hand at the exact position of Silouette*
* Stark jumps to the side, holding his glasses onto his face.
* Silouette ducks down as Cyborg 01 raised his hand, rolling to the side
<DeathStar> <Cyborg 01> Ha ha ha ha ha ha! Like shooting fish in a barrel..or something like that. *twists around and reaims at Stark, firing another energy blast at the ground in front of him, attempting to send it shaking and flying up at him*
* Stark spins to look at the Cyborg.
* Stark disappears in the spray of soil.
* Silouette throws her blade at Cyborg01, a grapple cable attached to the hilt.
<Stark> Sil, go inside.
<DeathStar> <Cyborg 01> Oh, don't run! It's time for you to DIE. *twists around, looking at the blade. He quickly leaps up as the blade flies under him, twisting and aiming his laser at the grapple cable itself, firing*
* Stark steps out from behind a tree, spinning his walking stick in-hand.
<DeathStar> GM: *the two men have quickly hidden themselves behind their desk, not getting involved with this one*
* Stark runs in from the side, clotheslining Cy1 on the staff.
* Silouette snaps the cable as he jumps, whipping it up like... a whip.
<DeathStar> <Cyborg 01> *still in the air, sees Stark running under him to clothesline him. He merely stays positioned above him*
<Stark> NRP: Silouette's an undad hermaphrodite!
* Stark jumps back.
<Stark> That doesn't seem to work.
<Silouette> NRP: Er... HE=Cyborg01
<DeathStar> <Cyborg 01> *flips away in the air and lands on the ground in a crouched position. He stands up, giggling*
* Stark presses his glasses up his nose, eyeing the Cyborg
* Silouette retracts the grapple since it seems her strike missed.
<DeathStar> <Cyborg 01> *strains and a sword pops out of a hidden place in his back. He reaches behind and draws it out of it's sheath, holding the five foot long blade in his hand. He does a "come and get it" motion*
* Stark makes no move.
* Stark glances at Sil.
*** Sherin-Workin is now known as Sherinmir
* Silouette starts to flank Cyborg01
<Stark> Bad mojo!
<DeathStar> GM: *the Cyborg01 stands there, watching her out of the corner of his eye. He also has his focus split on Stark and seems to be maintaining concentration on both well*
* Stark waves his hands, drawing a strange design in the air with them, casting the spell on Cyborg01.
* Silouette launches a pair of shuriken's at C01
* Stark throws a voodoo doll at C01
<DeathStar> GM: *Cyborg 01, if affected, shows no signs, yet. He quickly throws up his metallic hand and lets the shurikens embed into it. He then ducks the voodoo doll, letting it sail over him. He stands up*
<DeathStar> <Cyborg 01> Iiiiis it myyyyy turn?
* Silouette slides back into a defensive position, sword in hand
<Stark> We need a plan, Silouette.
<DeathStar> GM: *the Cyborg 01 bounces onces, then launches himself off the ground with fast speed by sprinting forward from the ground, moving quickly at Silouette. He pulls back and sends a slash at her neck*
* Silouette brings her sword up to parry, sending a strong electrical current into 01 when the swords connect.
* Stark falls back into the shadows, compounding bad mojo onto what human parts C01 has, and healing Sil as necessary.
<DeathStar> GM: *the shock runs through Cyborg 01, him giving a nice twitch. He pushes against her parry with his strength to push her off balance, and if that's possible, duck low and send a low slash at her stomach.*
* Silouette gets knocked back, but controls the fall enough to pull into a backwards roll
<DeathStar> GM: *the Cyborg 01 advances as she rolls back, leaping forward with a downward slash to cleave her in half*
* Stark calls out from the shadows.
<Stark> Bad Mojo! *casts the bad luck spell yet again on that organic parts the cyborg has*
* Silouette tries to get out of the way as best she can, not willing to let some punk like this kill her
<DeathStar> GM: *the Cyborg 01, slowed by some bad mojo, cleaves his blade into the ground. He quickly whips out open-palmed hand at Sil, the shurikens still sticking out, hoping to whip/cut her face*
* Stark continues to layer on the bad mojo, knowing he can't possibly face the Cyborg in combat.
* Silouette gets cut as she gets back to her feet. She runs her free hand over the wound as she adjusts her grip on her blade.
<DeathStar> GM: *The Cyborg 01 lurches to his feet, grinning widely at her cut. He giggles a little, holding up his own sword. He spins and slashes out at her chest, hoping to cleave her in half if he can*
* Stark jabs the end of his walking stick into the base of the cyborg's neck.
* Silouette hops back, sending a shuriken at 01's eye
<DeathStar> GM: *the Cyborg 01, so consumed with Silouette, is hit in the back of the neck. He lurches forward into the shuriken, which slams into his eye. He rears his head forward into the air, letting out an angered scream*
* Stark pulls off the blunt tip to his walking stick, the titanium rod revealing a pointed tip.
* Stark rams it into the C01's back
<DeathStar> GM: *the Cyborg 01 sidesteps, grabs the stick, and begins to apply pressure to it, attempting to wretch it from Stark's grasp* <Cyborg 01> YOU ARE MAKING ME ANGRY
<Silouette> *attempts to stab 01 in the side* ...which makes you careless.
* Stark tilts his head forward, looking at 01
<Stark> You touched my staff. *zaps 01 with the protection measure on the staff*
<DeathStar> GM: *the blade slams into Cyborg 01. He looks down casually, seeing fluid leak out of his wound* <Cyborg 01> Whaddya know...
<DeathStar> GM: *the blade zaps Cyborg 01, shocking him. He twitches, the currents running into Sil's sword, too*
<DeathStar> (Blade = staff)
* Stark wrenches his staff free and jabs at 01
* Silouette waits until Stark pulls his weapon free, enduring the shock until them and then Zaps C01 with her own electric current
<DeathStar> GM: *the Cyborg 01 quickly swings his sword, parrying the staff to the side, all the way leaving Sil's blade impaled in him*
<DeathStar> GM: *he twitches as the currents go through him from Sil's blade, too. He quickly reaches out, grabs her sword, and yanks it out, hopefully with enough force to send her stumbling back. He pants, his wound leaking more fluids*
* Stark stuffs a voodoo doll into the hole from Sil's sword as soon as he pulls it out, jumping back
<Stark> Sil, get away!
* Silouette regains her balance, and hops back a ways
<DeathStar> Cyborg 01: *never letS Stark get the chance. A hand grabs him before the voodoo doll can reach it's destination. He grins evilly*
<DeathStar> <Cyborg 01> Denied.
<Stark> NRP: Ex post facto! EX POST FACTO!
<DeathStar> NRP: You shouldn't consider just because you SAY something will happen that it WILL.
<Stark> NRP: I was hoping you were gullible. :*(
* Stark jumps back, dropping the voodoo doll.
<DeathStar> <Cyborg 01> I will kill you all! *begins to power up, sparks emitting from his wound. He seems to be charging up his super attacks*
<Stark> Oh, 01?
* Stark grins slightly.
<Stark> Look down.
* Silouette silently fires a shriken at 01's throat from the distance.
<DeathStar> <Cyborg 01> *is unable to look down as a spinning shirken is aimed at his throat. He tilts back, it flying past into a nearby tree. His head turns to look at Sil, a creepy grin on his face*
* Stark gestures at the voodoo doll he dropped at the Cyborg's feet.
<DeathStar> GM: *the voodoo finally explodes, engulfing the cyborg in it's explosion. Smoke rises, obscurring if the Cyborg 01 made it or not*
* Stark throws a wad of voodoo dolls into the explosion.
<DeathStar> GM: *everything is now quiet as the smoke rises from the ground into the air, twisting and curling around. The two men inside the launch port poke their heads out to see what has happened*
* Silouette doesn't let her guard down yet.
<DeathStar> GM: *more explosions begin to occur, causing more loud booms and ground shaking. The men hide again as more smoke fills the area, blocking Stark and Sil from seeing each other now
* Stark spins his walking stick, holding it ready.
<DeathStar> GM: *the smoke continues to spread through the area, clearing a bit that now Stark can see Silouette on the other side. It continues, revealing a huge hole in the ground now, made from the voodoo dolls. Nothing seems to be in the hole as the last of the smoke clears*
<Stark> I'm sure we didn't succeed. We must make haste.
* Stark hurries inside.
<DeathStar> GM: *the two men look out over their desks, see Stark, and freak again, ducking back down. They shout out things like "go away"*
<Stark> ... Are our shuttles ready?
* Stark walks over to the desk, cooly.
<DeathStar> <Man> Are you fucking nuts? Screw you! We're not giving shuttles to psychos like you. Get the hell out of here. *his voice is raised and his face is contorted with a mixture of fear and anger*
<Stark> I asked, are our shuttles ready?
* Silouette sheaths her blade and follows Stark in... though intently listening for any sign of trouble.
* Stark places his hands on the counter.
<DeathStar> <Man> Fuck. You.
* Stark sighs.
<Stark> We were defending ourselves. That makes no difference to you, I presume?
<DeathStar> <Man> You see our fucking door? Does it LOOK like I fucking care? You can go defend yourselves somewhere else. *he stands, getting a bit braver. Confidence is now on his face*
* Stark grabs a pen from their desk.
<Stark> Which of you's pen is this?
<DeathStar> <Man> Like I'm going to fuck you. Who do you think you are? Get the fuck out of here.
<DeathStar> (like I'm going to fucking tell you)
<Stark> Oh, you won't be fucking much if you aren't more civil. *he ties the pen to the doll and submission holds the doll's arm behind it's back.
<DeathStar> GM: *The quieter man eeps as his hands are held behind his back. The noisy one looks back and forth* <Man> What the fuck is this, man?
* Stark hands sil a voodoo doll. "Get something of the other one's and tie it to it."
<Stark> I want a refund.
<DeathStar> <Man> Yeah and I want a fucking new door.
* Stark furhters the hold on the man.
<Stark> That's what insurance companies are for, my friend.
* Silouette slowly walks up to the other man, with a blank, emotionless face
<DeathStar> GM: *the other man wiggles and struggles*
<DeathStar> <Man> *gives him the finger* Kiss my ass.
<Silouette> NRP: I ment the man that wasn't effected
* Stark looks at the man.
<Silouette> NRP: Affected even
<DeathStar> <Other Man> I-I can't move my arms. H-Help me.
<DeathStar> <Man> What the fuck did you do to him?
<Stark> Silouette, the other doll, please?
* Silouette shrugs, and tosses it back
<Stark> Get his name-tag...
<DeathStar> <Man> *snatches his name-tag into his closed fist* Fuck that.
<Stark> Alright *grabs something from the other end of the table.
<DeathStar> <Man> Who do you think you are? Some type of Voo-Doo Screw Ball? Get the hell out of here.
* Stark tries that on the other.
* Silouette walks up 'till she's standing a cuple inches from the man.
<DeathStar> GM: *the man keeps yelling at Stark, obviously unaffected. He then looks at Silouette, going deadly silent as he stares at her*
* Stark tries other various objects.
* Stark stops a moment and looks at the man.
* Silouette narrows her eyes a little.
<Stark> You're new here, aren't you?
<DeathStar> GM: *the bound guy keeps eeking and wiggling whenever Stark grabs something. Meanwhile, the noisy man eyes Silouette, sweat breaking out on his forehead. He takes an involuntary step back*
<Silouette> *takes a matching step forward* ...those shuttles would be very helpful for us.
<DeathStar> <Man> I--I-I...o-of course. *he squeaks, stumbling over a chair and falling into it* It's all re-ready. Runway 2.
<Stark> I believe you should make it a courtesy rental, for all of the stress you've put us through today.
<DeathStar> <Man> Fuck no! *he leaps up, courage returning*
* Stark walks up to the man, and pulls his hand aside, ripping off the nametag.
* Silouette nods, seeming almost thankful, and heads for the runway.
* Stark looks at Sil "Was that so hard?"
<DeathStar> <Man> Oh, Christ. Give me that nametag back, you ass!
* Stark attaches it to the doll and pushes the man down.
<DeathStar> GM: *Silouette passes through the closed doors and is now in a hallway leading to the back of the building, where the runways are. She would no longer be with Stark, though, if she goes on*
<DeathStar> *the Man stands there, eyeing Stark* <Man> Christ, it's not even mine. Give it the fuck back, okay?
* Silouette stops just before the doors.
<Stark> Secure the shuttles, Sil.
* Stark looks dumbfounded.
<Silouette> .....will you stop tormenting these poor men.
<Stark> You're not .... "Rob"?
<DeathStar> <Man> Fuck no! Rob asked me to pretend to be him tonight while he got some hot slut to fuck him.
<Stark> Refund, or I tell his manager.
<DeathStar> <Man> Christ! *walks over, getting the money bag. He hands it to Stark*
<Silouette> ....we're getting the shuttles, we don't need a refund.
* Stark nods. "Now make the rental three days."
<Sherinmir> NRP: Christ on a cracker, remind me to run if you two come up to me at Kroger. :P
<DeathStar> <Man> Find, just fucking rob me why don't you! Go! Go!
* Silouette does not look approving
* Stark helps the other man up and whispers in his ear.
* Stark pats "John" on the back.
<DeathStar> GM: *meanwhile, dear Rob, while fucking his slut, is pushed down right on top of her. He looks dumbfounded*
<Stark> Your friend is quite the prick. *hands him a voodoo doll and gives him instructions*
* Stark hands him the Rob doll and one for the prick.
<Stark> Have fun, John, sorry for the mess.
* Stark stands and walks off.
<DeathStar> GM: *John nods slowly, looking a bit shakey*
<Stark> Let's go Sil.
<DeathStar> GM: *they must now move into the hallway behind the door, which will lead to the back of the building.*
* Stark heads down the hallway.
* Silouette follows along
<DeathStar> GM: *The long hallway stretches onward. Pale white tiles and white walls as they walk down it. Behind them, the lobby doors fade from sight as they take the various twists and turns in the hallway, which leads them further into the back of the launch port. They come to a branching off hallway called "Runway 1" or they could continue down the hallway they are in
* Stark continues on.
* Silouette continues following
<DeathStar> GM: *as they continue along, the two come to another branching hallway labeled "Runway 2". They can either go down it or continue on*
* Stark continues.
<Silouette> *pauses* "...isn't this our stop?"
<Stark> I have a feeling.
<Silouette> ...fine.
<Stark> You can go to the shuttles ahead of me if you need, set up the other ship to be a follower.
* Silouette nods and takes the route to runway 2
<DeathStar> GM: *as Stark moves along, they continue along, coming to yet another branch off, labeled "Runway 3". This is the end of the line, though, for the hallway.*
* Stark looks around.
<DeathStar> GM: *Silouette moves down "Runway 2" hallway, coming to an end with a terminal. The guard there stands, watching her get closer. When she does, he clears his throat and asks for her receipt.*
* Silouette lowers her head.
<Silouette> ...my companion has it with him.
<DeathStar> <Guard> ... Then I'm afraid you'll have to get your companion before I can let you pass through here.
* Stark joins Sil.
<DeathStar> <Guard> Is this him?
* Silouette nods.
* Stark hands him the receipt.
<DeathStar> GM: *The man takes the receipt and looks at it. He nods, running something over it. Turning, he begins to hum a tune as he hits the button to open the doors for the terminal. As they begin to slide into the wall, the outside runway is seen, with three shuttles waiting*
* Stark looks at them.
* Silouette bows her head slightly to the man, and heads outside to the shuttles.
*** Sherinmir has quit IRC (Ping timeout)
<DeathStar> <Guard> *smiles at her, bowing back*
* Stark heads over to the shuttles, stepping onto one of them.
<DeathStar> GM: *the shuttles all seem to be prepped and ready, with a manual on their use sitting on the co-pilot seat. Everything seems to be in working order*
* Stark sets the one in back as a follower ship on auto-pilot.
* Stark gets off and steps onto the front one.
* Silouette gets on the middle shuttle, and quickly skims the reference section to make sure nothing is unusual about these shuttles
<DeathStar> GM: *No. The shuttles seem to be rather normal*
* Stark comms the second shuttle. "Ready?"
<Silouette> <comm> ...roger.
<DeathStar> NRP: Ready for me to end it?
<Stark> NRP: Sure.
<Silouette> NRP: Can't see much more to do
<DeathStar> Session Ends
Session Close: Sun Jun 29 00:00:00 2003