Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 50
  • Appeared Age: 25
  • (time froze for 2 years)
  • DOB: 10-590.10.2
  • Hair: White
  • Hair Length: Knees
  • Eyes: Human Green
  • Height: 5'0
  • Weight: 55
  • Cup Size: Large B
  • Build: Waif
  • Race: Halfling
  •  
  • Class: Ambassador
  • Elemental Affinity: Fire

Stats
Health: 20 / 20 Stamina: 80 / 80 Hand to Hand Combat: 100 / 100
Strength: 40 / 40 Energy: 100 / 100 Melee Weapons: 60 / 60
Speed: 40 / 40 Reflexes: 100 / 100 Ranged Weapons: 20 / 20
Perception: 60 / 60 Charisma@: 200 / 200 Magik Defense: 5 / 10
Mind*: 70 / 75 Luck: 60 / 60 Magik Offense: 20 / 20
Slots: Special Attacks: 0/2, Race 6/6, Talents: 5/5, Abilities: 1/10, Skills: 1/10, Sub-Class: 0/1 Spirit Pool: 600
   

Generic Traits:

Manifestation latent

Hyperspace capable

Extremely flexible and spinal cord flexiiblity

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Excel Stats: Charisma, Mind, and Energy (1 level up gives you 10 points in each.)

Detriment Stats: M/S Defense, Ranged and Strength (2 level ups give you 5 points in each.)

Remaining Stats: 1 level up gives you 5 points.

Spirit/Mana - 1 level up gives you 10 points of mana

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Advantages

  • Advantage 1 Famfrits can sleep anywhere to restore stamina and energy rapidly.
  • Advantage 2 Due to their cat like nature, some famfrits can disarm humans with their pawing motions. Paw bitch paw
  • Advantage 3 You get special insights sometimes into seeing how to deal with NPCs and others in order to maintain peace.
  • Advantage 4 If you say something or do something to upset others, you have an easier time trying to undo it or make up for it.

Disadvantages

  • Disadvantage 1 Manifestations take great tolls on famfrits.
  • Disadvantage 2 Hyperspace takes great tolls on users.
  • Disadvantage 3 You have more trouble in combat and if you are caught in a one on one battle you are in trouble.
  • Disadvantage 4 Sometimes your attacks fail. Period.
Special Attacks
  •      
Core Skills

Racial Talents

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Racial Abilities

  • Basic Famfrit Creation
    Lv. 1 Famfrits can create basic objects like cups, stools, crude tools like hammers or spades. These creations are easily breakable after either a short useage or duration of time. Energy: 5
    Lv. 2 The same thing as above, however the durablilty is much higher and the time of existence is nearly an hour now. Energy: 5
    Lv. 3 Famfrits can create more complex structures up to either 5 feet in height or width. This allows for stepping stones to reach higher places or other tool assisted features. Unlike the smaller tools, the durability on the largest structures are much weaker and the duration much shorter. (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina) Energy: 15
    Lv. 4 Same as above, but this strengthens the durability of the structures so they do not easily break and increase the duration of existence. This allows it to become more permenant outside an enemy shattering it. The famfrit is capable of dissolving it with a snap of their fingers after they are done with this level instead of waiting for the time to run out. Disadvantage 3: Due to weaknesses, another famfrit or halfling can use your structure against you Energy: 25



    Basic Famfrit Weapon Creation
    Lv. 1 Creating a tier 3 weapon of any shape or form, this weapon is easily shatterable.
    Energy: 15
    Lv. 2 The same as above, this solidifies the weapon to allow for a longer battle with it before it breaks.
    Energy: 20
    Lv. 3 Creating a tier 6 weapon of any shape or form, this weapon is easily shattered by anything that is tier 6 or above. (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina)
    Energy: 30
    Lv. 4 The same as above, this soldifies the weapon so it does not shatter so easily. While higher tiers like 9-12 and God/Omega may break it easily, it's a good tier 6 weapon and can be shattered at will by the user to send shards flying outward in front of them. Disadvantagte 3: Sometimes another famfrit can shatter your own weapon in your direction.)
    Energy: 40

Racial Skills

  • Spark
    Lv. 1 A tiny spark emits from the famfrit's fingers due to a snap and flies at the target, striking them for minor fire damage.
    Energy: 15
    Lv. 2 Athena is able to set her hand on fire by lighting the molecules in the air and punching at an enemy, doing extra damage and setting their flesh on flame. Disadvantage: This does some minor damage to her hand.
    Energy: 30
    Lv. 3

    Athena is capable of surrounding herself in flames like a shield and charging an enemy, attacking them by getting in close; this provides protection and damage depending on how close she gets. This lasts only a minute. Disadvantage: If someone uses a water attack, she takes double damage.

    Energy: 50
    Lv. 4 - Berserker Kitty Athena goes all out in her molecular firey rage like Megumi used to do, surrounding herself in a firey flaming state. Once Athena does this she grows a tail and claws and is surrounded in flames and is all firey spark, the molecules in the air constantly conbusting as she attacks in a mindless state her target. This is a rare state and one that means Athena is committed to the fight, and recognizes no one as friend. Disadvantage: Anyone is a target and this takes a heavy, heavy toll on her body. Her health begins to drain immediately.
    Once per session and permenant damage to body.



    Minor Hyperspace
    Lv. 1 Athena, unlike other half-Progenitors, has very minor hyperspace. She is able to fire a minor amount from her finger at enemies, piercing them.
    Energy: 30
    Lv. 2 - 5 Finger Pierce Athena can fire, from one hand, beams from all fingers at an enemy, creating 5 pierce points.
    Energy: 30
    Lv. 3

    Athena can fire from the palm of her hand at an enemy with hyperspace. Disadvantage: This damages her hand greatly.

    Energy: 50
    Lv. 4 Athena can use her hyperspace to charge certain ancient Progenitor technology when necessary to attack others.
    Energy: 10



    Hyperspace Crystal Projectile
    Lv. 1 Athena, being part Progenitor, part Famfrit, can create crystal projectiles with hyperspace; once launched, they explode with the deadly energy near an enemy.
    Energy: 40
    Lv. 2 Athena can launch a normal projectile at the speed of hyperspace, making it nearly impossible to dodge.
    Energy: 50
    Lv. 3 Athena is capable of launching hyperspace filled crystals and exploding them near enemies, sending shards of hyperspace crystal everywhere. Disadvantage: This begins to take a serious toll on her body.
    Energy: 60
    Lv. 4 Athena can create universe hyperspace crystals needed for the PAX; this takes long periods of time and are deadly objects. If used as a weapon, it causes serious damage, if used for the ship, great luck. Disadvantage: If anyone distracts her over this long period of work, whichi is weeks and weeks, then if it's used on the ship, it could be disasterous.
    Energy: 100



    Mending
    Lv. 1 Athena is capable of mending the flesh of people with her manifestation; this does not fix internal damage, but mends the flesh to stop bleeding
    Energy: 30
    Lv. 2 Athena is capable of using her own health and stamina to fix internal damage and repair organ damage down with her manifestation, using her manifestation to take her life force to speed up the repair process of cells. Disadvantage: This can permenantly damage her health until a healer fixes her.
    Energy: 40
    Lv. 3 Athena is capable of taking on someone elses' wounds for her own with her manifestation by tricking her body and the other person's. Using her manifestation and tricking the cells, she gets the two bodies to think they are each other, doing a complicated switch process, having the cells of each body replace and mimic the other through a complicated manifestation process. This is very risky depending on the person's wounds and the fact she cannot be distracted during the process. Disadvantage: Not only if she doing permenant damage to her body - outside the wounds she is giving herself from the other person - this is a harsh process and if anyone distracts, stops, and does anything to stop the process, it can cause damage to both people and leave it unfinished for both, leaving them both in a state of damage. If the pain is too great due to the wounds and Athena is unable to finish, she may even pass out, unfinished.
    Energy: 60
    Lv. 4 The ultimate layer of her mending is the manifestation of repairing the brain, the trickest organ in the body. Due to the complication of it, Athena needs complete and utter concentration, using all her focus to do so. Not only is this a great strain on her body, which adds up each time she does it, but she can cause permenant damage to her own brain. If the other person's brain is too badly damage, Athena may have to go as far as to copy parts of her own personality/thought process, or worse, memories into damaged sectors. Disadvantage: If Athena is at any interrupted in this process, it can be utterly disasterous to both her and the patient, as it will cause damage to both - she needs absolute focus and concentration when doing repair to brain injuries. If she is spoken to, touched, or moved, this can cause reprocussions. The more she does brain healing, the more psychosis she may suffer.
    Energy: 80
Talents
  • Tactics
    Tier 1 - Basic Battle Tactics Basic tactical knowledge when encountering simple monster encounters- the GM will provide clues when asked occassionally.
    Tier 2 - Moderate Battle Tactics Moderate Battle Tactics - More tactical knowledge when encountering moderately difficult battle situations. The GM will provide clues more often when asked - up to 3.
    Tier 3 - Tactical Genius 1 on 1 This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
    Tier 4 - Puzzle Tactics This helps you solve puzzles sometimes without trying. The chances of this working is rare. But you may be given a clue or two that can help.
    Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
    Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
    Disadvantage 1:
     Sometimes this fails and fails hard.
    Bonus Tier 2 You can improvise in tough situations and create a new way out of a tough problem. Call it "Pulling a Captain Kirk", but you can use the resources and people you have unhand to make the impossible quite possibly possible.
    Disadvantage 1: This sometimes fails and fails hard.
    Disadvantage 2: You may find yourself paying a bigger price then you anticipated for your actions.



  • Leadership
    Tier 1 You are capable of earning trust easier with those under your command and gaining insight into leadership tests/situations. You are taking a leadership test, you will be given clues by the person running it (3). If you in a leadership role, players and NPCs under you will trust you a bit easier with this tier up to a point. If you begin to make bad calls this will erode. The more charisma you have, the more bad calls you can make.
    Tier 2 You are capable of getting strangers to trust your judgements on situations, bringing them to your way of thinking if they are of like minds. Meaning if they are in the same line of work as you and you point out a strategy they are more likely to believe you and go with your plan than before. The higher your charisma stats, the easier the time of convincing them.
    Tier 3 You earn more credits per pay cycle.
    Tier 4 You are capable of getting NPCs who do not have anything to do with your line of work to believe and work for your cause; they will rally to cause if you use this tier along with a motivational speech and your Charisma/Luck Stat.
    Tier 5 You can bluff the enemy leaders with your talent with this tier depending on Mind, Perception, Charisma, or Luck, along with having this tier. With how many you might have following you also a factor. You can sometimes use your leadership prowness to get enemy commanders to surrender to you completely without a fight.
    Bonus Tier 1 You can use your leadership abilities to rally your allies in battle, causing them to fight harder and push to their goals with more ferocity.
    Disadvantage 1: This can only be used once per session.
    Disadvantage 2: If you are injured while the push is made, it will automatically demoralize the crowd.
    Bonus Tier 2 You have a higher chance of finding rare items off enemies.
    Disadvantage 1: Sometimes, rarely, a monster will drop no gold or items at all.
    Disadvantage 2: If your Luck stat is low, items you find will sometimes be broken.



  • Cooking
    Tier 1 You can cook food that is tasty and doesn't make people die horrible deaths.
    Tier 2 Your food is generally enjoyed by all and you are incredible at adapting new recipes that people of many walks and races can enjoy.
    Tier 3 You can produce food specially made with protiens and carbs to enhance metabolism and energy for a short time. Providing a bonus to Stamina and Energy stats temporarily. +30 Stamina and Energy
    Disadvantage: Sometimes you use the wrong ingredients and the Stamina and Energy boosts are halved and leave the eater feeling ill afterwards.
    Tier 4 Your food now provides heavier bonuses and extends to Health as well. +40 Stamina, Energy, Health
    Disadvantage 1: Shares the same disadvantage as Tier 3.
    Disadvantage 2: There is a rare chance your ingredients are spoiled and will provide a negative status effect instead of a boost.
    Disadvantage 3: There is a chance your cooking attempt will be botched, wasting the ingredients.
    Tier 5 You can now craft food that restores Spirit / Mana instead of providing a boost. +500 Spirit/Mana restoration
    Disadvantage 1: Shares the same disadvantages as Tier 4.
    Disadvantage 2: This requires special ingredients that cost some credits.
    Bonus Tier 1 You can "save" a meal once a session that would otherwise be ruined.
    Disadvantage: It takes up an extra batch of materials, even if the cooking time is saved.
    Bonus Tier 2 You can identify spoiled food easily.
    Disadvantage: There is a chance you will fail to identify spoiled food, and people will look on you poorly for making them sick!



  • Psionic Adept Talent
    Tier 1 This unlocks the Psionic Adept tree below. At this point you still cannot do anything of anything to anything.
    Tier 2 You are capable of hearing buzz from others and slight emotions from those you are close to/been around a lot.
    Tier 3 You are able to feel the emotions from those you are close to if they don't hide it from you and can feel their thoughts sometimes if they don't hide it from you.
    Tier 4 You are able to move very small objects a few feet toward you at this point.
    Tier 5 You have unlocked Psionic Adept Abilities and Skills.
    Bonus Tier 1 Athena is very Empathic, and has unlocked that talent tree. Disadvantage: She can feel others emotions and it can be overwhelming
    Bonus Tier 2 Athena sometimes has trouble blocking out others' thoughts. Advantage: This lets her learn things.



    Empathetic
    Tier 1 Athena, being empathetic, can pick up on emotions from loved ones even if they try to hide it from her. If they have any training to hide their thoughts they can still do it.
    Tier 2 Athena can forcefully feel the emotions from those she cares about without being detected, but it drains her.
    Tier 3 Athena can pick up on emotions from those she does not know, if she focuses hard enough. Disadvantage: She can be easily blocked
    Tier 4 Athena can pick up on emotions from those she does not know easily if she focuses her will on it, even if they try to hide it.
    Tier 5 Athena's empathetic nature lets her relate to others easily.
    Bonus Tier 1 Athena is receptive to others' emotions and can share their pain, sometimes taking it into herself to help them cope and turn them around to emotions she wants. Disadvantage: This can make her take on their own negative emotions. Or good, if she's taking them.
    Bonus Tier 2 Athena is easily readable by other empaths with her emotions due to being so open. This is the disadvantage.
Abilities

Psionic Adept Abilities
Lv. 1 If you strain your mind hard, you can hear thoughts of those close to you, but they will know you are doing so. You are only picking up their surface thoughts. Energy: 10
Lv. 2

If you focus very hard, your friends are unaware you are reading their surface thoughts.

Energy: 15
Lv. 3 If you focus very hard, you can read the surface thoughts of others without being detected. Disadvantage: Sometimes you are detected. Energy: 20
Lv. 4

You are able to read the surface thoughts of others you are not familiar without with trying that hard and straining yourself. Disadvantage 2: Sometimes your thoughts are transmitted instead.

Energy: 30
Skills
  • Psionic Adept Skills
    Lv. 1 If you strain your mind hard, you can throw objects at people. Energy: 10
    Lv. 2

    You can throw small objects at people without straining your mind.

    Energy: 15
    Lv. 3 You can lift a person a few feet and throw them a few more by straining very hard. Disadvantage: Sometimes this fails and you get feedback, collapsing for a few moments. Energy: 20
    Lv. 4

    You can lift a person a few feet and throw them a few more without straining. Disadvantage 1: Sometimes your psionics fail you.

    Energy: 30
Ambassador Class Specific Tree

Ambassador Class Talents

  • Ultimate Idol
    Tier 1 - Loved By Many The Ambassador is extremely popular in a small area, usually say, the PAX or on a country on Earth. Many people will flock to see the Ambassador, often forgiving anything odd they do and seeing it in the most likable manner possible.
    Tier 2 - Worshipped By Many The love garnished by the Ambassador has grown so powerful that people will willingly throw money, take blows for, and care deeply as to the actions of the Ambassador. This is a double edged sword, many will side with your ideals now, however, are those ideals the best for all?
    Tier 3 - Idol to Many Pure Devotion is garnished by the Ambassador now. In their region, they are on the same level as rulers, if they don't already rule, when it comes to devotion. Often the rulers themselves will take special favor or interest for this person. You are now spoken of outside your region, people are interested in this up and coming star.
    Tier 4 - Beloved of the Galaxy You are now famous worldwide, galaxy wide, and even universe wide. If you are a star, your works are now shown all over, your influence is now multiregional, you are a Diva, you are popular, you are well known. Unless you are protected, people will desire to have you now.
    Tier 5 - Galactic Idol You are a God or Goddess made flesh. While you don't command power over the universe, your songs, your speeches, your acting, whatever it is you do... it touches the hearts of all. Enemies will now even hesitate to harm you, because why stop the music?
    Bonus Tier 1 +20 Charisma Points
    Bonus Tier 2 Whenever you get into a real pickle, some kind of trouble which could hurt your reputation, you can make a public apology or some other act which greatly helps restore your credibility. Celebrities get forgiven easier then most.



    Entertainer Adept
    Tier 1 You are able to put on a performance with flair, greatly increasing the response from the audience and helping you project the mood and feelings you want to through your performance.
    Tier 2 You are a master at varied performances, and can grasp most forms of dance, speech and song with only a little prep time. This helps you muster up a new performance quickly when needed.
    Tier 3 Whenever you put on a performance, your Charisma and your level of Ultimate Idol (if you've taken it), act as a bonus which directly affects how well people will treat it. Are they crazy for you?
    Tier 4 You have a moderate mastery over musical composition and lyrical prose, able to create your own songs and music to make your performances unique.
    Tier 5 Your mastery over music increases to the actual use of instruments, you can handle most classical instruments with a decent level of ability.
    Bonus Tier 1 You can use an instrument in conjunction with any ability that increases stats temporarily, when you do this, the increased bonuses rise by +10.
    Bonus Tier 2 You can very any of those abilities or skills beyond basic description, ie, you can replace a speech with a dance, you can sing a song where someone expects you to dance, your ability to adapt performances is reflected in this way.



    Virtuoso
    Tier 1 - Master Composter You can now write and create songs on a mastery level, your works will often come up with favorable reactions from those that listen to them, even if another is playing them.
    Tier 2 - Master Player Your ability to handle instruments is one wrought of heavy practice, when handling an instrument you perform beautifully.
    Tier 3 - Master Singer Your vocal abilities are well trained and your control of pitch and voice is remarkable, this helps not only by allowing you to sing beautifully, but to control the tone of your voice when speaking.
    Tier 4 - Your Opus Once in a while you produce a work which is so emotional and life altering it not only is a big hit, but affects others. If roleplayed properly, another character who is a fan of your works can recall or use the subject matter of your work to bring out strong emotions, temporarily increasing their stats by +10, this is a GM granted gift and is rewarded on his say so.
    Tier 5 - The Master Bard When putting on performances, the bonus you would get from your Charisma and Idol abilities is effectively doubled, an affect from your synthesis of all of your show-stopping talents.
    Bonus Tier 1 Somehow, whenever you perform, even if raggedy from battle and distracted, you always look FABULOUS.
    Bonus Tier 2 Your careful study of sound has increased your perception by +10.



    Empathetic Schemes
    Tier 1 - Natural Empathy This isn't psionics, this is knowing how to read the person better then they can read themselves. You're so good at tracking the nuances of others in conversation that you can read them like an open book. Much like Lie-Dar, this ability tells you something of your targets actions, but beyond lies, it will tell you if they're hiding something, nervous, or making up a story. At this stage, you can only guage people's outward feelings and simple lies.
    Tier 2 - Empathetic Reasoning Your knowledge of the personal has risen even further, now you can use body language and eye movements to help you figure out a person's intentions. At this stage, you can begin to tell if someone's actions have alterior motives and when someone's lying to you, you know it.
    Tier 3 - Empathetic Deduction You can now begin to read people like an open book, through body language, eye movements, tone of voice and the choices that people make, you now gain insight into people you have long conversations with as though you were telepathic, however, you can't access direct thoughts, the GM will give you hints as to things you probably shouldn't know, you can annoy people like Sherlock Holmes.
    Tier 4 - Light Yagami Your attention to detail and ability to read people is second to none, now you can turn things around on others, use your knowledge of them to subtly munipulate them to do what you want them to do. If you're negotiating, this helps you get others to agree to your terms rather then their own through what they think is sound reasoning.
    Tier 5 - Cat Master Athena isn't above using her enhanced senses to pick up details about people to aid her in politics; she can pick up smells when they're lying, nervous, etc. She can pick up twitches, etc. from them with her enhanced senses.
    Bonus Tier 1 - Hiding Your Intent You are able to control your body through research of body language in such a way to mask most give aways most would see in body language.
    Bonus Tier 2 - Poker Face You are able to masterfully hide any gives that you are lying or what you want, this always applies to while you fight and not signalling your attacks, this CAN fool Lie-Dar.



    Master Manipulator
    Tier 1 - Paw Hands Athena can manage to fool people into thinking one thing by using her hands like paws, distracting them into thinking she is being playful
    Tier 2 - Disarming Looks Athena's body language gives off the impression she is clueless and playful, when she is really very calculating; this makes her seem vapid and like an idol, making people dismiss her.
    Tier 3 - Innocent Favors Athena can get people to do what she wants with her facial expressions - this make people more likely, especially NPCs, into doing favors for her. They are also less likely to suspect her reasoning for the favors.
    Tier 4 - Playing The Middle As an Empress, Athena has gained a lot of knowledge - she can get various races to do what she needs. She has learned to play people against each other without them realizing. This skill allows her to set two people against each other without them knowing. Players give hints to Athena to aid this
    Tier 5 - Psionic Plan Using psionics, Athena can read weak points in a person to know what is their button to play. This lets Athena know how to best use them in whatever plan she knows.
    Bonus Tier 1 +20 mind
    Bonus Tier 2 +20 perception

Ambassador Class Abilities

  • Charm
    Lv. 1 The power of your charm can make the enemy hesitate and think about what they're doing. Enemies with up to 20 lower Charisma then your own turn and fight for you instead of against you, for a small period of time or until you or an ally of yours damages them. Energy: 40
    Lv. 2 The power of your charm can make the enemy hesitate and think about what they're doing. Enemies with up to 10 lower Charisma then your own turn and fight for you instead of against you, for a moderate period of time or until you or an ally of yours damages them. Energy: 50
    Lv. 3 The power of your charm can make the enemy hesitate and think about what they're doing. Enemies with up to 1 lower Charisma then your own turn and fight for you instead of against you, for a long period of time or until you or an ally of yours damages them. Energy: 80
    Lv. 4 The power of your charm can make the enemy hesitate and think about what they're doing. Nearly any enemy, even with higher Charisma then your own turn and fight for you instead of against you, for an extended period of time or until you or an ally of yours damages them. If they survive the battle, you have a chance to turn them to your side, or you can make them leave peacefully. Energy: 100



    Glamour
    Lv. 1 You increase your Charisma by 10 and your stat cap by 20.
    Lv. 2 You increase your Charisma by 30 and your stat cap by 40.
    Lv. 3 Your Charisma cap breaks, increasing from 100 to 150.
    Lv. 4 +500 Spirit.



    Dazzling!
    Lv. 1 You pose. Those watching are so amazed by your aura that they can do nothing but gaze for a few precious seconds. Looks can kill! Spirit Cost: 100
    Lv. 2 You do something incredibly sexy or adorable. The enemy is entranced temporarily and lowers their defenses to oncoming attacks. Spirit Cost: 200
    Lv. 3 You deliver a speech, sing a song, or dance so incredibly that multiple enemies around you must all stop and stare, both stunning them and causing them to lower their guard. If they are holding any hostages, they immediately drop them. Spirit Cost: 350
    Lv. 4 - Simply Dazzling! You put on a performance so enthusiastic that enemies will be stunned, drop their guard, drop any weapons and begin to clap, giving your allies the total advantage. Spirit Cost: 700



    Inspiration!
    Lv. 1 Your performance boosts the stats of your allies by 10 for a short time.. Spirit Cost: 150
    Lv. 2 Your performance boosts the stats of your allies by 30 for a moderate amount of time. Spirit Cost: 300
    Lv. 3 You deliver a speech, sing a song, or dance so incredibly that multiple enemies around you must all stop and stare, both stunning them and causing them to lower their guard. If they are holding any hostages, they immediately drop them. Spirit Cost: 350
    Lv. 4 Your performance boosts the stats of your allies by 60 for a long time.. Spirit Cost: 700

Ambassador Class Skills

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Items
  • Primary Weapon: Tier 3 Saber
  • Secondary Weapon:
  • Special Item:
  • Special Item:
  • Body Armor: Tier 3 Progenitor Bikini Armor
  • Arm Armor:
  • Leg Armor:
Background

Your Beliefs: There is not enough love in this universe.

Your Goals: To spread kitty love throughout the universe - one way or another.

Your Instinct: Learn everything one about how the universe and the Empire works to best further one's agendas.

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Relatives: Wives: Jennifer and Sammael,

Direct Children: CL, Love, Cuddles, Sugar, (The rest are living with others and not on her radar)

Direct Mothers: Elder Erevis, Erevis, Megumi, Adopted Mother: Amaterasu

Sisters: Isis, Iko, Ako, Lenneth, Jaime, Brother: James

The rest: Too many

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Your Background:

Athena Zhenmei is the daugher of Erevis and Megumi Zhenmei. However, the catch is she's from an alternate future timeline that got erased, having come back into the past to help them defeat the Legacy. While she has a young counter part, who is barely one, Athena is actually 36 years old, her appearance that of an 18 year old. Having suffered emotional trauma from witnessing her future mother, Megumi, die in front of her eyes from the Legacy, as well as the future Zephyr, then being taken over by Legacy, she was rescued from the team. Always bubblely, friendly, and outgoing, it also masks her pain and fear of more loss, especially after the one time she opened herself up to a new friend, Sammael, who ended up dying by sacrificing her life.

Currently, Athena works for Marcus and Katrina Jones in the bar, but also is working to become a super star idol. Having made her own fan club and gotten CHIP to make her own Concert Hall in the PAX, she is slowly attempting to sing her way to domination. She has shown to have powers like Erevis in the fact she is very empathic, but takes after Megumi in both looks and abilities. The only noticeable difference between them is her eyes are green like Erevis'.

Rising herself as an idol and cultural icon in the eyes of the universe, Athena has become rich with credits and powerful with a loyal base of followers. Her songs are known in all corners of the galaxy and people adore her. She has used her influence to spread love and peace. This has gone well until she was shot on stage and nearly died, setting her back for nearly a year before she began to sing again and re-establish her core base.

Athena has also proven herself a capable leader and has taken over the PAX several times when there has been a hole in leadership, issuing commands and leading the ship to victory against the new threat of the Others several times. She has a cold, calculating side like Erevis when need be, but also a burning passionate side like Megumi, teetering on the edge of a berserker rage like Megumi used to do. However, she seems fully capable of one day becoming Empress. It's clear her goals of spreading love and peace can be through song and open arms as well as through force and ending violence through force if need be.

She has married Jennifer and not realizing the err of her ways, made a dream reality where their kids were real. When she was shot, she pulled the kids out in desparation and spread them throughout time and reality. Most have been recovered. Knowing they cannot raise so many kids, Athena has seen to it that most have been adopted and raised by others, knowing that it's necessary and has thus far shown no qualms about giving her kids away to others to raise, keeping thus far only Cherry Lemonade, the baby, Love - a bright young scientist girl of 5 years old, and Cuddles, each of the three coming from them. Living in the same area, but with others, is Lilien and Heaven, while the other kids are further away with others.

After the threat of the Others and the Order began to spread, Athena slowly began to give up her Idolship to the younger generation and worked more and more with Thomas Aduxley in the Diplomatic Sectors. She slowly began to focus on certain aspects of the government and tried to help throughout the Other War. However, she spent most of her time watching over most of her kids and learning what happened to them, finding where they were scattered, slowly getting winding down and finding people to adopt them. Eventually, during the final battle, most of her family was lost for 5 years and Athena took over the Empire for 3 years until she was tricked into a trap by some unknown force. There she was experimented on and lost for 2 years as someone tried to recruit the gods scenario with Ama. Who did this and why? After the final battle and the groups were rescued by the children and Lenneth and Iro stepped down, Erevis and Ama found them and broke the spell and Athena was brought back.

However, since being back Athena has been acting strange, while taking over diplomatic sector and finding out people to take over Aduxley's job and making her own diplomatic core. What is going on?

 

 
 
 
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