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President Dias


Theme song here later

Character Info

Name: Dias Rank: Heroic Spirit Dias Race: Enhanced Human
Age: 55 / Appeared Age: 35 DOB: 10-583.11.15 (woke up - born before) Birth Planet: Earth

Eye Color: Silver

Hair Color: Silver Hair Length: Short
Height: 6'1" Weight: 170 Build: Slim/Toned
  First Appearance: The Alien Wars 4: Session 98 Generation 1
Partners: X (ex-girlfriend. 69 years old. 10-570.9.7 - TAW4: 2??)

Children: Kaleb (son. 47 years old. 10-592.?? - TAW5: 63?)

Siblings: Other Weapons

Parents: Unknown

 

Stats


(used) (**)
Abilities: 4 Strength: 7 Speed: 6
Mind: 1 Godhood: 7 Element: Earth

 

HP: 20 (3)
Weapon: Mystic - 6 HP Damage + (Strength Modifer ÷ 2 = 4 (7 bonus)) = 10 HP Damage / Armor - Mystic: 3 HP Protection


Items


Item 1: Modified Fitted Presidential Suit A custom fitted suit he wears when he campaigns (Mystic) Primary Armor
Item 2: Superhero Gi X A battle worn gi that Dias fights in. (Mystic) Secondary Armor
Item 3: Bandage A custom made wrap worn around his left arm. Primary Weapon
Item 4: Rules of the Superhero A hand drawn comic book about the Rules to being a superhero  

 

 

Abilities

*Level 3 Tier Move.
[Primary Move] Having spent the last 40 years training his Weapon ability Dias is able to affect his body at the molecular level, lightening it up to increase his speed and increasing its mass to put more force behind his punch, or recreating abilities he’s developed or learned over his years of travel, i.e like his Dark One Ability.
[Doubles Speed or Strength]
[Inside combat requires 1 ability per turn to maintain.]
[Secondary Move] Will of the Indominable: Dias, through his travels of the multiverse, facing Legion, his years of training and more recently facing against Destiny, has developed, honed and made his own a way of sensing those around him within a certain range. Using it to feel for those who have an intent to fight/kill/harm at first and eventually recreating the killing intent pressure that Legion gave off. When it’s activated, it gives off a slight warmth for those who battle hardy but can switch to a menacing aura of destruction when he’s serious. Once activated it takes one ability to maintain per round.
[Calming Embrace - Dias pushes his aura outwards, sensing out people in his range and quickly feeling out the threat levels of those around him.]
[Killing Intent: For those who are weak of will, they lose their will to fight against Dias as if a monster stands before them, with the stronger the person, the less likely they’ll be scared/or panic.
-Weak Enemies have the highest chance to lose the will to fight (Stun/Flee)
-Medium Enemies have a 1 in 2 chance of being stunned
-Bosses have a 1 in 3 chance of being stunned
-High Bosses have a 1 in 4 chance]

[Tertiary Move] The Fist that Pierces The Cosmos: After reaching a certain point in his training, Dias began to actively hold back during his fights, an odd by-product of this was action was a dark tattoo that would grow from his hand upwards to his shoulder and beyond the longer he refused to use his full potential. When activated, Dias unleashes the culmination of this stored up energy in to his body allowing him to attack unhindered beyond his normal limits. Whether the tattoo is a physical by-product or something Dias subconsciously chose to happen is impossible to tell.
[Fist: Strength multipler (+3 for 7) x 2 + 8 Weapon Damage = 34 Damage + Dark Damage]

Dias has been training his fist move to do more damage. Charging his fist with dark energy, it takes a full turn as it gathers all the dark energy into his body to unleash a drilling punch into the enemy, doing even more damage. Afterward, it takes 3 turns to recharge. If Dias attempts to use the move again before the recharge, he will damage himself for half his life due to how his Dark ability works and cannot use his fist for the rest of the session.
[The Fist That Pierces The Cosmos*: Strength multipler (+3 for 7) x 2 + Godhood multiplier x 2 (+3 for 7) + 8 Weapon Damage = 48 Damage + Dark Damage + Pierce Damage]

[Racial Move] Circuits: Overloading all the special pathways in one's body, they can unlock all their limiters for 3 attacks, doing triple the attacks, even other ability attacks. Leaves them weaked for a few minutes afterward.

 

Beliefs and Goals


Belief: He believes that the belief in oneself is the strongest power in the universe and he lives by that every day of his life.

Goals: Dias’ only goal in life seems to be to be the strongest person in the universe even taking unorthodox ways to prove it.

 

Background History


After taking his son Kaleb on a 30 year training adventure, Dias returned back to Earth with him regalling all he met with their adventures even though they couldn’t remember exactly what brought them back to Earth, they knew they won. Dias’ plans were changed though when Cheryl challenged him to beat her in a different battle for Presidency of the Earth. Having accepted the challenge, Dias embarked on a new battle and somehow won it. He began battling against the evil that is politics in a one on many battle, sometimes losing, but slowly learning how to win. He once again proved his prowess in the battle against Destiny, taking him on with the others and beating him.

Never being one to enjoy hiding behind the veil of mystery, Dias understood and sided with the masses in believing that the secret organizations that have been running around for so long needed to come out in the light to prove that what they do, while flawed at times was needed to propel humanity and the rest of the universe towards a bright future.

 

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