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President Dias


Theme song here later

Character Info

Name: Dias Rank: Heroic Spirit Dias Race: Enhanced Human
Age: 70 / Appeared Age: 40 DOB: 10-583.11.15 (woke up - born before) Birth Planet: Earth

Eye Color: Silver

Hair Color: Silver Hair Length: Short
Height: 6'1" Weight: 170 Build: Slim/Toned
  First Appearance: The Alien Wars 4: Session 98 Generation 1
Partners: X (ex-girlfriend. 69 years old. 10-570.9.7 - TAW4: 2??)

Children: Kaleb (son. 47 years old. 10-592.?? - TAW5: 63?)

Siblings: Other Weapons

Parents: Unknown

 

Attributes


10 (used) (used) (****) (****) Phase 13 + 1 14 - 18
Strength: 9 Dexterity: 3 Speed: 7 Endurance: 7
Intelligence: -3 Charisma: 1 Wisdom: -3 Mind: 0
Godhood: 3 Abilities: 4 Element: Darkness

 

HP: 90 (20) +13
Weapon (Fists): Transcendent - 8 HP Damage + (Strength Modifer ÷ 2 (9 bonus) = 5) = 13 HP Damage / Armor - Transcendant : 20 Def


 

Class - Fighter/Sub-Class: Tank


Perk 1: Attribute Perk I You can raise your Strength attribute by 1. (limit 10)
Perk 2: Attribute Perk II You can raise your Strength attribute by 1. (limit 10)
Perk 3: Double Damage I This allows your normal weapon attacks to do double damage for 2 rounds
Perk 4: Double Ability Damage Perk I One ability attack of your choosing does damage for 2 rounds (stacks with Double Damage
Perk 5: Tank Perk I 5 HP Increase

 

Item Pouch (3 - can be upgraded)


Item 1: Datapad (Heavily Modified for Dummies)  
Item 2: Access to Subspace (At the most junk stuff w/8 qty modified bouncy balls *hand sized shaped balls: smoke/flashbang/pepper/loud noise)  
Item 3: Stim Pack Restores Half Health  
Item 4: Bandages    
Item 5: Locked    

 

Armor - 5


Item 1: Presidential Boxers Head Armor (Transcendent) (4 Def) Head Armor
Item 2: Presidential Overcoat A custom fitted suit he wears (Transcendent) (4 Def) Body Armor
Item 3: Fitted Shirt Under Shirt (Transcendent) (4 Def) Body Armor
Item 4: Worn Bandage Wrapped around left arm. (Transcendent) (4 Def) Arm Armor
Item 5: Presidential Pants Foot Armor (Transcendent) (4 Def) Foot Armor

 

Advantages/Disadvantages


Advantage 1: Combat Master You love fighting and improving yourself in battle, meaning that battles makes you stronger. +2 Strength
Advantage 2: Contacts 2 The character knows the streets and has contacts that owe them favors. +1 Charisma
Advantage 3: Willpower Your willpower will not allow you to stop. This gives you the ability to keep going no matter the odds and push through. +1 Godhood amd bonuses in special moments when HP is low.
Advantage 4: Unique Heroic Ego Describe Dias' personality that makes him unique. (I mean we kinda know what it is already but yeah) +2 Strength based on your type of Ego.
*Disadvantage 1: Colorblind You're color blind to various colors or have color related problems. This might lead to problems in the future with wires. - 1 Wisdom
Disadvantage 2: Challenge Accepted Dias will fight an opponent that he believes can challenge him -2 Intelligence
Disadvantage 3: Adverse Agenda When challenged directly, Dias will accept it. - 1 Intelligence and - 1 Wisdom
Disadvantage 4: Unyielding Belief Dias will risk everything to save someone important to him. (X, Kaleb, Cheryl, Zephyr, Marcus being the most important) - 2 Wisdom

 

Abilities

*Level 3 Tier Move.
[Primary] Having spent the last 40 years training , Dias learned what his Weapon ability was, the ability to manipulate his body at a molecular level. When activated, Dias is able to do various things such as affecting his body mass to controlling the force behind his punches or recreating attacks/effects he’s experienced.
[Inside combat requires 1 ability per turn to maintain.]
[Doubles Speed/Strength]
[Can Add Dark Element] -
? already Dark
[Can Add Holy Element - Instantly Burns 2 Ability Points]

[Can Add Earth Element (Natural Affinity)] - Dark is listed?
[Broken Brain - Dias has a natural defense against psychic attacks
-Defends one Mind attack and can cause damage to those trying to read his mind but instantly burns the ability + 1 Refill (?)

[Unwavering Stance - If ever knocked unconscious (HP = 0) Dias’ instincts/training takes over and reacts to any outside forces. -Instant counter attack = Full Damage but is not able to defend (1 in 3 chance for this to activate unless activated before hand)
[Secondary Move] Will of the Indominable: Dias, through his travels of the multiverse, facing Legion, his years of training and more recently facing against Destiny, has developed, honed and made his own a way of sensing those around him within a certain range. Using it to feel for those who have an intent to fight/kill/harm at first and eventually recreating the killing intent pressure that Legion gave off. When it’s activated, it gives off a slight warmth for those who are battle hardy but can switch to a menacing aura of destruction when he’s serious. Once activated it takes one ability to maintain per round.
[Calming Embrace:
- Allows him to sense how many people/enemies are in his range. (Sensing: 1 in 3 chance depending on enemy type)
-Calms the nerves of his allies and those he deems non-threatening (Calming: Ranges Depending on Allies/Enemies and Stats)

[Killing Intent: Dias shifts his aura to one of pure intent, causing those that fall prey to it to feel as if a demon in flesh about to consume them.
-Weak Enemies have the highest chance to lose the will to fight (Low Endurance/Mind Stun/Flee)
-Medium Enemies better chance (Mid Endurance/Mind Stun/Fear) (1 in 2 chance)
-Strong/Boss enemies have the best chance to avoid it. (High Endurance/Mind Stun) (1 in 3)
-High Bosses have a 1 in 4 chance]

[Tertiary Move] The Fist that Pierces The CosmosAfter reaching a certain point in his training, Dias began to actively hold back during his fights, an odd by-product of this was action was a dark tattoo that would grow from his hand upwards to his shoulder and beyond the longer he refused to use his full potential. When activated, Dias unleashes the culmination of this stored up energy in to his body allowing him to attack unhindered beyond his normal limits. Whether the tattoo is a physical by-product or something Dias subconsciously chose to happen is impossible to tell.
[Fist: Strength multipler (+11 for 9) x 2 + 13 Weapon Damage = 53 Damage + Dark Damage]

Dias has been training his fist move to do more damage. Charging his fist with dark energy, it takes a full turn as it gathers all the dark energy into his body to unleash a drilling punch into the enemy, doing even more damage. Afterward, it takes 3 turns to recharge. If Dias attempts to use the move again before the recharge, he will damage himself for half his life due to how his Dark ability works and cannot use his fist for the rest of the session. Dias can use the move without charging but must wait two turns to recharge (due to his speed).
[The Fist That Pierces The Cosmos*: Strength multipler (+11 for 9) x 2 + Godhood multiplier x 2 + 13 Weapon Damage = 72 Damage + Dark Damage + Pierce Damage]

[Racial Move] Circuits: Overloading all the special pathways in one's body, they can unlock all their limiters for 3 attacks, doing triple the attacks, even other ability attacks. Leaves them weaked for a few minutes afterward.

 

Beliefs and Goals


Belief: He believes that the belief in oneself is the strongest power in the universe and he lives by that every day of his life.

Goals: Dias’ only goal in life seems to be to be the strongest person in the universe even taking unorthodox ways to prove it.

 

Background History


After taking his son Kaleb on a 30 year training adventure, Dias returned back to Earth with him regalling all he met with their adventures even though they couldn’t remember exactly what brought them back to Earth, they knew they won. Dias’ plans were changed though when Cheryl challenged him to beat her in a different battle for Presidency of the Earth. Having accepted the challenge, Dias embarked on a new battle and somehow won it. He began battling against the evil that is politics in a one on many battle, sometimes losing, but slowly learning how to win. He once again proved his prowess in the battle against Destiny, taking him on with the others and beating him. Never being one to enjoy hiding behind the veil of mystery, Dias understood and sided with the masses in believing that the secret organizations that have been running around for so long needed to come out in the light to prove that what they do, while flawed at times was needed to propel humanity and the rest of the universe towards a bright future. Through the highs and lows of being President, when Dias was forced to make a decision on his second term, he quickly realized that no one that challenged him was worth allowing to take over and thus he chose to fight for his second term. Having won, he quickly decided that he would end on a high note and also work with Stacey to try his best to hoist her high so she could take over for him. During the years of his second term he took a very proactive role as President, whether it meant in front of a podium or on the battle stage against the Dark Ones, Dias made sure that he was always the first one with his foot on the ground before any one before him.


During all this, Dias has always held those closest to him tightly, even more so once learning from Fate that he could learn to essentially punch himself to different places, realizing that if he were to learn this, no matter how far away he was from those he cared about, promised to protect, that if he believed hard enough, he could be there in a moments notice to save those that he cared about the most, Dias begin training harder than he has before with a renewed goal infront of him all while balancing the struggle that was being President of Earthgov.

 

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