Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 48
  • Appeared Age: 24
  • (time frozen 5 years)
  • DOB: 10-590.1.18
  • Hair: Red
  • Hair Length: Lower Thighs
  • Eyes: Famfrit Green
  • Height: 5'3
  • Weight: 95
  • Cup Size: Large B
  • Build: Slender
  • Race: Halfling
  •  
  • Class: Engineer
  • Elemental Affinity: Holy
  • Class Level: 73

Stats
Health: 50 / 50 Stamina: 90 / 90 Hand to Hand Combat: 70 / 70
Strength: 40 / 40 Energy: 100 / 100 Melee Weapons: 100 / 100
Speed: 40 / 40 Reflexes: 90 / 90 Ranged Weapons: 60 / 60
Perception*: 150 / 150 Charisma: 100 / 100 Magik Defense: 40 / 40
Mind@: 200 / 200 Luck: 60 / 60 Magik Offense: 40 / 40
Slots: Special Attacks: 0/1, Race 9/9, Talents: 5/5, Abilities: 3/10, Skills: 2/10, Sub-Class: 0/1 Spirit Pool: 1175
   

Generic Traits:

Manifestation latent

Hyperspace capable

Extremely flexible and spinal cord flexiiblity

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Excel Stats: Perception, Mind, and Energy (1 level up gives you 10 points in each.)

Detriment Stats: M/S Defense, Stamina and Strength (2 level ups give you 5 points in each.)

Remaining Stats: 1 level up gives you 5 points.

Spirit/Mana - 1 level up gives you 10 points of mana

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Advantages

  • Advantage 1 Famfrits can sleep anywhere to restore stamina and energy rapidly.
  • Advantage 2 (Prime Only) Every 5 Level Ups, you gain 25 Spirit Points.
  • Advantage 3 You can automatically have your Mind cap ready to break from 100 to 150.
  • Advantage 4 Your character can pick up on knowledge faster than most.

Disadvantages

  • Disadvantage 1 Manifestations take great tolls on famfrits.
  • Disadvantage 2 Hyperspace takes great tolls on users.
  • Disadvantage 3 In one on one battles you have more difficult battling other players.
  • Disadvantage 4 You are slower in picking up combat training.
Special Attacks
  •      
Core Skills

Racial Talents

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Racial Abilities

  • Basic Famfrit Creation
    Lv. 1 Famfrits can create basic objects like cups, stools, crude tools like hammers or spades. These creations are easily breakable after either a short useage or duration of time. Energy: 5
    Lv. 2 The same thing as above, however the durablilty is much higher and the time of existence is nearly an hour now. Energy: 5
    Lv. 3 Famfrits can create more complex structures up to either 5 feet in height or width. This allows for stepping stones to reach higher places or other tool assisted features. Unlike the smaller tools, the durability on the largest structures are much weaker and the duration much shorter. (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina) Energy: 15
    Lv. 4 Same as above, but this strengthens the durability of the structures so they do not easily break and increase the duration of existence. This allows it to become more permenant outside an enemy shattering it. The famfrit is capable of dissolving it with a snap of their fingers after they are done with this level instead of waiting for the time to run out. Disadvantage 3: Due to weaknesses, another famfrit or halfling can use your structure against you Energy: 25



    Basic Famfrit Weapon Creation
    Lv. 1 Creating a tier 3 weapon of any shape or form, this weapon is easily shatterable.
    Energy: 15
    Lv. 2 The same as above, this solidifies the weapon to allow for a longer battle with it before it breaks.
    Energy: 20
    Lv. 3 Creating a tier 6 weapon of any shape or form, this weapon is easily shattered by anything that is tier 6 or above. (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina)
    Energy: 30
    Lv. 4 The same as above, this soldifies the weapon so it does not shatter so easily. While higher tiers like 9-12 and God/Omega may break it easily, it's a good tier 6 weapon and can be shattered at will by the user to send shards flying outward in front of them. Disadvantagte 3: Sometimes another famfrit can shatter your own weapon in your direction.)
    Energy: 40



    Hyperspace Abilities
    Lv. 1 Hyperspace can be used to flashbang an opponent and blind them temporarily. Disadvantage: Minor damage to the hands. Energy: 10
    Lv. 2 Hyperspace can be used to flashbang three opponents and blind them temporarily. Disadvantage: Some damage to the hands. Energy: 20
    Lv. 3 If focusing hard enough, a hyperspace barrier can be formed to stop most attacks, due to the pure destructive power of hyperspace. The barrier can only be formed in front of the person, so that their back and sides are open to attack. Disadvantage: With the person's hands in front of them forming the barrier, their flesh is slowly being damaged as well as their inner body. Energy: 30
    Lv. 4 If a Progenitor is deseparate enough, they can teleport however far they can manage depending on the energy expenditure they are willing to use after the initial cost. This allows them to instantly dash teleport forward. This is not a here to there kind of teleport, but a movement along a line, but it's so fast most cannot stop it, and it can be an attack in some ways, as if an opponent is in the path, they can be damaged by the destructive energy of the hyperspace aura around the Progenitor. Disadvantage: This is highly destructive to half-Progenitors, or Progenitors in human bodies, and will damage their internal organs and 'cook' them to high degrees. Energy: 50



    Hyperspace Augumentation
    Lv. 1 Speed Augumentation: A Progenitor can move faster temporarily by using their hyperspace to influence their body. The more energy they put into speed, the faster they become after the initial cost. This is not an attack like move like Lv. 4 above. Disadvantage: This damages them internally the longer they do it if they are half-progenitor.
    Energy: 20
    Lv. 2 Strength Augumentation: A Progenitor can become stronger temporarily using their hyperspace to influence their body. The more energy they put into strength, the stronger they become after the initial cost. Disadvantage: This damages them internally the longer they do it if they are half-progenitor.
    Energy: 20
    Lv. 3 Reflex Augmentation: A Progenitor can become more reflexive temporarily using their hyperspace to influence their body. The more energy they put into reflexes, the more reactive they become after the initial cost. Disadvantage: This damages them internally the longer they do it if they are half-progenitor.
    Energy: 20
    Lv. 4 - Ultimate Augumentation A Progenitor can use their energy to influence all their stats by 30 to increase temporarily. Disadvantage: This heavily damages them internally afterwards.
    Energy: 50



    Progenitor Misc.
    Lv. 1 - Hyper Repair By expending energy, a Progenitor can repair damage to their flesh and internal organs actually using hyperspace. This, however, does have consequences. Disadvantage: Using this makes them weaker over all attack wise.
    Energy: 30
    Lv. 2 - Energy Transfer A Progenitor can transfer energy over to those who can accept such energy, expending large amounts into them after the initial cost. Disadvantage: This can damage half-progenitors.
    Energy: 30
    Lv. 3 - Energy Gain When a Progenitor is hit by energy attacks of any kind, they get stronger, even as it damages them, allowing them to amass critical amounts of energy to expend later in various forms, usually attacks. Disadvantage: It damages them amass the energy if they are half-progenitor.
    Lv. 4 - Progenitor Tech A Progenitor can control Progenitor tech simply by transferring energy into it.

Racial Skills

  • Minor Black Hole
    Lv. 1 Using manifestation, Isis is able to create a controlled black hole of a pin point near an enemy. While this might not seem like much, the blackhole can cause massive damage to their flesh and skin or armor, damaging and sucking at it, weakening the structure and being so small it's hard to pin point. She can not form it inside them, and if they walk into it, it will dissolve after causing massive damage. Disadvantage: This weakens Isis greatly to form.
    Energy: 30
    Lv. 2 Isis can create a black hole the size of a baseball near an enemy, with more sucktion; it's intent is to damage their armor/shield to destroy it completely, though it can damage them if they are armorless/shieldless, sucking at their flesh and whatnot, harming and weakening the opponent. If they are dumb enough to run into it, it will vanish but greatly damage them. Disadvantage: This will leave Isis with massive nose bleeds.
    Energy: 40
    Lv. 3

    Isis can create two base ball sized blackholes in front and behind an opponent so the opposing pulls will cause massive damage and pull, locking them in place and momentarily allowing others to attack them while they are caught in the gravity well, and damaging their defenses. The blackholes will cancel each other out after 1 minute. Disadvantage: This will leave Isis hacking up blood.

    Energy: 60
    Lv. 4 - Berserker Kitty Isis can freak out and form a big minor black hole near an opponent, drawing them toward it and others, if they are unlucky. Once she forms it, it will run rampant for 1 minute and nothing can stop it, not even her, so all have to deal with this gravity well sucking things toward it. It no longer damages enemies, but pulls them and everyone else towards them steadily so they cannot escape, teleport, use certain special moves. It literally cancels it all out. Disadvantage: This knocks Isis out.
    Energy: 80 and once per sesion



    Hyperspace
    Lv. 1 - One Handed Hyperspace A Progenitor can discharge deadly hyperspace from their hand at an enemy; hyperspace is the most destructive force in the galaxy, due to it's nature. While it's a means of travel, a point of A to B tunnel, the energy tunnel that it's composed of is the life force of the galaxy, and a Progenitor is comprised of this. Not many beings can take many hits from hyperspace. Disadvantage: It can damage the hand if is a Half-Progenitor using hyperspace.
    Energy: 20
    Lv. 2 - Concentrated One Handed Hyperspace A Progenitor can fire a longer, more concentrated beam of hyperspace from their hand at an enemy, following and carving the beam along after their target. Disadvantage: Same as above.
    Energy: 40
    Lv. 3 - Duo Hyperspace

    A Progenitor can fire from both hands at an enemy, creating a duo fire spread to try to nail their target. Disadvantage: This begins to wear them down faster.

    Energy: 50
    Lv. 4 - Super Hyperspace A Progenitor can combine their hands together to create a bigger blast of hyperspace to fire at their enemy, creating a Super Hyperspace beam to try to nail their opponent. This combined blast is much more deadly and destructive, forming a wider beam. Disadvantage: This begins to cause internal damage to the Progenitor.
    Energy: 70



    Hyperspace Being
    Lv. 1 - True Form The true form of a Progenitor, a being of pure hyperspace, this teeters on talent, ability, and skill. Once in this form, a Progenitor is nearly in destructible. This level, it's just to turn into this form. Disadvantage: Turning into this form is insanely damaging to Half-Progenitors and Progenitors in human form, and the moment they do so they begin to damage their outer flesh and internal organs.
    Energy: 50
    Lv. 2 - Energy Restore Once in the Progenitor form, their energy ironically begins to restore rapidly. Disadvantage: Their health is dropping rapidly if they are not full Progenitor.
    Lv. 3 - Punch, Kick

    A Progenitor in this form, once attacking, is nearly unstoppable - their touch and attacks are all deadly and are like their hyperspace touch above. It still costs them energy to fire blasts, but if they are good at hand to hand combat they can simply punch and kick you to death if they can get their hands at you. Disadvantage: This form is highly destructive to the environment and to themselves. However, enemies can sometimes knock them out of this form and if they do so, they are disoriented and vulnerable.

    Lv. 4 - Hyperspace Bomb A Progenitor can discharge a massive wave of hyperspace in all directions, up to 10 feet. If an opponent can not get away, they take massive damage from the wave. Disadvantage: This not only does massive internal damage to the Half-Progenitor/Progenitor in a human body, but the environment due to the wave going in all directions.
    Energy: 100



    Mending
    Lv. 1 Isis can do basic mending, repairing her outer flesh and stopping bleeding.
    Energy: 20
    Lv. 2 Isis is capable of using her own health and stamina to fix internal damage and repair organ damage down with her manifestation, using her manifestation to take her life force to speed up the repair process of cells. Disadvantage: This can permenantly damage her health until a healer fixes her.
    Energy: 40
    Lv. 3 Isis can mend the damage done to her three wives without any penalities due to their special connections and ties. Using spiritual energy, she can heal Miyuki, Kasha, or Hi'Saa without penality to herself, repairing internal damage to them. Disadvantage: This leaves her tired and she can't do it again for a few sessions.
    Spirit: 250
    Lv. 4 - Naughty Fox Due to Miyuki's abuse to herself, Isis has focused on manifestation mending on her above all else, and has created unique combinations of energy and spirit. If Miyuki ever pushes her body too far and loses her life, or permenantly loses a limb, Isis can uses her own life force, energy, and spiritual energy to restore limbs and life back into Miyuki, but it's a very dangerous gamble - Miyuki will not return the same brain wise, due to the fact nothing that is ressurected can be the same brain pattern wise. There will be differences. If it's a limb, there is less risk. Disadvantage: In addition, if it's ressurection to Miyuki, to the differences in Miyuki, Isis risks serious damage to her heart, which will always be with her and will cut her own life span down and give her heart problems that cannot be repaired.
    Energy: 80 and Spirit 600
Talents
  • Tactics
    Tier 1 - Basic Battle Tactics Basic tactical knowledge when encountering simple monster encounters- the GM will provide clues when asked occassionally.
    Tier 2 - Enviro / Situational Tactics Situational events or the surrounding environments might have you baffled. Sometimes battles aren't always the problem and you might need insight. The GM will provide up to 3 clues.
    Tier 3 - Tactical Genius 1 on 1 This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
    Tier 4 - Enemy Tactics Enemy Tactics - You can sometimes watch enemy formations and gleam information from their patterns on what their going to attack. By using this the GM may give you clues on what they're planning.
    Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
    Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
    Disadvantage 1:
     Sometimes this fails and fails hard.
    Bonus Tier 2 - Fox Tier Tactics Isis knows when she needs help from others, and looks to those she trusts most with tactics. This typically is Miyuki and her wisdom. Disadvantage: When Isis doesn't have those she trusts most, she sometimes can be indecisive.



  • Leadership
    Tier 1 You are capable of earning trust easier with those under your command and gaining insight into leadership tests/situations. You are taking a leadership test, you will be given clues by the person running it (3). If you in a leadership role, players and NPCs under you will trust you a bit easier with this tier up to a point. If you begin to make bad calls this will erode. The more charisma you have, the more bad calls you can make.
    Tier 2 You are capable of getting strangers to trust your judgements on situations, bringing them to your way of thinking if they are of like minds. Meaning if they are in the same line of work as you and you point out a strategy they are more likely to believe you and go with your plan than before. The higher your charisma stats, the easier the time of convincing them.
    Tier 3 You earn more credits per pay cycle.
    Tier 4 You are capable of getting NPCs who do not have anything to do with your line of work to believe and work for your cause; they will rally to cause if you use this tier along with a motivational speech and your Charisma/Luck Stat.
    Tier 5 You can bluff the enemy leaders with your talent with this tier depending on Mind, Perception, Charisma, or Luck, along with having this tier. With how many you might have following you also a factor. You can sometimes use your leadership prowness to get enemy commanders to surrender to you completely without a fight.
    Bonus Tier 1 Isis leadership capablities stem from her mothers' teachings and are greatly enhanced from her Progenitor heritage and she gets a temporary bonus to charisma of +30 when she uses hyperspace energy. Disadvantage: This begins to wear her out.
    Bonus Tier 2 Isis can use her aura to sway others to follow her orders more forcefully, usuing psionics sometimes (see below) to aid her in this. Disadvantage: This can backfire horriblely.



  • Cat Curiousity and Fox Lover
    Tier 1 Isis has a naturally curious mind about things and is always seeking answers to things. This leaves her inqusitive and asking questions. +20 mind permenantly. Disadvantage: This can make her annoying and sometimes withdrawn and shy, though, due to getting snapped at throughout life for the questions.
    Tier 2 Isis' curiousity has led her to do a lot of studying and she has a good amount of knowledge about general things in life. As the rules state, you don't have to have a skill to know how to do something, you're just not good at it and pretty much suck at it. This tier is a nod to that - Isis has second year college knowledge about most things.
    Tier 3 Erevis' honorable side has rubbed off on Isis, and she has vowed to never deceive or tell lies. Isis has accepted the samurai ways like Erevis and has a very honorable way about her. This leads her to be rigid in some ways about things, but +20 charisma despite it. Disadvantage: This can make her hard to get along with in other ways, when it comes to opening up, even though she's not a bad person.
    Tier 4 Erevis' love of cute things has rubbed off on Isis, and foxes are cute. Thank the Gods for Miyuki, Kasha, and Hi'Saa, two foxes and a bunny. Isis adores the two foxes and has come to care about Hi'Saa deeply too. She would do anything for them. When it comes to foxes and rabbits, she gains bonuses in making them trust her and listen to her, and the animals will do anything for Isis.
    Tier 5 Isis' ability to get foxes and rabbits to listen to her extends to their humanoid counterparts. Kitsune and Gitari are slightly more trusting toward her, giving her more chances and listening to her more often about ideas. This extends to their deities, too, in rare cases. Disadvantages: This goes both ways.
    Bonus Tier 1 Isis has a natural kindness and trustingness about her that draws animals to her, and she can understand them somehow, unlike most famfrits. Is this how some people in Tareh came to learn monster talk? Disadvantages: Because animals can understand her and she them, she sometimes gets odd side quests.
    Bonus Tier 2 Isis love for Miyuki and Kasha and Hi'Saa and her curiousity is going to get her killed one day, due to the dangerous lives those three live and her curiousity leading her to dangerous tasks. This is the disadvantage.



  • Psionic Adept Talent
    Tier 1 This unlocks the Psionic Adept tree below. At this point you still cannot do anything of anything to anything.
    Tier 2 You are capable of hearing buzz from others and slight emotions from those you are close to/been around a lot.
    Tier 3 You are able to feel the emotions from those you are close to if they don't hide it from you and can feel their thoughts sometimes if they don't hide it from you.
    Tier 4 You are able to move very small objects a few feet toward you at this point.
    Tier 5 You have unlocked Psionic Adept Abilities and Skills.
    Bonus Tier 1 Isis is very telekenetic based. Disadvantage: Sometimes she can hurt others on accident.
    Bonus Tier 2 Isis sometimes has trouble blocking out others' thoughts. Advantage: This lets her learn things.



    Telekenetics Master Talent
    Tier 1 Isis' training with telekentics is unmatched, having been trained at with a young age. This ties into Psionic Adept Skills below, but expanded upon
    Tier 2 Isis can move things with more ease than others, effortlessly shifting things to and from herself without thought, helping herself with day to day activities.
    Tier 3 Isis telekenetics helps her during sexual and other things. It's an extension of herself like one's tongue or hand. This makes her sex acts more exciting, and reaching for a cup of coffee with her mind like reaching with a hand for a normal person.
    Tier 4 Her telekenetics are much stronger. +20 to her mind permenantly.
    Tier 5 Isis' telekentics are unmatched, and in combat she give another combat user a run for their money.
    Bonus Tier 1 Isis also is empathetic. While she is not as empathetic as others in her family, she can definitely read their emotions and whatnot easier than some. She can sometimes use an emotion against someone, then use a telekenetic attack as well. Disadvantage: If the emotion is blocked, she's open to attack.
    Bonus Tier 2 Isis sometimes has a telekenetic shield about her without realizing it - while this might would be an ability, this is constantly up. It's easily broken after one hit though. Disadvantage: This can sometimes make it awkward for those touching her. Also those who try to touch her sometimes when the shield is not up still get thrown violently.
Abilities

Psionic Adept Abilities
Lv. 1 If you strain your mind hard, you can hear thoughts of those close to you, but they will know you are doing so. You are only picking up their surface thoughts. Energy: 10
Lv. 2

If you focus very hard, your friends are unaware you are reading their surface thoughts.

Energy: 15
Lv. 3 If you focus very hard, you can read the surface thoughts of others without being detected. Disadvantage: Sometimes you are detected. Energy: 20
Lv. 4

You are able to read the surface thoughts of others you are not familiar without with trying that hard and straining yourself. Disadvantage 2: Sometimes your thoughts are transmitted instead.

Energy: 30



Telekenetic Framgenitor Abilities
Lv. 1 Isis can form a telekenetic barrier to absorb some damage from others before it breaks and hits her. Disadvantage: Once her mental barrier breaks, the feedback damages her and knocks her back. Energy: 20
Lv. 2

Isis can fling herself to higher ledges with her telekenetics.

Energy: 10
Lv. 3 Isis can lift others that are willing Energy: 10
Lv. 4

Isis can shield others with her telekenetics as long as she's focusing, but it eats and drains her energy and leaves her dizzy and disoriented; each hit also drains it's own energy from her shield. Disadvantage: The longer the shield remains, and each hit, leaves Isis weakened with nose bleeds forming as it goes on and if it shatters with this one it can knock her out. IF she's distracted in any form the barrier will fail.

Energy: 40



Fox Trot
Lv. 1 Isis can use her mental powers to let Miyuki know she's in trouble. Energy: 40
Lv. 2

Once Miyuki arrives - Isis can hide behind her.

Energy: 0
Lv. 3 Isis can use her psionics to strength Miyuki's mental stats and she can give all her spiritual strength over. Disadvantage: Once per session use and leaves Isis weak Energy: 50
Lv. 4

Isis can mentally hurl Miyuki at fast speeds at the enemy so they can form a special fast ball special; after Miyuki strikes the enemey, she mentally yanks Miyuki back, grabs her in a spin like a dance, and then hurls Miyuki into a position somewhere else from her so they're separated again so the enemy, if recovered, cannot hit them both. Like an elaborate dance, the two combo the enemy, get back together, then separate before the enemy can react. Disadvantage: Isis can only do this a few times per session and it leaves her worn down each time she does it.

Energy: 30

Skills
  • Psionic Adept Skills
    Lv. 1 If you strain your mind hard, you can throw objects at people. Energy: 10
    Lv. 2

    You can throw small objects at people without straining your mind.

    Energy: 15
    Lv. 3 You can lift a person a few feet and throw them a few more by straining very hard. Disadvantage: Sometimes this fails and you get feedback, collapsing for a few moments. Energy: 20
    Lv. 4

    You can lift a person a few feet and throw them a few more without straining. Disadvantage 1: Sometimes your psionics fail you.

    Energy: 30



    Telekenetic Warrior
    Lv. 1 Isis is about to smash someone with telekenetic force to knock them back painfully. Energy: 20
    Lv. 2 Isis grabs and lifts an enemy with TK, throwing them violently into objects, or shaking them, or crushing them. Or all three.
    Disadvantage 1: This causes physical strain on Isis, several uses can cause her physical damage.
    Disadvantage 2: This ability gradually slows Isis' Stamina as she uses it.
    Disadvantage 3: This ability cannot toss an enemy who weighs over 200 pounds.
    Energy: 30
    Lv. 3

    Isis can hold an enemy in place, exerting force to lock it up, allowing others a chance to strike at it.
    Disadvantage 1: This ability can only be used a few times in a session, the GM will let you know how often.
    Disadvantage 2: This ability's hold time is extremely short, only opening a limited window for strikes.
    Disadvantage 3: This ability temporarily stuns Isis when it is over, leaving her open for attack while she recovers.

    Energy: 40
    Lv. 4 - Goddess TK Isis lifts an enemy, exerting holding force on them sharply, she begins to break bones and crush armor with the exertion.
    Disadvantage 1: This ability can only be used once per session.
    Disadvantage 2: Sometimes, your Stamina fails you when using this power.
    Disadvantage 3: This ability causes heavy strain on Isis, leaving her dazed and stunned temporarily after it's use, leaving her open to attack.

    Energy: 60
Engineer Class Specific Tree

Engineer Class Talents

  • Student Engineer
    Tier 1 - Basic Engineering You have a grasp of the basics of engineering and their fundamentals. This is your foundation.
    Tier 2 - Basic Advance Engineering This is the basics of advanced engineering in the world about you. Engineering has many layers and this is the basics of the advanced engineering out there in the universe.
    Tier 3 - Basic Universial Engineering This is the basics of universial engineering for your character to learn, so they can know more about other races' engineering, how their ships work, how to cross connect machines, etc..
    Tier 4 - Basic Core Structure This is the basics of core structure for engineering cores.
    Tier 5 - Ship Engine Engineering You take all your knowledge of the above and apply it to the applications of the complete knowledge, on a student level, of ship engines' engineering, and all the ins and outs that it implies. This is vital for running and maintaining ships' power.
    Bonus Tier 1 +20 Mind Points
    Bonus Tier 2 - Damage Identification When there is damage to an engineering structure, especially a ship, you can identify the problem quicker



    Master Engineer
    Tier 1 - Advanced Engineering You have a grasp on the finer points of Engineering and are now able to grasp complex concepts and designs.
    Tier 2 - Advanced Universal Engineering This is a far greater grasp on Engineering from species to species, you're easily able to adapt to new forms of technology and combine them together to accomplish new and incredible tasks.
    Tier 3 - Core Structure Engineering You now understand all you need to know to construct and maintain an Engineering core, this is vital to building ships and making complicated robots.
    Tier 4 - Advanced Repair Work As an engineer, this is vital to maintaining and repairing the overall structures of a ship. This does not include complex engine structures/cores that are found in high tech cores like the PAX/unknown alien ships.
    Tier 5 - Advanced Ship Engine Core Repair/Maintence This tier covers even the most complex of engine cores/engines found throughout the galaxy. If something goes wrong, this allows the engineer to have a shot at repairing it, and slows the OGs they may face in doing so, giving them double the time and cutting the amount of OGs they will face for the most complex cores.
    Bonus Tier 1 - Small Core Construction Isis is able to build Cores like the PAX's on a smaller scale, allowing new ships to be built in it's image.
    Bonus Tier 2 - Hyperspace Gem Isis, if she has two other engineers and one other progenitor, can construct a hyperspace gem; hyperspace gems are the lifeblood of the PAX type ships.



    Engineer Speciality I (Ships/Engines/Armor)
    Tier 1 - Fighter/Shuttle Expanding on her knowledge from the B1/B2 from the above talent, Isis can construct fighters/shuttles that run on hyperspace gems the size of one's finger and can pack a punch. She can even construct one a fighter/shuttle/Gear for another player if they are willing to pay for it (real credits).
    Tier 2 - Personal Armor. P.U.R.R. Taking the same knowledge as above, she can construct personal armor, using what her mother taught her. The armor uses the hull properties of the PAX, a tiny hyperspace gem the size of a fingertip, and hooks to the person's life vitals to operate. This allows them to increase 4 stats by 50, and 2 by 100, while they are using it, but it can only run for a short time before it needs to be recharged, and any damge they take affects their own health directly, so if they low health, they can die. People can buy this too from her for real credits. The more people buy from her, the better she will become. It will look much like Engineer Application I does on your page.
    Tier 3 - Personal Cruisers. Isis is able to build normal ships half the size of the PAX now to increase the Suisen Empire's fleet. This, of course, takes a long time, and a lot of resources. The hyperspace gems are a lot larger.
    Tier 4 - Warships Isis can construct Warships like the one Ao flies. This, of course, takes a long time. The hyperspace gems are a lot longer and numerous.
    Tier 5 - Teacher Being an engineer for so long, Isis can teach others various techniques for building such things. If a person is willing to spend 30 levels to learn from her, they can learn Student Engineering, and if they are willing to spend 45 levels, they can learn either how to repair engines, or how to make armor or shuttles.
    Bonus Tier 1 +20 mind
    Bonus Tier 2 - Kitty Escape. Isis, being paranoid of losing her family, has constructed all her ships to have escape pods near the bridges now and engineering. Even the PAX has had these modifications.



    Engineer Speciality II (Mental Chip)
    Tier 1 - CHIP I Isis has applied her engineering talent to bettering herself; she has taken a chip and installed it into her brain to allow her to absorb knowledge quicker when presented with facts.
    Tier 2 - CHIP II The Chip also allows her to pick up on things around her that she might have missed, increasing her field of vision and highlighting things out of place.
    Tier 3 - Playback The Chip also allows her to playback things she sees, almost like a photographic memory.
    Tier 4 - Protection The Chip also has security measures to prevent hacking so people can't try to brainwash her/use the chip against her. After the incident with Monster World, she had it installed to protect her from intrustions by people like Su. It also allows her to monitor her wife to make sure others don't try to harm her - but this is, of course, limited.
    Tier 5 - Multi-fuction The Chip also allows her to pick up on comms sent her way, and various other transmissions; it also has a scanning feature to pick up on hidden signals around her. It can also detect when viruses are in play on certain programs that she is running (meaning she can't detect them on terminals she is not plugged into). Isis can use the Chip to scan her surroundings like a datapad without having to carry it, and if she loses a datapad, can fall back on it. If she is hit with an EMP, the Chip will go offline and will reboot itself after 5 minutes.
    Bonus Tier 1 +20 perception
    Bonus Tier 2 - Hacking The Chip can be used to hack into terminals up to a degree - it's purpose is not to do that, since it could get viruses that way. Isis only uses this as a last resort when she is desperate. Since it can detects viruses on terminals she runs programs on, it can't detect viruses on unknown terminals, so hacking them with the Chip is risky. It has level 3 hacking protocols.

Engineer Class Abilities

  • Speciality Field Ability II
    Lv. 1 Isis can use her Chip to increase her reflexes by 40 temporarily, so she can dodge attacks better. This only lasts a few minutes and is used to get herself out of a pinch. Energy Cost: 40
    Lv. 2 Isis can use her Chip to increase her perception by 80 temporarily to see about an area for clues or other information one might not see, looking about; if necessary she can strain her eyes until they bleed to look at an almost microscopic level. Energy Cost: 60 and Energy Cost: 100
    Lv. 3 If Isis is being attacked mentally by a psionic, she can use the Chip to also aid in her mental protection. Energy Cost: 50
    Lv. 4 Once per session, Isis can use the Chip to "slow down time" for herself - in reality, time is not slowing down, but her brain thinks it is, allowing her to move faster to things happening. What is happening is her speed and reflexes are boosted so high she's moving faster to attacks and reacting to them at a higher level. This results in slight brain damage each time she does it. If she does it too often without breaks - meaning multiple times per session - she could develop permenant brain damage. Energy Cost: 100



    Engineer Application I - P.U.R.R. PROTOTYPE
    Lv. 1 - The Stat Boosts When wearing the prototype, Isis gains 50 points in strength, stamina, energy, and speed. And 100 in reflexes and melee.
    Lv. 2 - Jet Cat Springs P.U.R.R. comes with jet rocket boosters in it's feet, allowing Isis to make long hops like a cat around the place.
    Lv. 3 - Dragoon Systems Charge P.U.R.R. allows Isis to tangle up her enemy with the tail and to use the same tail to grab ledges and pull herself up, or if she falls backwards, to use the tail to balance herself so she doesn't hit the floor, due to the weight of the armor making it hard to stand back up.
    Lv. 4 - Run Time / Disadvantages P.U.R.R runs only 10 minutes. It is also very heavy, making it hard to stand back up if it's knocked over. If one blinds the eyeports, shaped like kitty eyes, the sensors are temporarily blinded and make it hard to see as well until wiped clean - and if the tail is ripped off, the run time begins to deplete twice as fast.



    Engineer Application II - Cat Paw
    Lv. 1 - Strength Increase +30 strength
    Lv. 2 - Flash Bang Isis can use her Cat Paw, a specialized set of gloves on her hand, to blind an enemy with a flash in combat, to disorient them. Energy: 30
    Lv. 3 - Natural Aid The Cat Paws are designed to allow cooperation with hyperspace and famfrit creation, going as far as to cut back on damage they both cause.
    Lv. 4 - Disorienting Noise When Isis claps her hands together, they create a disorienting noise effect to disable people's ears. Energy: 30

Engineer Class Skills

  • Knowledge Strike
    Lv. 1 - Light Cut Isis uses either her saber or a created weapon from her famfrit creation, slashing at her enemy with a quick swipe meant more to do a light cut, trying to disable movement of the limbs. Energy: 20
    Lv. 2 - Organ Cut Isis then twirls and goes for a deeper cut, trying to follow up in a different location from her previous cut, trying to strike near an organ. Energy: 40
    Lv. 3 - Flash Jab Finally, Isis goes for an all out blow, going for a head out jab like a fencer, putting her all into the strike - she'll use her Cat Paw to back her up for this, likely combining a flashbang before going for this in a one-two jab. Her goal being for the gut or the heart of the target. Energy: 80
    Lv. 4 - Knowledge Strike This powerful strike is powered by a combination of your energy and whatever devices/science you've built into your weapons/moves.. The devastating blow is able to cut through tier 9 armor like butter. It also allows you to open the Knowledge Slash Special Attack, which you can speak with the GM about building to your special needs. Energy: 80



    Speciality Field I - Cat Paw
    Lv. 1 - Thunder Clap Discharging electricity from the gloves, Isis unleashes a thunderclap at the enemy, doing Electric Damage. She can pump Spirit damage into it if she wishes to increase the electric damage and make it magik damage. Energy: 40 / Spirit: 500 if wishes
    Lv. 2 - Crunch If Isis can get in close, she can grab an opponent's face and the Cat Paw Gloves will begin to do a special clasp/crunch mode, tightening and tightening, attempting to crush the opponent's face. This also works on other things, like hands/rocks/etc. The only drawback is the bigger the target she grabs, like an opponent's face, is that Isis just left herself open. Energy: 60
    Lv. 3 - Hyperspace/Thunder Beam Isis can channel hyperspace through the Cat Paw Gloves. If she does her Thunder Clap at the same time, it forms a unique beam of energy that is Hyperspace, but filled with Electric Damage too. If she also puts Spirit damage into it, it will have magik damage. Energy: 80 / Spirit 500 if wishes
    Lv. 4 - Final Punch Isis can overload the Cat Paw Gloves and go for a complete punch, putting all the power of the gloves into a one-two punch - one each, into her target. This will provide a powerful impact that will likely hurt like hell. The gloves will then be damaged for good and she will lose 30 strength. One time use per session. Energy: 100
Items
  • Primary Weapon: Tier 6 Saber
  • Secondary Weapon:
  • Special Item 1: Brain Chip
  • Special Item 2: Special Glove
  • Body Armor: Tier 6 Progenitor Bikini Armor
  • Arm Armor:
  • Leg Armor:
Background

Your Beliefs: I know I can't do much, but what I can do, I will try to do the best I can, because we all need to do our part. Also, I love Miyuki and Kasha.

Your Goals: To be the best chief engineer I can be, the best wife I can be, and if I have to become empress - please don't let that come to be - the best empress I can be. Until Lenneth is old enough.

Your Instinct: Try not to let my berserker side take control and use rational thought to solve my problems, and love heal wounds that rationality can't.

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Relatives: Wives: Miyuki and Kasha Nue and Hi'Saa

Chieka (Adult, Alternate Timeline - Alternate Timeline Isis), Chieko (Isis/Miyu), Tonbo and Hotaru (Kasha/Miyu/Isis), Mi'Sha (Miyuki/Hi'Saa), Mitsunari and Suzuhime (Miyu/Kasha), Gor (Miyu/Hi'Saa), Mui (Miyu/Hi'Saa), Iku (Miyu/Hi'Saa), Shion (Miyu/Isis), Horus (Miyu/Hi'Saa)

Direct Mothers: Elder Erevis, Erevis, Megumi, Adopted Mother: Amaterasu

Sisters: Athena, Iko, Ako, Lenneth, Jaime, Brothers: Jamie, Iro, Hiro

The rest: Too many

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Your Background:

After Erevis and Megumi wed each other, Erevis became pregnanted with their first child, Isis Zhenmei. After nine months, the baby was born in the midst of battle against Ao, Ra, and Wind, plus Legion, but the baby was delivered healthy and safe by Sammael. From there, Erevis and Megumi made it a priority to protect the child, who seemed to have advanced psionics to the point where even a month old she could pick up on others' emotions.

However, to their surprise, a Future Isis arrived to warn them about a terrible future that awaited them and told them to seek out the Progenitor Ship that would appear, before being captured by one of the Legacy's agents. When the ship arrived, the team managed to defeat the Legacy and rescue Isis again, who warned them about the apocalyptic future and that she only knew that the ship might could change all of that - but now that they are on it, she doesn't know what else to give them.

Isis is quiet and reserved, and easily upset by others, almost to the point that she seems fragile. Her abilities seem to be weak, especially compared to that of her sister, Athena, but despite all this, Erevis is convinced she is very powerful. Having unique traits from both parents, Isis has their pros and cons, for better or worse.

Isis speaks like Erevis when panicked or tired, though she bounces to other's way of speaking when in casual situations. She seems to have both Erevis and Megumi's traits of being quick to anger, though she follows it quickly with apologies. And in her mind, Athena is the better sister, and desperately wants to do anything she can for her sister, despite her attempts to change the future. She also seems to have had unique training by her Zephyr - just what she can do with that training is yet to be seen.

After helping to defeat the Legacy, Isis has settled into her new role in the timeline, watching over the younger versions of herself and her sister - Iko and Ako - and keeping Athena out of trouble. She currently works in the PAX's engineering department, fascinated to learn more about the machine and apply her skills in keeping the ship running.

Much time had passed and following the death of Levi Carter, who Isis was preparing to change herself in order to attract his attention, she met Miyuki and Kasha Nue, two twins who were sealed away from hundreds of years by General Cran for some unknown purpose. Falling in love with them in the following month and a half after meeting them, they quickly began to develop deep feelings for each other and Isis gave her virginity to them. Afterwards, Miyuki proposed for both her and Kasha and Erevis granted her blessings. The following year had been trials and tribulations for Isis and the twins to overcome with their relationship, but their love had only grown stronger over time. Isis then adopted a cute little white fox cub to be their 'daughter' until the three were prepared for children, knowing the time wasn't quite right yet for real ones, and Miyuki grew close to Hi'Saa, a Gitari, and Isis learned to accept and grow fond of her. Finally, all of them married in a spectacular ceremony.

The four of them grew close together over the 15 years, having many children as they faced the Others threat and the Order, living on the base with Cheryl, who Miyuki was close to, and facing things together. Learning of Chieka from the future and bringing her back from Tareh before the portal closed, Miyuki found a place for the time displaced girl, and when Chieko was born, it seemed things were on track. The family has been steadily growing and Isis has recently given up her Chief of Engineering job to take a more important job in the Suisen Empire for Erevis who has been weaker since the ordeals of the Empire, and going missing for 5 years.

Now that Isis is part of running the government, only time will tell what stress this will have on her.

 
 
 
 
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