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The Alien Wars 6:
Fall of Eden Bios

Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Chelsea Sweet
Logan Babcock
Ortora Norta

Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Simon Martz
Rada Olgin
Qui Sa

Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze

The Alien Wars Main Page

Erica Hildegard


Character Info

Name: Erica Hildegard Callsign: Princess Race: Human
Age: 27 DOB: 5963 Birth Planet: Kumen
Eye Color: Brown Hair Color: Brunette Hair Length: Long
Height: 5'7" Weight: 154 Build: Shapely and Fit
Cup Size: Full DD Moral Center: "Some what" Bad (Weakened) Class: Warrior Monk / Sub-Class:



Health: 6 Endurance: 3 Reflexes: 4
Speed: 4 Charisma: 5 Luck: 4
Special: 3 Counter: 5 Combat (Melee): 7
Energy: 4 Stamina: 4 *Willpower: 7
*Perception: 3 *Intelligence: 3 *Mana: 2
*Strength: 8 *Transformation: 1 *Mind: 1
Mod Capacity: 16 Action Points: 11 / Durability: 0 Limit Breakers Capacity: 2 [Max]
Elemental Core: Fire Weapon: Low-Level Armor: Low-Level
Level 21

2640 of 3000 until Next Level

Choices 2 Next [2 Stat, 8 Mod Points, Clean Up, Roulette 2, Choices 1, B. Sumons or Roulette 1, Mod Cap 5 or Mod Points X5,]


Race Specials

1 Circuit Move: The user enforces a weapon to have 2 more Action Points.
3 Circuit Move: The user enforces their body; they can take 3 Durability Hits.

Not available

Not available
Not available
The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.



Item 1: Handwraps Additional Damage for the Punchy, Kicky sort of fighter! Low Level Weapon [1 HP Damage] [+1 action point]
Item 2: Auto-Hacking Tool Allows a free hacking attempt.  
Item 3: N/A    
Item 4: N/A    
Item 5: N/A    
Item 6: N/A    
Item 7: N/A    

Mods (16/24)

Chakra Slowdown Lv. 1

Slows down time around you for 1 turn and raises your Reflexes Stat by 1, even above 9. Others will have to compensate to deal with you by spending Action Points to their Speed to land a blow, spending enough until their Speed would be caught up to yours. [1 Turn+, Reflex Stat Increase 1, Enemies/Players Need to Spend Action Points To Speed To Match Your Reflex]

Chakra Slowdown Lv. 2 Slows down time around you for 1 turns and raises your Reflexes Stat by 3, even above 9. Others will have to compensate to deal with you by spending Action Points to their Speed to land a blow, spending enough until their Speed would be caught up to yours. [1 Turn+, Reflex Stat Increase 3, Enemies/Players Need to Spend Action Points To Speed To Match Your Reflex]

Chi Flow Lv. 1 This allows you to flow your chi field to form a slight protective barrier around you. If you do not have your character wear armor period, meaning no armor in the armor slot, every 5 level ups, you will get another +2 durability. It is up to you to decide if this is worth it. Either way, this move gives you +1 durability [+1 durability, every 5 level ups you get +2 durability if you do not wear armor.]
Chi Flow Lv. 2 This allows you to flow your chi field to another temporarily. For 3 turns, they can use your attack moves/special moves, and if they allow it, you can use their's. [3 turns+]
Chi Flow Lv. 3 This allows you to flow your chi field to use your perception to study things. Including enemies. [Gives you +2 perception for 3 turns+. They can use Action Points to try to counter.]
Chi Flow Max [2]  This allows you to use your chi flow and mix it with your chakra to produce a mystfae like affect on slowing down things to leap amongst things that have been slowed down like rain drops to get along quicker, the area effect following you for 2 of your turns. You can use it to strike or escape. This also unlocks the Chi Flow Limit Break. The only way an opponent can attempt is to speed themselves up or speed up their reflexes with Action Points. [2 turns+, area effect slow down]

Combo Lv. 1 Allows a Warrior Monk to string together several normal attacks together in one turn without a player/enemy being able to break it without spending at least 3 Action Points or 3 Counter Points.
Combo Lv. 2 [3]  Allows a Warrior Monk to string together two attack moves in one turn granted they do not have turn waits in them without an enemy being able to break them unless they spend 3 Action Points or 3 Counter Points in additon to whatever the attack moves call for.

Strength Lv. Max [3]

This upgrades your Strength Stat from 7 to 8 (only if it is 7)

Double Jump Lv. 1 Allows you to double jump off a wall

Steel Lungs Lv. 1 You can hold your breath for 10 turns. [10 Turns+]






Attack Moves

CQC [1 Stamina Restore]
Attack: Fierce Punch - The Captain delivers an epic blow with her fists of fury! [13 HP damage]
Defense: Dodge Roll - The captain quickly rolls to avoid damage. [Cancels an attack.]
Misc: Defensive Stance - The captain shifts her stance to fight defensively. [+3 Durability for 4 Turns+]

Fists of Fury [3 Stamina Restore]
Attack: Rapid Stike - The captain rapidly strikes at her foe, delivering a series of quick strikes to get through an enemies defenses and pummel. [Can break through normal blocking, +13 HP x 3, can be blocked each time if reflexes are 4. Can use Action Points x your reflexes to equal 4]
Defense: Counter Punch - The captain rolls into a hit to get in a free attack while taking damage. [Free extra strike when damaged.]
Misc: Flashing Fists - The captain puts all her strength into punching faster than normal. [+3 Speed for 3 Turns+]

Special Moves

Chakra Boost [1 Stamina Restore]
Misc 1: Mind over Body - The captain focuses her chi, increasing the strength of her body. [+2 Strength for 4 Turns+]
Misc 2: Purity of Soul - The captain focuses her chi, purifying her body and temporarily making it better at taking blows. [+2 Health for 4 Turns+]
Misc 3: Clarity of Mind - The captain focuses her chi, giving herself the clarity to see blows coming. [+2 Reflexes for 4 Turns+]

Chi Combat [2 Stamina Restore]
Attack 1: Chi Blast - The captain brings out the power from her chakra points to create a blast of energy, bending air around the energy to create a concussive blow. [10 HP Damage]
Attack 2: Energy Wave - The captain stomps the ground, expending energy from her foot chakra points, creating a wave of energy to knock 2 enemies over. [Knockback Attack]
Defense: Chi Flow Boost - The captain focuses and expends her energy to expand her Chi Flow defenses, enhancing them even more. [+2 Durability per 5 Levels, 5 Turns+]

Limit Breakers

Reality Bender
Lv. 1 Fist of Elemental Fury - The captain focuses all of her energy to draw in elemental power around her, using her Chi she then outputs it into a blow infusing the six primary elements, doing extra elemental damage to her target, no matter their element. [40 HP + Elemental Critical Damage] - ACT 25

Chi Flow Limit Break
Lv. 1 - You can stop time for one turn allowing you to move along the field of play to either use one of your attack moves or special moves, or get a long distances away before time snaps back in. This allows you to reposition yourself like the wind. - ACT 15

Beliefs and Goals

Beliefs: Don't let anyone die or be enslaved. Hurt those who deserve it, make better use of these skills she learned as a brawler now that she has someone to live forr.

Goals: Fulfill her mission to the homeworld. Get home safe someday, if possible. Prevent any more deaths of my crew, and find the ones that are lost.


Background History

Born to a wealthy family, Erica grew up as somewhat of a spoiled brat, not understanding the values of money, family, or even people in general. She spent much of her life getting into trouble constantly, and over time this turned into frequent bar brawls. Eventually this led her to meet her best rival, the Gladius Saoirse. After finding themselves on either side of many brawls, one day Saoirse vanished mysteriously from Erica's life. This led her to look for her, and eventually, she found her -- enslaved.

Finally given reason to doubt her selfish beliefs, she bought Saoirse's debt from them, taking technical ownership of her, and brought her back to the Hildegard Estate, where she remained as Erica's partner. In time, she expressed interest in the Aquarius mission, which led her family to buy her a spot on the crew to get her out of their hair after so many years of trouble. From her experience, she ended up Captain. Little did she know that the mission would be such an effective way of getting her away from home...


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