Ariel

Name: Ariel
Rank: Captain
Species: Organic Bioroid
Position: Wraith Hunter
Credits: 13,000 gil
Quote: "How about you get down and start kissing my feet before I kick your sorry l'tl ass into next Tuesday."
Power Level: 240 (Maxed Out)
Speed Level: 260 (Maxed Out)

Physical Stats:
Height: 5'8"
Weight: 122
Hair: Golden
Eyes: Blue
Skin tone: White
Birth date: July 15th, 2013
Armor: DragonMail
Reduces 1/2 AP of all attacks
Reflects all ice attacks
Provides a protective barrier to surround up to 4 people (no attacks go in, none go out). Requires full concentration.
Reduces 1/2 AP of all holy attacks

Psychological evaluation:
Ariel is a strong willed and dedicated fighter. Though she went through a phase of instability, she weathered the storm and is now more set than she ever was before. Though she maintains a level of personal honor, she has no qualms with dispatching an opponent she feels deserves it. In contrast to before, she seems to maintain her cool almost 100% of the time. Though she makes idle remarks about causing physical injury..., they are rarely serious, except when she gives her word that she'll follow it through. She doesn't break her word.

RPG Stats:
Exp Level: 35 - 80%
HP: 17,700
Weapons Limit: 11

Skills:
Scouting
Computer skills

Abilities:
Higher purpose
Combat proficiency
Quick and agile

Drawbacks:
Inability to lie
Compulsion to protect innocents


Armaments:
Standard Combat (punches/kicks/etc) Slots Used: 5 / Slots Left: Unlimited Elemental: None / Status Effect: None
Attack 1 capabilities: Punch 2,400 AP / 0 PL
Attack 2 capabilities: Kick 2,450 AP / 0 PL
Attack 3 capabilities: Ram/Headbutt/Throw/Etc 2,425 AP / 0 PL
Attack 4 capabilities: Energy punch 5,200 AP / 1 PL
Defense 1 capabilities: Fist Block/Kick Block No Loss of PL or SL (if your SL is higher than attackers')
Defense 2 capabilities: Grab No Loss of PL or SL (if your SL is higher than attackers')


Energy Field (Close range abilities) Slots Used: 3 / Slots Left: 3 Elemental: None / Status Effect: None
Attack 1 capabilities: An energy attack Energy shot - 5,250 AP, 1 PL / Energy Bolt - 13,000 AP, 3 PL
Defense 1 capabilities: Reflect, an energy field around hands to stop energy attacks Stops energy blasts similiar to her own (low level-mid level, no loss of SL or PL if current SL is higher than attackers')
Special 1 capabilities: Blade Stop - An energy field to catch weapon attacks Stops weapon attacks (no loss of SL or PL if current SL is higher than attackers')


Neutron whip (Mid-range weapon) Slots Used: 4 / Slots Left: 2 Elemental: None / Status Effect: None
Attack 1 capabilities: Shock - Runs an electric current through the whip, shocking and stunning her opponent. 5,250 AP + stun, 1 PL
Attack 2 capabilities: Round strike - Hits all enemies surrounding 5,250 AP, twirl/multihit effect, 2 PL
Defense 1 capabilities: Entangle - Wraps the whip around target to hold them
Catch (if your SL is higher than attackers')
Defense 2 capabilities: Disarm - Snags a weapon from an enemies hands. Disarm (if your SL is higher than attackers' and if it's cable to be disarmed)

Memento "Isis" System (special ability) Slots Used: 3 / Slots Left: 3 Elemental: None / Status Effect: None
Special 1 capabilities: Powersurge - Super charges weapon systems for increased performance Adds +500 AP to charging weapon, 1 PL usage
Special 2 capabilities: Adaption - Shapeshifting ability Changes form, stats remain the same
Special 3 capabilities: Regeneration - A passive self recovery system 1 HP per second


Mabataki (close range weapon) Slots Used: 3 / Slots Left: 3 Elemental: None / Status Effect: None
Attack 1 capabilities: Slash attack Regular Slash - 5,200, 1 PL / Charged Holy Slash - 7,000 + Holy, 3 PL
Defense 1 capabilities: Parry Block without loss of PL or SL (if your SL is higher than attackers')
Defense 2 capabilities: Reflect - The energy field around the blade around the blade allows it to reflect energy shots Reflect without loss of PL or SL (if your SL is higher than attackers')


DragonKnight of Light (special ability) Slots Used: 5 / Slots Left: 1 Elemental: None / Status Effect: None
Attack 1 capabilities: Isis strike- Ariel can draw upon the power to focus it into a single bolt, but this attack takes a while to recharge. 12,500 AP, 3 PL
Defense 1 capabilities: Sixth Sense- The power flowing through Ariel allows her to sense things she wouldn't normally be able to detect. With this ability she can usually counter even unseen attacks. Can counter (if the incoming attack is lower than her own SL)
Special 1 capabilities: Heaven's strength- By drawing upon the power bestowed to the DragonKnight of light, Ariel can channel the energy and strike intangable opponents. 0 PL Usage
Special 2 capabilities: BlessedMail- When Ariel imbraces her new found strength, it increases the power of her armour and adds resistance to holy attacks. Added Armor effect

Special:
Thaelanian Legacy: The last of the Thaelanian royal guard, Ariel vows to Avenge her planet and her people.
Blitz Slash - An extremely fast slash, so fast that it appears as a blur to the naked eye. Unfortunately, it takes alot of energy and can only be done occasionally. (5,500 AP + 30 SL for that one attack, 4 PL)
Absorb Holy - Ariel can absorb holy blasts to regain her strength (regains lost PL)
Flight - Ariel's feathered wings can easily support her in flight.