Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 89
  • Appeared Age: 29
  • DOB: 10-519.9.16
  • Hair: Blue
  • Hair Length: Shoulder
  • Eyes: Red
  • Height: 5'4"
  • Weight: 54 lbs.
  • Cup Size: C
  • Build: Slender
  • Race: Famfrit
  •  
  • Class: Soldier
  • Elemental Affinity: Lightning
  • Levels:
  • Class Level 53 - FINISHED
  • AC Stored: 18
Stats
Health: 40 / 40 Stamina: 25 / 25 Hand to Hand Combat: 60 / 60
Strength: 10 / 10 Energy: 100 / 100 Melee Weapons: 10 / 20
Speed: 40 / 40 Reflexes: 50 / 50 Ranged Weapons: 40 / 40
Perception*: 150 / 150 Charisma: 65 / 65 Magik Defense: 10 / 10
Mind: 40 / 40 Luck: 60 / 60 Magik Offense: 10 / 20
Slots: Special Attacks: 0/1, Race 2/4, Talents: 4/5, Abilities: 4/10, Skills: 1/10 Spirit Pool: 2300
   

Generic Traits:

Manifestation latent (needed for manifestation skills/abilities)

All famfrits have keen sight/smell. This adds sharper dimensions like a bloodhound/can see like a hawk

Extremely flexible and spinal cord flexiiblity

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Excel Stats: Perception, Mind, and Energy (1 level up gives you 10 points in each.)

Detriment Stats: M/S Defense, Stamina and Strength (2 level ups give you 5 points in each.)

Remaining Stats: 1 level up gives you 5 points.

Spirit/Mana - 1 level up gives you 10 points of mana

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Advantages

  • Advantage 1 (Prime Only) Every 5 Level Ups, you gain 25 Spirit Points.
    Advantage 2 Due to their cat like nature, some famfrits can disarm humans with their pawing motions. Paw bitch paw.

Disadvantages

  • Disadvantage 1 Manifestations take great tolls on famfrits.
  • Disadvantage 2 Your overprotective nature tends to lead you into trouble, you find yourself targeted before others often.
    Disadvantage 3 Clothes refuse to stay on you, by will of Chaintan.
Special Attacks
  •      
Core Skills

Racial Talents

  •  

Racial Abilities

  • Crystal Shield
    Lv. 1 Leyaeh forms a small crystal shield in front of herself which protects against oncoming attacks.
    Disadvantage: This can only take one or two blows before it breaks.
    Energy: 20
    Lv. 2 Leyaeh forms a large crystal shield in front of herself which protects against oncoming attacks.
    Disadvantage: This can only take three or four hits before shattering.
    Energy: 30
    Lv. 3 Leyaeh forms a Crystal Wall in front of her which can obstruct a passage or defend multiple people at once, this is thick enough to withstand a decent number of blows before shattering.
    Disadvantage 1: This ability leaves Leyaeh tired afterwards, her Stamina will fail her for a short time after use.
    Disadvantage 2: This ability can only be used a number of times per session.
    Energy: 50
    Lv. 4

    Leyaeh creates a complete globe shield around herself and up to three others, protecting them from attacks at all angles, or even shielding them from a large explosion, this can only withstand a number of hits before shattering.
    Disadvantage 1: This ability leaves Leyaeh extremely tired, her Stamina fails her entirely until she gets rest after using this move.
    Disadvantage 2: There is a chance the crystal shield is weaker then normal in this state.
    Disadvantage 3: This ability can only be used once per session.

    Energy: 50

Racial Skills

  • Mending
    Lv. 1 Leyaeh manifests on someone she touches, mending small or superficial wounds, regrowing tissue rapidly. (This can also be used to regrow hair.)
    Disadvantage 1: Leyaeh takes a penalty to her health of -20 after using manifestations.
    Energy: 30
    Lv. 2 Leyaeh now heals deeper wounds, able to mend broken bones or repair tissue that's been cut or pierced.
    Disadvantage 1: Leyaeh takes a penalty to her health - 40 after using manifestations.
    Disadvantage 2: Leyaeh is tired after using this and must rest, until she does, her manifestations and combat abilities are less effective.
    Energy: 40
    Lv. 3

    Leyaeh can now mend organ damage and fix critical injuries such as gunshots. This comes at a cost.
    Disadvantage 1: Leyaeh takes a penalty to her health - 50 after using manifestations.
    Disadvantage 2: Leyaeh is tired after using this and must rest, until she does, her manifestations and combat abilities are less effective.
    Disadvantage 3: Leyaeh is weakened after using this ability and her Stamina fails her entirely until she rests.

    Energy: 50
    Lv. 4

    Leyaeh can restart hearts, remind the brain to work, basically restore someone from death, this ability will completely revive and stabilize them, however, the victim will be severely damaged if death has been any more then a matter of minutes, they will still need to have wounds and other things treated.
    Disadvantage 1: Leyaeh takes a penalty to her health of 60 after using manifestations and might suffer brain damage herself.
    Disadvantage 2: Leyaeh is tired after using this and must rest, until she does, her manifestations and combat abilities are less effective.
    Disadvantage 3: Leyaeh is weakened after using this ability and her Stamina fails her entirely until she rests.
    Disadvantage 4: Leyaeh passes out after this attempt, making sure she gets that rest she needs!

    Energy: 80
    & Spirit: 300
Talents
  • Leadership
    Tier 1 You are capable of earning trust easier with those under your command and gaining insight into leadership tests/situations. You are taking a leadership test, you will be given clues by the person running it (3). If you in a leadership role, players and NPCs under you will trust you a bit easier with this tier up to a point. If you begin to make bad calls this will erode. The more charisma you have, the more bad calls you can make.
    Tier 2 You are capable of getting strangers to trust your judgements on situations, bringing them to your way of thinking if they are of like minds. Meaning if they are in the same line of work as you and you point out a strategy they are more likely to believe you and go with your plan than before. The higher your charisma stats, the easier the time of convincing them.
    Tier 3 You earn more credits per pay cycle.
    Tier 4 You are capable of getting NPCs who do not have anything to do with your line of work to believe and work for your cause; they will rally to cause if you use this tier along with a motivational speech and your Charisma/Luck Stat.
    Tier 5 You can bluff the enemy leaders with your talent with this tier depending on Mind, Perception, Charisma, or Luck, along with having this tier. With how many you might have following you also a factor. You can sometimes use your leadership prowness to get enemy commanders to surrender to you completely without a fight.
    Bonus Tier 1 You can use your leadership abilities to rally your allies in battle, causing them to fight harder and push to their goals with more ferocity.
    Disadvantage 1: This can only be used once per session.
    Disadvantage 2: If you are injured while the push is made, it will automatically demoralize the crowd
    .
    Bonus Tier 2 You have a higher chance of finding rare items off enemies.
    Disadvantage 1: Sometimes, rarely, a monster will drop no gold or items at all.
    Disadvantage 2: If your Luck stat is low, items you find will sometimes be broken.



  • Tactics
    Tier 1 - Basic Battle Tactics Basic tactical knowledge when encountering simple monster encounters- the GM will provide clues when asked occassionally.
    Tier 2 - Enviro / Situational Tactics Situational events or the surrounding environments might have you baffled. Sometimes battles aren't always the problem and you might need insight. The GM will provide up to 3 clues.
    Tier 3 - Tactical Genius 1 on 1 This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
    Tier 4 - Puzzle Tactics This helps you solve puzzles sometimes without trying. The chances of this working is rare. But you may be given a clue or two that can help.
    Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
    Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
    Disadvantage 1: Sometimes this fails and fails hard.
    Bonus Tier 2 You can improvise in tough situations and create a new way out of a tough problem. Call it "Pulling a Captain Kirk", but you can use the resources and people you have unhand to make the impossible quite possibly possible.
    Disadvantage 1: This sometimes fails and fails hard.
    Disadvantage 2: You may find yourself paying a bigger price then you anticipated for your actions.



    Manipulation
    Tier 1 You are able to smooth over a difficult situation or talk your way out of something said stupidly, this is only a minor aid and doesn't guarantee success.
    Tier 2 You are able to make others forget something you said that upsets them by completely distracting them with another subject.
    Disadvantage: There is a chance you will fail at this and they will become even more upset or disturbed with what you said.
    Tier 3 With casual conversation, you occasionally get people to impart important information or clues to what you need to do to get them to see your way in situations.
    Disadvantage 1: There is a chance the information you give them is false and will only upset them if you use it.
    Disadvantage 2: There is a chance this will not work at all when you try to use it.
    Tier 4 Playing on someone's emotions, you can alter their perception of another person, causing them to like or dislike the person more.
    Disadvantage 1: If the person senses your intent, not only will they go the opposite way on their feelings, the same will apply towards you.
    Disadvantage 2: There is a small chance they will figure out what you have done after they have taken action to change their mood and will hold it against you.
    Tier 5 You can attempt to get an NPC to do something they would not otherwise do by telling them little white lies or using the actions of another in order to motivate them towards your goals.
    Disadvantage 1: If the person senses your intent, not only will they not do whatever it is you wanted, they will actively work against your desires.
    Disadvantage 2: There is a small chance after they have performed the action that they will realize they were munipulated, you will have to deal with the consequences if they're mad at you for it.
    Disadvantage 3: If they figure it out or sense what you wanted to do, there is a chance other NPCs may hold your tricky behavior against you.
    Bonus Tier 1 Expending energy, you can reduce the chances that people will sense your true motives behind what you're doing, protecting you somewhat from disadvantages.
    Disadvantage 1: The energy expended for something like this recovers at half the speed of normal energy moves.
    Disadvantage 2: If you use this and still somehow fail, the consequences will become worse.
    Energy: 60
    Bonus Tier 2 Expending Spirit, you can attempt to draw a person upset with you in and to relax on their feelings, gradually becoming more at ease with you, allowing you a chance to roleplay your way back into good favor.
    Disadvantage 1: Any attempt at using previous tiers once the attempt starts will cause you to fail, you're on your own here.
    Disadvantage 2: There is a chance this will fail entirely.
    Disadvantage 3: This cannot be used in a main session, only minis.
    Spirit: 300



    Investigator
    Tier 1 Leyaeh is trained in criminal and civil investigations, and has knowledge of proceedings and the basics in forensics needed to be a good invesitagor.
    Tier 2 Leyaeh is trained and can use basic tools in forensic study, helping her in investigating crime scenes.
    Tier 3 Leyaeh has a trained instinct and sometimes gets small hints when looking over a crime scene or into someone's backgrounds.
    Tier 4 Leyaeh has had practice dealing with people and questioning them, she can use her perception to attempt to read the emotions and truth out of people, this results in basic hints that they may or may not be lying, or hiding something.
    Disadvantage: This is not definate, trained liars can still mislead Leyaeh.
    Tier 5 When attempting to put together evidence, Leyaeh gets a small bonus in attempting to "crack the code" and put two and two together.
    Disadvantage: Leyaeh must be completely focused on her work when attempting this.
    Bonus Tier 1 Leyaeh sometimes gets moments of epiphany when attempting to solve a case due to someone mentioning something or something coming up that aids her logic and reasoning.
    Disadvantage: Leyaeh is sometimes distracted with her cases and misses things people tell her that aren't related to it.
    Bonus Tier 2 Underworld and generally impoverished people tend to have difficulty trusting Leyaeh due to her being "the law", this is a disadvantage.
Abilities
  • Zen Focus
    Lv. 1 - Spirit Fountain Focusing Spiritual Energy, Leyaeh can quickly refill her Energy Meter.
    Disadvantage: This can only be performed once per session.
    Spirit: 100
    Lv. 2 - Spirit Energy Boost Focusing Spiritual Energy, Leyaeh can give herself a temporary +30 Boost to Energy, this ignores stat caps but goes away after battle.
    Disadvantage 1: There is a chance this ability will not activate properly.
    Disadvantage 2: There is a small chance this ability will cause Leyaeh's Stamina to only work at half strength for the battle.
    Spirit: 200
    Lv. 3 - Zen Defense Expending Spirit, Leyaeh can enhance her senses allowing her to better avoid attacks and dodge strikes.
    Disadvantage 1: There is a chance that this ability will not activate properly.
    Disadvantage 2: This ability can sometimes malfunction, causing Leyaeh to experience a high, slowing her reaction times.
    Spirit: 150
    Lv. 4 - Zen Mastery Expending Spirit, Leyaeh can highten her focus on a task she is performing. When declared, this ability will slow an OG greatly.
    Disadvantage 1: This ability can only be used a single time in one session.
    Disadvantage 2: This ability can only be used in a personal OG, not a group OG.
    Disadvantage 3: There is a small chance this ability will fail, causing the OG to go faster.
    Spirit: 250



  • Tracker
    Lv. 1 Leyaeh expends some spirit, allowing her to gain a general sense of the direction (and only the direction) in which the person or object she seeks is. This is a small compass form of divinity. Spirit: 100
    Lv. 2 Leyaeh expends some spirit, feeling out the flows of energy around her, she can try tracking someone based on their spiritual signature. Scents, footprints, other things she might spot suddenly become much stronger as though it was just by recently.
    Disadvantage: Leyaeh is tired out after this and must rest before using Tracker abilities again.
    Spirit: 150
    Lv. 3 Leyaeh expends some spirit, granting her a small vision of her targets recent location or if they were nearby the area she's inspecting, a vision of their activities. This isn't psionic, but a feeling of the spiritual energies around her.
    Disadvantage 1: Leyaeh is sometimes haunted by visions of spirits when she passes residual areas where they congregate.
    Disadvantage 2: Leyaeh's Mind becomes fuzzy after using this, giving her a -10 to her Mind Score until she rests afterwards.
    Spirit: 300
    Lv. 4 Leyaeh touches an object or person, feeling out the spiritual energies residual on the object, she can tell what it has been used for recently. If it is a person, she sees the last violent or passionate act they committed.
    Disadvantage 1: Leyaeh takes a blow to the psyche when she uses this ability, the spirit spent does not restore properly until she rests.
    Disadvantage 2: If the act or use of the divination was violent, Leyaeh is struck with nightmares of the incident for a week after using the ability.
    Disadvantage 3: Leyaeh is tired after using this ability and must rest, if she doesn't find rest within an hour after using this the overwhelming visions will force her to sleep.
    Spirit: 500



  • Honed Senses
    Lv. 1 Expending spirit, Leyaeh temporarily boosts her Perception by +30, helping her spot things she would not normally see. Spirit: 150
    Lv. 2 Leyaeh's perception takes a momentary boost around important / crucial clues she might otherwise miss when seeking answers in a crime scene.
    Disadvantage 1: This is automatic, expending spirit whether or not she wants to.
    Disadvantage 2: Moments of clarity sometimes come at a cost, while Leyaeh's focus turns to this, she loses her focus outwards, making her vulnerable.
    Spirit: 200
    Lv. 3 Leyaeh expends spirit, boosting her already hound-dog like sense of smell to an incredible level, allowing her more ability and strength of sense in tracking a scent down.
    Disadvantage 1: While active, strong scents will affect Leyaeh with increasing power, disgusting smells can make her sick, Catnip especially horny, etc.
    Disadvantage 2: Leyaeh's senses are dulled for a short time after this wears off.
    Spirit: 250
    Lv. 4 Leyaeh expends spirit, boosting her senses supernaturally to avoid an oncoming attack, slowing the world for her and giving her insight on how to properly escape the attack. The world for her plays out in bullet time for a few seconds.
    Disadvantage 1: Leyaeh's Stamina works at half capacity until the end of combat.
    Diasdvantage 2: Leyaeh becomes tired after such a feat, moving sluggishly for a few moments. A moments defense for the sacrifice of a few moments weakness.
    Spirit: 400



    Capoica Fighter Abilities
    Lv. 1 Leyaeh enters into a dancing, ever changing stance which makes it hard for her opponents to read and easy for her to change up her approach for attack. She gains 30 Refexes until the end of combat. Energy: 30
    Lv. 2

    Leyaeh counters a hand to hand or melee attack made against her by shifting in her dance under or over the attack, cancelling the strike and opening the enemy to a followup attack of her own.
    Disadvantage 1: After the attack, there is a chance Leyaeh will stumble, leaving her open to a strike as well.
    Disadvantage 2: There is a chance Leyaeh will recover energy at half the normal rate for a short time after this attack.

    Energy: 30
    Lv. 3

    Leyaeh does a series of nondamaging, but distracting sweeps and twirls, in the mix, using the opponents temporary need to try and follow the movements to trip up and push the enemy, leaving them open to attack temporarily.
    Disadvantage 1: Leyaeh may not follow this up with an attack of her own.
    Disadvantage 2: There is a chance this ability will completely fail. Leaving Leyaeh open to attack instead.
    Disadvantage 3: This can only be used a limited number of times per session.

    Energy: 30
    Lv. 4 Leyaeh channels her spirit into the dance, giving her further advantages with her erratic movements and rythmnic attacks. She gains 50 to Speed and 50 to Hand to Hand until the end of combat.
    Disadvantage 1: This can only be used once per session.
    Disadvantage 2: After combat, Leyaeh will be exhausted, requiring rest.

    Spirit: 100
Skills
  • Capoica Fighter Skills
    Lv. 1 - Trick Punch Using the distraction of her dance, Leyaeh launches a quick punch, this punch has an advantage in accuracy, but it isn't as damaging as a normal attack. Energy: 10
    Lv. 2 - Face Swipe Leyaeh launches a blow from her dance directed at the face, this is intent to blind or temporarily stumble the enemy, dealing some damage as well.
    Disadvantage 1: This strike has a chance of dealing no damage OR dealing no status effect.
    Disadvantage 2: This attack has a chance of completely missing.
    Energy: 20
    Lv. 3 - Roundhouse Kick Leyaeh leaps up in her dance to deliver a full roundhouse kick, using her momentum to deal extra damage.
    Disadvantage 1: This attack takes a lot of effort, when Leyaeh lands she needs a moment to recover, leaving her open to attack.
    Disadvantage 2: This ability can only be used a limited amout of times per session.
    Energy: 40
    Lv. 4 - Flurry Dance Leyaeh launches a series of kicks and blows from her dance, combining it with her spirit energy to increase the damage, Leyaeh rapidly strikes using an adaptation of her Sensei's special attack, the Thousand Fists.
    Disadvantage 1: Using this attack leaves Leyaeh tired afterwards, causing her stamina to fail entirely for a short time.
    Disadvantage 2: This attack leaves Leyaeh temporarily open to attack after the last blow.
    Disadvantage 3: This can only be performed once per session.
    Energy: 60
    & Spririt: 400
Ninja Adept Sub-Class Specific Tree

Ninja Adept Talents

  • Stealth
    Lv. 1 You are able to blend into crowded areas with a low success rate.
    Lv. 2 You are able to blend into crowded areas with a medium success rate.
    Lv. 3 You are able to blend into crowded areas with a high success rate.
    Lv. 4 - Blending You are able to blend into areas with a low success rate - crowd or not. you only need enough environmental items. Shadows do not count at this point.
    Lv. 5 - Blending You are able to blend into areas with a moderate success rate - crowd or not. you only need enough environmental items. Shadows do not count at this point.



    Shadow
    Lv. 1 You are able to blend into shadows with a low success rate
    Lv. 2 You are able to blend into shadows with a medium success rate.
    Lv. 3 You are able to blend into shadows with a high success rate.
    Lv. 4 - Movement You are able to move within shadows with a low-moderate success rate.
    Lv. 5 - Movement You are able to move within shadows with a moderate success rate without being seen.



    Escape Artist
    Lv. 1 You are able to with low success escape anything (except for high tech binders - this applies to all below)
    Lv. 2 You are able to with low-moderate success escape anything.
    Lv. 3 You are able to with moderate success escape anything.
    Lv. 4 You are able to with moderate-high success escape anything.
    Lv. 5 You are able to with high success escape anything.



    Binding Master
    Lv. 1 You can make basic binding for enemies to hold them with high tech chains/binders
    Lv. 2 You can make very good binding for enemies to hold them with high tech chains/binders.
    Lv. 3  
    Lv. 4  
    Lv. 5  

Ninja Adept Abilities

  • Trap Sense Ability
    Lv. 1 By using your senses you have low odds to detect traps. This rises with higher perception stats.
    Lv. 2 By using your senses you have low-moderate odds to detect traps. This rises with higher perception stats.
    Lv. 3 By using your senses you have moderate odds to detect traps. This rises with higher perception stats.
    Lv. 4 By using your senses you have moderate-high odds to detect traps. This rises with higher perception stats.
    Lv. 5 By using your senses you have high odds to detect traps. This rises with higher perception stats.



    Lv. 1  
    Lv. 2  
    Lv. 3  
    Lv. 4  
    Lv. 5  

Ninja Adept Skills

  • Lv. 1  
    Lv. 2  
    Lv. 3  
    Lv. 4  
    Lv. 5  
Soldier Class Specific Tree

Soldier Class Talents

  • Defensive Stance
    Tier 1 - Defensive Footing This allows you to find your footing against basic attacks that would knock you over; it will not stop any damage, merely help you against the weakest of attacks meant to knock you over, like someone trying to barrell past. It takes a few seconds to shift so you need time to form up as the person runs at you.
    Tier 2 - Solid Ground A more superior version of the tier above, this allows you to shift into this stance faster to stop basic barrelling into you and basic attacks instantly to pervent people trying to escape your clutches.
    Tier 3- Quick Stance Dodge This factors heavily in with your speed and reflex stats as well. If you feel you cannot dodge an attack, or the GM warns you, if you use this tier you can attempt to dodge the attack altogether with a rapid shuffle move, or at least move your fatal areas.
    Tier 4 - Defensive Stance Form 1 Forming up with your weapons or your own arms/armor, you are able to block certain attacks that come in at you, turtling up to take damage. If it's clear you cannot take the attack, you can fall back on Tier 3 above and use it instead. This allows you to take full strikes from enemies up to a certain number before it breaks. It depends on the strength of the enemy and your own stats before this form breaks
    Tier 5 - Defensive Stance Form 2 The same as above, only it can take more damage before shattering.
    Bonus Tier 1 Leyaeh takes less damage when her defensive stance is being employed to protect another.
    Bonus Tier 2 Leyaeh can completely negate the damage she would take herself when taking damage for another once per session, luck sometimes favors those who perform acts of heroism on a daily basis.



    Focus
    Tier 1 - Meditative State Whenever a soldier meditates and focuses their energy, when they have time to do so, depending on the length of time they are able to sit and do so, they are able to be more focused and able bodied during combat, capable of seeing and focusing their attacks more directly and precisely, and seeing things they might not normally see. This is aided more with perception and mind stats being higher.
    Tier 2 - Inner Focus I If a soldier can find time within a combative situation to stand there and take a minute to breathe in and out, focusing their spiritual flow and mana and energy, they can sharpen their senses and be alert to incoming blows easier and prepare to strike faster and more alertly than before, allowing them to fight better than before.
    Tier 3 - Inner Focus II The same as above, only the time of focus is cut down to 30 seconds instead of a minute.
    Tier 4 - Split Second Focus This is similiar to Tier 2 and 3 but this can only be used once. This also unlocks an ability tree named after this Tier, which will let you open it up more than once. This allows the person to take their inner focus and instead of 30 seconds to focus their talents to into combative prowness, they can do it a in a split second.
    Tier 5 - Outer Focus Allowing the soldier to focus outward, they attuned to details in their environment when it comes to combat/battle. When a battle is going on, they are able to notice details of their environment others might notice, as well as unusual enemies and combative focuses of others.
    Bonus Tier 1 You can use your Split Second Focus an additional time per session.
    Bonus Tier 2 When in your meditative state, your Energy and Spirit refills.



    Soldier Leadership
    Tier 1 - Basic Leadership Tactics This helps the Soldier know basic tactics when it comes to dealing with people, even in situations completely foreign to them. Basic human behavior will always be the same, and the Soldier is taught how to use this tactically to get what needs to be done.
    Tier 2 - Basic Leadership Manipulation This helps the Soldier manipulate the common person in the world by appealing to their basic human nature. It's up to the Soldier to decide how to approach it. Even acolytes in churches are taught this much to help them when dealing with godless men out there. Kindness, or a heavy hand, is up to the individual though.
    Tier 3 - Leadership This helps the Soldier do basic leadership with the basic NPC on the street, getting them to trust in them. If you have taken the advantage that gives faith in the Soldier/character, then this tier is greatly enhanced. Charisma is also helpful in this. This helps mostly with every day NPCs and allows the player to instruct them into basic commands and the GM provides insight into how far they can be pushed in their comfort zone.
    Tier 4 Your hard work and dedication has earned you a pay grade raise, you make more credits each cycle.
    Tier 5 - Voice of Command NPCs are much more likely to obey your orders when given on the fly due to your ability to project your voice with deep authority. In an emergency situation, this helps rally both soldiers and civilians and gets them to follow your commands, for their own good. Amazing to use when trying to get people to do things like evacuate a damaged ship area or quiet down a crazed mob.
    Bonus Tier 1 Player Characters are more subject to your commands, affected by your Voice of Command and Basic Soldier Manipulation abilities.
    Bonus Tier 2 Your ability to Charm and appeal to others has given you +10 Charisma Points.

Soldier Class Abilities

  • Focus Abilities
    Lv. 1 Stat Increase By 2: Charisma
    Lv. 2 You can use your focused abilities to recover from an Opposite Game failure if you use this level.
    Lv. 3 Stat To Break From 100 to 150: Perception
    Lv. 4 +500 Spirit



    Rally
    Lv. 1 You are able to rally two people who trust you and raise all their stats by 20 points. Energy Cost: 30
    Lv. 2 You are able to rally three people who trust you and raise all their stats by 40 points. Energy Cost: 50
    Lv. 3 You are able to rally four people who trust you and raise all their stats by 60 points. Energy Cost: 80
    Lv. 4 You are able to rally five people who trust you and raise all their stats by 100 points. Energy Cost: 140

Soldier Class Skills

  • Non Fatal-Strike
    Lv. 1 When facing low level enemies, using weapons or your fists, you are capable of delivering blows along the main body to cripple the insides without killing them, aiming to cause blood loss or internal damage that does not kill. Your goal is quick blows. Energy: 40
    Lv. 2 When facing mid level enemies, using weapons or your fists, you are capable of delivering blows along the main body to cripple the insides without killing them, aiming to cause blood loss or internal damage that does not kill. Your goal is quick blows. Energy: 80



    Leadership Skill
Items
  • Primary Weapon: Tier 5 Blaster
  • Secondary Weapon: Tier 5 Punch Gloves
  • Special Item: Security Datapad
  • Special Item: Advanced Ear Mounted Comms
  • Body Armor: Tier 6 Progenitor Bikini Armor
  • Arm Armor: Tier 3 Progenitor Arm Guards
  • Leg Armor: Tier 3 Progenitor Tactical Boots
Background

Your Beliefs: The Goddesses are Real, and they're here on this ship, it's my duty to see that they and their people are safe. The ship is a family, my family.

Your Goals: To lead the PAX into a time of peace and safety, to see the Other threat removed. To help find a way to wake up the more stubborn races and get them to change for the good of everyone.

Your Instinct: The defense of others, especially my lover and my kids.

----

Relatives: Wife: Ao Zhenmei

Daughter: Aonee, Adopted Daughters: Pome & Berry

Sister: Sonye, Elyaeh

Nieces: Ulieah, Naone, Enue

Cridhe Family (PAX Residents)

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Your Background:

Leyaeh was one of the many refugees picked up by the crew of CHIP during the Legacy War. She and her family made their home on the ship with the rest of her people, as the Famfrit became a regular task force, Leyaeh often found herself at home. The youngest of eight sisters, she was inclined to never strain herself, hoping she would meet a male and have children, but due to her shrewd attitude and a reputation for defending other girls her age from abuse, she was found to be a discouraging character. When she came of age and her parents had had enough of sheltering her, they demanded she find work, which at the time was only available on the ship.

Exploring the ship she found that there was always need for more hands in security and she applied for the job. With some hesitation Xanatos Durran hired her on as security and had Theron train her with weapons. She quickly fell into step and finding she enjoyed the work, devoted so much time and energy to it her family jokingly told her often that they never saw her anymore. When the PAX returned to Earth, most of her family decided to remain residents, taking up jobs all over the ship, she herself had no hesitation in remaining on her post in security.

Leyaeh was appointed to the position of Chief of Security at a time when it was thought Xanatos Durran was killed in an accident. In an emergency situation, Leyaeh led the PAX through it's hardest time of trouble, rallying from the loss of CHIP's provision of security and creating a small army of security officers with the help of recruitment from the Atleans, Famfrits and Vapaad. Since then, she has been kept in the position, assuming it full time after the actual death of Xanatos.

Over time she has slowly gained a small immediate family on comparison to her sisters. Adopting two orphaned Famfrit children named Pome and Berry by Tabetha Mizukaze, and somehow getting Ao to accept her marriage proposal. Catnip was suspected.

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