Name: Karandras, Anilas Callsign: Shadow Hunter Rank: Ensign Species: Other Position: None chosen Credits: 0 gil Quote: "The stars themselves once lived and died at our command, yet you still dare to oppose our will" Power Level: 60 Speed Level: 60 Physical Stats: |
Psychological evaluation:
He is a war driven man, but has a code of honor he must keep. By his code of honor, he must be polite to all he meats. He likes to keep himself hidden in the shadows till he fells its save to come out. He likes to train himself when he has the time or work on his mech.
RPG Stats:
Exp Level: 11:0%
HP: 10,500
Weapons Limit: 7
Advantages:
Code of Honor
Durability
Quick and Agile
Drawbacks:
Torn Allegiance
Complusion
History:
Born on a craftworld, about 21 years ago. He was the only Eldar to be genticly altered at birth so he would have the power to warp (teleport) around without a warp jump generators. When he was 5 he choose to go in the warp spider aspect, so he could learn how to fully under stand how to use his powers and the art of war.
In the year 2190 the craftworld he was on a exploration in a new region of space (the older rims). So they warped around from planet to planet, but in 2196 the craftworld had warped into the middle of a battle between the Tsivirxsh and another old race in the older rims. When they came out of the warp the were in the middle of a brogue of missile and lazer fire. The missiles hit the craftworld in the hull. The hull was starting to shader from the missiles and the Eldar on bored tried to get the shields online, but could not`t because the shield generator had been destroyed by the missiles. He used his power to get to a experimental pod with some old wrathlords in it. The pod getisened 50 seconds before the craftworld exploded by a brogue of lazers from both sides. the pod fitted in with the dabrey and went unnoticed in a scanned scurch from the Tsivirxsh.
The pod drifted on a path to a near by planet. After landing on the planet, he used the scanners to find a city only a few miles away from the pod. He warped to the city and took the tools he need to repair the pod. He warped back to the pod to find that it had been destroyed by a tribe of people from the north with some explosives. He scavenged the area for thing that may be of help. He found that the wrathlords parts were still in good shape.
He started to take the tools he had stolen from the city and started to build his own custom built mech that we could use to travel in space with. After two years of hard work and determination he finely finished and took off into space once more. Now in space he picked a direction and headed in that direction. Over the next two years he teleported from galaxy to galaxy in search for another craftworld and finding out that the Tsivirxsh have taken over the galaxys. In the year 2200 he comes into the milky way to find that the Tsivirxsh have only started to take over this galaxy.
Armaments:
Standard Combat (punches/kicks/etc) | Slots Used: 5 / Slots Left: Unlimited | Elemental: None / Status Effect: None |
Attack 1 capabilities: | Punch | 200 AP / 0 PL |
Attack 2 capabilities: | Kick | 250 AP / 0 PL |
Attack 3 capabilities: | Ram/Headbutt/Throw/Etc | 225 AP / 0 PL |
Defense 1 capabilities: | Fist Block/Kick Block | No Loss of PL or SL (if your SL is higher than attackers') |
Defense 2 capabilities: | Grab | No Loss of PL or SL (if your SL is higher than attackers') |
Standard Hunter Saber (close range weapon) | Slots Used: 6 / Slots Left: 0 | Elemental: Electric / Status Effect: None |
Attack 1 capabilities: | Regular slash | 700 AP / 1 PL Usage |
Attack 2 capabilities: | Charged Slash | 1,600 AP / 2 PL Usage |
Attack 3 capabilities: | An electrical ball builds up throughout the sword. Then as he swings the sword the ball flies off the blade hitting how or what ever he is aiming at | 2,000 AP / 3 PL Usage |
Special 1 capabilities: | Sends a electrical current coursing through anyone he hits with the sword | + Electrical damage |
Defense 1 capabilities: | Standard parry of melee weapons | Block Without Loss of PL or SL (if your SL is higher than attackers') |
Defense 2 capabilities: | A flash of light is generated from the sword to throw the attacker off | Repel without loss of PL or SL (stops attack if your SL is higher than attackers') |
Standard Hunter Rifle (long distance weapon) | Slots Used: 4 / Slots Left: 2 | Elemental: None / Status Effect: None | Attack 1 capabilities: | Level 1 blast, no charge | 500 AP / 1 PL Usage |
Attack 2 capabilities: | Level 2 blast, charge 1 | 1,200 AP / 2 PL Usage |
Defense 1 capabilities: | Cancel out blast of the same level | Block Without Loss of PL or SL (if your SL is higher than attackers') |
Special 1 capabilities: | Sniper scope addition for long range accuracy | Can hit special targets like gun turrents, etc. |
Ki (special abilities) | Slots Used: 3 / Slots Left: 3 | Elemental: None / Status Effect: None |
Attack 1 capabilities: | He puts his hands together forming a big ball of energy, then sends it firing onto who ever is in his way | 1,200 AP / 2 PL Usage |
Attack 2 capabilities: | He puts his hands together forming many smaller balls of energy sending them at all who is in his way | 500 AP each ball / 1 PL each ball made |
Defense 1 capabilities: | Forms a shield of energy to block the attacker | Blocks energy attacks with no loss of PL or SL (if your SL is higher than attackers) |
Wraith Cannon (Special weapon) | Slots Used: 3 / Slots Left: 3 | Elemental: None / Status Effect: None |
Attack 1 Capabilities: | Works by opening a small warp space/real space hole, tearing apart the target as it ripped between the different realities. This sends stream a of energy at the attacker ripping off a body part | 1,500 AP, missing part, 5 PL |
Attack 2 Capabilities: | He charges the beam, so it send a massive stream of energy at the attacker ripping him between the different realities | 4,000, 10 PL |
Defense 1 capabilities: | Uses his charged attack to destroy the coming attack and the stream still goes on killing the attacker | This attack varies at GM's whim |
Limits:
Special:
Attack: able to send out many currents of electricity a who ever is in his way (2,500 AP, 3 PL)
Counter-attack 1: able to send an attack back at who shot it at Shadow_Hunter (GM's choice)
Counter-attack 2: able to distort the attack so it veers out of the way of Shadow_Hunter (GM's choice)
Counter-attack 3: it can form a shield around Shadow_Hunter (blocks attack if your SL is higher)
Counter-attack 4: it also adds to the armors strength (+)
Dark Knight
Power: 40 Speed: 40 Agility: 40 + Booster Structure: 30 (30,000 HP) |
||
The Prisem Cannons: | A big beams of energy comes flying from the guns the Mech holds | 4,000 AP |
Scatter lasers: | On the chest of the Meck open to a few scatter lasers that fire many lasers at the attacker | 4,000 AP |
Special: | Teleporation: uses the wings on the back of the Mech to teleporation around with a small number of other Mech with him | Teleports |