Minty Hajukaze


Song

Character Info

Name: Minty Hajukaze 10 Stat Points, 20 Class Points Race: Half Dragoon Ske'Ral
Age: 19
DOB: 10-645 Birth Planet: Aquarius
Eye Color: Red with Gold Rims Hair Color: Onyx with White Streak Hair Length: Butt
Height: 5'6" Weight: 125lbs. Build: Shapely
Cup Size: C (Usually) First Appearance: N/A Generation 3
Partners:

Children:

Siblings:

Parents: Cookie (mother. ), Pepper (mother. ),

 

Attributes


HP: 25 + 5 + 5 Bonus = 70 (x2 for Armor)
Strength: 2 of 25 Dexterity: 20 of 25 Willpower: 5 of 25 Intelligence: 1 of 25
Wisdom: 25 of 25 Charisma: 1 of 25 Special: 5 of 25 Element: Lightning

 

 

Item Pouch


Item 1: Dragoon Scout Rifle A manifested weapon A Dragoon manifested weapon to deal l33t damage
Item 2: Space Forces Combat Suit Armor Typical armor
Item 3: Memento Mori Created by Cookie for her daughter A Psionic Focus

 

Abilities

[Ability Move I] Dragoon Sniper - Following her Grandmother's Legacy, Minty summons a Scout Rifle for battle, this mid-range weapon is peak for both sniping and gunplay.

Use 1: Homing Shot - Minty fires a shot that tracks it's target, able to curve slightly and move around some obstacles, makes hitting the target easier, but won't go around sharp corners or walls. (Attack, High Accuracy)


Use 2: Eye See You
- Minty can have her gun target a person on top of her own tracking, this allows her to keep track of and fire at two targets at a time. (Tracking Mark, Seperate from Dexterity Tracker)


Use 3: Dragoon Bustah! - Minty charges all of her energy into a super shot that blasts through obstacles and armor, this takes time to charge but it is dreaded among all who have ever heard a girl screaming the words "DRAGOON BUSTAH!" (Charged, Powerful Attack, Has Both Charge Time and Cooldown)

[Ability Move II] Ace of Spades - Following her Grandfather's Legacy, Minty has precognitive psionics and employs them primarily in battle.

Use 1: ACE OF SPADES - Minty looks a few seconds into the future to move through an obstacle or situation before it can affect her. OG Skip (x times per session)


Use 2: Space Invaders Logic - Minty has applied her future sight to shoot where people will be instead of where they are. (Increased accuracy against dodging opponents.)


Use 3: Theater of the Mind - Minty if given time can prepare a situation by working out future pathways in her head and playing them out until she finds the proper one. (Increased chances of a plan or battle move working.)

 

[Racial Move I] Stigmata C: Allows the Dragoon to form a temporary shield around themselves for a brief period time. Once per session.

[Racial Move II] Maintain: Allows a Ske'ral to maintain a shapeshifted form even if they are knocked unconscious.

 

[Dexterity Stat Bonuses 1] Dexterity I: This allows you to spot and identify targets to mark them for long range, allowing one to hit them easily as long as they are not under cover.

[Dexterity Stat Bonuses 2] Dexterity II: Your character can skip five OGs inside and outside combat.

[Dexterity Stat Bonuses 3] Dexterity III: Your character can go all Matrix can in combat and avoid enemy attacks - up to a limited time.

[Dexterity Stat Bonuses 4] Dexterity IV: Your character can hit anything that is within sight of them as long as they have the weapon to do it.

 

[Willpower Stat Bonuses 1] Willpower I: Your character can get an extra 5 HP bonus.

 

[Wisdom Stat Bonuses 1] Wisdom I: Your mind is capable of picking up background danger more easily, giving you a bad feeling when stepping into situations (one time use per session)

[Wisdom Stat Bonuses 2] Wisdom II: Low grade psioncs picks up on any attempts to read your mind/listen to your conversation

[Wisdom Stat Bonuses 3] Wisdom III: Psions can form telekenic shields around themselves and two others.

[Wisdom Stat Bonuses 4] Wisdom IV: Psions can skip three OG by future sight

[Wisdom Stat Bonuses 5] Wisdom V: You can opt to have the devil's luck and have the Gods warn you when danger is about before any major event.

 

[Class Abilities] Parkour (Dexterity 15):

Allows you to navigate cities and tight spaces quickly, able to move without losing speed. [Costs 1 Class Point]

[Class Abilities] Nimble (Dexterity 20):

It makes you harder to hit; this moves gives you a 1 in 4 chance to avoid a hit due to your ability to dodge. [Costs 3 Class Point]

[Class Abilities] Dodge I (Dexterity 20):

You can outright just dodge an attack (skips an OG). [Costs 2 Class Point - Nimble required]

[Class Abilities] Dodge II (Dexterity 20):

You can outright just dodge an attack (skips an OG). [Costs 3 Class Point - Dodge required]

[Class Abilities] Mind Talk I (Wisdom 5):

This allows a Psion to reach out and talk to others. [Costs 1 Class Point]

[Class Abilities] Mind Talk II (Wisdom 5):

This allows a Psion to reach out and link their mind with another, forming a psi-link so no one else can listen in. [Costs 1 Class Point - Mind Talk I]

[Class Abilities] Mind Talk III (Wisdom 10):

This allows a Psion to form a group link so that more than one person can take part in the private conversation. [Costs 1 Class Point - Mind Talk II]

[Class Abilities] Telekenetics I (Wisdom 5):

This allows one to reach out with their mind and move small objects [Costs 1 Class Point]

[Class Abilities] Telekenetics II (Wisdom 10):

This allows one to reach out with their mind and move larger objects such as cars and people. [Costs 1 Class Point - Telekenetics I]

[Class Abilities] Telekenetics III (Wisdom 10):

This allows one to do battles with their TK. [Costs 1 Class Point - Telekenetics II]

[Class Abilities] Mental Fortitude (Wisdom 10):

This allows you to protect your mind against attacks against your own. [Costs 2 Class Point]

[Class Abilities] Mental Shields (Wisdom 15):

And even stronger version of Fortitude, this erects a complete shield against your own mind and those closest to you mentally that you share a mental link. [Costs 3 Class Point - Mental Fortitude]

[Class Abilities] Mental Coordinator (Wisdom 20):

You can link large groups of people together and coordinate large scales of people, such as armies and people easily with your mind and able to see everything and relay it back. [Costs 3 Class Point - Mental Talk III]

[Class Abilities] Basic Transformation (Willpower 5):

Those who can transform from one state to another usually are beings like Kitsune who can hide their ears and tails then bring it out; or a Maka who can transform into a Magical Girl. A basic Transformation Spell is changing from one state to another even if it's just changing one's appearance of clothes - there isn't that that much of a drastic change. (well I guess if you went from no cat ears to ears that is a bit of a big change to some) [Costs 1 Class Point]

 

 

Beliefs and Goals


This can be written up if you'd like to go more into your character's thought processes and goals.

 

Background History


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