Position: Death Star's Bodyguard
Credits: 0 gil
Quote: "Beware what lays in wait within the darkness; the Wiendigo hunts tonight."
Power Level: 250 (Maxed Out)
Speed Level: 250 (Maxed Out)
A self-brooding loner, Wiendigo often keeps to himself, even at the expense of alienating those around him. He has an extreme dislike for humans, and his fellow reploid kind, and will make his hatred known. A unique event in his past though, has left him on the brink of insanity. He seems to have nothing left of his previous existence, which further fuels his psychosis. Wiendigo has almost no regard for life of any sort. His incarceration and his more recent forced servitude into the Maverick Hunters, only increases his short temperment, which more than likely will result in extreme threat to his teammates, and perhaps Wiendigo's own destruction.
It is also noted that Wiendigo has deadly mood swings. He can be calm and unthreatening one moment, but the next, a savage, cruel killer. The cause for this has been undetermined.
Exp Level: 41 - 0%
Weapons Limit: 11
Description: The character is an excellent strategist, and can devious excellent tactical plans at ease. They are great at figuring out an enemy's tactics, and guessing their next move.
Game Effect: The character can create and analyze strategies at ease. The player may ask about the opponents' tactical plan after observing them a little and you can reveal things to him. You can also allow their plan to work fairly well.
Description: The character is an excellent spy and can enter most situations others cannot.
Game Effects: He uses his abilities to perform spy-like feats.
Description: The character is more formidable than normal in combat, since they have trained fairly heavily in the combat arts. This is fighting skill, not sear strength or speed however.
Game Effect: The character's weapons have plus 50 starting AP on all weapons. The character is better in combat than characters with less skill.
Description: The character has enhanced durability, and their HP will start out higher than normal. They will be more resistant to effects that would harm their species (example: a human with durability wouldn't be harmed as much by freezing water as a normal human).
Game Effect: +500 starting HP.
Name: Enhanced Senses
Description: This character's senses are enhanced and therefore are better than others senses. Their sight, hearing, smell, taste, and touch. These heightened senses can be put to many uses.
Game Effects: This character's senses are all enhanced, and are stronger than normal. This can be put to a variety of uses. It will decrease chances of being snuck up on.
Description: The character is unstable and may burst out in rage during combat, often argues with teammates, doesn't except "no" for an answer on their ideas, and may even attack their allies. This makes them unstable in combat, since their rage makes them much more vulnerable then before. Game Effects: The character has uncontrollable fury, especially in battle (making them twice as vulnerable)
Description: He works beter alone
Game Effect: He likes to go off on his own to get the job done.
Despite being shrouded in mystery, it has been revealed that Wiendigo was a war criminal, in the infamous Vixen Gate, which whom to have seemed to have mysteriously disappeared shortly before his incarceration in the world's most heavily fortified prison, Hell. Striking out into his own, Wiendigo, for reason still unknown, broke into, and destroyed a CorSec military installation, and in the process, killing over seven hundred humans and Reploids.
Though designated as a Maverick, Wiendigo seems to be intent on redemption to an unknown source, whether it be god, man, or alien origin. But due to his unpredictability, it is warned to approach Wiendigo with the utmost and extreme cautiousness, and always be ready to attack in case he turns on someone.
Once thought dead near the end days of the Maverick Hunters, Wiendigo has in actuallity been laying in wait for the day to strike again. Once the Tsivrixsh attacked Earth, he set out to help rebuild. Happening across Dominator and his resistance movement, the former-Hunter joined forces with them. But now with his reunion with most of the original Hunters, and his young pupil, Gravedigger, Wiendigo once again finds himself fighting for the fate of the universe, against his better judgement.
|Standard Combat (punches/kicks/etc)||Slots Used: 5 / Slots Left: Unlimited||Elemental: None / Status Effect: None|
|Attack 1 capabilities:||Punch||2,000 AP / 0 PL|
|Attack 2 capabilities:||Kick||2,050 AP / 0 PL|
|Attack 3 capabilities:||Ram/Headbutt/Throw/Etc||2,025 AP / 0 PL|
|Defense 1 capabilities:||Fist Block/Kick Block||No Loss of PL or SL (if your SL is higher than attackers')|
|Defense 2 capabilities:||Grab||No Loss of PL or SL (if your SL is higher than attackers')|
|Energon Katana (Close-range weapon)||Slots Used: 3 / Slots Left: 3||Elemental: None / Status Effect: None|
|Attack 1 capabilities:||Uncharged, the katana works as a normal sword to attack enemies.||5,000 AP, 1 AP|
|Attack 2 capabilities:||Charged, it allows Wiendigo to channel his dark soul into powerful blasts.||12,000 AP, 2 AP|
|Counter 1 capabilities:||Deflects almost all other forms of swords and attacks.||Blocks without loss of PL or SL (if your SL is higher than attackers')|
|Shadow Claws (Close-range Weapon)||Slots Used: 3 / Slots Left: 3||Elemental: None / Status Effect: None|
|Attack 1 capabilities:||They can tear through most armors and alloys to damage opponents.||5,000 AP, 2 AP|
|Special 1 capabilities:||The tips of the claws carry a small dosage of a poison that disorientate opponents. Prolonged attacks from the claws will start to poison opponents systems.||1,000 AP, 1 AP|
|Counter 1 capabilities:||Comprised of the same metal and abilities of Wiendigo's "Energon Katana", it also can block other weapons and some attacks||Block without loss of PL or SL (if your SL is higher than attackers')|
|Astral Phase (Special ability)||Slots Used: 3 / Slots Left: 3||Elemental: None / Stats Effect: None|
|Attack 1 capabilities:||Allows Wiendigo to transcend the physical plane to attack opponents with psionic attacks.||5,000 AP, 2 AP|
|Special 1 capabilities:||Also gives Wiendigo the ability to phase through objects and fly.||+10 PL to phase|
|Special 2 capabilities:||When in this mode, Wiendigo is immune to physical and mild mental attacks||Immunity|
|Kinetic Absorbtion (Special ability)||Slots Used: 2 / Slots Left: 4||Elemental: None / Status Effect: None|
|Attack 1 capabilities:||Wiendigo can hit an opponent back twice as hard as they had intended to hit him.||2x ??? AP|
|Counter 1 capabilities:||Cuts down on damage by half||Reduce damage, 2 AP|
|Shadow Interaction (Special ability)||Slots Used: 3 / Slots Left: 3||Elemental: None / Status Effect: None|
|Special 1 capabilities:||Wiendigo can jump out of any size shadow and attack opponents.||Shadow meld! 2 AP|
|Special 1 capabilities:||Wiendigo can heal himself by melting into the shadows when he is hit.||1/2 HP restored, +20 PL|
|Special 2 capabilities:||Wiendigo can transport himself anywhere through shadows as long as he exits through another shadow.||Transport|
|Transplantaion: (Special ability)||Slots Used: 1 / Slots Left: 5||Elemental: None / Status Effect: None|
|Special 1 capabilities:||Wien creates a double of himself in order to confuse his opponents. In addition, he can instantaniously switch places with his doppleganger in order to avoid taking damage.||2 PL Usage|
Wiendigo creates a ball of shadows inside of his opponents, and then causes it to expand in various shapes until it destroys his opponent from the inside out.
A sphere of shadows is created inside of an opponent, and at Wiendigo's will, it expands and tears until it hass ripped the opponent to pieces. (15,000 AP)
A staggering attack that can result in the total mental collapse of an opponent.
Utilizing his psionic abilities, Wiendigo enters the mind of his opponents and subjects them to an overwhelming barrage of mental altering changes to their psyche, sometimes resulting in catatonic states.
Reaching a peak point of acumlative energy build-up, Wiendigo undergoes a transformation where bat-like wings of circuitry and wiring rip trough his back, his fingers turn claw-like, a tail appears; overall, demonic in appearance. His bloodlust goes through the roof as he begins his savage attack on his opponent.
Merging with the shadows for a brief time, Wiendigo can enchance his attack ten-fold. During this time, the shadows wraps around him, giving him increased shielding, as well as changing Wiendigo's appearance into a truely monsterous visage.
Light from the surrounding area dies out and a thick, heavy blackness fills the air. A raging storm begins to pick up and it swirls mercilessly around Wiendigo and his opponents. As lightning strikes and thunder breaks, Wiendigo's Energon Katana pulsates with a black and white fiery intensity. With a sweeping slash, upon contact with Wien's opponent, destructive concussion blasts explode outward.