Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

The Anima are legendary artifacts that are hidden throughout Tareh that have been activated by the Angel to work with those aiding her. As each new Anima is discovered, it will be added to this page. Each Anima has different stats and is more suited toward a particular fighting style than another one might be, so it's best to pick one you think is best suited for your character. An Anima will work with all characters, but there is a catch. Each character has an Anima Level that will rise with time - experience is gained using any Anima, and through other means tied to the Angel herself. So even if you don't like a particular Anima that the party has at the moment, it might still be good to use it now and again for the experience. In time, when you find the perfect Anima, you can put your levels into that one. You can, in fact, put your Anima Levels into any Anima, but you might want to becareful not to spread them out, because then you won't become super efficent with one and reach higher tier powers. You might, in fact, want to focus on one or two Animas and put levels into them, that way if you can't access one, you can still have a second one that you've put levels into.

Each Anima will have varying base stats that are accessible to all party members, even if you haven't put any points into it. For example, Anima T's base stats might be ___, and that is how strong it will be for every character using it. However, if you spend your levels into Anima T, you can choose to increase those stats, so when your character uses it, Anima T's stats are higher than someone who has put no levels into it.

Each Anima is also elemental, meaning that certain magic spells can be used in the Anima for enhanced damage. You might want to keep this in mind based on what magical spells your character has as well. It will be best to experiment to see which Anima is best suited to a particular battle, also, which means you might want to spread points out into a few just to make sure you're effective in a fight.

Anima Levels are gained slowly, unlike character levels - much like magic levels are gained slowly. The first Anima Level, Anima Level 1, has 15 points for you to spend, and you must spend all 15 points when you decide to spend your first level into an Anima. From there, it'll drop down to 5 or 10, depending on your level and how much you've put into an Anima. If you've put a certain amount of levels into just one Anima, then you'll slowly gain more points to spend, even in a different Anima. So, for example, you are at Anima Lv. 5 and you've put all five of your levels into one Anima (15+5+5+5+5), then when you reach Lv. 6, you will get 10 points to spend on the same Anima, or a different one. Also, the more levels you put into an individual Anima, you will later have access to more skills than the original set shown.

Keep in mind that Animas can't be used for long periods, and will need to cool off from a character's use - so if Kaelan uses it at the beginning of a session, she might not have access the rest of that day, while another character can still use it. When upgraded stats of an Anima, 1 point = 10. When learning skills, 1 point is simply 1 point.

Power: Overall strength of the Anima. This influences the duration the Anima can run and influences the strength of weapons.

Energy: This influences how much energy the Anima has to use skills and magic

Ore Armor: How much damage the Anima can sustain before it begins to break apart and become usuable.

Speed: How fast the Anima can move and react to the opposite game.

Skills: This influences how effective and how powerful the skills are for the Anima

Fist Strength: How strong the punch attacks of the Anima will be

Foot Strength: How strong the kick attacks of the Anima will be

 

 

 
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