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Noire Arakawa


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Character Info

Name: Noire Arakawa Rank: Billy's Heir Race: Kitsune / Dark One
Age: 44 / Appeared Age: 22 DOB: 10-609.8.20 Birth Planet: Earth

Eye Color: Red

Hair Color: Black with Red Highlight Hair Length: Knees
Height: 6'2" Weight: 162 Build: Curvy
Cup Size: DD First Appearance: The Alien Wars 6, Session 1 Generation 3
Partners:

Children:

Siblings: Reikana (daughter. 22 years old. 10-619.7.21 - TAW6: 1), Jubei (sister. 19 years old. 10-630.4.2 - TAW5: 305),

Parents: Andrea (birth mother. 59 years old. 10-580.6.6 - TAW4: 213, Elder Elwyn (alternate timeline birthmother. 69 years old. 10-610.5.16 - TAW5: 1), Elder Billy (alternate timeline mother. 94 years old. 10-580.6.6 - TAW5: ?)

 

Attributes


12 (used) (used) (****) (**) 18
Strength: 7 Dexterity: 0 Speed: 4 Endurance: 0
Intelligence: 0 Charisma: 2 Wisdom: 0 Mind: 0
Godhood: 10 Abilities: 7 Element: Dark Corruption: Max +

 

HP: 70 (16)
Weapon: Transcendent - 8 HP Damage + (Godhood ÷ 2 (10 bonus) = 6) = 14 HP Damage (Double) / Armor - Transcendent: 16 HP Protection

 

Class - Godhood/Sub-Class: Fighter


Perk 1: Godhood Weapon Perk I Doubles the damage of any energy/magik weapon for 2 rounds
Perk 2: Godhood Weapon Perk II Doubles the damage of any energy/magik weapon permanently (needs Perk I)
Perk 3: Armor Breaker Perk I The Fighter can focus attacks to do twice the damage to armor for 2 rounds
Perk 4: Knock Down Perk I A Chance to cause knock down with regular attacks (1 in 5)
Perk 5:  

 

Item Pouch (3 - can be upgraded)


Item 1: Dark Edge A Mysterious Weapon (Transcendent) Primary Weapon
Item 2:    
Item 3:    
Item 4: Locked    
Item 5: Locked    

 

Armor - 4


Item 1: Symboitic Head Armor Body Armor (Transcendent) (4 Def) Head Armor
Item 2: Symboitic Body Armor Body Armor (Transcendent) (4 Def) Body Armor
Item 3: Symboitic Leg Armor Leg Armor (Transcendent) (4 Def) Leg Armor
Item 4: Symboitic Foot Armor Foot Armor (Transcendent) (4 Def) Foot Armor

 

Advantages/Disadvantages


Advantage 1: Spirit You're beginning to learn how to use your magic/energy/spirit to do great things +1 Godhood
Advantage 2: Full of Spirit You're one to try achieve full mastery of magic or energy mastry or understanding with spirits. +2 Godhood
   
   
Disadvantage 1: Attitude You have a bad attitude / bad at relating to people that make them dislike you. A lot. -1 Charisma
Disadvantage 2: Sociopathic You are what it says. -2 Wisdom

 

Abilities

*Level 3 Tier Move.
[Primary Move] Dark Edge Mastery: Noire has been training to master the power of her Dark Edge, a dark energy blade.

[Umbral Lash] The Dark Edge takes the form of a long whip that can strike at ranged targets along a straight line. May invokes sadistic laughter in its wielder. [Godhood multipler (+20 for 10) x 2 + 28 Weapon Damage = 88 damage]

[Darkness Glaive] The Dark Edge morphs into a scythe-like polearm that can strike multiple targets with a single swing. [Godhood multipler (+20 for 10) x 2 + 28 Weapon Damage = 88 damage / People]

[Super Move: Endless Waltz] Noire forms the Darkness Glaive and then slashes in a wide arc, generating a wave or pure destructive force. Corruption can be used to magnify the effect. Noire can use the move without charging but must wait four turns to recharge (due to her speed). [Godhood multipler (+20 for 10) x 2 + Strength multipler (+3 for 7) + 28 Weapon Damage = 108 damage / People + Dark + Corruption]

[Secondary Move] Metamorphosis: Noire is more closely aligned with her Dark One nature than her twin sister, able to manifest Dark One physical attributes without dependence on a symbiote.

[Dark Absorption] Noire can safely absorb large quantities of Dark-aligned energy, from other Dark Ones or from anything aligned with the Dark element. [If Dark Aligned - Chance to Drain 1 Godhood Point from Them. Near Dark Energy/Corruption, Chance to Gain 1 Godhood]

[Dark Power] Noire can magnify her physical density with dark matter, further enhancing her physical strength as well as her endurance. [Enhance Strength and Endurance by Double for two turns]

[Dark Tendrils] Noire can spawn tendrils from her person (typically from beneath her pleated skirt). These tendrils can grapple or manipulate objects as if using Noire's full strength. [Chance to Bind Targets]

[Tertiary Move] Dark Matter: A set of skills shared with her twin sister, this is the manipulation of invisible dark matter to affect the immediate area. This ability can compress ambient dark matter into a micro-singularity.

[Singularity Trap] This move drops the singularity on to the battlefield, slowing down or even trapping opponents caught in its area-of-effect. [Slow + Pull effect - based on strength and speed on how well it effects opponents]

[Singularity Slam] With this move, the singularity can be slammed into a target inflicting damage, including the ground. (Noire is more likely to use this skill than Rei.) [Godhood multipler (+20 for 10) x 2 = 60 damage + Dark and Stun]

[Racial Move] Capable of double stats depending on lighting. If attempted during day time or too much daylight/artifical light, could backfire and do damage to you. If halflings somehow get stronger, might get all bonuses like full Dark Ones.

 

??? Stats


Abilities: Strength: Speed:
Mind: Spirithood: 7 Element:

 

???? Stats


Abilities: Strength: Speed:
Mind: Spirithood: 7 Element:

 

??? Stats


Abilities: Strength: Speed:
Mind: Spirithood: 7 Element:

 

Beliefs and Goals


Belief:
Goal:

 

Background History


Noire is a seperate being after Andrea split her off from Reikana at her own request. Was she always meant to be the original personality of Reikana or is she something else?

 

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