Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 39
  • Appeared Age: 34
  • DOB: 10-568.06.12
  • Hair: Brown
  • Hair Length: Mid-Back
  • Eyes: Brown
  • Height: 5'6"
  • Weight: 115
  • Build: Shapely
  • Race: Enhanced Human
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  • Class: Soldier
  • Elemental Affinity: Fire
Stats
Health: 10 / 30 Stamina: 10 / 30 Hand to Hand Combat: 10 / 20
Strength: 10 / 30 Energy: 10 / 30 Melee Weapons: 10 / 20
Speed: 10 / 25 Reflexes: 10 / 25 Ranged Weapons: 10 / 20
Perception: 10 / 20 Charisma: 10 / 20 Magik Defense: 10 / 20
Mind: 10 / 20 Luck: 10 / 20 Magik Offense: 0 / 0
Slots: Special Attacks: 0/5, Race 1/4, Talents: 4/5, Abilities: 3/10, Skills: 3/10, Sub-Class: 0/1 Spirit Pool: 100

Generic Traits:

Learn New Languages Quickly

Your eyes adjust to new lighting levels more quickly (you don't see any better in low visual environments though)

Slightly longer without food or water

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Advantages

  • Advantage 1 You are able to heal a bit faster than others.  
  • Advantage 2 You sometimes can score critical hits in combat against stronger foes.  
  • Disadvantages

    • Disadvantage 1 Drama revolves around you, not for the best at times.  
    • Disadvantage 2 Clothes refuse to stay on you, by will of Chaintan.  
    Special Attacks
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    Race Specific Tree

    Racial Talents

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    Racial Abilities

      • Willpower
        Lv. 1 Expending Spirit, Josephine boosts all of her stats a little bit for a short time of a few minutes, allowing her to perform feats abnormal for humans. +10 to all stats
        Spirit: 150
        Lv. 2 Expending Spirit, Josephine boosts all of her stats for a short time of a few minutes, allowing her to perform feats abnormal for humans. +20 to all stats
        Disadvantage: Josephine is left tired after the boost wears off, slowing her down and making her less able to fight until she gets rest. All stats go down by 10.
        Spirit: 300
        Lv. 3 Expending Spirit, Josephine boosts all of her stats significantly for a short time of a few minutes, allowing her to perform feats abnormal for humans. +30 to all stats
        Disadvantage 1: Josephine is left tired after the boost wears off, slowing her down and making her less able to fight until she gets rest. All stats go down by 15.
        Disadvantage 2: This can only be used one time in a session.
        Spirit: 600
        Lv. 4 Expending Spirit, Josephine heightens her senses, speed and thoughts so that things seem to go slower to her temporarily, this allows her to slow an OG.
        Disadvantage 1: Josephine is left tired after the boost wears off, slowing her down and making her less able to fight until she gets rest. The next OG only goes by much faster.
        Disadvantage 2: This can only be used one time in a session.
        Disadvantage 3: After passing the OG, if in combat, Josephine is stunned for a moment, temporarily leaving her open to attack.
        Spirit: 200

      Racial Skills

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      Created Skillset Tree

      Talents

      • Tactics
        Tier 1 - Basic Battle Tactics Basic tactical knowledge when encountering simple monster encounters- the GM will provide clues when asked occassionally.
        Tier 2 - Enviro / Situational Tactics Situational events or the surrounding environments might have you baffled. Sometimes battles aren't always the problem and you might need insight. The GM will provide up to 3 clues.
        Tier 3 - Tactical Genius 1 on 1 This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
        Tier 4 - Puzzle Tactics This helps you solve puzzles sometimes without trying. The chances of this working is rare. But you may be given a clue or two that can help.
        Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
        Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
        Disadvantage 1:
         Sometimes this fails and fails hard.
        Bonus Tier 2 You can improvise in tough situations and create a new way out of a tough problem. Call it "Pulling a Captain Kirk", but you can use the resources and people you have unhand to make the impossible quite possibly possible.
        Disadvantage 1: This sometimes fails and fails hard.
        Disadvantage 2: You may find yourself paying a bigger price then you anticipated for your actions.

      • Leadership
        Tier 1 You are capable of earning trust easier with those under your command and gaining insight into leadership tests/situations. You are taking a leadership test, you will be given clues by the person running it (3). If you in a leadership role, players and NPCs under you will trust you a bit easier with this tier up to a point. If you begin to make bad calls this will erode. The more charisma you have, the more bad calls you can make.
        Tier 2 You are capable of getting strangers to trust your judgements on situations, bringing them to your way of thinking if they are of like minds. Meaning if they are in the same line of work as you and you point out a strategy they are more likely to believe you and go with your plan than before. The higher your charisma stats, the easier the time of convincing them.
        Tier 3 You earn more credits per pay cycle.
        Tier 4 You are capable of getting NPCs who do not have anything to do with your line of work to believe and work for your cause; they will rally to cause if you use this tier along with a motivational speech and your Charisma/Luck Stat.
        Tier 5 You can bluff the enemy leaders with your talent with this tier depending on Mind, Perception, Charisma, or Luck, along with having this tier. With how many you might have following you also a factor. You can sometimes use your leadership prowness to get enemy commanders to surrender to you completely without a fight.
        Bonus Tier 1 You can use your leadership abilities to rally your allies in battle, causing them to fight harder and push to their goals with more ferocity.
        Disadvantage 1: This can only be used once per session.
        Disadvantage 2: If you are injured while the push is made, it will automatically demoralize the crowd.
        Bonus Tier 2 You have a higher chance of finding rare items off enemies.
        Disadvantage 1: Sometimes, rarely, a monster will drop no gold or items at all.
        Disadvantage 2: If your Luck stat is low, items you find will sometimes be broken.

      • Psionic Adept Talent
        Tier 1 This unlocks the Psionic Adept tree below. At this point you still cannot do anything of anything to anything.
        Tier 2 You are capable of hearing buzz from others and slight emotions from those you are close to/been around a lot.
        Tier 3 You are able to feel the emotions from those you are close to if they don't hide it from you and can feel their thoughts sometimes if they don't hide it from you.
        Tier 4 You are able to move very small objects a few feet toward you at this point.
        Tier 5 You have unlocked Psionic Adept Abilities and Skills.
        Bonus Tier 1  
        Bonus Tier 2  

        Acting
        Tier 1 - Poker Face You can control the tone of your voice and facial expressions to obscure your true thoughts and feelings.
        Tier 2 - Fool Me Once... You can take on the appropriate voice (accents, etc) and general appearance of a character. your performance is still not convincing enough to withstand serious scrutiny.
        Tier 3 ... Fool Me Twice You not only have the look and the voice, but you can also imitate the appropriate physical quirks and body language.
        Tier 4 - Imitation is Flattery You can study a specific subject and impersonate them convincingly.
        Tier 5 - Star of Screen and Stage You can take on any role, a real person or false identity, and have the audience eating out of your hand.
        Bonus Tier 1 - Improv You are in danger of breaking character, so you can improvise to get everyone back on to the script. Disadvantage: Can only use this once per session.
        Bonus Tier 2 - Deep Cover You play your role so convincingly that you can even fool yourself. Psionics cannot see through your performance. Disadvantage 1: Your delving into another personality is so strong, you risk developing multiple personality disorder when you adopt such an identity.
        Disadvantage 2: You sometimes lose 50 to a randoms stat temporarily.

      Abilities

      • Psionic Adept Abilities
        Lv. 1 If you strain your mind hard, you can hear thoughts of those close to you, but they will know you are doing so. You are only picking up their surface thoughts. Energy: 10
        Lv. 2

        If you focus very hard, your friends are unaware you are reading their surface thoughts.

        Energy: 15
        Lv. 3 If you focus very hard, you can read the surface thoughts of others without being detected. Disadvantage: Sometimes you are detected. Energy: 20
        Lv. 4

        You are able to read the surface thoughts of others you are not familiar without with trying that hard and straining yourself. Disadvantage 2: Sometimes your thoughts are transmitted instead.

        Energy: 30

        Parkour
        Lv. 1 You are able to execute a few fancy maneuvers to get through various enviroments quiker than others  
        Lv. 2

        You have become a varitable master of the cityscape, as long as you know the layout of the city you

         
        Lv. 3 You are able to climb up houses and smaller buildings with ease and very quickly to reach vantage points and entrances normally unavailable (Disadvantage: If you try to go to quickly or if there isn't enough grip prepare to fall and fall hard)  
        Lv. 4

        Skyscrapers are anthills to you, able to climb them quickly and with no need for safety rigging, rope, harnesses or anything else to aid you (Disadvantage: If you fall, you are almost sure to die)

         

        Telepathic Sensate
        Lv. 1 You can now exchange thoughts with someone you focus on without a lot of drain on yourself. If you are talking to another Psion, you both use less energy. Energy: 30 if non psion user / 10 if
        Lv. 2

        You can now exhange thoughts with someone over a distance with little focus, however, an extended conversation will drain your stamina.
        Disadvantage 1: You get headaches with continued use.

        Energy: 40
        Lv. 3 Lv. 3: You can now send messages to someone you are close to over a great distance, the message is extremely limited but it's great for sending warnings.
        Disadvantage 1: You develop migraines a lot.
        Disadvantage 2: After sending such a message, you must rest to use this particular ability again.
        Disadvantage 3: This ability requires complete and total concentration, any distraction will cause it to fail.
        Energy: 50 or Spirit: 150
        Lv. 4

        Lv. 4: You can send a complete memory into the mind of another, allowing them to see and understand everything you experience.
        Disadvantage 1: This will leave you tired and drained after, forcing you to rest.
        Disadvantage 2: You may only use this once per session.
        Disadvantage 3: This ability will give you one hell of a migraine.

        Energy: 60 or Spirit: 300

      Skills

      • Psionic Adept Skills
        Lv. 1 If you strain your mind hard, you can throw objects at people. Energy: 10
        Lv. 2

        You can throw small objects at people without straining your mind.

        Energy: 15
        Lv. 3 You can lift a person a few feet and throw them a few more by straining very hard. Disadvantage: Sometimes this fails and you get feedback, collapsing for a few moments. Energy: 20
        Lv. 4

        You can lift a person a few feet and throw them a few more without straining. Disadvantage 1: Sometimes your psionics fail you.

        Energy: 30

        Gun Bunny
        Lv. 1 - Double Tap You fire two quick shots in succession, the first intended to make the opponent dodge or move into the second shot, increasing the likelihood of your attempt to hit the target. Energy: 40
        Lv. 2 - Concussive Strike

        Firing the exhaust from a blaster gun, you use a trick to fire it like a plasma shot; this burst doesn't contain damaging heat, it produces concussive force which knocks an opponent over or temporarily stuns them.
        Disadvantage 1: This is wearing on weapons, you can only do it a few times in a given session.
        Disadvantage 2: The shot has a strong kick, you must brace to fire and recover after pulling the trigger, leaving you vulnerable to attack for a few moments.

        Energy: 40
        Lv. 3 - Ricochet Shot You can bounce your bullets a few times off various objects (such as walls, the floor, boxes, etc) to hit an opponent or part of an opponent that would otherwise be tricky to hit.
        Disadvantage: The bullets do far less damage than usual, and requires a bit of concentration to determine the angles at which the bullets will bounce.
        Energy: 60
        Lv. 4 - One With the Bullet

        Clearing your mind of all but the target and your shot, you put your spirit behind the bullet, increasing it's accuracy and damage.
        Disadvantage 1: This requires complete focus while you line up the shot, you are vulnerable to attacks while aiming.
        Disadvantage 2: The focus is draining, your Stamina only performs at half it's effectiveness until you rest after this shot.
        Disadvantage 3: This can only be performed once per session.

        Energy: 50 and Spirit: 150

        Kickboxing
        Lv. 1 - Solid Punch You deliver a solid punch to an enemy, giving it your all. Energy: 20
        Lv. 2 - Focused Kick

        You give give a solid kick to an enemy, giving it your all.
        Disadvantage: There is a chance that your stamina will only work at half efficiency for a short time after this attack.

        Energy: 30
        Lv. 3 - Scissor Kick You kick out with both legs after a small leap, striking twice with your legs.
        Disadvantage 1: Obviously, with two legs in the air, your landing will have to incorporate your hands, causing some small damage after the attack.
        Disadvantage 2: There is a chance this attack can miss entirely.
        Energy: 50
        Lv. 4 - Muay Thai Flurry

        You launch a rapid series of precise kicks and punches to overwhelm an opponent with physical force.
        Disadvantage 1: Your defense is wide open while you focus completely on offense.
        Disadvantage 2: There is a chance that your attack can miss entirely.

        Energy: 60

      Ninja Sub-Class Specific Tree

      Ninja Sub-Class Talents

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      Ninja Sub-Class Abilities

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      Ninja Sub-Class Skills

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      Items
        • Primary Weapon: Tier 3 Adaptable Assault Rifle
        • Secondary Weapon:
        • Special Item:
        • Special Item 2:
        • Body Armor: Tier 6 Tactical Full Armor
        • Hand Armor:
        • Foot Armor:
        Background

        Your Beliefs:

        Josephine is an obsessive, albeit somewhat broken, perfectionist. Before her disappearance, she had a reputation as a slave driver. Since her disappearance, she has mellowed out somewhat, but still pushes herself rather hard.

        Your Goals:

        Josephine's only goal at present is simply to put her life back together.

        Your Instinct:

        Josephine approaches life as a challenge that needs to be beaten into submission. She instinctively seeks to dominate any situation that she finds herself in, though military discipline keeps her from sticking her foot into a mess.

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        Relatives: Boyfriend/Sex Toy - Christopher Hale

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        Your Background:

        Lt. Josephine Carlisle was born to a family of wealth and privilege; heiress to an empire built upon the defense contractor Carlisle Defense Industries. The military academy was her own idea, a strange form of teenaged rebellion on her part. Though she excelled at the academy, she also gained a reputation for being overly-demanding and arrogant. Following her graduation from the academy, she was tentatively accepted into the Earth military's elite spec ops program. However, the intercession of General Cran resulted in her posting as his military secretary.

        Josephine disappeared for a time, a victim of one of General Cran's black programs. When she resurfaced, she led General Mizukaze's team on a chase that led them straight to the front door of a resuscitated VI. Afterward, she joined General Mizukaze's team with her previous rank of lieutenant.

 
 
 
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