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Celeste
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Character Info
Name: Celeste |
Rank: The Templar of Power |
Race: Human |
Age: 33 |
DOB: 10-620.4.2 |
Birth Planet: Templar World |
Eye Color: Blue
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Hair Color: Blonde |
Hair Length: Mid Back |
Height: 5'4" |
Weight: 106
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Build: Lean |
Cup Size: B |
First Appearance: The Alien Wars 6, Session 432 |
Generation 4 |
Partners:
Children:
Siblings:
Parents: |
Attributes
16 (used) (****) (**)+ Super Move + Ultra Move +18
Strength: 9 |
Dexterity: 0 |
Speed: 5 |
Endurance: 0 |
Intelligence: 0 |
Charisma: 0 |
Wisdom: 1 |
Mind: 0 |
Godhood: 8 |
Abilities: 3 |
Element: Light |
HP: 70 (20)
Weapon: Transcendent - 8 HP Damage + (Strength Modifer ÷ 2 (9 bonus) = 5) = 13 HP Damage / Armor - Transcendent: 20 Def
Class - Fighter/Sub-Class: Godhood
Perk 1: Double Damage Perk I |
This allows your normal weapon attacks to do double damage for 2 rounds |
Perk 2: Limit Break Perk |
This allows you to use your ultimate move a turn sooner. |
Perk 3: Attribute Perk I |
You can raise your Strength attribute by 1. (limit 10) |
Perk 4: Energy/Magik Cost Reduction Perk (2 Perks) |
Takes "less Energy/Magik" to use abilities. Restoring any ability that uses Godhood has a 1/3 chance to not use up an ability point. |
Perk 5: |
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Item Pouch (3 - can be upgraded)
Item 1: Laser Sword |
(Transcendent) |
Primary Weapon |
Item 2: |
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Item 3: |
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Item 4: |
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Item 5: Locked |
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Armor - 5
Item 1: Templar Circlet |
Templar Head Armor (Transcendent) (4 Def) |
Head Armor |
Item 2: Templar Bow |
Templar Bow Armor (Transcendent) (4 Def) |
Body Armor |
Item 3: Templar Body Armor |
Templar Body Armor (Transcendent) (4 Def) |
Leg Armor |
Item 4: Templar Leg Armor |
Templar Leg Armor (Transcendent) (4 Def) |
Foot Armor |
Item 5: Templar Boot Armor |
Templar Foot Armor (Transcendent) (4 Def) |
Foot Armor |
Advantages/Disadvantages
Advantage 1: *Religious |
Celeste believes in a higher power to protect her due to her faith. +1 Wisdom |
Advantage 2: |
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Disadvantage 1: Moral Qualms |
You have a moral qualm about doing one thing that gets you in trouble. Like killing enemies that bites you on the ass later. |
Disadvantage 2: |
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Abilities
[Primary Move] Swordplay: Being a Templar, Celeste is well trained in sword combat.
[Strike: Strength multipler (+11 for 9) x 2 + 13 Weapon Damage = 53 damage]
[Spin Slash: Strength multipler (+11 for 9) x 2 + 13 Weapon Damage = 53 damage / People]
[Light Infused Slash: Strength multipler (+11 for 9) x 2 + 13 Weapon Damage = 53 damage + Light Damage]
[Parry and Riposte: Either Opposite Game or level of Boss will determine chance] |
[Secondary Move] Knight of Faith: Being a Templar, she is trained in ways to cancel out those with magical or special abilities to better take them down.
[Supernatural Shield: Celeste forms a shield around herself and her allies against to cancel out magic or supernatural movesets. However, it requires her to maintain the shield, so she cannot do anything else. Godhood multipler (+7 for 8) x 2 + = 30 x 3 = 90 Shield while maintained]
[Supernatural Cancelation: Godhood multipler (+7 for 8) x 2 + = 30 Damage + Cancels Target's Power if they use Supernatural abilities. 1 in 3 chance to cancel. ]
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[Tertiary Move] TBA: |
[Racial Move] Circuits: - Overloading all the special pathways in one's body, they can unlock all their limiters for 3 attacks, doing triple the attacks, even other ability attacks. Leaves them weaked for a few minutes afterwards. (this essenitally lets you do one move 3x without using up a cost)
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Beliefs and Goals
Background History
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