Lana Azarra


Song

Character Info

Name: Lana Azarra 19 Class Point, 37 Stat Points Race: Human
Age: 43 / Looks: 26
DOB: 10-621.10.23 Birth Planet: Mars
Eye Color: Electric Blue Hair Color: Ginger & Violet Hair Length: Shoulder
Height: 5'5" Weight: 126 Build: Average
Cup Size: D First Appearance: The Wars 6: Session 325 Generation 1
Partners:

Children:

Siblings:

Parents:

 

Attributes


HP: 25 + 0 = 25
Strength: 1 of 25 Dexterity: 1 of 25 Willpower: 3 of 25 Intelligence: 25 of 25
Wisdom: 1 of 25 Charisma: 1 of 25 Special: 1 of 25 Element: Dark

 

 

Item Pouch


Item 1: Technonomicron Lana's specialized magic device This allows Lana to craft her own techno magic spells and serves as her weapon.
Item 2: Tool Set Includes various items  
Item 3:    

 

Abilities

[Ability Move I]

 

[Racial Move I] Racial Ability A: Humans are capable of tapping into circuits in their bodies to double either their physical strength or their magic strength for a short time. It is much like unlocking limiters for other races.

[Racial Move II] Racial Ability C: Humans can use a type of inner healing ability to attempt to heal toxins and heal themselves of any damage. This will only work once per session.

[Racial Move III] Racial Ability D: Inner eye. This allows a person to truly see what is there for a brief time.

 

[Intelligence Stat Bonuses 1]

[Intelligence Stat Bonuses 2]

[Intelligence Stat Bonuses 3]

[Intelligence Stat Bonuses 4]

[Intelligence Stat Bonuses 5]

 

[Class Abilities] Basic Elemental Magic Part I (Intelligence 5):

This teaches Fire and Earth [Costs 1 Class Point]

[Class Abilities] Basic Elemental Magic Part II (Intelligence 5):

This teaches Wind and Water [Costs 1 Class Point]

[Class Abilities] Basic Elemental Magic Part III (Intelligence 5):

This teaches Lightning and Ice Magic. [Costs 1 Class Point]

[Class Abilities] Basic Elemental Magic Part IV (Intelligence 10):

This teaches Holy and Dark. [Costs 1 Class Point]

[Class Abilities] Buff Magic (Intelligence 15):

Allows you to increase the attack (physical or magical) of yourself or another player by 2 points. [Costs 2 Class Point]

[Class Abilities] DeBuff Magic (Intelligence 15):

Allows you to decrease the attack (physical or magical) of yourself or another player by 2 points. [Costs 2 Class Point]

[Class Abilities] Mana Detection (Intelligence 10):

This allows one to detect sources of mana in the world. [Costs 1 Class Point]

[Class Abilities] Mana Capture (Intelligence 15):

This allows one to draw and contain extra mana into crystals and make Mana Crystals; this allows a Magi to hold extra mana, even in areas without mana. [Costs 2 Class Point]

[Class Abilities] Tool Set (Intelligence 10):

Allows the user to bring along a basic tool set along to build objects, fix objects, and more. Includes a Datapad or something akin to it. [Costs 1 Class Point - fills an item slot]

[Class Abilities] Item Creation (Intelligence 15):

Allows a person to create their own items. [Costs 3 Class Point, needs Tool Set]

[Class Abilities] Engineering (Intelligence 15):

Allows one to understand the basics of machines enough to fix them, duplicate the process to make their own, and so on - be it working with datapads, ships, ancient machines, etc. [Costs 5 Class Point, needs Tool Set and Item Creation]

[Class Abilities] Spirit Tech I (Intelligence 15):

This allows one to grasp the basics of Spirit Tech to the point that you can get it running no matter the type of tech it may be. [Costs 2 Class Point - Engineering required]

[Class Abilities] TBA

[Class Abilities] TBA

[Class Abilities] Magi Tech I (Intelligence 15):

This allows you to grasp the basics of Magi Tech to the point you can get it running no matter the type of tech it may be. [Costs 2 Class Point - Engineer required]

[Class Abilities] TBA

[Class Abilities] TBA

[Class Abilities] Keeper/Croza Tech I (Intelligence 20):

This allows you to understand both of their tech due to the similiarties. [Costs 3 Class Point - Engineer required]

 

 

Beliefs and Goals


This can be written up if you'd like to go more into your character's thought processes and goals.

 

Background History


You can write this up if you'd like to go more into the history of your character and bring us up to speed on everything they've been through.


 

TAW is © 1997-2016 Kevin T. Bell

TAW6 Special Thanks: Sara
Special Thanks: Seraphna for the TAW5 Site Design that I Use Now