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Simon Martz


Nuclear


Character Info

Name: Simon Martz Rank: Wandering Summoner Race: Human
Age: 37 DOB: February 2, 5974
10-640.1.17 (tied date)
10-641.1.1 / 1.1.6000
Birth Planet: Geyze

Eye Color: Blue

Hair Color: White Hair Length: Short
Height: 5'10" Weight: 165 Build: Lean
Cup Size: N/A First Appearance: The Duality Wars: Session 126 Generation 1
Partners:

Children:

Siblings:

Parents:

 

Attributes


14 (used) (****) (**+ Ultra Mode 16 - 18
Strength: 0 Dexterity: 0 Speed: 1 Endurance: 0
Intelligence: 7 Charisma: 5 Wisdom: 0 Mind: 0
Godhood: 9 Abilities: 5 Element: Water/Ice

HP: 70 (8)
Weapon: Exotic - 10 HP Damage + (Strength Modifer ÷ 2 = 1) = 11 HP Damage / Armor - Transcendent: 8 HP Protection

 

Class - Intellect/Sub-Class: Godhood


Perk 1:Summon Enhancement Perk I Can help provide assistantance to Summoni and Summons by doing double damage for 2 turns
Perk 2: Magik Perk Any Magik Abilities you have are double damaged for 2 turns (couples with any Intellect Perks)
Perk 3: Spell Knowledge Perk Knows knowledge on Spells and how they work, allowing all Spell Magik to do double damage for 2 turns.
Perk 4: Energy/Magik Cost Reduction Perk (2 Perks) Takes "less Energy/Magik" to use abilities. Restoring any ability that uses Godhood has a 1/3 chance to not use up an ability point.
Perk 5:  

 

Item Pouch (3 - can be upgraded)


Item 1: Ice Relic Spear

An ancient Spear that can produce ice magic. It allows one to slide along ice and produce a wall of ice.

Ice Slide x 6 + Ice Wall x 2 (can find another relic slot if this one is not wanted)
(Transcendent)

Primary Weapon
Item 2: Magic Coin Can be used to call on him.  
Item 3:    
Item 4: Locked    
Item 5: Locked    

 

Armor - 2


Item 1:   Head Armor
Item 2: Ymir Macross Uniform Modified Body Armor (Transcendent) (4 Def) Body Armor
Item 3:   Leg Armor
Item 4: Ymir Macross Foot Armor Modified Body Armor (Transcendent) (4 Def) Foot Armor

 

Advantages/Disadvantages


Advantage 1: Mechanical Aptitude Repair and make things. Can repair items the team finds or make items if the GM allows it.
Advantage 2:  
   
   
Disadvantage 1: Unmistakable Feature's You can't blend in well during stealth missions.
Disadvantage 2:  

 

Abilities

[Primary Move] Ice Magic: Before becoming a summoner, Simon was an accomplished Saboteur Mage, specializing in some water magic but primarily ice based magic. Examples of abilities are Ice Walls, Ice Hail, and Ice Clone.
[Ice Magik: Godhood multipler (+3 for 7) x 2 = 20 damage + Ice Damage]

Simon is a master of ice magik and can use it to push himself further and further. Simon can use the move without charging but must wait three turns to recharge (due to his speed).:
[Ice Magik*: Godhood multipler (+3 for 7) x 2 + Mind multiplier (+3 for 7) x 2 + 11 Weapon Damage = 51 damage]

[Secondary Move] Saboteur Magic: Simon’s original skills were primarily focused on strengthening and powering his physical body. Strength, Speed, and Durability are all increased when channeling his spells upon himself.
[doubles stats]
[Tertiary Move] Temporal Repeat: Using a combination of Chronos’ time abilities and his ice magic he channels a combination of Rewind, Be Kind and Ice Clone so that he performs an attack for 20 seconds (2 - 4 attacks depending on strength of ability). After the rewind of time his ice clone does the action in his place while he is then free to perform another action.
[Ice Magik: Godhood multipler (+3 for 7) x 2 = 20 damage + Ice Damage (dice roll 2 - 4 times)]
[Racial Move] Circuits: Overloading all the special pathways in one's body, they can unlock all their limiters for 3 attacks, doing triple the attacks, even other ability attacks. Leaves them weaked for a few minutes afterward.

 

Chronos Stats


Abilities: 2 Strength: 1 Speed: 7
Mind: 7 Spirithood: 7 Element: Time

Celsius Stats


Abilities: 3 Strength: 4 Speed: 4
Mind: 4 Spirithood: 7 Element: Ice

Aska Stats


Abilities: 4 Strength: 3 Speed: 4
Mind: 3 Spirithood: 7 Element: Light

 

Beliefs and Goals


Peace and harmony aren’t impossible to attain.

To gain knowledge and skill so that he can help others do what is right for Geyze and the universe.

Background History


Simon grew up in the Hapian Capital to a family of modest income. Not quite rich, but not quite living paycheck to paycheck. His father worked on spirit tech, but nothing experimental or cutting edge. Mostly it was maintenance on items getting old or worn out. His mother, while mostly being a stay at home mom, also did a lot of work in the community, helping organize many events and help keep the community morale up. Simon gained a lot from his parents; the thirst for knowledge not only in spirit tech but in everything as well as an underlying drive to help his fellow citizens. When the Academy was announced he pushed to get in, wanting to grow into a man that his parents would be proud of. While there he proved himself to be a formidable diplomat, fighter, and inventor. Though his effort in a combined Kumen/Geyze technology was fruitful, it was ultimately made obsolete after the merge with the Prime Universe. Now, Simon travels around Geyze and Kumen searching for artifacts and historical records, occasionally jumping back in when called upon by Erevis or Shion to help with both Royal and Alliance tasks and missions.

 

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