Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

Tareh is a diverse world full of various stores with different items and materials in each of them. Thankfully, the story has reached a point that the group can now buy certain items from two sources all the time - as well as buying new items in various towns. The new items in various towns won't be listed in this page and your character will need to actually walk into the store at some point during the RP, either in the main session or mini, to see what's there. However, for the two sources that are with the group all the time, they are listed below as to what items are in stock. The more the team buys from the two sources, the more they can stock up on new items from the towns so that soon it will have everything they need at all times.

Currency is done like this:

10 coppers = 1 silver. 10 silvers = 1 gold.

All armor listed in the shop below has basic slots for their armor class/weapon class. For special weapons and armor to be made with more slots, or special bonus slots, a blacksmith will need to make them ,or they will need to be made. Right now all slots on armor and weapons below are empty and will need a bonus slot added into them.

For Blacksmith Armor material, it's based on the full or best armor materials. When the Blacksmith is making the materils, if they are making Bikini Armor, which doesn't take as much as Ore Full Body Armor, the price will be less than listed.

It also depends on how much you have your character blacksmith on the side and you need to discuss it with the GM when creating. It will vary on the material quality and skills.

Runes vary - they work much like the durability and stuff below, but it depends on the element put in and the spell power. A Lightning +1 Rune might be 200 gold. A Holy +1 Rune might be 500 gold. Speak with the GM.

1. Backpack - 1000 gold. You should buy this immediately. It allows you to carry 25 minor items that do not count toward your special item. Glowstones, rope, etc. It takes up a special item slot. The more you place into the backpack, the heavier it becomes.

2. Small Coinpurse - 500 silver. If you want to carry money on you, you should get this. The coin purpose can hold only 5,000 coins (of any type). It can be placed into a backpack as one item. Or it takes up a special item slot. The more coins you hold, the heaver it becomes.

3. Medium Coinpurse - 500 gold. This allows you to carry 10,000 coins (of any type). It can be placed into your backpack as one item. Or it takes a special item slot. The more coins you hold, the heaver it becomes.

4. Large Coinpurse - 2000 gold. This allows you to carry 20,000 coins (of any type). It can be placed into your back as one item. Or it takes a special item slot. The more coins you hold, the heaver it becomes.

Note: Those with Group Storing from Merchant can hold a total of 100,000 coins and 100 items, so they might want to charge other players if they are asked to hold coins. The store is the only method of not being weighted down by the coins.

Most Major Cities:

  1. Normal Level Up Token - 400 gold. This allows you to level up your character by one level.
  2. Class Level Up Token - 1250 gold. This allows you to level up your character's class level by one level.
  3. Special Attack Slot - 750 gold. This allows you to gain an extra Special Attack Slot.
  4. 1 Healing Herb - 25 copper. 10 Healing Herbs - 200 copper.
  5. 1 Ailment Curing Herb - 25 copper. 10 Ailment Curing Herbs - 200 copper.
  6. 1 Stat Influencing Herb - 25 silver. 10 Stat Influencing Herbs - 200 silver.
  7. Rope - 25 silver
  8. Male Peasant Outfit - 10 copper
  9. Male Average Tunic Outfit - 100 copper
  10. Male Middle Class Outfit - 10 silver
  11. Male Noble Outfit - 50 silver
  12. Female Peasant Outfit - 10 copper
  13. Female Average Tunic Outfit - 100 copper
  14. Female Middle Class Dress - 100 silver
  15. Female Noble Dress - 200 silver
  16. Female Makeup - 200 silver
  17. Eye Color Changer - 500 gold
  18. Dye - 50 silver
  19. Glowstone - 1 gold
  20. Horse - 25 gold
  21. Desert Horse - 50 gold
  22. Winter Horse - 35 gold
  23. +1 Attack Slot - 50 gold
  24. +2 Attack Slot - 200 gold
  25. +3 Attack Slot - 500 gold
  26. +4 Attack Slot - 900 gold
  27. +5 Attack Slot - 1500 gold
  28. +6 Attack Slot - 3000 gold
  29. +7 Attack Slot - 7000 gold
  30. +8 Attack Slot - 10,000 gold
  31. +9 Attack Slot - 15,000 gold
  32. +10 Attack Slot - 21,00 gold
  33. +11 Attack Slot - 30,000 gold
  34. +12 Attack Slot - 40,000 gold
  35. +1 Defense Slot - 25 gold
  36. +2 Defense Slot - 100 gold
  37. +3 Defense Slot - 250 gold
  38. +4 Defense Slot - 450 gold
  39. +5 Defense Slot - 750 gold
  40. +6 Defense Slot - 1500 gold
  41. +7 Defense Slot - 3500 gold
  42. +8 Defense Slot - 6000 gold
  43. +9 Defense Slot - 10,000 gold
  44. +10 Defense Slot - 15,000 gold
  45. +11 Defense Slot - 22,00 gold
  46. +12 Defense Slot - 35,000 gold
  47. +1 Durability Slot - 50 gold
  48. +2 Durability Slot - 200 gold
  49. +3 Durability Slot - 500 gold
  50. +4 Durability Slot - 900 gold
  51. +5 Durability Slot - 1500 gold
  52. +6 Durability Slot - 3000 gold
  53. +7 Durability Slot - 7000 gold
  54. +8 Durability Slot - 12,000 gold
  55. +9 Durability Slot - 20,000 gold
  56. +10 Durability Slot - 30,000 gold
  57. +11 Durablity Slot - 41,000 gold
  58. +12 Durability Slot - 55,000 gold
  59. Tier 1-3 Slot Kit - 400 gold. This allows you to add slots to a weapon that can take tier 3 enhacements.
  60. Tier 4-8 Slot Kit - 900 gold. This allows you to add slots to a weapon that can take tier 8 enhancements.
  61. Tier 12 Slot Kit - 1500 gold. This allows tier 12 slots to be added to a weapon.

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ARMOR:

For armor, the materials used to make them cost:

Leather, metal, ore. Leather is 100 gold. Metal is 200 gold. Ore is 500 gold.

There are three types of body armor that can be made. Bikini, Plate, Full. Bikini is 100 gold. Plate is 200 gold. Full is 300 gold. Any speciality you make will be judged by the GM price wise based on your skill. For body armor, to determine the price of making armor, you take the price of the material used, add it to what type of body armor you are making, then x the tier you want. If you want to add slots, slot kits are needed and cost the Blacksmith a certain amount of coin too, and shops sell them. You can also create your own slots with enough talent.

There are three types of hand armor that can be made. Gloves. Bracers. Gauntlet. Gloves are 50 gold. Bracers are 125 gold. Gauntlers are 250 gold. To determine the price of making armor, you take the price of the material used, add it to what type of hand/arm armor you are making, then x the tier you want. If you want to add slots, slot kits are needed and cost the Blacksmith a certain amount of coin too, and shops sell them. You can also create your own slots with enough talent.

There are three types of leg armors. Comfy boots. Travel boots. Battle boots. Comfy boots is 50 gold. Travel boots is 100 gold. Battle boots is 200 gold. Any speciality you make will be judged by the GM price wise based on your skill. For leg/feet armor, to determine the price of making the armor, you take the price of the material used, add it to what type of boot you are making, then x the tier you want. If you want to add slots, slot kits are needed and cost the Blacksmith a certain amount of coin too, and shops sell them. You can also create your own slots with enough talent.

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WEAPON:

There are three types of materials that can be used. Steel, Ore, Platnium. Steel is 200 gold. Ore is 500 gold. Platnium is 1000 gold.

You take the cost of the material x the tier.

Certain weapons in towns may cost more depending on slots with special bonuses in them. Explore shops to find out.

 

 

 
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