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Zayne
Song
Character Info
| Name: Zayne |
10 Stats, 20 Class Points |
Race: Spirit-Maka |
Age: 66 / Appeared Age: 16
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DOB: 10-600.11.19 (10-641.1.1 / 1.1.6000) |
Birth Planet: Kumen |
| Eye Color: Blue |
Hair Color: Pale Blonde |
Hair Length: Butt |
| Height: 5'1" |
Weight: 105 |
Build: Lithe |
| Cup Size: C |
First Appearance:The Alien Wars 6: Session 327 |
Generation 1 |
Attributes
HP: 25 + 25 + 15 bonus = 65
| Strength: 5 of 25 |
Dexterity: 0 of 25 |
Willpower: 25 of 25 |
Intelligence: 25 of 25 |
| Wisdom: 5 of 25 |
Charisma: 0 of 25 |
Special: 0 of 25 |
Element: Unknown |
Item Pouch
| Item 1: Scythe/Magic Gun |
Spirit Scythe that turns into Spirit Blaster |
Draws Upon Spirit Energy or Mana Energy |
| Item 2: |
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| Item 3: |
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Abilities
[Ability Move I] Zayne - despite being a spirit - is a master in both spirit magik and normal magiks. She has somehow mastered both without it destroying herself and is capable wielding all the basic elements of spirit magik and all the basic elements of normal magik. Spirit Magik - Earth, Wind, Fire, Water / Normal Magik - Earth, Wind, Fire, Water. [This can be shared with a pact parterner.]
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[Racial Move I] Racial Ability C: Flight - this grants the Spirit flight/hover abilities.
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[Racial Move II] Racial Ability D: Spirit - This allows the spirit to use their spirit powers to interact with spirit energy, nature, etc to induce changes. Aka, Terra growing fruit trees. It will be something unique to the spirit.
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[Racial Move III] Racial Ability A: Super Girl Form. This is created by the player. It is a powered up form of the magical girl, ala Sailor Moon or something. It doubles the strength and magic ability of the maka for a brief time for combat
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[Strength Stat Bonuses 1] B) Your character can skip a roll check when it comes to trying to bypass any strength related check before them (something blocking them, enemy, etc)
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[Willpower Stat Bonuses 1] B) Your character is strong enough to endure most toxins/ailments without immediately getting sick, even if it is an unknown disease. (slows down all ailmemts)
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[Willpower Stat Bonuses 2] C) Your character can push through pain and keep going as long as they have at least 5 HP. This will allow them to keep their body moving no matter how broken it may be.
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[Willpower Stat Bonuses 3] D) Your character can attune with any type of special weapon through sheer will alone - physical, spirit, ancient, etc.
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[Willpower Stat Bonuses 4] A) Your character can get an extra 15 HP bonus.
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[Willpower Stat Bonuses 5] C) Your character can use their willpower to endure survive past the point of death for a brief point of time - their body simply ignoring it.
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[Intelligence Stat Bonuses 1] A) Your character is attuned to mana spots in nature and is able to draw from them
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[Intelligence Stat Bonuses 2] A) A mage is able to preceive an answer related to a magical problem easier than normal due to having studied so much magic.
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[Intelligence Stat Bonuses 3] C) A mage can grasp ancient knowledge easier - this allows them to gain answers from the GM instantly.
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[Intelligence Stat Bonuses 4] I) Mages can locate ancient magic weapons to wield while those who follow the technology route can find ancient Spirit Technology to use.
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[Intelligence Stat Bonuses 5] A) Zayne can channel her mana into a non-elemental blast and unleash her spell at her foe in a way to by-pass their any armor or defenses they might have, doing double damage.
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[Wisdom Stat Bonuses 1] A) Your mind is capable of picking up background danger more easily, giving you a bad feeling when stepping into situations (one time use per session)
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[Class Abilities] Basic Elemental Magic Part I (Intelligence 5):
This teaches Fire and Earth [Costs 1 Class Point] |
[Class Abilities] Basic Elemental Magic Part II (Intelligence 5):
This teaches Wind and Water [Costs 1 Class Point] |
[Class Abilities] Basic Elemental Magic Part III (Intelligence 5):
This teaches Lightning and Ice Magic. [Costs 1 Class Point] |
[Class Abilities] Basic Elemental Magic Part IV (Intelligence 10):
This teaches Holy and Dark. [Costs 1 Class Point] |
[Class Abilities] Basic Spirit Magic Magic Part I (Intelligence 5):
This teaches Spirit Magic Fire and Earth. This magic is infused with spirit energy. [Costs 1 Class Point] |
[Class Abilities] Basic Spirit Magic Magic Part II (Intelligence 5):
This teaches Spirit Magic Wind and Water. This magic is infused with spirit energy. [Costs 1 Class Point] |
[Class Abilities] Basic Spirit Magic Magic Part III (Intelligence 5):
This teaches Spirit Magic Lightning and Ice Magic. This magic is infused with spirit energy. [Costs 1 Class Point] |
[Class Abilities] Basic Spirit Magic Part IV (Intelligence 5):
This teaches Spirit Magic Holy and Dark. This magic is infused with spirit energy. [Costs 1 Class Point] |
[Class Abilities] Spirit Ultimate Magik (Intelligence 25):
You can learn the ultimate version of whatever elemental spirit of your choosing's magik. Aka, Sylph's hurricane level spirit magiks. [Costs 5 Class Point - must have advanced elemental magic version learned] |
[Class Abilities] Advanced Spirit Magic Part VII (Intelligence 15):
This teaches Advanced Spirit Holy Magic - Holy Heal (Heals Status effects) - [Costs 3 Class Point - must have basic] |
[Class Abilities] Advanced Spirit Magic Part III (Intelligence 10):
This teaches Advanced Spirit Wind Magic - granting Wind Cutter - [Costs 2 Class Point - must have basic] |
[Class Abilities] Advanced Spirit Magic Part IV (Intelligence 10):
This teaches Advanced Spirit Water Magic - granting Complete Heal - [Costs 2 Class Point - must have basic] |
[Class Abilities] Advanced Elemental Magic Part VI (Intelligence 10):
This teaches Advanced Ice Magic - granting Freeze Arrow - [Costs 2 Class Point - must have basic] |
[Class Abilities] Advanced Elemental Magic Part II (Intelligence 10):
This teaches Advanced Earth Magic - granting Rock Crush - [Costs 2 Class Point - must have basic] |
Beliefs and Goals
This can be written up if you'd like to go more into your character's thought processes and goals.
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Background History
You can write this up if you'd like to go more into the history of your character and bring us up to speed on everything they've been through.
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