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Anima E:

Element Affinity: Water

Special Weapon: Swords (based on your own melee stats)

Base Stats:

Power (PWR): 30

Energy (EGY): 90

Ore Armor (ARM): 20

Speed (SPD): 70

Skills (SKI): 60

Fist (FIST): 40

Foot (FOOT): 10

Max Stats:

PWR: 120

EGY: 200

ARM: 120

SPD: 150

SKI: 170

FIST: 70

FOOT: 40

 

Skills:

Water Magic: Anima E can allow it's user to channel whatever Water spells they have learned into a more devastating form. This will eat up both energy from the Anima E and the user's magic energy. Note: This ability must be completely learned before it goes into effect. Prerequisite: Water Magic Learned / Total Point Slots: 10

Flood*: Anima E can channel the user's water magic to create a devastating flood that will knock out the field of any smaller enemies than the Anima itself. This will allow a quick clearing of all enemies in the area. Great for large scale battles. Note: this ability must be completely learned before it goes into effect. Prerequisite: Water Magic Maxed Out, Magick Offense 15, EGY 150 / Total Point Slots: 10

Enhanced Ore Swords: This skill will allow E's two swords to deal more damage and strike harder through various materials than normal. The more points placed int othis skill, the more damage it will do. Prerequisite: PWR 40 and EGY 130 / Total Point Slots: 15

Ore Sword Hell Slash*: This skill allows E's two swords to glow with a mystical ancient power that will deal extensive damage against the opponent. This may be enough to even hurt a god. Note: this ability must be completely maxed out to go into effect. Prerequisite: PWR 90 and EGY 150 and Enhanced Ore Swords Maxed Out / Total Point Slots: 10

Sword Proficency: This skill will allow you to become more proficent with E's two swords even if your melee stat is low. Every 5 points placed into this skill will make it as if your own melee stats are 10 points higher than normal. Prerequisite: None / Total Point Slots: 20

Sword Repair: Anima E's swords can be damaged over time; this skill allows them to auto repair quickly. The more points placed into the skill, the faster the restortation of the swords. Prerequisite: None / Total Point Slots: 7

Auto-Repair: Anima E can spend energy to repair damage it's sustained in battle. This repair features fixes the damage the ore armor has taken, as well as damage to the arms and legs. Note: This ability must be completely learned before it goes into effect. Prerequisites: None / Total Point Slots: 5

Analysis: Anima E has the unique ability to anaylze the area and enemy to gather data for the user to know what they are weak against and what sort of elements/attacks may damage them. The more points placed into this skill, the more effective it will become. To get data on a God, though, you will need to max this skill out. Prerequisites: EGY 130 / Total Point Slots: 10

Ancinent Technology Interaction Mode: Anima E can interact with old technology left by those who came before. The more points placed into this skill, the more E can interact. Prerequisite: None / Total Point Slots: 15

Personal Size Mode: Anima E can make itself smaller for a short duration so that the user can make it more their normal size. This will allow the user to use Anima E in places not normally accessible in it's larger form. Note: this ability must be completely maxed out before it goes into effect. Prerequisite: EGY 110 / Total Point Slots: 10

Super Jump: Anima E can leap high the air with a single bound, and able to cross great distances. The problem is you need to becareful where you land. Note: this ability must be completely maxed out to go into effect. Prerequisite: FOOT 40 / Total Point Slots: 10

 

 

 
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