Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

1) What is a Sub-Class?

Sub-classes are unique things with a ton of skills/talents/abilities under them. You begin with a limit of only 1, but when you pick which sub-class you want to learn, you can opt to learn a certain number of them without penality to your skill/ability/talent limits. Each sub-class will tell you how many you can learn. The skills within cost levels and are listed as how much each talent/ability/skill costs. They vary from each and from sub-class to sub-class. You use your normal level ups (not your Class Levels) to spend on these options.

To purchase a sub-class, it costs a certain amount of levels and you have to have a slot open for one. It is wise to get a sub-class in your first 25 levels simply because you can get one there for two levels despite the cost of a Sub-Class. You can find the costs for each Sub-Class next to the Sub-Class category. You cannot, however, take a more advanced sub-class that requires another sub-class to be learned with your first 25 levels.

2) Sub-Class Limits

You begin with only 1 sub-class. You can get more sub-classes, but to raise your limit it costs levels, like everything else. To increase your sub-class limit, it costs 30 levels.

3) Can I take some of these ideas to use in my own way?

Yes. You can indeed use any of the talents/abilities/skills used in Sub-Classes below as long as you rework it in your own unique way with the GM AND you don't phrase it the same way below AND you don't take the Sub-Class they're from. Just note: you will be filling one of your talent/ability/skill slots and spending the normal levels each tier/level costs, but you can work it how you see fit and how you want to work it.

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Page 2: Advanced Sub-Classes

The Sub-Classes:

 

1) Thief Adept: A thief must be sneaky, quick on their feet, with their hands, and in their mind. They must be one with the shadows, one with their environment, and one with crowds. The thief talents, abilities, and skills below will aid one in their steps into becoming a master thief.

You can learn a variation total of 18 from the talents, 9 from the abilities, and 9 from the skills listed below.

Sub-Class Cost: 10 levels

 

Breaking and Entering Talents:

-Door Lockpicking Tier 1: You are able to pick basic locks on simple doors. Not cell doors. 1 level cost

-Door Lockpicking Tier 2: You are able to pick advanced locks on simple doors. Not cell doors. 1 level cost

-Door Lockpicking Tier 3: You are able to pick basic locks on advanced doors. Not cell doors. 1 level cost

-Door Lockpicking Tier 4: You are able to pick advanced locks on advanced doors. Not cell doors. 1 level cost

-Door Lockpicking Tier 5: You are able to pick any lock on any door. Not cell doors. 2 levels cost

Breaking Out Talents:

-Cell Door Lockpicking Tier 1: You are able to pick basic locks on basic cell doors. 1 level cost

-Cell Door Lockpicking Tier 2: You are able to pick advanced locks on basic cell doors. 1 level cost

-Cell Door Lockpicking Tier 3: You are able to pick basic locks on advanced cell doors. 1 level cost

-Cell Door Lockpicking Tier 4: You are able to pick advanced locks on advanced cell doors. 1 level cost

-Cell Door Lockpicking Tier 5: You are able to pick any lock on any cell door.2 levels cost

Treasure Chest Talents:

-Chest Lockpicking Tier 1: You are able to pick basic locks on basic chests. 1 level cost

-Chest Lockpicking Tier 2: You are able to pick advanced locks on basic chests. 1 level cost

-Chest Lockpicking Tier 3: You are able to pick basic locks on advanced chests. 1 level cost

-Chest Lockpicking Tier 4: You are able to pick advanced locks on advanced chests. 1 level cost

-Chest Lockpicking Tier 5: You are able to pick any chest. 2 levels cost

Pickpocketing Talents:

-Pickpocketting Tier 1: You have a 10% chance of successfully pickpocketting someone in a crowded area. 1 level cost

-Pickpocketting Tier 2: You have a 20% chance of successfully pickpocketting someone in a crowded area. 1 level cost

-Pickpocketting Tier 3: You have a 30% chance of successfully pickpocketting someone in a crowded area. 1 level cost

-Pickpocketting Tier 4: You have a 40% chance of successfully pickpocketting someone in a crowded area. 1 level cost

-Pickpocketting Tier 5: You have a 50% chance of successfully pickpocketting someone in a crowded area. 1 level cost

Stealth Talents:

-Stealth Tier 1: You are able to blend into crowded areas with a low success rate. 1 level cost

-Stealth Tier 2: You are able to blend into crowded areas with a medium success rate. 1 level cost

-Stealth Tier 3: You are able to blend into crowded areas with a high success rate. 1 level cost

-Stealth / Blending Tier 4: You are able to blend into areas with a low success rate - crowd or not. you only need enough environmental items. Shadows do not count at this point. 1 level cost

-Stealth / Blending Tier 5: You are able to blend into areas with a moderate success rate - crowd or not. you only need enough environmental items. Shadows do not count at this point. 1 level cost

Illusion Spirit Abilities:

-Illusion Spirit Lv. 1: You are able to change some shapes on your face to fool one person only. Spirit: 10 / 1 level cost

-Illusion Spirit Lv. 2: You are able to change some shapes on your face to fool two people only. Spirit: 15 / 1 level cost

-Illusion Spirit Lv. 3: You are able to change some shapes on your face to fool three people only. Spirit: 20 / 1 level cost

-Illusion Spirit Lv. 4: You are able to change some shapes on your face, your hair color, and your voice to fool one person only. Spirit: 15 / 1 level cost

-Illusion Spirit Lv. 5: You are able to change some shapes on your face, your hair color, and your voice to fool three person only. Spirit: 30 / 2 levels cost

Slow Spirit Abilities:

-Slow Spirit Lv. 1: You are able to slow time down for one person for 10 seconds. Spirit: 25 / 1 level cost

-Slow Spirit Lv. 2: You are able to slow time down for one person for 20 seconds. Spirit: 50 / 1 level cost

-Slow Spirit Lv. 3: You are able to slow time down for two persons for 10 seconds. Spirit: 75 / 1 level cost

-Slow Spirit Lv. 4: You are able to slow time down for two person for 20 seconds. Spirit: 100 / 1 level cost

-Slow Spirit Lv. 5: You are able to slow time down for three people for 15 seconds. Spirit: 125 / 2 levels cost

Speed Abilities:

-Speed Boost Lv. 1: Using a temporarily 15 second speed boost, you can either choose to apply this to your arm or legs before hand. Based on your choice, it will effect either your throwing speed of weapons, or your reflexes, or your running speed if you pick your legs. It boosts either your Reflexes by 20 or your Speed by 20. Energy Consumption: 25 / 1 level cost

-Speed Boost Lv. 2: Using a temporarily 30 second speed boost, you can either choose to apply this to your arm or legs before hand. Based on your choice, it will effect either your throwing speed of weapons, or your reflexes, or your running speed if you pick your legs. It boosts either your Reflexes by 20 or your Speed by 20. Energy Consumption: 30 / 1 level cost

-Speed Boost Lv. 3: Using a temporarily 45 second speed boost, you can either choose to apply this to your arm or legs before hand. Based on your choice, it will effect either your throwing speed of weapons, or your reflexes, or your running speed if you pick your legs. It boosts either your Reflexes by 20 or your Speed by 20. Energy Consumption: 35 / 1 level cost

-Speed Boost Lv. 4: Using a temporarily 1 minute speed boost, you can either choose to apply this to your arm or legs before hand. Based on your choice, it will effect either your throwing speed of weapons, or your reflexes, or your running speed if you pick your legs. It boosts either your Reflexes by 20 or your Speed by 20. Energy Consumption: 40 / 1 level cost

-Speed Boost Lv. 5: Using a temporarily 1 minute second speed boost, you can either choose to apply this to your arm or legs before hand. Based on your choice, it will effect either your throwing speed of weapons, or your reflexes, or your running speed if you pick your legs. It boosts either your Reflexes by 40 or your Speed by 40. Energy Consumption: 45 / 1 level cost

Stealth Stab Skills:

-Stealth Stab Lv. 1: You are able to manuever yourself, if the enemy is unaware of your presence, into a position to drive a hidden weapon into a weak spot into their body IF you are aware of such an attack. It requires quick speed to perform so that you can then slide back before the enemy reacts as this is not fatal, though it injures them severely. Energy: 10 / 1 level cost

-Stealth Stab Lv. 2: You are able to manuever yourself, if the enemy is unaware of your presence, into a position to drive a hidden weapon into a weak spot into their body IF you are aware of such an attack, then twist the weapon to do more damage. It requires quick speed to perform so that you can then slide back before the enemy reacts as this is not fatal, though it injures them severely. Energy: 20 / 1 level cost

-Stealth Stab Lv. 3: Even if you unaware of a weak point, if you can get above an enemy unseed, you can use your body weight to thrust down a weapon for a point in the armor to drive your weapon into their body to do damage, or failing that, knock them off balance, and use their body to flip off before they can react to your attack. Energy: 25 / 1 level cost

-Stealth Stab Lv. 4: A fill it in yourself level! Energy: Depends / 1 level cost

-Stealth Stab Lv. 5: A fill it in yourself level! Energy: Depends / 1 level cost

Throw Stab Skills:

-Throw Stab Lv. 1: This skill's success rate is highly dependent on your ranged attack stat. If you are in the shadows and unseen, the success rate rises for this skill. You are able to focus and throw a weapon that is light toward an enemy, if you are aware of a weak point, to stab them from a distance to bring them down. Energy: 15 / 1 level cost

-Throw Stab Lv. 2: This skill's success rate is highly dependent on your ranged attack stat. If you are in the shadows and unseen, the success rate rises for this skill. You are able to focus and throw a weapon that is light toward two enemies, if you are aware of a weak point, to stab them from a distance to bring them down. Energy: 30 / 1 level cost

-Throw Stab Lv. 3: This skill's success rate is highly dependent on your ranged attack stat. If you are in the shadows and unseen, the success rate rises for this skill. You are able to focus and throw a weapon that is light toward three enemies, if you are aware of a weak point, to stab them from a distance to bring them down. Energy: 45 / 1 level cost

-Throw Stab Lv. 4: This skill's success rate is highly dependent on your ranged attack stat. Even if you are seen by an enemy, you are given a brief window to throw your blade with the same success rate as if you were in the shadows one time before the fight breaks out completely to strike one enemy's weak point. Energy: 30 / 1 level cost

-Throw Stab Lv. 5: This skill's success rate is highly dependent on your ranged attack stat. Even if you are seen by an enemy, you are given a brief window to throw your blade with the same success rate as if you were in the shadows one time before the fight breaks out completely to strike two enemies weak point. Energy: 45 / 1 level cost

Drop Log Attack Skills:

-Replace Body Lv. 1: You are able to use this level one time (and every other level one time each) in a single body to avoid an attack by replacing your body with a nearby object, or something from your backpack, to take the attack, then appear behind the enemy to strike their back with a normal attack. Energy: 30 / 1 level cost

-Replace Body Lv. 2: You are able to use this level one time (and every other level one time each) in a single body to avoid an attack by replacing your body with a nearby object, or something from your backpack, to take the attack, then appear behind the enemy to strike their back with two normal attack. Energy: 45 / 1 level cost

-Replace Body Lv. 3: You are able to use this level one time (and every other level one time each) in a single body to avoid an attack by replacing your body with another enemy to strike the first enemy's back with a single normal attack. Energy: 55 / 1 level cost

-Replace Body Lv. 4: You are able to use this level one time (and every other level one time each) in a single body to avoid an attack by replacing your body with another enemy to strike the first enemy's back with two normal attacks. Energy: 65 / 1 level cost

-Replace Body Lv. 5: You are able to use this level one time (and every other level one time each) in a single body to avoid an attack by replacing your body with another enemy to strike the first enemy's back with a special attack. Energy: 75 / 1 level cost

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2) Merchant: Merchants as a sub-class have unique talents have haggering, storing items for others, and can do other nifty little things that give them all sorts of little advantages. They do not have any skills though.

You can learn a variation total of 13 from the talents, 10 from the abilities, and 0 from the skills listed below.

Sub-Class Cost: 20 levels

 

Personal Storing Talent:

-Personal Storing Tier 1: For all the tiers below, this counts as one of the items you are able to hold, this is called the Merchant's Backpack. At Tier 1, you are able to hold 5,000 coins and 10 items. 2 levels cost

-Personal Storing Tier 2: You are able to hold 10,000 coins and 20 items. 3 levels cost

-Personal Storing Tier 3: You are able to hold 15,000 coins and 25 items. 4 levels cost

-Personal Storing Tier 4: You are able to hold 20,000 coins and 30 items. 5 levels cost

-Personal Storing Tier 5: You are able to hold 30,000 coins and 40 items. 6 levels cost

Group Storing Talent:

-Group Storing Tier 1: You are capable of storing up to 15,000 coins for the group and 20 items for the group. 1 level cost

-Group Storing Tier 2: You are capable of storing up to 25,000 coins for the group and 30 items for the group. 2 levels cost

-Group Storing Tier 3: You are capable of storing up to 35,000 coins for the group and 40 items for the group. 4 levels cost

-Group Storing Tier 4: You are capable of storing up to 50,000 coins for the group and 50 items for the group. 6 levels cost

-Group Storing Tier 5: You are capable of storing up to 100,000 coins for the group and 100 items for the group. 10 levels cost

Appraisal Talent:

-Appraisal Tier 1: You are able to appraise basic items for their true worth now - this is for items found out in the open or low level monsters or in basic shops. 1 level cost

-Appraisal Tier 2: You are able to appraise more advanced tems for their true worth now - this is for items found out in the open or mid level monsters or in shops. 1 level cost

-Appraisal Tier 3: You are able to appraise more advanced items for their true worth now - this is for items found out in the open or high monsters or in shops. 1 level cost

-Appraisal Tier 4: You are able to appraise more basic items for their true worth now - this is for items found in ruins. 1 level cost

-Appraisal Tier 5: You are able to appraise more advanced items for their true worth now - this is for items found in ruins. 1 level cost

Haggle Talent:

-Haggle Tier 1: You can haggle with store owners to attempt to sell your items at a higher price or buy items at a lower cost. This has a 10% chance of success. 1 level cost

-Haggle Tier 2: You can haggle with store owners to attempt to sell your items at a higher price or buy items at a lower cost. This has a 30% chance of success. 2 levels cost

-Haggle Tier 3: You can haggle with store owners to attempt to sell your items at a higher price or buy items at a lower cost. This has a 50% chance of success. 3 levels cost

-Haggle Tier 4: You can haggle with store owners to attempt to sell your items at a higher price or buy items at a lower cost. This has a 70% chance of success. 4 levels cost

-Haggle Tier 5: You can haggle with store owners to attempt to sell your items at a higher price or buy items at a lower cost. This has a 100% chance of success. 5 levels cost

Increased Item Drop Ability:

-Increased Item Drop Lv. 1: When you kill monsters/enemies, you have a higher chance at getting an item drop. The better your luck, the more likely this ability will work and the better the chance it will be a better item. This increases your chances of a rare item by 10% 1 level cost

-Increased Item Drop Lv. 2: When you kill monsters/enemies, you have a higher chance at getting an item drop. The better your luck, the more likely this ability will work and the better the chance it will be a better item. This increases your chances of a rare item by 20% 2 levels cost

-Increased Item Drop Lv. 3: When you kill monsters/enemies, you have a higher chance at getting an item drop. The better your luck, the more likely this ability will work and the better the chance it will be a better item. This increases your chances of a rare item by 30% 2 levels cost

-Increased Item Drop Lv. 4: When you kill monsters/enemies, you have a higher chance at getting an item drop. The better your luck, the more likely this ability will work and the better the chance it will be a better item. This increases your chances of a rare item by 40% 3 levels cost

-Increased Item Drop Lv. 5: When you kill monsters/enemies, you have a higher chance at getting an item drop. The better your luck, the more likely this ability will work and the better the chance it will be a better item. This increases your chances of a rare item by 50% 4 levels cost

Increased Money Drop Ability:

-Increased Money Drop Lv. 1: When you kill monsters/enemies, you have a higher chance at getting more gold. The better your luck, the more likely this ability will work and the better the chance it will be more gold. This increases your chances by 10% 1 level cost

-Increased Money Drop Lv. 2: When you kill monsters/enemies, you have a higher chance at getting more gold. The better your luck, the more likely this ability will work and the better the chance it will be more gold. This increases your chances by 20% 2 levels cost

-Increased Money Drop Lv. 3: When you kill monsters/enemies, you have a higher chance at getting more gold. The better your luck, the more likely this ability will work and the better the chance it will be more gold. This increases your chances by 30% 2 levels cost

-Increased Money Drop Lv. 4: When you kill monsters/enemies, you have a higher chance at getting more gold. The better your luck, the more likely this ability will work and the better the chance it will be more gold. This increases your chances by 40% 3 levels cost

-Increased Money Drop Lv. 5: When you kill monsters/enemies, you have a higher chance at getting more gold. The better your luck, the more likely this ability will work and the better the chance it will be more gold. This increases your chances by 50% 4 levels cost

Lucky Ability:

-Lucky Lv. 1: You are able to influence your luck stat by 10 points by focusing your energy temporarily for 2 minutes (the same for below levels as below). Energy: 20 / 1 level cost

-Lucky Lv. 2: You are able to influence your luck stat by 30 points by focusing your energy. Energy: 30 / 1 level cost

-Lucky Lv. 3: You are able to influence your luck stat by 50 points by focusing your energy. Energy: 40 / 1 level cost

-Lucky Lv. 4: You are able to influence your luck stat by 70 points by focusing your energy. Energy: 50 / 1 level cost

-Lucky Lv. 5: You are able to influence your luck stat by 100 points by focusing your energy. Energy: 70 / 1 level cost

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3) Spiritualist: The spiritualist focuses on the spiritual flow, a magik leyline circuit that runs through the bodies of individuals and allows them to perform supernatural feats. It has begun to become more accessible since Cheryl has opened the doors to the universe and more people are gaining access to the unknown powers of the universe.

You can learn a variation total of 8 from the talents, 9 from the abilities, and 8 from the skills listed below.

Sub-Class Cost: 10 levels

 

Spiritual Focus Talent:

-Spiritual Focus Tier 1: Using this talent, a spiritualist can clear their mind of distractions by flushing their system full of spiritual energy to drown out voices. This works on NPCs and other player characters. 1 levels cost

-Spiritual Focus Tier 2: This allows the person to focus sharper on a task and gain more keener focus, drowning out other distractions so they can focus more heavily on necessary tasks at hand. This will drown out distractions the GM may throw at them. 1 levels cost

-Spiritual Focus Tier 3: This allows the player to focus on what is real or not, so that if something illusionary appears before they they can use their spiritual flow to tell reality from fiction. It will not block out the voices in their head though if it's a spiritual force or demon of power. 2 levels cost

-Spiritual Focus Tier 4: This allows the spiritualist to focus their spiritual flow to block out influence from supernatural beings that may try to influence their mental capacity or what they see or hear. This allows them to navigate the tricky world of fact that may be thrown at them. 2 levels cost

-Spiritual Focus Tier 5: This can be plotted by the player. ? levels cost

Summon Spirit Talent:

-Summon Spirit Tier 1: You are able to speak, through great effort, with spirits that approach you, though you cannot see them, you can hear their voices on the wind, or in dreams. 1 level cost

-Summon Spirit Tier 2: The Spiritualist, through great spirit power and energy, can opt to summon a lesser spirit with no form of the same natural element as their own, to speak with. 1 level cost

-Summon Spirit Tier 3: The Spiritualist, through great spirit power and energy, can opt to summon a lesser spirit with no form of the same natural element or mystifae element as their own, to speak with. 1 level cost

-Summon Spirit Tier 4: The Spiritualist, through great spirit and energy, can opt to summon a greater spirit with no form of the same natural element or mystifae element as their own, to speak with. 2 levels cost

-Summon Spirit Tier 5: The Spiritualist, through great spirit and energy, can opt to summon a spirit into corporeal form (it chooses what it will look like) of a certain element that are good to do them a favor. 3 levels cost

Spiritual Awareness Talent:

-Spiritual Awareness Tier 1: You are more aware of your surroundings than most, but it's not completely perfect yet. When you're awake, you take note of things in front of you and to the sides of your vision more than others. 1 level cost

-Spiritual Awareness Tier 2: You are more aware of your surroundings than most, but it's not completely perfect yet. When you're awake, your awareness extends, with your spiritual senses, to include an area behind you as well, up to 5 meters. 1 level cost

-Spiritual Awareness Tier 3: You are more aware of your surroundings than most, but it's not completely perfect yet. When you're awake, your awareness extends, with your spiritual senses, to include an area around you up to 10 meters. 1 level cost

-Spiritual Awareness Tier 4: You are more aware of your surroundings than most, but it's not completely perfect yet. When you're asleep, your awareness extends, with your spiritual senses, to include an area around you up to 5 meters. 2 level cost

-Spiritual Awareness Tier 5: You are more aware of your surroundings than most, but it's not completely perfect yet. When you're asleep, your awareness extends, with your spiritual senses, to include an area around you up to 10 meters. 2 level cost

Zen Abilities:

-Zen Lv. 1: You can find your own spiritual center and use it to increase your health temporarily to allow for greater healing time. This allows you to recover faster and become more resistant to diseases and ailments. +10 health restoration Energy: 30 / 1 level cost

-Zen Lv. 2: You can find your own spiritual center and use it to increase your health temporarily to allow for greater healing time. This allows you to recover faster and become more resistant to diseases and ailments. +20 health restoration and 5 health regen every 30 seconds Energy: 45 / 1 level cost

-Zen Lv. 3: You can find your own spiritual center and use it to increase your health temporarily to allow for greater healing time. This allows you to recover faster and become more resistant to diseases and ailments. +30 health restoration and 10 health regen every 30 seconds for 5 minutes Energy: 60 / 1 level cost

-Zen Lv. 4: You can find your own spiritual center and use it to increase your health temporarily to allow for greater healing time. This allows you to recover faster and become more resistant to diseases and ailments. +60 health restoration and 30 health regen every 30 seconds for 5 minutes. One time use per battle. Energy: 70 / 1 level cost

-Zen Lv. 5: You can find your own spiritual center and use it to increase your health temporarily to allow for greater healing time. This allows you to recover faster and become more resistant to diseases and ailments. +100 health restoration and 50 health regen every 30 seconds for 5 minutes. One time use per battle. Energy: 100 / 1 level cost

Spiritual Healing Abilities:

-Spiritual Healing Lv. 1: You are able to influence the healing of anothers' soul, restoring their stamina and health by 10 points each by focusing your own inner energy. Consumption: Energy 10, Health 10, Stamina 10 / 1 level cost

-Spiritual Healing Lv. 2: You are able to influence the healing of anothers' soul, restoring their stamina and health by 40 points each by focusing your own inner energy. Consumption: Energy 20, Health 20, Stamina 20 / 1 level cost

-Spiritual Healing Lv. 3: You are able to influence the healing of anothers' soul, restoring their stamina and health by 80 points each by focusing your own inner energy. Consumption: Energy 40, Health 40, Stamina 40 / 1 level cost

-Spiritual Healing Lv. 4: You are able to influence the healing of anothers' soul, restoring their stamina and health completely by focusing your own inner energy. One time per battle. Consumption: Energy 40, Health 40, Stamina 40 / 1 level cost

-Spiritual Healing Lv. 5: You are able to influence the healing of two people's souls, restoring their stamina and health completely by focusing your own inner energy. One time per battle. Consumption: Energy 40, Health 40, Stamina 40 / 1 level cost

Spiritual Channeling Abilities:

-Spiritual Channeling Lv. 1: This opens the doorway to begin learning to channel your Spirit through your body, not your weapons, to prepare to use to enhance your attacks. This level does nothing in itself yet. / 1 level cost

-Spiritual Channeling Lv. 2: This allows you to apply up to 50 Spirit Points into your strength stat so you can do more damage with your unarmed attacks for 15 seconds. Once per battle. / 1 level cost

-Spiritual Channeling Lv. 3: This allows you to divide up to 50 Spiritual Points into your strength stat or your hand to hand so you can do more damage with your unarmed attacks for 30 seconds. Once per battle. / 1 level cost

-Spiritual Channeling Lv. 4: This allows you to channel 1/4 of your Spiritual Points or 1/4th of your energy into your hands and feet so you can strike both your opponent's body and soul for more damage for 30 seconds. Once per battle. / 3 levels cost

-Spiritual Channeling Lv. 5: This allows you to channel 1/2 of your Spirit Points or 1/2th of your energy into your hands and feet so you can strike both your opponent's body and soul for more damage for 30 seconds. Once per battle. / 3 levels cost

Dragon Punch Skills:

-Dragon Punch Lv. 1: You are able to deliver a powerful spinning uppercut to your enemy that somehow damages them more greatly than a regular punch. You can channel either 1/10 of your Spirit Points into it or an element of your choice for more damage. Once per battle. Energy: 30 / 1 level cost

-Dragon Punch Lv. 2: You are able to deliver a powerful spinning uppercut to your enemy that somehow damages them more greatly than a regular punch, then dash behind them if you use this level to strike them in the back before they can react if you have decent enough speed. You can channel either 2/10s of your Spirit Points into it or an element of your choice for more damage. Once per battle. Energy: 45 / 1 level cost

-Dragon Punch Lv. 3: You are able to deliver a powerful spinning uppercut to your enemy that somehow damages them more greatly than a regular punch, then strike them in such a way to stun them for another skill of your choice if you have decent strength. You can channel either 5/10s of your Spirit Points into it or an element of your choice for more damage. Once per battle. Energy: 60 / 1 level cost

-Dragon Punch Lv. 4: You are able to deliver a powerful spinning uppercut to your enemy that somehow damages them more greatly than a regular punch, then you can follow it up with any skill of your choice before they can react period. You can channel either 8/10s of your Spirit Points into it or an element of your choice for more damage. Once per battle. Energy: 100 / 2 levels cost

-Dragon Punch Lv. 5: You are able to deliver a powerful spinning uppercut to your enemy that somehow damages them more greatly than a regular punch, then use a Special Attack. You can channel either all of your Spirit Points into it or an element of your choice for more damage. Once per battle.Energy: 150 / 3 levels cost

Tiger Uppercut! Skills:

-Tiger Uppercut! Lv. 1: Using the channeling of energy and Spirit Points, you are able to combine 1/4th of your Spirit Points and 1/5th of your energy into an uppercut attack against an enemy. This can only be used once per battle. / 1 level cost

-Tiger Uppercut! Lv. 2: Using the channeling of energy and Spirit Points, you are able to combine 2/4ths of your Spirit Points and 2/5ths of your energy into an uppercut attack against an enemy. This can only be used once per battle. / 1 level cost

-Tiger Uppercut! Lv. 3: Using the channeling of energy and Spirit Points, you are able to combine 3/4ths of your Spirit Points and 3/5ths of your energy into an uppercut attack against an enemy. This can only be used once per battle. / 1 level cost

-Tiger Uppercut! Lv. 4: Using the channeling of energy and Spirit Points, you are able to combine all of your Spirit Points and 4/5ths of your energy into an uppercut attack against an enemy. This can only be used once per battle. / 2 levels cost

-Tiger Uppercut! Lv. 5: Using the channeling of energy and Spirit Points, you are able to combine all of your Spirit Points and allf your energy into an uppercut attack against an enemy, as well as an element of your choice. This can only be used once per battle. / 3 level cost

Summon Spirits Skills:

(need to have taken 5 tiers of Summon Spirit Talent)

-Summon Spirits Lv. 1: You create your own unique summon spell. It will be the weakest one you make and the element you are have the least affinity toward. Spirit Points: 100 / 1 level cost

-Summon Spirits Lv. 2: You create your own unique summon spells (two). It will be the weakest ones you make and the elements you are have the least affinity toward. Spirit Points: 300 / 2 levels cost

-Summon Spirits Lv. 3: You create your own unique summon spells (two). It will be middle of the road for these two summons and the elements you are have middle affinity toward. Spirit Points: 500 / 2 levels cost

-Summon Spirits Lv. 4: You create your own unique summon spells (two). It will be middle of the road for these two summons and the elements you are have middle affinity toward. Spirit Points: 700 / 2 levels cost

-Summon Spirits Lv. 5: You create your own unique summon spell. It will be the strongest one you make and the element you are have the best affinity toward. This is the summon you have the most in common with. Spirit Points: 900 / 3 levels cost

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4) Ninja Adept: Ninjas work on stealth and precise attacks. They are careful planners and move in the shadows, preferring to strike quickly and without being drawn into open battles if they can help it. The skills below pave the way for more advanced stealth skill attacks and tricky moves.

You can learn a variation total of 17 from the talents, 8 from the abilities, and 5 from the skills listed below.

Sub-Class Cost: 10 levels

Stealth Talents:

-Stealth Tier 1: You are able to blend into crowded areas with a low success rate. 1 level cost

-Stealth Tier 2: You are able to blend into crowded areas with a medium success rate. 1 level cost

-Stealth Tier 3: You are able to blend into crowded areas with a high success rate. 1 level cost

-Stealth / Blending Tier 4: You are able to blend into areas with a low success rate - crowd or not. you only need enough environmental items. Shadows do not count at this point. 1 level cost

-Stealth / Blending Tier 5: You are able to blend into areas with a moderate success rate - crowd or not. you only need enough environmental items. Shadows do not count at this point. 1 level cost

Shadow Talents:

-Shadow Tier 1: You are able to blend into shadows with a low success rate. 1 level cost

-Shadow Tier 2: You are able to blend into shadows with a medium success rate. 1 level cost

-Shadow Tier 3: You are able to blend into shadows with a high success rate. 1 level cost

-Shadow Movement Tier 4: You are able to move within shadows with a low-moderate success rate. 1 level cost

-Shadow Movement Tier 5: You are able to move within shadows with a moderate success rate without being seen. 1 level cost

Wall/Ceiling Climbing Talent:

-Wall/Ceiling Climbing Tier 1: You are capable of climbing easily grippable walls. 1 level cost

-Wall/Ceiling Climbing Tier 2: You are capable of climbing moderately gripplable walls . 1 level cost

-Wall/Ceiling Climbing Tier 3: You can climb hard to girp walls. 1 level cost

-Wall/Ceiling Climbing Tier 4: You are able to scale along ceilings with low success. 1 level cost

-Wall/Ceiling Climbing Tier 5: You are capable of scaling along ceilings with moderate success. 1 level cost

Binding Master Talent:

-Binding Master Tier 1: You can make basic binding for enemies to hold them with high tech chains/binders. 1 level cost

-Binding Master Tier 2: You can make very good binding for enemies to hold them with high tech chains/binders. 1 level cost

-Binding Master Tier 3: You can make moderate binding for enemies to hold them with ropes. 1 level cost

-Binding Master Tier 4: You are able to with low success bind enemies (or friends I guess) with anything on hand. 1 level cost

-Binding Master Tier 5: You are able to with moderate success bind enemies (or friends) with anything on hand. 1 level cost

Escape Artist Talent:

-Escape Artist Tier 1: You are able to with low success escape anything (except for high tech binders - this applies to all below). 1 level cost

-Escape Artist Tier 2: You are able to with low-moderate success escape anything. 1 level cost

-Escape Artist Tier 3: You are able to with moderate success escape anything. . 1 level cost

-Escape Artist Tier 4: You are able to with moderate-high success escape anything. 1 level cost

-Escape Artist Tier 5: You are able to with high success escape anything. 1 level cost

Trap Sense Ability:

-Trap Sense Lv. 1: By using your senses you have low odds to detect traps. This rises with higher perception stats. / 1 level cost

-Trap Sense Lv. 2: By using your senses you have low-moderate odds to detect traps. This rises with higher perception stats. / 1 level cost

-Trap Sense Lv. 3: By using your senses you have moderate odds to detect traps. This rises with higher perception stats. / 1 level cost

-Trap Sense Lv. 4: By using your senses you have moderate-high odds to detect traps. This rises with higher perception stats. / 1 level cost

-Trap Sense Lv. 5: By using your senses you have high odds to detect traps. This rises with higher perception stats. / 1 level cost

Poisons Ability:

-Poisons Lv. 1: You have knowledge about poisons and can, without herbology, be able to make basic poisons to use on your weapons. This will make a person feel sickish and reduce their health stat. 1 level cost

-Poisons Lv. 2: You can make paralysis type poisons on your blades. This will slow their speed stat. 1 levels cost

-Poisons Lv. 3: Your eye poison can make a person's vision blurry and mess with their perception stat and vision. 2 levels cost

-Poisons Lv. 4: Your strength sapping poison can reduce a person's strength stat. 1 levels cost

-Poisons Lv. 5: You can chart your own poison effecting a person. ? levels cost

Item Placement Ability:

-Item Placement Lv. 1: You are able to steathily place certain objects at points without being noticed as easily. Low chance of success. This is for locations not people. 1 level cost

-Item Placement Lv. 2: You are able to steathily place certain objects at points without being noticed as easily. Moderate chance of success. This is for locations not people. 1 level cost

-Item Placement Lv. 3: You are able to steathily place certain objects at points without being noticed as easily. High chance of success. This is for locations not people. 1 level cost

-Item Placement Lv. 4: You are able to steathily place certain objects at points without being noticed as easily. Low chance of success. This is for people. 1 level cost

-Item Placement Lv. 5: You are able to steathily place certain objects at points without being noticed as easily. Moderate chance of success. This is for people. 1 level cost

Make Your Own Skill:

 

 
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