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Mem McCormick


Theme song here later

Character Info

Name: Mnemosyne "Memory" McCormick
Rank: The Hidden Dragoon Race: Dragoon
Age: 80 / Appeared Age: 25 DOB: 10-573.7.23 Birth Planet: Earth

Eye Color: Green

Hair Color: Strawberry Blonde Hair Length: Mid-Back
Height: 5'6" Weight: 99 Build: Toned
Cup Size: B First Appearance: The Alien Wars 5: 161.3 Generation 1
Partners: Katrina (wife. 85 age. 10-557.7.24 - TAW4: 1)

Children: Jem, (daughter. need to check appearance and age)

Siblings: Cheryl (half-sister. 66 years old. 10-573.3.23 - TAW4: 44), Chad Winters (brother. 77 years old. 10-662.?.?? - TAW4: 1),
Zephyr (half-sister. 65 years old. 10-574.1.1 - TAW4: 58), Angela Bennet (glitch-sister. 75 years old. 10-563.10.5 - TAW4: 1)

Parents: Ariel (mother. TAW4: 1), Alexander Cran (father. TAW4: 1)

 

Attributes


8 (used) (used) + super move + 13
Strength: 7 Dexterity: 0 Speed: 7 Endurance: 0
Intelligence: 0 Charisma: 0 Wisdom: 0 Mind: 0
Godhood: 7 Abilities: 0 Element: Earth

HP: 70 (12)
Weapon: Transcendent - 8 HP Damage + (Strength Modifer ÷ 2 (7 bonus) = 4) = 12 HP Damage / Armor - Transcendent: 12 Def

 

Class - TBA/Sub-Class: TBA


Perk 1:  
Perk 2:  
Perk 3:  
Perk 4:  
Perk 5:  

 

 

Item Pouch (3 - can be upgraded)


Item 1: Assasin Kunai A deadly kunai that can be used to assasinate (Transcendent) Primary Weapon
Item 2:   Secondary Weapon
Item 3:    
Item 4: Locked    
Item 5: Locked    

 

Armor - 4


Item 1: None   Head Armor
Item 2: Armored Bodysuit Body Armor (Transcendent) (4 Def) Body Armor
Item 3: Armored Leg Armor Leg Armor (Transcendent) (4 Def) Leg Armor
Item 4: Armored Boot Armor Foot Armor (Transcendent) (4 Def) Foot Armor

 

 

Advantages/Disadvantages


Advantage 1:  
Advantage 2:  
   
   
Disadvantage 1:  
Disadvantage 2:  

 

Abilities

[Primary Move] (these need to be turned into move sets) Synesthesia: Mem does not see with the vision others do. While she can use her combined senses to form an image construct if she wishes, her senses give her a different kind of perception. While this can be used to surprise or bewilder if you understand it, it makes it impossible to separate her from what she considers her prey by normal means. Once she has a ‘lock’ (similar to Cheryl), she can track that target in crowds, lack of light or sound or otherwise extremely chaotic situations without fail. She can also read a person for killing intent and perform as if she weren’t ‘blind.’ This is a high-functioning perceptive ability.
[Secondary Move] (these need to be turned into move sets) Undying Dragon: Mem is extraordinarily hard to kill, as she has a deep-rooted regenerative stigmata. Mem’s original purpose and design was to hunt other dragoons if necessary and therefore is equipped to withstand other dragoon’s high-functioning abilities. Perhaps morbidly so, only completely demolishing her core beyond functionality can cease her regeneration. It’s unknown if reconnecting it would restore this ability, though, as it has never been accomplished.

[Tertiary Move] (these need to be turned into move sets) Primal Marble: Mem’s true unique ability is trapping an opponent’s baser instinct. In an almost unexplainable fashion, she can take herself and another opponent that she entrances with her bloodthirsted eyes into an ‘inner realm’ in which she and the other contest with nothing more than instinct and sheer will. She has used this ability to brutally torture ‘prey’ and enemies she’s disgusted by, but it has been broken by a single opponent before and left her victim to her own ability and in critical state.

[Racial Move] Stigmata: This allows the Dragoon to either form a special combined attack with their partner that combines both their super moves or on their own achieve a new form and double one stat of their stat of their choice.

 

Spirits?

 

Beliefs and Goals


Mem

 

Background History


A project aimed to control information and interaction withe Alpha dragoons, and in some cases the Alphas themselves, Mem was a lock and key creation of Alexander Cran during the Ridarium War. She was "unique" as she was told, created with an evolving personality matrix that differed her from other Alphas in that she grew and learned without a pilot. Enough so, that she refused to bond with whom Alexander Cran suggested in Micah Cameron.

She was assigned to learn the art of actual warfare with the Ridariums under Alpha Dakota, where she med Alpha Kodiak and Jasper, resulting in some of her first life experiences, forever altering her mindset about interaction. After sabotaging several Ridarium fronts, she was reassigned to her true task, monitoring the Alphas themselves and removing threats to the project, whether they be potential love interests or political opponents.

She was also assigned the task of supervising Alpha Zephyr due to their similar protocol methods of assassination, to nurture her skills and development quicker. Zephyr was a different kind of creature for Mem, and awakened several developed instincts in her personality matrix that would confuse her nature for years to come. Zephyr would also be one of her most daunting tasks for her true role, constantly removing political opponents and suitors that Zephyr would live to never know existed. It warped her after a long time, doing this behind the scenes, and she started to show tears in personality, developing a sadistic laugh whenever she executed enemies, sometimes pleasuring in their torture, burying her own internal problems.

Nearing the end of the war and the exile of the dragoons, Mem slipped off the grid and vanished entirely, only to reappear before Angela Bennet as the Omega, struggling with the notion of killing her. With a maniacal laugh, she disappeared once more, never heard from again...

...Until she surfaced mysteriously as a serial killer aboard the PAX. Disposing of people of all ages, genders and class levels without discrimination or pattern-- that is, except for the pattern of sleeping with her. She was found to be a beligerant compound of all sorts of narcotics and drugs, burying a mental apocalypse in her head beyond comprehension from so many years of fragmented thoughts and moral dilemmas.

She found calm in the arms of Katrina McCormick, who put up with her antics and wild behavioral issues for a year, before agreeing to bond with her, a first in her life as an Alpha, the mix apparently stabilizing Mem enough that she's tolerable, if not still beyond most people's handling. The family life is still foreign to Mem, however, it has altered her perception and decisions to the point that she will oddly assist Cheryl at times, even agreeing to go on subtle missions for her, such as the assistance to Tareh, and now a covert sect of the military under Cheryl's watch.

She now has a family in Katrina, Pio, JM and Jem. Even if they call each other a bitch once in a while.

 

 

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