Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 55,360
  • DOB: Unknown
  • Hair: Black
  • Hair Length: Shoulder
  • Cup Size: A
  • Eyes: Blue
  • Height: 5'11''
  • Weight: 128
  • Build: Shapely
  • Race: Erusian
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  • Class: Ambassador
  • Elemental Affinity: Holy
Stats
Health: 10 / 25 Stamina: 10 / 25 Hand to Hand Combat: 10 / 20
Strength: 5 / 15 Energy: 20 / 50 Melee Weapons: 10 / 20
Speed: 10 / 25 Reflexes: 10 / 20 Ranged Weapons: 10 / 20
Perception: 10 / 25 Charisma: 20 / 50 Magik Defense: 5 / 10
Mind*: 20 / 45 Luck: 10 / 20 Magik Offense: 5 / 10
Slots: Special Attacks: 0/4, Race 0/4, Talents: 4/5, Abilities: 5/10, Skills: 2/10, Sub-Class: 0/1 Spirit Pool: 100

Generic Traits:

You are able to adapt better to life with other species, minor drawbacks of Erusian phisiology are more easily overcome

Your psionics are slightly stronger

You can run faster and jump slightly further then others.

Advantages

  • Advantage 1 Your energy charges faster  
    Advantage 2 There are times you can guess the right things to say to pass certain characters/events.  

Disadvantages

  • Disadvantage 1 Drama revolves around you, not for the best at times.  
    Disadvantage 2 Clothes refuse to stay on you, by will of Chaintan.  
Special Attacks
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Race Specific Tree

Racial Talents

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Racial Abilities

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Racial Skills

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Created Skillset Tree

Talents

  • Psionic Adept
    Tier 1 This unlocks the Psionic Adept tree below. At this point you still cannot do anything of anything to anything.
    Tier 2 You are capable of hearing buzz from others and slight emotions from those you are close to/been around a lot.
    Tier 3 You are able to feel the emotions from those you are close to if they don't hide it from you and can feel their thoughts sometimes if they don't hide it from you.
    Tier 4 You are able to move very small objects a few feet toward you at this point.
    Tier 5 You have unlocked Psionic Adept Abilities and Skills.
    Bonus Tier 1  
    Bonus Tier 2  

    Leadership
    Tier 1 You are capable of earning trust easier with those under your command and gaining insight into leadership tests/situations. You are taking a leadership test, you will be given clues by the person running it (3). If you in a leadership role, players and NPCs under you will trust you a bit easier with this tier up to a point. If you begin to make bad calls this will erode. The more charisma you have, the more bad calls you can make.
    Tier 2 You are capable of getting strangers to trust your judgements on situations, bringing them to your way of thinking if they are of like minds. Meaning if they are in the same line of work as you and you point out a strategy they are more likely to believe you and go with your plan than before. The higher your charisma stats, the easier the time of convincing them.
    Tier 3 You earn more gold killing monsters.
    Tier 4 You are capable of getting NPCs who do not have anything to do with your line of work to believe and work for your cause; they will rally to cause if you use this tier along with a motivational speech and your Charisma/Luck Stat.
    Tier 5 You can bluff the enemy leaders with your talent with this tier depending on Mind, Perception, Charisma, or Luck, along with having this tier. With how many you might have following you also a factor. You can sometimes use your leadership prowness to get enemy commanders to surrender to you completely without a fight.
    Bonus Tier 1 You can use your leadership abilities to rally your allies in battle, causing them to fight harder and push to their goals with more ferocity.
    Disadvantage 1: This can only be used once per session.
    Disadvantage 2: If you are injured while the push is made, it will automatically demoralize the crowd.
    Bonus Tier 2 You have a higher chance of finding rare items off enemies.
    Disadvantage 1: Sometimes, rarely, a monster will drop no gold or items at all.
    Disadvantage 2: If your Luck stat is low, items you find will sometimes be broken.

    Tactics
    Tier 1 Basic Battle Tactics - Basic tactical knowledge when encountering simple monster encounters- the GM will provide clues when asked occassionally.
    Tier 2 Moderate Environmental/Situational Tactics - Situational events or the surrounding environments might have you baffled. Sometimes battles aren't always the problem and you might need insight. The GM will provide up to 3 clues.
    Tier 3 Battle Tactic Genius 1 on 1 - This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
    Tier 4 Enemy Tactics - You can sometimes watch enemy formations and gleam information from their patterns on what their going to attack. By using this the GM may give you clues on what they're planning.
    Tier 5 Big Bad Tactics - This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more. There is no second option for this one.
    Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
    Disadvantage 1:
     Sometimes this fails and fails hard.
    Bonus Tier 2 You can improvise in tough situations and create a new way out of a tough problem. Call it "Pulling a Captain Kirk", but you can use the resources and people you have unhand to make the impossible quite possibly possible.
    Disadvantage 1: This sometimes fails and fails hard.
    Disadvantage 2: You may find yourself paying a bigger price then you anticipated for your actions.

  • Computer Systems
    Tier 1 Computer Understanding - You understand computers and can use them better than the average person, capable of doing feats on them others can't always manage.
    Tier 2 Computer Hacking - You can hack computers to get into their data storage units. This allows you to attempt to invade computers of the enemy.
    Tier 3 Computer Programming - You can create your own programs to run on computers, aiding you in various tasks.
    Tier 4 Computer Infrastructure - You are able to build computer infrastructures better than others so that you can run high end information.
    Tier 5 Plugged In - You can plug into computers remotely and access them with your programs you've designed. This allows you not to have to be at the computer to use it. This takes up an item slot to use your datapad to plug yourself in.
    Bonus Tier 1 Progenitor Implants - Due to Yasha having Progenitor Implants directly inside her brain, it allows her access to certain technology - within limits - without actually needing a datapad or other direct tools. This allows her to try to directly put her mind into the computer infostructure. The more alien the system, the more difficult the attempt. Disadvantage: Yasha is literally attempting to put her mind into the system, becoming the ghost in the shell as it were. This can lead to some very, very bad things if things go wrong.
    Bonus Tier 2 Stubborn Interface - Practicing at pushing herself, Yasha keeps attempting to learn more and more about alien systems to interface more easily. The more she encounters and does this with each alien race that is available, the more she will be able, in the future, to interface more easily with alien infostructures that are different from those the group has encountered based on underlying similiarities. Disadvantage: There will always be that one that is so foreign it can't be predicted.

Abilities

  • Psionic Adept
    Lv. 1 If you strain your mind hard, you can hear thoughts of those close to you, but they will know you are doing so. You are only picking up their surface thoughts. Energy: 10
    Lv. 2 If you focus very hard, your friends are unaware you are reading their surface thoughts. Energy: 15
    Lv. 3 If you focus very hard, you can read the surface thoughts of others without being detected. Disadvantage: Sometimes you are detected. Energy: 20
    Lv. 4 You are able to read the surface thoughts of others you are not familiar without with trying that hard and straining yourself. Disadvantage 3: Sometimes you are left mentally vulnerable to attack. Energy: 30

    Telepathic Sensate
    Lv. 1 You can now exchange thoughts with someone you focus on without a lot of drain on yourself. If you are talking to another Psion, you both use less energy. Energy: 30 if non psion user / 10 if
    Lv. 2 You can now exhange thoughts with someone over a distance with little focus, however, an extended conversation will drain your stamina.
    Disadvantage 1: You get headaches with continued use.
    Energy: 40
    Lv. 3 Lv. 3: You can now send messages to someone you are close to over a great distance, the message is extremely limited but it's great for sending warnings.
    Disadvantage 1: You develop migraines a lot.
    Disadvantage 2: After sending such a message, you must rest to use this particular ability again.
    Disadvantage 3: This ability requires complete and total concentration, any distraction will cause it to fail.
    Energy: 50 or Spirit: 150
    Lv. 4 Lv. 4: You can send a complete memory into the mind of another, allowing them to see and understand everything you experience.
    Disadvantage 1: This will leave you tired and drained after, forcing you to rest.
    Disadvantage 2: You may only use this once per session.
    Disadvantage 3: This ability will give you one hell of a migraine.
    Energy: 60 or Spirit: 300

    Telekinetic Defense
    Lv. 1 - Mental Defense You create a barrier within your mind to protect against Telepaths from reading your own mind. This barrier is an automatic defense, only taking energy when it comes into play. One layer of defense. Energy: 30 when in play
    Lv. 2 You form a small telekenetic shield in front of your hand, capable of deflecting blows and shots, it takes little effort to maintain, but every strike that it deflects costs energy. Energy: 30 per strike
    Lv. 3 The shield is now much largers and takes less energy per strike it deflects.
    Disadvantage: It now also takes a small amount of spirit per minute it is maintained.
    Energy: 20 per strike but Spirit: 50 per minute
    Lv. 4

    The shield now is no longer stationary to your hand and surrounds your body, it takes slightly less energy per blow.
    Disadvantage 1: This now takes a moderate amount of spirit per minute it is maintained.
    Disadvantage 2: After this shield is dispelled, Yasha's stamina will perform at half it's usual strength until she rests.

    Energy: 10 per strike but Spirit: 100 per minute

    Telekinetic Enhancement
    Lv. 1 Yasha can temporarily boost her armor with TK focused shielding, much like her defense above. This is a temporary defensive measure and adds just a few layers of defense to take a few shots that might get through her armor, giving her a few precious moments. Disadvantage: This can disorient her sometimes depending on the attacks used and the feedback caused. Energy: 40
    Lv. 2 Yasha can enhance her strength with her telekinetics. Not being overly strong, she can enhance her strikes with her TK to add boosts of +30 strength to her attacks to do more damage. This lasts 2 minutes. Disadvantage: If Yasha goes over, it can cause serious damage to her body. Sometimes, it can half her strength afterwards. Energy: 40
    Lv. 3 Yasha can enhance her speed or reflexes to become faster or more reflexes by +30. It depends on what she needs to focus on. Disadvantage: This can leave her sluggish afterwards and worse off than she was to begin with, so she needs to make it count since it can half her speed or reflexes. Energy: 40
    Lv. 4 - Lift

    Yasha can lift herself if need be up and down to places, and fling herself to and from heights to avoid attacks. This spring lift can be used to avoid attacks, reach places, meditate floating, or just be cool. Disadvantage: This can sometimes over tax her mind or she can misjudge her aim and crash into things painfully, ruining her image.

    Energy: 30

    Singing Sensation
    Lv. 1 Putting all your heart and soul into your music, you can sing a song which refreshes your allies, giving them a temporary boost to Stamina and Energy for a minute. (+40 each) Spirit: 100
    Lv. 2 Putting all your heart and soul into your music, you can calm a crowd, in an almost supernatural sense, anyone hearing your song will feel their fears and anxieties quelled while they listen. This can be used to cancel out unnatural fear effects or even quiet down a mob.
    Disadvantage 1: This will also cause you to be brought to the attention of your enemies.
    Spirit: 100
    Lv. 3 Putting all your heart and soul, you sing a battle inspiring song, filling all your allies with a temporary boost to all their stats and leaving them with a giant morale boost for a fight for 3 minutes. (+20 to all stats)
    Disadvantage 1: There is a chance this boost will not take effect.
    Disadvantage 2: This performance leaves you tired afterwards, halving your effective Stamina until you get rest.
    Spirit: 400 or Energy: 50
    Lv. 4

    Bringing out all your pain, your fears, and your trials you sing a litany of loves lost, sadness, and pain, while this may seem emo, the aimed goal is much more. This song will calm all around you, sending them into a state of peace that is far more then naturally possible. Coupled with a Speech at the end of your song, you can get a crowd's attention so focused, that they agree to a thought, an ideal, a belief that you state soundly. This is really playing to a crowd.
    Disadvantage 1: This ability can only be used once per session.
    Disadvantage 2: This ability leaves Yasha exhausted afterwards, causing her to need rest, save this song for a finale!
    Disadvantage 3: This ability can, very rarely, have the reverse effect, causing some people listening to think the exact opposite.

    Spirit: 100

Skills

  • Psionic Adept Skills
    Lv. 1 If you strain your mind hard, you can throw objects at people. Energy: 10
    Lv. 2 You can throw small objects at people without straining your mind. Energy: 15
    Lv. 3 You can lift a person a few feet and throw them a few more by straining very hard. Disadvantage: Sometimes this fails and you get feedback, collapsing for a few moments. Energy: 20
    Lv. 4 You can lift a person a few feet and throw them a few more without straining. Disadvantage 2: If you are facing another psionic, they can rebound effect you and hurl you into the wall without wasting energy. Energy: 30

    Telekinetic Offense
    Lv. 1 Yasha hurls a jolt of telekenetic force at her enemy, striking with the force mimicking an angry Shretrav. Energy: 10
    Lv. 2 Yasha grabs and lifts an enemy with TK, throwing them violently.
    Disadvantage 1: This causes physical strain on Yasha, several uses can cause her physical damage.
    Disadvantage 2: This ability gradually slows Yasha's Stamina as she uses it.
    Disadvantage 3: This ability cannot toss an enemy who weighs over 300 pounds.
    Energy: 30
    Lv. 3 Yasha can hold an enemy in place, exerting force to lock it up, allowing others a chance to strike at it.
    Disadvantage 1: This ability can only be used a few times in a session, the GM will let you know how often.
    Disadvantage 2: This ability's hold time is extremely short, only opening a limited window for strikes.
    Disadvantage 3: This ability temporarily stuns Tabetha when it is over, leaving her open for attack whiel she recovers.
    Energy: 30
    Lv. 4

    Yasha lifts an enemy, exerting holding force on them sharply, she begins to break bones and crush armor with the exertion.
    Disadvantage 1: This ability can only be used once per session.
    Disadvantage 2: Sometimes, your Stamina fails you when using this power.
    Disadvantage 3: This ability causes heavy strain on Yasha, leaving her dazed and stunned temporarily after it's use, leaving her open to attack.

    Energy: 60
Thief Adept Specific Tree

Thief Adept Talents

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Thief Adept Abilities

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Thief Adept Skills

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Items
  • Primary Weapon: Tier 3 Erusian Rifle
  • Secondary Weapon:
  • Special Item: Erus Warrior Tactical Armor
  • Special Item 2: Hacking Datapad
  • Body Armor: Tier 6 Tactical Progenitor Armor
  • Hand Armor:
  • Foot Armor:
Background

Your Beliefs:

Yasha believes in the destiny of the Erus people and their ability to overcome the adversity of their current circumstances. She also believes that her leadership will be the guiding light of her people.

Your Goals:

Yasha's primary goal is to reestablish the civilization of her ancestors.

Your Instinct:

Yasha approaches things from a diplomatic perspective though she still keeps herself at arm's length in most cases.

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Relatives: Arhn Arhnya (Plant Descendant)

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Your Background:

Progenitors from the recovered genome of the original (and extinct) Erusian people. As a first generation, she still possesses the memory imprint of her ancestors (later generations had this imprint purged). She also possesses the psionic imprints of numerous Erusians of her own era, from technicians to generals.

The PAX discovered Yasha's lost ship and awakened her in the current era. Since that time, she has established her own place on the PAX, though whether she has truly established her own distinct identity is debatable. Not only is Yasha the de facto leader of the Erusian people aboard the PAX, but she has established a career as a pop singer thanks to her vocal talens (a trait shared by other women of the Arhnya lineage).

 
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