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Tareh

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Elves:

Elves have repopulated Tareh greatly following the Angelic War and the end of the God Era. They are the highest populated race on the planet, as if the cosmic balance as given them their chance to shine. Once the least populated race, after a deadly plague began to wipe out humans 100 years after the A. War, Elves took a more prominent role. As the planet continued to shift and align itself into what it is today, many Elves seized and took their chances. With Demons ravaging the western lands, the Elves who were not part of the Kingdom of Neer, at the time still called Kingdom of Nuege, split up and formed their own mighty Kingdom to the south of the Kingdom of Gelus, at the time Kingdom of Navarro still.

However, over the next 200 years, the Kingdom split in two due to how the Elves there wanted to deal with Humans, because of how they were treated for the previous 2000 years. Many wanted revenge, and with the Kingdom of Gelus weak and human centered, they wanted to strike. So the kingdom had a civil war that was great toward the end of the 200 years that split in two, one kingdom becoming the Kingdom of Badelf and the other the Kingdom of Blantress.

Kingdom of Badelf wanted revenge on humans and the elves there became more twisted with the viewpoint, elves born there raised to hate humans. Their magik and techniques taught to focus on that, while the Kingdom of Blantress, tired after the Elven Civil War, wanted no more fighting and declared themselves neutral, and made a treaty after the war. So when the 200 years ended, despite being side by side, the two no longer fought. The Elves who felt they needed to do something for the other races, especially humans who had helped them, left Blantress and left to make their own kingdom elsewhere, the Kingdom of Ama'dorei.

For the next 200 years, Blantress elves have remained neutral, teaching the elves there not to fight and trading with anyone, including the Kingdom of Badelf, while Ama'dorei has been trying to stop Badelf, fighting them and joining other races to fight the Demon Realm and Badelf, protecting humans. Their magik is offensive and protective.

Keep this in mind.

Age Limit Typically: 400-450

 

Excel Stats: Perception, Mind, and Energy (1 level up gives you 10 points in each.)

Detriment Stats: M/S Defense, Stamina and Strength (2 level ups give you 5 points in each.)

Remaining Stats: 1 level up gives you 5 points.

Spirit/Mana - 1 level up gives you 10 points of mana

Starting Stats:

Health: 10
Stamina: 5
Strength: 5
Energy: 20
Speed: 10
Reflexes: 10
Perception: 20
Charisma: 10
Mind: 20
Luck: 10
Hand to Hand Combat: 10
Melee Weapons: 10
Ranged Weapons: 10
Magik Offense: You must learn this in your first 25 levels. If you do, it will begin at 10
Magik Defense: 5
Spirit/Mana Pool: You must learn this in your first 25 levels. If you do, it will begin at 100 points

Cap Stats:

Health: 20
Stamina: 10
Strength: 10
Energy: 40
Speed: 20
Reflexes: 20
Perception: 40
Charisma: 20
Mind: 40
Luck: 20
Hand to Hand Combat: 20
Melee Weapons: 20
Ranged Weapons: 20
Magik Offense: 20
Magik Defense: 10

 

Generic Traits (You can only pick 3):

1) Lightstep capable.

2) All elves have keen sight/smell. This adds sharper dimensions like a bloodhound/can see like a hawk

3) Can climb certain surfaces like a cat

4) Always land on your feet

5) Extremely flexible and spinal cord flexiiblity

6) Fast bursts of speed, negative effects to body due to not using speed stat.

 

Racial Advantages/Disadvantages:

Advantage: Elves can sleep anywhere to restore stamina and energy rapidly.

Advantage: Elves gain tracking bonuses

Disadvantage: Elves are disliked by many humans and females are raped.

Elven Abilities:

1) Basic Elven Creation: Elves have the unique talent to create something from nearly nothing, taking things from the very fabric of magik in the air and turning it into something else. Using this talent as a gate way to new and improved abilities and skills, elves' magikal foundation comes from this, though it does not use mana.

Lv. 1: Elves can create basic objects like cups, stools, crude tools like hammers or spades. These creations are easily breakable after either a short useage or duration of time. Energy Used: 5

Lv. 2: The same thing as above, however the durablilty is much higher and the time of existence is nearly an hour now. Energy Used: 5

Lv. 3: Elves can create more complex structures up to either 5 feet in height or width. This allows for stepping stones to reach higher places or other tool assisted features. Unlike the smaller tools, the durability on the largest structures are much weaker and the duration much shorter. Energy Used: 15 (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina)

Lv. 4: Same as above, but this strengthens the durability of the structures so they do not easily break and increase the duration of existence. This allows it to become more permenant outside an enemy shattering it. The elf is capable of dissolving it with a snap of their fingers after they are done with this level instead of waiting for the time to run out. Energy Used: 25 (Disadvantage 1: Using this skill depletes 15 stamina even before the stamina total is used to decide how fast energy is restored. Disadvantage 2: A random chance the structure will shatter - decided by the GM. Disadvantage 3: Due to weaknesses, another elf or halfling can use your structure against you)

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2) Basic Elven Weapon Creation: Needed First - Basic Elven Creation Lv. 2. Expanding upon their unique abilities to create nothing from nothing in the air with magikal properties located in nature, elves can form basic weapons. This is not an attack, simply the creation process for the weapons.

Lv. 1: Creating a tier 3 weapon of any shape or form, this weapon is easily shatterable. Energy Used: 15

Lv. 2: The same as above, this solidifies the weapon to allow for a longer battle with it before it breaks. Energy Used: 20

Lv. 3: Creating a tier 6 weapon of any shape or form, this weapon is easily shattered by anything that is tier 6 or above. Energy Used: 30 (Disadvantage If Chosen: It takes 1 minute before another can be created unless you automatically use up 30 stamina)

Lv. 4: The same as above, this soldifies the weapon so it does not shatter so easily. While higher tiers like 9-12 and God/Omega may break it easily, it's a good tier 6 weapon and can be shattered at will by the user to send shards flying outward in front of them. Energy Used: 40 (Disadvantage 1: You need a recharge period before you can create another weapon even if you have enough energy. Disadvantage 2: Sometimes weapon creation will simply fail. Disadvantagte 3: Sometimes another elf can shatter your own weapon in your direction.)

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3) Basic Elven Manifestation Enhancement: Using talents of magik unique to them, elves and halflings can bring about special bonuses to their body. While I am not going to go through the various levels, I am going to describe some of the things you can pick. Once you pick something, you cannot pick anything else from this list unless circumstances grant you it from the GM. He will work with you on the creation of the levels/energy consumption/disadvantages depending on how you choose to develop it and if you need to learn any of the two above or anything below or anything else in general.

1: Double Melee allows the user to create two weapons at once, but both are melee.

2: Magiked allows the user to infuse their manifestations with magik, so that it can be used to explode with devastating magik attack when formed (long ranged or short) near an enemy.

3: Double Jump allows the user to leap up into the air and form a crystal in mid-air to leap off again.

4: Shield allows the user to create a barrier of crystal around them to block attacks, and open slots in it to attack from. However, each time they open a slot, it cannot be closed and the shield can be destroyed eventually.

5: Glide allows the user to leap off and form wings to glide slowly across a long distance to reach a destination.

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Elven Skills:

1) Spark: Using their 'magik', elves are able to cause the life energy in the air to ignite in a firey magik display of distruction. While the first level is listed below for you, the player creates the next three levels with the GM.

Lv. 1: A tiny spark emits from the elf's fingers due to a snap and flies at the target, striking them for minor fire damage. Energy Used: 15

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2) Mending: Using their 'magik', elves are capable of restoring and mending tissue, but it forms differently for each person. Make no mistake, this is for healing inner and outer damage to the person, but the way each elf goes about it varies - some prefer to use more energy over all to do it quickly, some prefer the same method of using energy but at a less amount so it takes much longer, some prefer to use their own life/stamina/energy combination to do it. You can speak with the GM to create your own unique formation of healing technique and what areas of the body you wish to heal. For example, elves excel at healing certain areas - if you want to heal the brain, you will be devoted to that entirely.

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3) Crystal Projectile: Using their 'magik', elves create crystal projectiles to do battle with against enemies. This varies, though, depending on how they go about it. Do you prefer to have your projectiles be actual long range attacks, or something more? The creation of a crystal attack is in your hands with this.

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Elven Talents:

1) Crafting: The Elven people are good at crafting bows. If you take this skill you are capable of creating bows only, but they are Elven Bows, a rare type of bow that has no tier. You can teach this to a person with Blacksmith completely maxed out (aka, Tier 5 and Bonus 2). The reason there is no tiers listed or bonuses listed is because Elven Bows may be crafted to do certain feats. You can work with the GM if you are interested in creating your own unique bow crafter.

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2) Tracker: The Elven people are also good at tracking. Depending on what type of setting you wish to focus on, you can fill out the tiers with the GM to develop it - forest, desert, urban, mountainous, wastelands, etc.

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3) Sculptur: The Elven people are artisans with their crystal like abilities. You are able to build special art and craft to serve a purpose. What that purpose is must be created by you and the GM with your tiers of choice.

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