Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

Azuha:

The Azuha have come a long way. One living on two islands, hidden away from Tareh, under the control of El and Gemane, they were then scattered during the Angelic War as they fought and aided the Angel. Then once El and Gemane vanished after the final battle with the Angel, some thinking they were dead, others thinking they were ripped through time, El's second in command, Ty, took over.

Many Azuha remained scattered over Tareh for the first few hundred years, while a good portion lived in two places. The first portion lived in the Kingdom of Navarro at that time (later to be renamed Neer), while the other portion lived under Ty in a community on one of the Island Nations that Libet had taken over. As Tareh shifted and moved around, both communities had their ups and downs - one lived in a community that had humans/elves/azuha that lived and worked together under a human queen named Mercy, the other was an all Azuha society under Shogun Ty.

However, due to events in the world, Shogun Ty decided it was time for an offical kingdom of sorts for Azuha and gathered up the stray Azuha, and asked the goddesses Ama and Tsukiyomi, along with Amazo, to live with them, on an island rich in Holy mana power, in the year 2635 AJ. While a good portion of Azuha stayed in the Kingdom of Neer, the rest moved to the Coalition of Amatsune, where a new era of prosperty began, and the Azuha there began to train to become more like the Kitsune of old, and also trained in various other techniques. Their powers began to take on a more Holy element too with the island.

In 2750 AJ, the Republic of Umbal, sprang up literally overnight it seemed, with a new type of minded Azuha, who were more aggressive in their ways. While they did not attack and kill people without reason, if you fucked with them, they fucked your shit up. Their techniques were more fire based and their ways in combat very different. The Azuha there focused on techniques far differently and went about things differently. Even the way they approaches males were differently, where in the Coalition males were less and shared by women, and multiple mates were found.

If you're playing an Azuha from Umbal, speak with Chain. If you're playing an Azuha from the Coalition, speak with DS.

Age Limit Typically: Depends on mystifae strength. 120-500 typically. 1000 RARE.

 

Excel Stats: Perception, Mind, and Charisma (1 level up gives you 10 points in each.)

Spirit/Mana - 1 level up gives you 25 points of mana

Detriment Stats: M/S Defense, Energy and Strength (2 level ups give you 5 points in each.)

You have to pick three disadvantages from either Azuha disadvantages, generic disadvantages, or disadvantages you create and that the GM approves.

Remaining Stats: 1 level up gives you 5 points.

Starting Stats:

Health: 10
Stamina: 10
Strength: 5
Energy: 5
Speed: 10
Reflexes: 10
Perception: 20
Charisma: 20
Mind: 20
Luck: 10
Hand to Hand Combat: 10
Melee Weapons: 10
Ranged Weapons: 10
Magik Offense: You must learn this in your first 25 levels. If you do, it will begin at 10
Magik Defense: 5
Spirit/Mana Pool: 100 points

Cap Stats:

Health: 20
Stamina: 20
Strength: 10
Energy: 10
Speed: 20
Reflexes: 20
Perception: 40
Charisma: 40
Mind: 40
Luck: 20
Hand to Hand Combat: 20
Melee Weapons: 20
Ranged Weapons: 20
Magik Offense: 20
Magik Defense: 10

Tails:

First 3/4 - free, Tail 5: 25 levels, Tail 6: 30 levels, Tail 7: 35 levels, Tail 8: 40 levels, Tail 9: 45 levels

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Generic Traits (You can only pick 3):

1) Enhanced senses/sight/sound. Also otherworldly senses about people like power and spirit.

2) Glittering's blessing. At night, Azuha's senses are sharpened and more predatory. They are slightly stronger and faster.

3) Sun's grace. During the day they have a bronze tan and are more chariasmatic and friendly. They are more perceptive in the daylight hours.

4) Fox's grace. Incrediblely agile and land on their feet.

5) Automatically Mystifae Adept sub-class access. Takes up two generic traits.

6) They can change their appearance to look like others for short periods and hide their ears/tail.

Racial Advantages/Disadvantages:

You can decide for mandatory advantages/disadvantages to pick among the choices below or from the Advantage/Disadvantage tab. Azuha have to take 3 disadvantages in total.

Disadvantage: Azuha, while capable of spiritual/magik devastation, are also greatly weak to it in turn.

Azuha Abilities:

1) Fox Fire Ability: Foxfire is an all-purpose ability most azuha have inside them. Not many humans can see it unless blessed with spiritual power (aka, having a certain number of Mana Points or having been touched by spiritual power). You will also find Fox Fire Skills in the Skills section for attacking purpose. For the ability section, you can pick four levels of different levels of abilities of using fox fire. Examples may be using it as a light source or a protection barrier. Speak with the GM for more information.

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2) Elemental Manipulation: Each azuha is born under a season and has access to one element that comprises TAW5, which are earth, wind, fire, ice, lightning, water, dark, holy. They begin with only one and must learn to manipulate the others. The technique of the manipulation in this ability is meant mostly for non-attack purposes and players canuse the four levels in different ways in unique methods. Speak with the GM for more information.

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3) Double Trouble: Azuha can split in two with the other 'clone' being independent of the Azuha and able to act and think on their own. Their personality can be very different and the more time apart, the more different they will become as time grows. Energy is drained consistently as the double is out there unless something happens to server the two and then this ability is useless until the double is reabsorbed. Speak with the GM to learn more about the ways to shape the 4 levels.

Azuha Skills:

1) Fox Fire Skill: Foxfire can be used to strike an enemy and damage their soul and stats, sometimes crippling movements and other things. Speak with the GM for the various ways fox fire can be used in an attack like manner against an opponent over four levels, each building up to be stronger than the last.

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