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Rachael Hilund


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Character Info

Name: Rachael Hilund Rank: Reborn Rogue Race: Half Famfrit
Age: 34
7 Years on Yggdrasil
DOB: 10-626.3.1 Birth Planet: PAX

Eye Color: Green

Hair Color: Dark Brown Hair Length: Lower Back
Height: 5'6" Weight: 110 Build: Slender
Cup Size: B First Appearance: The Alien Wars 5, Session 13 Generation 4
Partners:

Children:

Siblings: Valen Hilund (brother. 22 years old. 10-624.7.9 - TAW5: 13)

Parents: Deceased (orphaned), Hi'Saa (adopted mother. ???), Miyuki Nue (adopted mother. 173 years old. 10.18.1999 / 10-592.3.13 - TAW5: 161.2)

 

Attributes


12 (used) (used) (****) (**) + Phase 13/14/15 - 18
Strength: 7 Dexterity: 2 Speed: 3 Endurance: 0
Intelligence: 9 Charisma: 2 Wisdom: 0 Mind: 1
Godhood: 8 Abilities: 4 Element: Wind (Marked)

 

HP: 70 (16)
Weapon: Transcendent - 8 HP Damage + (Strength Modifer ÷ 2 (7 bonus) = 4) = 12 HP Damage / Armor - Transcendent: 16 Def

 

Class - Intellect/Sub-Class: Godhood


Perk 1: Magik Perk Any Magik Abilities you have are double damaged for 2 turns (couples with any Intellect Perks)
Perk 2: Attribute Perk I You can raise your Intelligence attribute by 1. (limit 10)
Perk 3: Attribute Perk II You can raise your Intellence attribute by 1. (limit 10)
Perk 4: Spell Knowledge Perk Knows knowledge on Spells and how they work, allowing all Spell Magik to do double damage for 2 turns.
Perk 5: Book Worm Perk I Any book you read you're able to retain the knowledge easier and use it when needed.

 

Item Pouch (3 - can be upgraded)


Item 1: Macross and Mizukaze Energy Sword An Energy Enhanced Sword (Transcendent) Primary Weapon
Item 2: Macross and Mizukaze Energy Bow An Energy Tri Bow (Transcendent) Secondary Weapon
Item 3:    
Item 4:    
Item 5: Locked    

 

Armor - 4


Item 1: Magik Headband Modified Medieval Body Armor (Transcendent) (4 Def) Head Armor
Item 2: Macross and Mizukaze Medivalish Armor Modified Medieval Body Armor (Transcendent) (4 Def) Body Armor
Item 3: Macross and Mizukaze Arm Bracers Modified Medieval Arm Armor(Transcendent) (4 Def) Arm Armor
Item 4: Macross and Mizukaze Boot Armor Modified Medieval Foot Armor (Transcendent) (4 Def) Foot Armor

 

Advantages/Disadvantages


Advantage 1: Acute Senses The character's senses of hearing, touching, smell, or taste is enhanced. +1 Wisdom
Advantage 2: Athletic Ability You're a bit more atheletic than most. +1 Dexterity
   
   
Disadvantage 1: Paranoia Sometimes they are just out to get you.
Disadvantage 2: Mood Swings 1 You have mild mood swings that act up. They are not that bad - but when it does, you can grow quiet or have some issues. -1 Wisdom.

 

Abilities

[Primary Move] Wind and Cure Magik: With her Mana (Godhood) reserves and the Mirror Universe now in the Prime Universe, Rachael can use wind attacks to either fly briefly, throw out sharp wind attacks that will throw someone back or slice them painfully, or heal someone for half their HP.
[Wind Slice: Godhood multipler (+7 for 8) x 2 = 30 damage + Wind Damage]
[Cure Magik 1: Godhood 8 - Full Heal]
[Cure Magik 2: Godhood multipler (+7 for 8) x 2 = 30 / People]

[Flight]

[Secondary Move] Magik Weapons: Rachael Charges her weapons and attacks the enemy. She can only charge her weapons with either lightning or wind to go on the attack however. She can also combine one of her attacks to do a manifestation magik attack. [Wind Strike: Strength (+7 for 8) x 2 + 12 Weapon Damage = 33 damage + Wind Damage]
[Earth Slice: Strength (+7 for 8) x 2 + 12 Weapon Damage = 33 damage + Earth Damage]

Despite doing opposing elemental damage to each other, Rachael channels both Wind and Earth into her weapon to cause a conflicting magical aura blast on it and fires it immediately unlike most super strikes. Erevis can use the move without charging but must wait three turns to recharge (due to her speed):
[Speed Strike: Godhood multipler (+7 for 8) x 2 + Strength (+3 for 7) x 2 + 12 Weapon Damage = 62 damage + Wind Damage + Earth Damage]

[Tertiary Move] Other Magik: While Wind and Cure Magik is her primary skill useage, Rachael can also use Earth and Lightning Magiks, unleashing Earth Armor to protect herself, or Earth Fist to punch or grab enemies. With Lightning, she can make lightning hands to try to shock people or fight them, or shock them from the sky.
[Earth Armor: Godhood multipler (+7 for 8) x 2 = 30 Shield]
[Earth Shield: Godhood multipler (+7 for 8) x 2 = 30 Shield / People]
[Earth Fist: Godhood multipler (+7 for 8) x 2 = 30 Damage + Earth Damage. 1 in 3 chance for Knock Down]
[Earth Grab: 1 in 4 chance to grab an enemy and hold them in place for others to do damage to them]
[Lightning Strike: Godhood multipler (+7 for 8) x 2 = 30 damage + Lightning Strike]

[Racial Move] Super Manifestation: The user is able to manifest a weapon or tool of their imagination, even if it goes beyond the realm most of reality. Afterwards, this can damage their cells. This can be multiple manifested weapons or one extremely strong manifested weapon.

 

Sylph Stats


Abilities: 2 Strength: 3 Speed: 4
Mind: 2 Spirithood: 7 Element: Wind

 

Gnome Stats


Abilities: 4 Strength: 4 Speed: 2
Mind: 1 Spirithood: 7 Element: Earth

 

???? Stats


Abilities: Strength: Speed:
Mind: Spirithood: 7 Element:

 

Marked Bonuses

Level 1: Can communicate with other marked mentally / +1 mind / +1 godhood
Level 2: Has a chance for Lorelei to restore abilities once (dice roll)

Level 3: Lorelei can restore major damage inflicted on the Marked (half HP)

Level 4: Angel Magik 1: User can cast temporary flight for 30 seconds, able to fly up to heights of 20 feet.
Level 5: Lorelei can for two turns negate all damage done to the team. 1 in 3 chance.
Level 6: Angel Magik 2: Can turn the user invisible for 30 seconds.
Special Magik 1: Entice: Can make a weak willed being do whatever the user wants up to reason. The user might resist if it goes against the user's moral code, such as murder.
Special Magik 2: Feel My Pain: Whenver someone attacks you, instead of feeling the pain the attacker feels the pain instead for one attack.

 

Beliefs and Goals


To learn about our previous life, and why we are being reborn

 

Background History


Rachael shows no memories so far about her past life, despite being reborn 2000 years before she should have in the alternate timeline. Both her and her brother were orphaned when their parents died in an incident many years. Since then, she remains attached to her brother, Valen, Zeal, and Aschae, but has recently begun to reflect on life and what it means now that she is older. However, with her getting older, small signs of insanity crop up now and again, but it is so far and few, many don't notice it. Yet. After all, in her past life, Rachael deteroriated fast once at 19 with the halfing insanity problem.

While the other Rachael was part elf and it was blamed on that, and the world's magiks and the Angel Mark allowed her to hold on, today's Rachael having the same problem being half Famfrit is a bit strange. It is likely something to do with her genetics which is not as easily cured. So far she is doing well to function and hide the problem from her friends and family. Lorelei pulled her off Yggdrasil a bit earlier than the others due to the problem, so that she would not be 21. However, the adventure begins on Rachael's 19th birthday, so who knows how things will go from here.

 

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