Reality Strikers


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Excel Stats: Mind, Charisma, and Energy (1 level up gives you 10 points in each.)

Detriment Stats: Strength, Magik Defense, Magik Offense (2 level ups give you 5 points in each.)

Remaining Stats: 1 level up gives you 5 points.

Starting Stats:

Health: 10
Stamina: 10
Strength: 5
Energy: 20
Speed: 10
Reflexes: 10
Perception: 10
Charisma: 20
Mind: 20
Luck: 10
Hand to Hand Combat: 10
Melee Weapons: 10
Ranged Weapons: 10
Magik Offense: You must learn this in your first 25 levels. If you do, it will begin at 5
Magik Defense: 5
Spirit/Mana Pool: You must learn this in your first 25 levels. If you do, it will begin at 100 points

Cap Stats:

Health: 20
Stamina: 20
Strength: 10
Energy: 40
Speed: 20
Reflexes: 20
Perception: 20
Charisma: 40
Mind: 40
Luck: 20
Hand to Hand Combat: 20
Melee Weapons: 20
Ranged Weapons: 20
Magik Offense: 10
Magik Defense: 10

Generic Traits (You can only pick 3):

1. You are able to adapt better to life with other species, minor drawbacks of Erusian phisiology are more easily overcome.

2. Your psionics are slightly stronger

3. You do slightly more damage with melee weapons.

4. You have a random change of regaining lost energy.

5. You are a mutt, a mix of both castes of your species, trusted by both but never truly a part of either.

6. You can run faster and jump slightly further then others.

Erusian Skills:




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