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Michiru
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Character Info
Name: Michiru |
Rank: Pinball Master |
Race: Half-Dragoon |
Age: 33 / 23 |
DOB: 10-620.7.24 |
Birth Planet: Guardian Homeworld |
Eye Color: Green |
Hair Color: Red |
Hair Length: Mid-Back |
Height: 5'3" |
Weight: 107 |
Build: Lithe |
Cup Size: B |
First Appearance: The Alien Wars 6, Session 416 |
Generation 2 or 3 |
Partners:
Children:
Siblings:
Locket (half sister. 34 years old. 10-608.10.8
- TAW5: 421), Lunar Girl (alternate self. 16 or 1000 years old. 2209 - TAW3: Web)
Parents: Hotaru (mother. 67 years old. 10-573.5.10 - TAW4: 101), John (father. 89 years old. 10-553.7.24 - TAW4: 18), Em (non-biological mother. 72 years old. 10-568.7.18 - TAW4: 126) , |
Attributes
10 (used) (**) + Phase 13, 14, 15 16 - 18
Strength: 7 |
Dexterity: 0 |
Speed: 7 |
Endurance: 0 |
Intelligence: 0 |
Charisma: 0 |
Wisdom: 0 |
Mind: 7 |
Godhood: 7 |
Abilities: 3 |
Element: Wind |
HP: 70 (8)
Weapon: Transcendent - 8 HP Damage + (Strength Modifer ÷ 2 (7 bonus) = 4) = 13 HP Damage (Double) / Armor - Transcendent: 8 Def
Class - Fighter/Sub-Class: Godhood
Perk 1: Double Damage Perk I |
This allows your normal weapon attacks to do double damage for 2 rounds |
Perk 2: Double Damage Perk II |
This allows your normal weapon attacks to do double damage [Permenant] (needs Perk I) |
Perk 3: Knock Down Perk I |
A Chance to cause knock down with regular attacks (1 in 5) |
Perk 4: Energy/Magik Cost Reduction Perk (2 Perks) |
Takes "less Energy/Magik" to use abilities. Restoring any ability that uses Godhood has a 1/3 chance to not use up an ability point. |
Perk 5: |
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Item Pouch (3 - can be upgraded)
Item 1: J. Gauntlet |
Weapon Michiru wears on her hand. (Transcendent) |
Primary Weapon |
Item 2: Net |
A net that she uses in combat. |
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Item 3: |
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Item 4: Locked |
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Item 5: Locked |
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Armor - 4
Item 1: PAX Head Body Armor |
Head Armor (Transcendent) (4 Def) |
Head Armor |
Item 2: PAX Body Armor |
Body Armor (Transcendent) (4 Def) |
Body Armor |
Item 3: PAX Leg Armor |
Leg Armor (Transcendent) (4 Def) |
Leg Armor |
Item 4: PAX Foot Armor |
Foot Armor (Transcendent) (4 Def) |
Foot Armor |
Advantages/Disadvantages
Advantage 1: |
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Advantage 2: |
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Disadvantage 1: |
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Disadvantage 2: |
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Abilities
[Primary Move] Psionics: Michiru seems to have learned the gift of psionics and is able to use them with some ease; it is not a skill Hotaru has, some maybe she learned it from Em.
[TK Shockwave: Michiru uses her mind to cause a blast of TK force. Mind multipler (+3 for 7) x 2 = 20 Damage + 1 in 3 Knock Down]
[Mind Bash: Michiru lifts the person and slams then down: Mind multipler (+3 for 7) x 2 = 20 Damage + Stun]
[TK Grab: Can use her psionics to grab things to use on the field to her advantage - 1 in 3 chance to grab a new weapon or item]
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[Secondary Move] Dragoon Powers: Being Half-Dragoon, Michiru has access to a multitude of powers that is unique to her as well as standard Dragoon powers.
[Teleportation: Michiru can teleport herself or others out of a location]
[Flight]
[Barrier: Blocks One Attack, Halves Another Attack]
[Double Damage and Double Speed]
[Energy Blasts: Godhood multipler (+3 for 7) x 2 = 20 Damage]
Michiru had perfected her teleportation to teleport around her enemy and do a constant barrage of attacks against them, knocking them around to keep them off balance as she blasts them with her energy blasts and psionically bashes them around like a pinball. She even winds up with her gauntlet to slam them to add further insult to injury as she then slams them into the ground to make a nice hole, DBZ style. Michiru can use the move without charging but must wait two turns to recharge (due to her speed).:
[Teleport Barrage*: Godhood multipler (+3 for 7) x 2 + Mind multiplier (+3 for 7) x 2 + 10 Weapon Damage = 50 damage] |
[Tertiary Move] Martial Arts: Michiru is a practiced martial artist and has used her Dragoon abilities into her training to make a unique fighting style.
[Dodge and Counter Attack: Either Opposite Game or level of Boss will determine chance]
[Dodge Attack: Depends on level of enemy.]
[Teleport Strike: Strength multiple: Strength 4 x 2 = 8 Damage] |
[Racial Move] Stigmata: This allows the Dragoon to unleash a special bonded attack with their partner, the Dragoon and the Partner combining not into a dragoon so much but as becoming one being briefly, much like a Ellie and Sylph. The Stigmata power only lasts 2 minutes on the GM's clock and afterwards both are exhausted. |
??? Stats
Abilities: 1 |
Strength: 1 |
Speed: 1 |
Mind: 1 |
Spirithood: 7 |
Element: ? |
???? Stats
Abilities: 1 |
Strength: 1 |
Speed: 1 |
Mind: 1 |
Spirithood: 7 |
Element: ? |
???? Stats
Abilities: 1 |
Strength: 1 |
Speed: 1 |
Mind: 1 |
Spirithood: 7 |
Element: ? |
Beliefs and Goals
Background History
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