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Iko Zhenmei


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Character Info

Name: Isis Zhenmei
(Iko Zhenmei)
Rank: Just Doing Her Own Thing Race: Famfrit
Age: 63
Appeared Age: 31
DOB: 10-590.1.18 Birth Planet: Earth

Eye Color: Green

Hair Color: Red Hair Length: Lower Back
Height: 5'3" Weight: 105 Build: Slender
Cup Size: Large B First Appearance: Erevis the Progenitor: Session 70 Generation 2
Partners:

Children:

Siblings: Isis (sister. 159 years old. 10-590.1.18 - ETP: ?), Ako (sister. 49 years old. 10-590.8.15 - TAW5: 9),
Athena (sister. 76 years old. 10-590.10.2 - ETP: ?), Jaime (sister. 49 years old. 10-592.5.14 / (January 5993) - TAW5: 205),
Jamie (brother. 47 years old. 10-592.5.14 - TAW5: 205), Lenneth (half-sister. 47 years old. 10-592.12.1 - TAW5: 206)

Parents: Megumi (mother. 101 years old. 10-538.12.12 - TAW4: 241), Erevis Zhenmei (mother. 53 years old. 10-586.11.6 / (January 5993) - TAW4: 93), Ama (non-biological mother. Age unknown. TAW5: 204), Xanatos (non-biological father. 87 years old. 10-555.1.7 / (January 5993) - TAW4: 1)

 

Attributes


(used) (used) + 14/15
Strength: 0 Dexterity: 9 Speed: 3 Endurance: 0
Intelligence: 3 Charisma: 0 Wisdom: 0 Mind: 8
Godhood: 7 Abilities: 3 Element: Holy Hyperspace: 1

HP: 70 (8)
Weapon: Transcendent - 8 HP Damage + (Dex Modifer ÷ 2 = 5 (9 bonus)) = 13 HP Damage / Armor - Transcendent: 12 Def

 

Class - Dexitery/Sub-Class: Mind


Perk 1: Psi-Blade Perk I Doubles the damage of psionic weapons for 2 turns.
Perk 2: Attribute Perk I You can raise your Reflex attribute by 1. (limit 10)
Perk 3: Attribute Perk II You can raise your Reflex attribute by 1. (limit 10)
Perk 4: Parkor Perk You are able to move along ledges, building sides, and so on twice as fast as others, doing Parkor, also making it harder to hit you.
Perk 5: Chakra Manipulation Perk Manipulates reflexes around you for 2 turns; making things faster or slower

 

 

Item Pouch (3 - can be upgraded)


Item 1: Manifested Orb Manifests Orbs and Floats with them with Psionics (Transcendent) Primary Weapon
Item 2: Shrine Tools Bells, Papers, etc Secondary Weapon
Item 3: Belt w/ Basic Tools Basic Engineering Tools  
Item 4: Locked    
Item 5: Locked    

 

Armor - 2


Item 1: None   Head Armor
Item 2: Maiden Armor Maiden Like Armor (Transcendent) (4 Def) Body Armor
Item 3: Maiden Leg Armor Maiden Like Leg Armor (Transcendent) (4 Def) Leg Armor
Item 4:   Foot Armor

 

 

 

Advantages/Disadvantages


Advantage 1: Mechanical Aptitude Repair and make things. Can repair items the team finds or make items if the GM allows it.
Advantage 2: Mantel You have learned the arts of mentor and follow in their path to live up to their name. (+1 Intelligence of Isis)
   
   
Disadvantage 1: TBA with more Ads/Dis  
Disadvantage 2:  

 

Abilities

[Primary Move] Manifestation Control: Iko decides to use her psionics and Manifestation together by creating sharp orb crystals and hurling them at enemies and remaining them at long distance instead of getting up close.
[Manifestation without Racial: Godhood multiplier (+3 for 7) x 2 = 20 damage]
[Psi Throwing Crystals: Dexterity multiplier (+11 for 9) x 2 + 13 Weapon Damage = 53 Damage]
[Destroying Crystals With Mind: Mind multiplier (+7 for 8) = 30 Damage]

*Super Move: Using her racial move in conjunction with her Manifestation Control, Iko can create multiple Orbs and Crystals rapidly based on a random number of 3 - 10 and based on how many she can make, she will lob that number at the enemy. However, the Manifestation damages her body be 1/3rd her HP.

[Secondary Move] Holy Maiden: Iko seems to tap into her holy like elemental powers and seems to bring about a power from within that she has been practicing lately.
[Barrier: Godhood multiplier (+3 for 7) x 20 Shield / People]
[Wards: 1 in 4 Chance to cause random status on Enemy]
[Holy Attack: [Manifested Holy Orb: Godhood multiplier (+3 for 7) x 2 = 20 damage + Holy]

[Tertiary Move] Iko Mech: Iko uses her racial skill in conjunction with this move to make a mini human sized mech for 2 turns in which afterwards she loses 1/3rd her HP due to extending her manifestation so far. She cannot be damaged when in this form due to the layers of manifested crystal.
[Iko Fist: Godhood multiplier (+3 for 7) x 20 Damage + 1 in 3 Chance for Knock Down.]
[Iko Missile: Dexterity multiplier (+11 for 9) x 2 + 13 Weapon Damage = 53 Damage]
[Iko Stomp: Stomps the Mech on the ground rapidly in an attempt to stun the enemy. 1 in 2 chance]

[Racial Move] Manifestation: The user is able to manifest a weapon or tool of their imagination, even if it goes beyond the realm most of reality. Afterwards, this can damage their cells.

 

???? Stats


Abilities: 4 Strength: 4 Speed: 6
Mind: 3 Spirithood: 7 Element: Light

 

Beliefs and Goals


Walk the path of the Cat, but be Tricky like the way of the Fox.

 

Background History


Iko was suppose to be born the true Isis Zhenmei, except for the fact Isis and Athena came back from a bad timeline to save everyone and they remained around, however unlike her sister Ako, Iko accepted the fact their counterparts usurped their spots. Iko, meaning "little Isis" and her sister Ako meaning "little Athena", are truly called Isis and Athena, but since their older alternate counterparts were called that, rarely do others call them by their true names, but Iko is the sort to go with the flow. So much so Iko rarely seems to be the type that just does whatever people expects her to do.

However, recently due to Ako's challenging the fates, it feels like Iko is now rebelling a bit and walking her own steps and now being a bit of a rebel Isis, perhaps. And learning her own path, while being seen out at Ama and Isis' place, training there it is assumed, from her older counter part.

 

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