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Celeste


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Character Info

Name: Celeste Rank: The Templar of Power Race: Human
Age: 33 DOB: 10-620.4.2 Birth Planet: Templar World

Eye Color: Blue

Hair Color: Blonde Hair Length: Mid Back
Height: 5'4" Weight: 106
Build: Lean
Cup Size: B First Appearance: The Alien Wars 6, Session 432 Generation 4
Partners:

Children:

Siblings:

Parents:

 

Attributes


16 (used) (****) (**)+ Super Move + Ultra Move +18
Strength: 9 Dexterity: 0 Speed: 5 Endurance: 0
Intelligence: 0 Charisma: 0 Wisdom: 1 Mind: 0
Godhood: 8 Abilities: 3 Element: Light

 

HP: 70 (20)
Weapon: Transcendent - 8 HP Damage + (Strength Modifer ÷ 2 (9 bonus) = 5) = 13 HP Damage / Armor - Transcendent: 20 Def

 

Class - Fighter/Sub-Class: Godhood


Perk 1: Double Damage Perk I This allows your normal weapon attacks to do double damage for 2 rounds
Perk 2: Limit Break Perk This allows you to use your ultimate move a turn sooner.
Perk 3: Attribute Perk I You can raise your Strength attribute by 1. (limit 10)
Perk 4: Energy/Magik Cost Reduction Perk (2 Perks) Takes "less Energy/Magik" to use abilities. Restoring any ability that uses Godhood has a 1/3 chance to not use up an ability point.
Perk 5:  

 

Item Pouch (3 - can be upgraded)


Item 1: Laser Sword (Transcendent) Primary Weapon
Item 2:    
Item 3:    
Item 4:    
Item 5: Locked    

 

Armor - 5


Item 1: Templar Circlet Templar Head Armor (Transcendent) (4 Def) Head Armor
Item 2: Templar Bow Templar Bow Armor (Transcendent) (4 Def) Body Armor
Item 3: Templar Body Armor Templar Body Armor (Transcendent) (4 Def) Leg Armor
Item 4: Templar Leg Armor Templar Leg Armor (Transcendent) (4 Def) Foot Armor
Item 5: Templar Boot Armor Templar Foot Armor (Transcendent) (4 Def) Foot Armor

 

Advantages/Disadvantages


Advantage 1: *Religious Celeste believes in a higher power to protect her due to her faith. +1 Wisdom
Advantage 2:  
   
   
Disadvantage 1: Moral Qualms You have a moral qualm about doing one thing that gets you in trouble. Like killing enemies that bites you on the ass later.
Disadvantage 2:  

 

Abilities

[Primary Move] Swordplay: Being a Templar, Celeste is well trained in sword combat.

[Strike: Strength multipler (+11 for 9) x 2 + 13 Weapon Damage = 53 damage]
[Spin Slash: Strength multipler (+11 for 9) x 2 + 13 Weapon Damage = 53 damage / People]
[Light Infused Slash: Strength multipler (+11 for 9) x 2 + 13 Weapon Damage = 53 damage + Light Damage]
[Parry and Riposte: Either Opposite Game or level of Boss will determine chance]

[Secondary Move] Knight of Faith: Being a Templar, she is trained in ways to cancel out those with magical or special abilities to better take them down.

[Supernatural Shield: Celeste forms a shield around herself and her allies against to cancel out magic or supernatural movesets. However, it requires her to maintain the shield, so she cannot do anything else. Godhood multipler (+7 for 8) x 2 + = 30 x 3 = 90 Shield while maintained]

[Supernatural Cancelation: Godhood multipler (+7 for 8) x 2 + = 30 Damage + Cancels Target's Power if they use Supernatural abilities. 1 in 3 chance to cancel. ]

[Tertiary Move] TBA:

[Racial Move] Circuits: - Overloading all the special pathways in one's body, they can unlock all their limiters for 3 attacks, doing triple the attacks, even other ability attacks. Leaves them weaked for a few minutes afterwards. (this essenitally lets you do one move 3x without using up a cost) 

 

Beliefs and Goals


 

 

Background History


 

 

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