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Pepper


Roma Fade


Character Info

Name: Pepper Rank: Ske'Ral Race: Ske'Ral
Age: 43 DOB: December 10, 5968
10-640.1.17 (tied date)
10-641.1.1 / 1.1.6000
Birth Planet: Kumen

Eye Color: Purple

Hair Color: Brown Hair Length: Mid-Length
Height: 5'7" Weight: 137 Build: Fit
Cup Size: C First Appearance: The Duality Wars: Session 167 Generation 1
Partners: Cookie (girlfriend. 31 years old. 10-608.7.4 - Dual: 25)

Children:

Siblings:

Parents:

 

Attributes


13 (used) (****) (****) Ultimate Move 16/17/18
Strength: 0 Dexterity: 0 Speed: 1 Endurance: 4
Intelligence: 0 Charisma: 7 Wisdom: 0 Mind: 0
Godhood: 7 Abilities: 9 Element: Earth

 

HP: 75 (8)
Weapon: Exotic - 10 HP Damage + (Godhood Modifer ÷ 2 (7 bonus) = 4) = 14 HP Damage / Armor - Transcendent: 8 Def

 

Class - Charismatic/Sub-Class: Godhood


Perk 1: Charismatic Perk I You can get NPCs to follow your honeyed tongue more easily than most (1 in 4). (stacks with some Advantages and Disadvantages)
Perk 2: Charismatic Perk II You can get NPCs to follow your honeyed tongue more easily than most (1 in 3) (needs Perk I)
Perk 3: Ultimate Charismatic Perk This opens chances to talk down high level enemies with your honeyed tongue (needs perk II)
Perk 4: Magik Perk Any Magik Abilities you have are double damaged for 2 turns (couples with any Intellect Perks)
Perk 5:  

 

Item Pouch (3 - can be upgraded)


Item 1: Macross and Mizukaze SMG w/ Energy Shield Buckler (one slot for runic power) (Exotic)
Blocks One Attack
Primary Weapon
Item 2: Grappling Hook    
Item 3: Throat Amplifier    
Item 4: Locked    
Item 5: Locked    

 

Armor - 2


Item 1:   Head Armor
Item 2: Macross and Mizukaze Jumpsuit New Armor (Transcendent) (4 Def) Body Armor
Item 3: Macross and Mizukaze Leg Armor Modified Leg Armor (Transcendent) (4 Def) Leg Armor
Item 4:   Foot Armor

 

Advantages/Disadvantages


Advantage 1: Toughness You can more than hits than most. +1 Endurance.
Advantage 2:  
   
   
Disadvantage 1: No Ambitions You have no real ambitions in life. You're just ... going with the flow. -1 Wisdom
Disadvantage 2:  

 

Abilities

[Primary Move] Sonic Cry: A few different settings for the device on her neck but primarily used to launch out a cone of physical force. Other settings are using soundwaves to induce vertigo and also a high pitch burst to pop vessels in ears and stun a target. (dice roll for chance 1 out of 3)
[Stun Target - 1 Round (dice roll 1 out of 3)]
[Vertigo - Dizzy and need to do dice rolls to hit for 1 Round (small fry always miss, medium level 1 in 2, high level bosses 1 in 3, dangerous bosses 1 in 2 for dice roll to hit players)]

[Secondary Move] Sonic Amplifier: Her custom headphones pump out music that has abnormal effects on people. Primarily she uses it combined with her singing to inspire allies to do more damage for a short time. (double damage) Though she can also use it to cause sleepiness or reduce moral among enemies. (dice roll 1 out of 3)
[Double Damage 1 Turn - Party]
[Sleepiness - dice chance to fall asleep for 1 turn, scales by enemy level. Small fry automatically, 1 in 2 for Medium level. 1 in 3 for high level bosses. 1 in 4 for dangerous bosses.]

Sonic Amplifier Extender: Extends the duration of the effects from 1 turn to 3 turns. Must have a cooldown before any of the amplifiers can be used again. Pepper can use the move without charging but must wait six turns to recharge (due to her speed).
[Extends Duration of Double Damage and Sleepiness to 3 Turns]

[Tertiary Move] Shape Shifting: Can shapeshift into a person or creature for a brief time. Will revert after 10 minutes or damaged too much. Will attain the attributes of said person/creature.
[Shapeshifter - 10 turns]
[Racial Move] Circuits: - Overloading all the special pathways in one's body, they can unlock all their limiters for 3 attacks, doing triple the attacks, even other ability attacks. Leaves them weaked for a few minutes afterward.

 

Gear Stats

0 points (0)
Power: 50 of 100 Energy: 40 of 100 Armor: 50 of 100
Speed: 40 of 100 Weapon Type: Beam SMG Element: Earth

 

Beliefs and Goals


Space traveling is the best.

To blend in an not make a scene.

 

Background History


Abandoned at a young age on Kumen, she quickly learned the harshness of life in the slums. Due to her somewhat likeable personality he was able to befriend most people and used it to her advantage to get adopted, a rare feat in the slums . Luckily she was able to grow up with a relatively normal, yet poor, life.

After a while she began to yearn for something more, this motivated her to start venturing out into the slums at night to explore and that saw her taking on odd jobs for the excitement and the learning experiences. This brought her into conflict with her adoptive parents, who promptly kicked her out.After wandering the streets looking for somewhere to settle down, she finally found a hostel that she was cheap enough for her to stay at while working odd jobs on the side.

Now, she finds herself bored and wanting more. Looking around, all she sees is monotony and struggle. There has to be something more, she would think to herself. Then, it hit her and her eyes raised skyward. There WAS something more. So she stowed away aboard the Aquarius and upon discovery was welcomed onto their crew with little resistance. She began a relationship with Cookie and spends a lot of her time complaining and getting high. They even discovered her true Ske’Ral form and didn’t much care that she hid her appearance, accepting her either way. So now she is committed to her new family aboard the aquarius.

 

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