Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 16
  • DOB: 10-592.12.1
  • Hair: Dark Black
  • Hair Length: Mid-Back
  • Eyes: Red
  • Height: 5'6
  • Weight: 115
  • Cup Size: Mid B
  • Build: Slender
  • Race: Halfling
  •  
  • Elemental Affinity: Fire

Stats
Health: 60 / 60 Stamina: 40 / 40 Hand to Hand Combat*: 150 / 150
Strength: 60 / 60 Energy: 60 / 60 Melee Weapons: 20 / 20
Speed: 70 / 70 Reflexes*: 150 / 150 Ranged Weapons: 60 / 60
Perception: 80 / 80 Charisma: 50 / 50 Magik Defense: 20 / 20
Mind*: 150 / 150 Luck: 60 / 60 Magik Offense: 20 / 20
Slots: Special Attacks: 0/1, Race 9/9, Talents: 5/5, Abilities: 3/10, Skills: 2/10 Spirit Pool: 2500
   

Generic Traits:

Manifestation latent

All famfrits have keen sight/smell. This adds sharper dimensions like a bloodhound/can see like a hawk

Extremely flexible and spinal cord flexiiblity

---

Advantages

  • Advantage 1 Famfrits can sleep anywhere to restore stamina and energy rapidly.
  • Advantage 1 Your character can pick up on knowledge faster than most.

Disadvantages

  • Disadvantage 1 In one on one battles you have more difficult battling other players.
  • Disadvantage 2 You tend to take shortcuts to leadership and power.
Special Attacks
  •      
Core Skills

Racial Talents

  •      

Racial Abilities

  • Basic Famfrit Creation
    Lv. 1 Famfrits can create basic objects like cups, stools, crude tools like hammers or spades. These creations are easily breakable after either a short useage or duration of time. Energy: 5
    Lv. 2 The same thing as above, however the durablilty is much higher and the time of existence is nearly an hour now. Energy: 5
    Lv. 3 Famfrits can create more complex structures up to either 5 feet in height or width. This allows for stepping stones to reach higher places or other tool assisted features. Unlike the smaller tools, the durability on the largest structures are much weaker and the duration much shorter. (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina) Energy: 15
    Lv. 4 Same as above, but this strengthens the durability of the structures so they do not easily break and increase the duration of existence. This allows it to become more permenant outside an enemy shattering it. The famfrit is capable of dissolving it with a snap of their fingers after they are done with this level instead of waiting for the time to run out. Disadvantage 3: Due to weaknesses, another famfrit or halfling can use your structure against you Energy: 25



    Basic Famfrit Weapon Creation
    Lv. 1 Creating a tier 3 weapon of any shape or form, this weapon is easily shatterable.
    Energy: 15
    Lv. 2 The same as above, this solidifies the weapon to allow for a longer battle with it before it breaks.
    Energy: 20
    Lv. 3 Creating a tier 6 weapon of any shape or form, this weapon is easily shattered by anything that is tier 6 or above. (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina)
    Energy: 30
    Lv. 4 The same as above, this soldifies the weapon so it does not shatter so easily. While higher tiers like 9-12 and God/Omega may break it easily, it's a good tier 6 weapon and can be shattered at will by the user to send shards flying outward in front of them. Disadvantagte 3: Sometimes another famfrit can shatter your own weapon in your direction.)
    Energy: 40



    Advanced Famfrit Weapon Creation
    Lv. 1 Creating a tier 6 weapon of any shape or form, this weapon is easily shattered by anything that is tier 6 or above. Energy: 30
    Lv. 2 Creating a tier 9 weapon of any shape or form, this weapon is easily shattered by anything that is tier 6 or above. Energy: 40
    Lv. 3 Creating a tier 12 weapon of any shape or form, this weapon is easily shattered by anything that is tier 6 or above. (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina) Energy: 50
    Lv. 4 The same as above, this soldifies the weapon so it does not shatter so easily. While higher tiers like God/Omega may break it easily, it's a good tier 12 weapon and can be shattered at will by the user to send shards flying outward in front of them. Disadvantagte 3: Sometimes another famfrit can shatter your own weapon in your direction.) Energy: 60



    Famfrit Augumentation
    Lv. 1 - Speed Augumentation Lenneth augments her speed to allow herself to move faster than normal. This puts strain on her muscles and tears them if she abuses this power too much. +30 speed
    Energy: 20
    Lv. 2 - Strength Augumentation Lenneth manipulates her body as famfrits can do to expand her muscles. The more manipulation, aka energy, the more strength she gains. For the first 20, she gains +30 strength, then every 20 energy she manipulates after that she gains another 10 strength. Disadvantage: This tears her muscles; the more she pumps them up, the worse they will tear afterwards and leave her arms in terrible shape.
    Energy: 20 - 200
    Lv. 3 - Reflex Augmentation Lenneth can pump her famfrit manipulation in augmenting her reflexes, getting quicker reflex time and dodging attacks easier. +30 reflexes
    Energy: 30
    Lv. 4 - Ultimate Augumentation Lenneth can use her famfrit manipulation to pump all her stats by 30 to increase temporarily. Disadvantage: This heavily damages her internally afterwards.
    Energy: 50



    Basic Famfrit Manifestation Enhancement
    Lv. 1 - Double Melee Allows the user to create two weapons at once, but both are melee.
    Energy: 40
    Lv. 2 - Destruction Allows the user to infuse their manifestations with spirit energy, so that it can be used to explode with devastating magik attack when formed (long ranged or short) near an enemy.
    Energy: 30 and Spirit 300
    Lv. 3 - Shield Allows the user to create a barrier of crystal around them to block attacks, and open slots in it to attack from. However, each time they open a slot, it cannot be closed and the shield can be destroyed eventually. Disadvantage: This forces you to remain stationary during this move until you break down the shield. Energy: 30
    Lv. 4 - Double Jump Allows the user to leap up into the air and form a crystal in mid-air to leap off again.

Racial Skills

  • Minor Black Hole
    Lv. 1 Learned from Isis and Megumi by watching, Lenneth uses manifestation to create a controlled black hole of a pin point near an enemy. While this might not seem like much, the blackhole can cause massive damage to their flesh and skin or armor, damaging and sucking at it, weakening the structure and being so small it's hard to pin point. She can not form it inside them, and if they walk into it, it will dissolve after causing massive damage. Disadvantage: This weakens Lenneth slightly to form.
    Energy: 30
    Lv. 2 Lenneth can create a black hole the size of a baseball near an enemy, with more sucktion; it's intent is to damage their armor/shield to destroy it completely, though it can damage them if they are armorless/shieldless, sucking at their flesh and whatnot, harming and weakening the opponent. If they are dumb enough to run into it, it will vanish but greatly damage them. Disadvantage: This will leave Lenneth with minor nose bleeds.
    Energy: 40
    Lv. 3

    Lenneth can create two base ball sized blackholes in front and behind an opponent so the opposing pulls will cause massive damage and pull, locking them in place and momentarily allowing others to attack them while they are caught in the gravity well, and damaging their defenses. The blackholes will cancel each other out after 1 minute. Disadvantage: This will leave Lenneth dizzy and unable to focus for 3 minutes.

    Energy: 60
    Lv. 4 - Blackhole/Wormhole Tunnel Crunch Lenneth can form a black hole underneath herself, and above an opponent, connecting them with a thin wormhole tunnel, and then manifests under her feet a crystal with a jagged crystal underside; as her end of the blackhole sucks her under, and the other sucks her opponent up, they both meet with great force in the middle, with the opponent being slammed into the jagged crystals at great speed at which point she cancels out the blackholes and leaps off as the crystals shatter everywhere. Disadvantage: This manuever weakens her entire body, innards, bones, everything, due to traveling through the blackhole/wormhole tunnel. Disadvantage 2: If she is not fast enough, she is caught in the crystal impact herself and damaged by shards.
    Energy: 60 and once per sesion



    Spark
    Lv. 1 A tiny spark emits from the famfrit's fingers due to a snap and flies at the target, striking them for minor fire damage.  Energy: 15
    Lv. 2 - Fire Wave Being fire elemental, Lenneth is able to ignite a wave of molecules in front of her and snap her fingers, igniting them in a wave of fire that spreads out in front of her toward her enemies, burning them if it touches. Energy: 30
    Lv. 3 - Four Spread

    Lenneth is able to manipulate her fire spark and shoot out fireballs in all four directions around her with a single snap. Disadvantage: This can sometimes be dangerous in enclosed spaces for allies and environments.

    Energy: 30
    Lv. 4 - Pyro Inferno Lenneth is able to focus all her spark energy and the molecules about her and ignite them a burning inferno in front of her, creating an amazing blazing spinning firey wall of fire that spins in a 10 foot circle that goes forward unpredictablely. Disadvantage: She cannot do any more moves until it finishes. Disadvantage 2: If the move is taken out while it's being initially formed, Lenneth will suffer feedback and be damaged. Energy: 40



    Crystal Projectile
    Lv. 1 - Spike Gauntlets Lenneth forms two giant crystal gauntlets with giant spikes on the end of it on her hands that allow her to do battle; they have the same strength of tier 6 when she uses this and allow her to do do battle, protect her hands, and fight with in hand to hand. She is able to launch the giant crystal spikes off at anytime, dissolving the gauntlets. Energy: 40
    Lv. 2 - 6 Spread V-Strike Lenneth can aim her hands and form instantly 6 crystal projectiles of small hand sized proportions and launch them in a vertical spread at someone. Disadvantage: Aiming it can leave her vulnerable if she does not fire it fast enough. Energy: 40
    Lv. 3 - 6 Spread H-Strike

    Lenneth can aim her hands and form instantly 6 crystal projectiles of small hand sized proportions and launch them in a horizontal spread at someone. Disadvantage: Aiming it can leave her vulnerable if she does not fire it fast enough.

    Energy: 40
    Lv. 4 - Giant Projectile Ride Lenneth forms a giant crystal project that she can leap on and ride at an enemy. It's goal is to impale the enemy and shatter into them, and she tries to leap off and do more attacks on them. Disadvantage: If she is knocked off, she is left vulnerable on the ground. Disadvantage 2: Her health is halved for 2 minutes if cannot leap off before it hits the enemy and shatters. Energy: 40



    Mending
    Lv. 1 Lenneth can do basic mending, repairing her outer flesh and stopping bleeding. Energy: 20
    Lv. 2 Lenneth is capable of using her own health and stamina to fix internal damage and repair organ damage down with her manifestation, using her manifestation to take her life force to speed up the repair process of cells. Disadvantage: This can permenantly damage her health until a healer fixes her.
    Energy: 40
    Lv. 3 - Energy Swap Lenneth can take health, energy, life force, and stamina from another and transfer it to someone else and use it to heal them. Disadvantage: This permenantly injures the other person and Lenneth feels the damage; she can only do this once a session. Energy: 50 and Spirit 500
    Lv. 4 - Life Swap Lenneth can return someone from the dead by killing someone else and using their life force. She mends their body and puts their soul into them. Disadvantage: Lenneth loses part of herself doing this. Energy: 60 and Spirit 1000
Talents
  • Tactics
    Tier 1 - Basic Environmental Tactivs Basic Environment Tactics - Basic tactical knowledge of environmental areas. What things look safe/stable.
    Tier 2 - Situational Tactics Situational events or the surrounding environments might have you baffled. Sometimes battles aren't always the problem and you might need insight. The GM will provide up to 3 clues.
    Tier 3 - Tactical Genius 1 on 1 This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
    Tier 4 - Enemy Tactics Enemy Tactics - You can sometimes watch enemy formations and gleam information from their patterns on what their going to attack. By using this the GM may give you clues on what they're planning.
    Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
    Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
    Disadvantage 1:
     Sometimes this fails and fails hard.
    Bonus Tier 2 - 16th Century Updated Lenneth gleams her tactics from enemies of old from reading lots of books. She applies them in new modern ways. Ganghis Khan, eat your heart out. KHAAAN. Disadvantage 1: Being young, this sometimes fail with no battle experience



  • Leadership
    Tier 1 You are capable of earning trust easier with those under your command and gaining insight into leadership tests/situations. You are taking a leadership test, you will be given clues by the person running it (3). If you in a leadership role, players and NPCs under you will trust you a bit easier with this tier up to a point. If you begin to make bad calls this will erode. The more charisma you have, the more bad calls you can make.
    Tier 2 You are capable of getting strangers to trust your judgements on situations, bringing them to your way of thinking if they are of like minds. Meaning if they are in the same line of work as you and you point out a strategy they are more likely to believe you and go with your plan than before. The higher your charisma stats, the easier the time of convincing them.
    Tier 3 You earn more credits per pay cycle.
    Tier 4 You are capable of getting NPCs who do not have anything to do with your line of work to believe and work for your cause; they will rally to cause if you use this tier along with a motivational speech and your Charisma/Luck Stat.
    Tier 5 You can bluff the enemy leaders with your talent with this tier depending on Mind, Perception, Charisma, or Luck, along with having this tier. With how many you might have following you also a factor. You can sometimes use your leadership prowness to get enemy commanders to surrender to you completely without a fight.
    Bonus Tier 1 Lenneth's leadership stems from watching her mothers lead and following in their footsteps. She was born to be empress. Disadvantage: Sometimes her ego gets in the way
    Bonus Tier 2 - 16th Century Updated II Lenneth gleams her tactics from enemies of old from reading lots of books. She applies them in new modern ways. Alexander, eat your heart out. ALEXANDEEEER. Disadvantage 1: Being young, this sometimes fail with no battle experience



  • Diplomatic
    Tier 1 Lenneth can calm down NPCs with her good charm and easy going nature when they are angry. This is a low success rate.
    Tier 2 Lenneth can calm down NPCs with her good charm and easy going nature when they are angry. This is a mid-low success rate.
    Tier 3 Lenneth can calm down NPCs with her good charm and easy going nature when they are angry. This is a mid success rate.
    Tier 4 Lenneth can calm down NPCs with her good charm and easy going nature when they are angry. This is a mid-high success rate.
    Tier 5 Lenneth can calm down NPCs with her good charm and easy going nature when they are angry. This is a high success rate.
    Bonus Tier 1 Lenneth can sometimes bring about insights into diplomatic talks due to growing up around diplomats all her life. Disadvantage: Being young, she can still make deadly mistakes.
    Bonus Tier 2 Lenneth can sometimes talk down enemies. Disadvantage: When she fails, she can rile them up.



  • Empathetic Schemes
    Tier 1 - Natural Empathy This isn't psionics, this is knowing how to read the person better then they can read themselves. You're so good at tracking the nuances of others in conversation that you can read them like an open book. Much like Lie-Dar, this ability tells you something of your targets actions, but beyond lies, it will tell you if they're hiding something, nervous, or making up a story. At this stage, you can only guage people's outward feelings and simple lies.
    Tier 2 - Empathetic Reasoning Your knowledge of the personal has risen even further, now you can use body language and eye movements to help you figure out a person's intentions. At this stage, you can begin to tell if someone's actions have alterior motives and when someone's lying to you, you know it.
    Tier 3 - Empathetic Deduction You can now begin to read people like an open book, through body language, eye movements, tone of voice and the choices that people make, you now gain insight into people you have long conversations with as though you were telepathic, however, you can't access direct thoughts, the GM will give you hints as to things you probably shouldn't know, you can annoy people like Sherlock Holmes.
    Tier 4 - Light Yagami Your attention to detail and ability to read people is second to none, now you can turn things around on others, use your knowledge of them to subtly munipulate them to do what you want them to do. If you're negotiating, this helps you get others to agree to your terms rather then their own through what they think is sound reasoning.
    Tier 5 - Cat Master Lenneth isn't above using her enhanced senses to pick up details about people to aid her in politics; she can pick up smells when they're lying, nervous, etc. She can pick up twitches, etc. from them with her enhanced senses.
    Bonus Tier 1 - Hiding Your Intent You are able to control your body through research of body language in such a way to mask most give aways most would see in body language.
    Bonus Tier 2 - Poker Face You are able to masterfully hide any gives that you are lying or what you want, this always applies to while you fight and not signalling your attacks, this CAN fool Lie-Dar.



    Master Manipulator
    Tier 1 - Adult Impression Lenneth distracts people from her true age, that of a teenager, by making herself seem older by wearing certain clothing, styling her hair older, and standing taller. These little things give an impression of an adult.
    Tier 2 - Disarming Looks Lenneth blends into the background by being quiet, but she is always observing and watching. When she is ready to step forward and take control, she lets people know it. Since she has to wait to take the throne from Erevis, she is spending her time gaining power and consolidating, so she is giving the impression of a teenager and making friends and allies, giving off a disarming, harmless appearance. Except around Iro.
    Tier 3 - Innocent Favors Lenneth can get people to do what she wants with her facial expressions - this make people more likely, especially NPCs, into doing favors for her. They are also less likely to suspect her reasoning for the favors.
    Tier 4 - Playing The Middle As an Empress, Lenneth has gained a lot of knowledge - she can get various races to do what she needs. She has learned to play people against each other without them realizing. This skill allows her to set two people against each other without them knowing. Players give hints to Athena to aid this
    Tier 5 - Body Language and Common Sense Lenneth has learned to read body language and when that fails, falls back on her ancient books to learn how to tell what a person might do and how they might react to get clues. This gives her insights into what people may do. This does not always work though
    Bonus Tier 1 +20 mind
    Bonus Tier 2 +20 perception
Abilities

Famfrit Warrior Abilities Part I
Lv. 1 - Famfrit Warrior Begin Lenneth has trained hard to be a famfrit warrior from both Megumi and from Gem's people. She has mastered the art of combat - both offensive and defense.  
Lv. 2 - Parry Barrage

Lenneth is able to use any weapon, not just created weapons, to allow herself to parry blows, manipulating her speed in her arm muscles to block blows faster and faster for 30 seconds until the attacker wears out. Her training allows her not to suffer damage.

Energy: 30
Lv. 3 - Molecular Ram Lenneth is able to shoulder ram an opponent and use the molecules between them so she does not physically touch them to knock them back and off balance to keep them away from her and possiblely knock them down, to give her time to get away, or regroup an attack. Disadvantage: If she misses, she will be open to attack. Energy: 20
Lv. 4 - Sword Swing

Lenneth is able to form her two weapons at once and throw them into the ceiling instantly, up to 15 feet high, and do her double jump without forming a crystal in mid air and grab them, to swing over an enemy, or pit, to reach a great distance. If she has enough energy, she can form two more swords and ram them into the ceiling once more before she falls and swing once more. Disadvantage: This leaves her open to attack in mid-air. Disadvantage 2: If she is hit going for her swords, the fall will damage her. Disadvantage 3: If the swords are destroyed on her, the feedback will injure her.

Energy: 30



Famfrit Warrior Abilities Part II
Lv. 1 - Pain Receptors On Lenneth is able to use her famfrit abilities to twist the molecules inside someone, causing their pain receptors to go off and making them have trouble to be able to fight - this only lasts 15-30 seconds at best, and their ability to fight through it depends on the person. Disadvantage: This severely taxes Lenneth. Energy: 40
Lv. 2 - Vision Trouble

Lenneth is able to use the molecules to mess with her target's eyes, blinding them momentarily in combat, or making them see double, so that hitting her is harder to do so, giving her a temporary edge.

Energy: 30
Lv. 3 - Body Extension Lenneth can manipulate her height by extending her bones and the length of her reach - this is painful and causes her agony, but it gives her reach and height on her opponents. She returns to normal after a few minutes, but for a few minutes, she has the advantage. Disadvantage: The wear and tear on her body is considerable each time she does this - if she does it multiple times in a single battle, she can permenantly damage herself beyond repair. Forever. Energy: 60
Lv. 4 - Sharpened Cat Sense

Lenneth can make all her senses become sharper and see in the dark perfectly like a cat in all enviroments for a long period of time, beyond that of a normal famfrit. This makes it harder to sneak up on her and she can see, hear, smell, taste better. Disadvantage: If someone turns her senses back on her, like a loud noise, it would be pure agony and could potentially injure her.

Energy: 20



Guns (Creation)
Lv. 1 This is for tier 3 type guns with the weapon. It will do damage equivalent for this damage output. Lenneth has gained this from Zephyr being Megumi's bond partner.
Energy: 10
Lv. 2 This is for tier 6 type guns with the weapon. It will do damage equivalent for this damage output. Lenneth has gained this from Zephyr being Megumi's bond partner.
Energy: 15
Lv. 3 This is for tier 9 type guns with the weapon. It will do damage equivalent for this damage output. Lenneth has gained this from Zephyr being Megumi's bond partner.
Disadvantage: Sometimes stamina will drain more rapidly when refilling Energy
Energy: 20
Lv. 4 This is for tier 12 type guns with the weapon. It will do damage equivalent for this damage output.
Disadvantage 1: Sometimes the weapon will fizzle out and will need to reform, costing the full energy usage again. 
Disadvantage 2: This can crack ribs in Lenneth.
Energy: 25



Skills
  • Famfrit Warrior Skills
    Lv. 1 - Finger Claws Lenneth makes her fingernails grow longer like claws, and they harden into crystal. With ten sharp 'claws', Lenneth is able to do some serious damage, especially with her warrior skills. Energy: 30
    Lv. 2 - Inside Out

    Lenneth is able to twist the molecules in someone and twist them into doing damage, damaging their insides and hurting them from the inside out. Disadvantage: This requires her standing still for a long period. Disadvantage 2: This taxes her out and halves her stats for 30 mins.

    Energy: 60
    Lv. 3 - Melee Whirlwind Shatter Lenneth is able to form two melee weapons instantly at tier 6 and do a twirl storm with them at an enemy, coming at them with great speed and then shattering them at the apex of a swing so they all fly at the enemy. Disadvantage: If reflected back, Lenneth will be severely damaged. Energy: 40
    Lv. 4 - Crystal Bustah

    Lenneth, when using her gauntlet spikes, can also use them for one other thing - she create a super version of them that is packed with dragoon energy from her bond mother, Zephyr, and launch a Dragoon Bustah version at an enemy, the crystal spike exploding into the enemy with the force of the bustah. Disadvantage: This taxes Lenneth's body and leaves all her stats halved for a time. Disadvantage 2: Once per session

     

    Energy: 60



    Guns (Attack)
    Lv. 1 Lenneth can create basic hand guns.
    Energy: 30
    Lv. 2 Lenneth can create more advanced hand guns.
    Energy: 40
    Lv. 3 Lenneth can create long ranged hand guns.. Disadvantage: Sometimes the accuracy of these guns can be off, depending on fast she makes them.
    Energy: 50
    Lv. 4 Lenneth can create explosive hand guns. Disadvantage: There is a small chance of explosions in her own hands.
    Energy: 60



Items
  • Primary Weapon: Progenitor Saber (Tier 6)
  • Secondary Weapon: Wrist Energy Shield (Tier 5)
  • Special Item 1: Hologram of Self
  • Special Item 2: Grappler
  • Body Armor: Progenitor Tactical Suit (Tier 6)
  • Arm Armor:
  • Leg Armor:
Background

Your Beliefs: I believe in what I read from the past, and the failures of those before me. I will take their falures and learn from them, so I will be the best Empress ever - and mother, sister, and daughter.

Your Goals: To become Empress.

Your Instinct: Trust in myself, and my mothers. And if they screw up, their mistakes.

----

Relatives: Direct Mothers: Erevis, Megumi, Adopted Mothers: Amaterasu and Zephyr

Sisters: Athena, Iko, Ako, Lenneth, Jaime, Brother: Jamie, Iro, Hiro

Lover: Iro

----

Your Background:

Lenneth was born to Megumi and Xander and Erevis. A willful, but loving child, she has grown up independent, but curious. She loves her mothers, even Amaterasu, but is loyal to Megumi in many ways, even if she calls her on her bullshit. With her eyes set on the royal throne of the Suisen Empire, she aged herself in real time, with plans to stop it when she reaches 18 and then age naturally until 25 and stop aging. The middle child of so many children, she was overlooked often except by Megumi and Zephyr for the first half of her life, but then crisis after crisis cropped up and even Megumi began to neglect her, and then she began to act strange. When the five year gap came, she took over the throne with Iro after Athena disappeared three years into it and got her real taste of power - up to that point having been tricking Ako and Iko into giving up their rights to the throne when they were all children and telling Jaime not to go for it.

After everyone returned, Lenneth began to calm down and take stock in what it meant to be Empress, largely in part due to starting a relationship with Iro at the age of 14. Once they began to consumate it, something she did not dare due before, even not doing the Famfrit Ritual before with Megumi when she tried to force her on her, she began to relax and sought out a deeper relationship with her mother Megumi after the separation from Erevis and Ama when Megumi returned to Tokyo, Japan. She now splits her time between the PAX and the Zhenmei House and depending her relationship with Iro, while plotting her course to power.

Her 5 month mission on the Alternate Medieval world helped her learn what it meant to be a leader and how to develop her powers, and as a child she took classes as a Famfrit Warrior, an ancient art with the famfrits that Gem gathered, learning how to fight and fight hard.

 
Site Design © 2010 by Gabriella N. Creighton
TAW is © 1997-2010 Kevin T. Bell