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Anyata
Song
Character Info
| Name: Anyata |
23 Class Points, 10 Stat |
Race: Reploid (Biotect) |
Age:
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DOB: |
Birth Planet: Earth |
| Eye Color: Ice Blue |
Hair Color: Glorious Golden Blonde |
Hair Length: Butt, Ponytail |
| Height: 5'8" |
Weight: 225 |
Build: Lithe |
| Cup Size: B |
First Appearance: |
Generation 2 |
| Partners: Alouette (girlfiend. ),
Children:
Siblings: Hope Zhenmei, Kiseki Zhenmei
Parents: Zephyr Zhenmei (adaopted mother.), Angela Bennet (creator 1), Seraphna (Creator 2) |
Attributes
HP: 25 + 1 = 52 (x2 for Armor)
| Strength: 17 of 25 |
Dexterity: 20 of 25 |
Willpower: 1 of 25 |
Intelligence: 15 of 25 |
| Wisdom: 1 of 25 |
Charisma: 0 of 25 |
Special: 5 of 25 |
Element: Wind |
Item Pouch
| Item 1: Z-Saber |
Weapon |
Possibly not the real one, Allouette gave it to her so she fights cooler. |
| Item 2: Z-Armor |
Armor |
Possibly not the real armor, Allouette gave it to her so she is cooler. |
| Item 3: Tool Set |
This includes basic tools and a datapad. |
Anyata as Allouettes Assistant Took this literally to be her toolbox. What a tool. |
Abilities
[Ability Move I] Inheritor of Zero: Seeking to please Allouette, Anyata has based her combat style entirely on the Legendary Maverick Hunter, Zero.
Use 1: Beam Saber Z - Anyata uses a Beam Saber to deadly effect with a fighting style similar to Zero's aggressive Z Stance. (Various Strikes, Attack Move)
Use 2: Rolling Guard - Anyata specializes in a single saber fighting style that allows her to quickly adjusts her fighting tactics to protect herself when needed, she can exchange an attack move for a block when necessary. (Turn a slotted Attack Move into a Block Move)
Use 3: The Red Knight - Anyata's dedication to using her Beam Saber to defend Allouette means it's most effective when put to it's purpose. Whenever Allouette is the target of an enemy, Anyata's aggression becomes almost psychotically powerful. (Target Lock for 2X Damage whenever someone attacks or attempts to attack Allouette.)
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[Ability Move II] Angela's Chosen: Anyata was built by Angela and Seraphna to be a protector for Allouette and incorporates all sorts of extra technology conceived by the Mad Inventor and the Reploid Doctor.
Use 1: Alpha Protocol - Using a bit of Cheryl's Lemon skeleton as a basis for Anyata, Anyata has gained the Lock On Defense ability and can go into a defensive mode that tracks up to three attackers for a limited time. (Total Defense for up to 3 Attackers)
Use 2: Beta Protocol - Using parts of the advanced Beta tech that Angela developed, Anyata has gained their size changing and morphic qualities. For a short time she can alter her size to become either tiny or twice as big, for whatever purpose that serves. (Misc Use, Large form can fight Mechs / Dragons)
Use 3: Omega Protocol - Using parts of her own DNA, Anyata has gained something of the Omega legacy. This allows her to form a symbiotic link but only for another tech creature such as a Reploid or Biotect. (Basic Bond similar to Dragoon, Currently with Allouette.)
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[Racial Move I] Biotects are capable of fending off outside viruses/malware/invasion without an OG. This is a type of fireware to protect their more machine side. (serves as a type of inner shield for a time)
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[Racial Move II] Doubles the Strength and Speed of the Biotect for a short time before they need to cool down and recover.
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[Strength Stat Bonuses 1] Strength I: Your character can skip a roll check when it comes to trying to bypass any strength related check before them (something blocking them, enemy, etc)
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[Strength Stat Bonuses 2] Strength II: Your character can skip three OG checks when in combat situations.
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[Dexterity Stat Bonuses 1] Dexterity I: This allows you to spot and identify targets to mark them for long range, allowing one to hit them easily as long as they are not under cover.
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[Dexterity Stat Bonuses 2] Dexterity II: Parkouring and climbing comes as second nature, allowing one to move through any terrains such as cities, mountains, etc. This move also makes one harder to hit or track.
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[Dexterity Stat Bonuses 3] Dexterity III: Your character can skip seven OGs inside and outside combat.
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[Dexterity Stat Bonuses 4] Dexterity IV: Your character a chance at any unique physical weapon found in the game - having it attune to them so they can make it their's.
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[Intelligence Stat Bonuses 1] Intelligence I: Your character's basic knowledge of various technology allows you to skip an OG anything related to it.
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[Intelligence Stat Bonuses 2] Intelligence II: Your character can create basic tools/repair technology.
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[Intelligence Stat Bonuses 3] Intelligence III: Your character's knowledge of various technology allows you to skip 3 OGs related to it.
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[Class Abilities] Augmentation Part II (Intelligence 15):
This can be used to increase one's dexterity for a short time and double it. This allows one to be more nimble and aim better. [Costs 2 Class Point] |
[Class Abilities] Eye Mod (Intelligence 15):
This tech allows one to scan their enemies and gather information on them. It can see if they have any weapons on them as well as weaknesses. [Costs 4 Class Point] |
[Class Abilities] Tool Set (Intelligence 10):
Allows the user to bring along a basic tool set along to build objects, fix objects, and more. Includes a Datapad or something akin to it. [Costs 1 Class Point - fills an item slot] |
[Class Abilities] Nimble (Dexterity 20):
It makes you harder to hit; this moves gives you a 1 in 4 chance to avoid a hit due to your ability to dodge. [Costs 3 Class Point] |
[Class Abilities] Dodge I (Dexterity 20):
You can outright just dodge an attack (skips an OG). [Costs 2 Class Point - Nimble required] |
[Class Abilities] Elemental Sword (Strength 5, Intellience 10):
This has your weapon engulfed in an basic element of your choice to strike at your enemy. [Costs 2 Class Point] |
[Class Abilities] Critical Damage (Strength 15):
You can do double damage for a short period of time [Costs 2 Class Point] |
[Class Abilities] Increased Damage (Strength 15):
This allows you to increase your strength by 2 points. [Costs 4 Class Point - must have Critical Damage] |
[Class Abilities] Special Strike (Strength 15):
This is a move that will allow you to strike with your weapon and attack the enemy for high damage, ignoring armor. [Costs 2 Class Point] |
[Class Abilities]
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[Class Abilities]
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[Class Abilities]
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Beliefs and Goals
This can be written up if you'd like to go more into your character's thought processes and goals.
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Background History
You can write this up if you'd like to go more into the history of your character and bring us up to speed on everything they've been through.
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