Act 1: Dust in the Wind (Sessions 1 - 4):

This is a crossover with both TAW5, Alternate and Classic RPGs that ended the last two and began Reality Strikers as the primary RPG running companion with TAW5. This RPG covered Cheryl leading the first major mission into the Alternate Reality to help the rebellion finish their major missions, while the gods faced their clone counterparts to regain their powers, so that she could have aid in going into Classic to help the Hunters stop Senreich and his rule over Earth - as well as save Wind who has the other half of the Prime Reality powers. However, things immediately begin to fall apart as the Illiums activate their sleeper agent on the Reality Strikers team, using Zephyr who they have a corrupted port through since the Alt. Medieval World take over, to control Prime Megumi to attack Alt. Miyuki and Kasha to try to kill Zeph, the other half of Prime Zephyr's soul who has lived in the Alt. Reality for the past 15 years.

And the problems don't end there as once they put Megumi down, once they enter the Classic Reality, and face Senreich to stop him once and for all, they learn he has a trap to gain all the reality powers, which forces Cheryl to take it all on and once a being has all the reality powers, they go insane.

To read a more detailed summary, since DITW is unusual, click the huge letters below.

DUST IN THE WIND

Act 2: Team Bonding (Sessions 5 - ):

 

 
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