[Primary Move] Martial Arts: Asha's fists of furry should be feared as she is a Daemon of action.
[Wolf Fang Hurricane: A move that can strike once, or twice, or three times - though doing it twice has a 1 in 3 chance of tiring Asha out, and three times 1 in 2 times. Strength multipler (+3 for 7) x 2 = 20 Damage (or 40 or 60)]
[Asha Power Strike: Strength multipler (+3 for 7) x 2 = 20 Damage]
[Dodge and Counter Attack: Either Opposite Game or level of Boss will determine chance]
[Dodge Attack: Depends on level of enemy.]
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[Secondary Move] Fire Magic: Asha's element is fire and has been perfecting it day by day.
[Fire Bird Spell: Shoots a fire bolt shaped like a bird. Godhood multipler (+3 for 7) x 2 = 20 Damage + Fire Damage]
[Fire Armor: Surrounds Self in Fire, Giving Protection to Fire Plus Fire Elemental]
[Fire Boost: Can boost forward with fire, leaping high into the air or forward, covering distances quickly]
[Fire Float: Can float in the air on heat waves] |
[Tertiary Move] |
[Racial Move] Limiters: Fauna can unleash their limiters to double their strength and speed for a brief time without the consequences of speeding up their age. However, after a few minutes the Limiters will wear off and they will be weakened for a brief period. |
[Special Move 1] N/A |