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Weapons:

Weapons are a key to winning any battle. Anyone can easily equip Tier 1-3 weapons of any type. There are no limits to those tiers. Once you begin to reach higher tier weapons, though, there are certain limits you must surpass to wield that weapon. Certain skills may allow you to weild a weapon of a higher tier without following any of the limitations below. Starting with Tier 4, as the tiers increase, the + Attack will also. The higher the tier, the greater the + Attack will become. These are for standard weapons you buy.

Tier 4 Weapons: To wield a Tier 4 weapon other than a dagger or a whip or a bow, you must be Strength of 20, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 4 weapons have 1 slot for something special to be added to affect it's abilities.

Tier 5 Weapons: To wield a Tier 5 weapon other than a dagger or a whip or a bow, you must be Strength of 40, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 5 weapons have 1 slot for something special to be added to affect it's abilities.

Tier 6 Weapons: To wield a Tier 6 weapon other than a dagger or a whip or a bow, you must be Strength of 60, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 6 weapons have 2 slots for something special to be added to affect it's abilities.

Tier 7 Weapons: To wield a Tier 7 weapon other than a dagger or a whip or a bow, you must be Strength of 80, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 7 weapons have 2 slots for something special to be added to affect it's abilities.

Tier 8 Weapons: To wield a Tier 8 weapon other than a dagger or a whip or a bow, you must be Strength of 100, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 8 weapons have 2 slots for something special to be added to affect it's abilities.

Tier 9 Weapons: To wield a Tier 9 weapon other than a dagger or a whip or a bow, you must be Strength of 120, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 9 weapons have 3 slots for something special to be added to affect it's abilities.

Tier 10 Weapons: To wield a Tier 10 weapon other than a dagger or a whip or a bow, you must be Strength of 140, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 9 weapons have 3 slots for something special to be added to affect it's abilities.

Tier 11 Weapons: To wield a Tier 11 weapon other than a dagger or a whip or a bow, you must be Strength of 160, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 11 weapons have 4 slots for something special to be added to affect it's abilities.

Tier 12 Weapons: To wield a Tier 12 weapon other than a dagger or a whip or a bow, you must be Strength of 180, or you will take a penalty to the weapon. Depending on the materal of the weapon (steel, ore, plat), the more the penalty, also. Tier 12 weapons have 5 slots for something special to be added to affect it's abilities.

God Weapons: To wield a God Tier weapon of any type you must be a Strength of 200. If not, you will take major penalities.

Omega Tier weapons vary. The stronger your strength, the more of the weapon you can bring out. There's no cap to the potiential you can bring out of Omega Tiers.

 

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