No Picture | Name: Scott Rank: Ensign Species: Human Position: Wraith Hunter Credits: 0 gil Quote: "" Power Level: 50 (Armor Included: 90 PL) Speed Level: 70 (Armor Included: 90 SL) Physical Stats: |
Psychological evaluation:
Having several engineers in his family, he is very bright and as such has a
knack/natural aptitude for computer stuff, and a natural aptitude for
mathematics and sciences. One of his favorite passtimes also was playing video
games, which he seems to have a knack for and has built up reflexes and such
from playing them for several years. Like a few of his family members, he is
able to use Psionics. It seems to sort of run in the family.
RPG Stats:
Experience Level: 7 - 0%
HP: 10,000
Weapons Limit: 7
Skills:
Computer Skills
Scientific Skills
Abilities:
Quick and Agile
Stealth and Disguise
Psionics
Drawbacks:
Compulsion - Tell bad jokes and rhymes (can't help himself)
Vulnerability - Fire (Takes Twice the Damage and can knock him out)
History:
Having several engineers in his family, he is very bright and as such has a
knack/natural aptitude for computer stuff, and a natural aptitude for
mathematics and sciences. One of his favorite passtimes also was playing video
games, which he seems to have a knack for and has built up reflexes and such
from playing them for several years. Like a few of his family members, he is
able to use Psionics. It seems to sort of run in the family.
He led a mostly normal life until the August of last year... His family was working on a new energy source that would help in the fight against the aliens, so the aliens killed them and destroyed the records of their research. Forseeing this possibility, they had sent him to live on the Fury, where he befriended two scientists, Dr. Scott (Hey, I have a friend with the same last name as my first name is -- it can happen) and Dr. Matthew.
Once he heard what had happened, he decided to join the Wraith Hunters to get revenge. The two scientists prepared weapons and armor for him, and when the Fury docked at the Origin, he set off to join the Wraiths, because he'd heard of Slasher's engineering prowess.
Armaments:
Standard Combat (punches/kicks/etc) | Slots Used: 5 / Slots Left: Unlimited | Elemental: None / Status Effect: None |
Attack 1 capabilities: | Punch | 100 AP / 0 PL |
Attack 2 capabilities: | Kick | 150 AP / 0 PL |
Attack 3 capabilities: | Ram/Headbutt/Throw/Etc | 125 AP / 0 PL |
Defense 1 capabilities: | Fist Block/Kick Block | No Loss of PL or SL (if your SL is higher than attackers') |
Defense 2 capabilities: | Grab | No Loss of PL or SL (if your SL is higher than attackers') |
Standard Hunter Saber (close range weapon) | Slots Used: 3 / Slots Left: 3 | Elemental: None / Status Effect: None |
Attack 1 capabilities: | Regular slash | 250 AP / 1 PL Usage |
Attack 2 capabilities: | Charged Slash | 700 AP / 2 PL Usage |
Defense 1 capabilities: | Standard parry of melee weapons | Block Without Loss of PL or SL (if your SL is higher than attackers') |
Standard Hunter Rifle (long distance weapon) | Slots Used: 4 / Slots Left: 2 | Elemental: None / Status Effect: None | Attack 1 capabilities: | Level 1 blast, no charge | 250 AP / 1 PL Usage |
Attack 2 capabilities: | Level 2 blast, charge 1 | 700 AP / 2 PL Usage |
Defense 1 capabilities: | Cancel out blast of the same level | Block Without Loss of PL or SL (if your SL is higher than attackers') |
Special 1 capabilities: | Sniper scope addition for long range accuracy | Can hit special targets like gun turrents, etc. |
Psionics (Special ability) | Slots Used: 3 / Slots Left: 3 | Elemental: Psionics / Status Effect: None |
Attack 1 capabilities: | Psionic guided energy ball - A guided ball of psionic energy that can do damage to what it hits. | 700 AP, 2 PL |
Defense 1 abilities: | Psionic Shield - A shield that protects him from psionic and/or physical attacks. | Blocks 1/2 AP from Psionics and 1/4th damage from physical attacks, 3 PL usage |
Special 1 abilities: | Telekinesis - Able to generate enough force with his mind to make himself fly. he can also use up to this much force to move other things. | +++, 2 PL Usage |
Grenades (Projectile Weapon; 27 Grenades) | Slots Used: 3 / Slots Left: 3 | Elemental: None / Status Effect: None |
Attack 1 ability: | Explosive grenade - 5ft blast radius, the first 1ft is extra damaging, and the last 1ft is less damaging. | 700 AP 1st Foot, 500 AP 2-4th Feet, 250 5th Foot, 2 PL Usage |
Counter 1 ability: | 'Bomb' - Twice as big as a normal grenade. Blast radius: 6ft(up) 3.5ft(to the sides). | Nullify Attack - (If PL is below user's, totally blocks, if PL is tied with users, blocks 1/2 of it, if PL is higher than users, blocks 1/4 of the damage if it's projectile, not psionic or otherwise specified), 5 PL Usage |
Special 1 ability: | Smoke grenade - Releases smoke on 'detonation', blocking EM radiation including visible light and higher frequencies. | Visibility Blockage, 1 PL Usage |
Miscs. (Odds and Ends) | Slots Used: 3 / Slots Left: 3 | Elemental: None / Status Effect: None |
Attack 1 capabilities: | Rapid-fire plasma minirifle. | 250 AP, 1 PL Usage |
Counter 1 capabilities: | Shield - Roughly oval-shaped, big enough to completely cover him from one side if he crouches a bit. Reflects weak attacks, deflects or stops medium attacks, stops strong attacks. Note - It will eventually wear down, but this takes a long time. It can only protect him on one side, though. | Shield - 20,000 HP, Reflect: (reflects attacks of PL lower than user's). |
Special 1 capabilities: | Holographic cloaking device | Disguises him to EM radiation to make him invisible or make him look like something/someone else (lasts a couple of minutes), 7 PL Usage |
Limits:
Special:
Armor