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The Alien Wars 6:
Fall of Eden Bios

Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Chelsea Sweet
Logan Babcock
Ortora Norta

Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Simon Martz
Rada Olgin
Qui Sa

Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze

The Alien Wars Main Page

Yuki Kit Mizukaze

Theme song here later

Character Info

Name: Yuki Kit Mizukaze Callsign: Fox Race: Dragoon
Age: Unknown (looks to be 18) DOB: 10-616.10.31 Birth Planet: Earth
Eye Color: Red Hair Color: Blonde with some red and with Black Streaks Hair Length: Lower Back
Height: 5'2" Weight: 90 Build: Waif
Cup Size: C Moral Center: Good Class: Polymorph-Trans Warrior / Sub-Class: Iron-Blade Summoner



Health: 5 Endurance: 4 Reflexes: 4
Speed: 4 Charisma: 4 Luck: 4
Special: 9 Counter: 5 Combat (Melee): 4
Energy: 3 Stamina: 7 *Willpower: 5
*Perception: 3 *Intelligence: 6 *Mana: 3
*Strength: 5 *Transformation: 9 [Bond Pool: 5 of 5] *Mind: 2
Mod Capacity: 16 Action Points: 18 / Durability: 3 Limit Breakers Capacity: 1 [Max]
Elemental Core: Water Weapon: Low Level Armor: Low Level
Level 23 3600 of 4000 until Next Level Legendary Weapon Next []


Race Specials

1 Stigmata Move: Allows the Dragoon to form an energy shield for +2 Durability

3 Stigmata Move: Allows the Dragoon to restore +3 Health Points

5 Stigmata Move: Allows the Dragoon to form their dragon form without a bond partner present. Must still be bonded.

7 Stigmata Move: Allows the Dragoon to do double damage on two attack moves

9 Stigmata Move: Allows the Dragoon to unleash a special Bonded attack

The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.



Item 1: Energy Gloves The gloves pull out the natural talents inside Yuki. Even damaged they only hamper her. Low-Mid Level Weapon [2 HP Damage] [+2 Action Point,]
Item 2: Armor Clothing Clothing armor that fits Yuki's body that she designed. Low-Mid Level Armor [+3 Durability]
Item 3: Ouka's Blade This blade is a special weapon that does massive damage when used due to being a higher tier weapon. Cannot be repaired when broken. High Level Weapon [+5 Action Points, 5 HP Damage]
Item 4:    
Item 5: N/A    
Item 6: N/A    
Item 7: N/A    

Mods (27/28)

Monster Morph Lv. Max This allows you to transform 3 allies into the same monster for 30 Turns as well. Unlocks the Monster Bash Limit Breaker.
Body Morph Lv. Max [2] This makes your voice sound like the person's as well, as well as body language. This is the perfect ability to full someone and no amount of perception can detect. Only a Psion Probe scan can do so. [30 Turns+ Transformation Time]
Animal-Small Monster Morph Lv. Max [2] This lets transform three others into small cute/monstery forms with you to sneak into places. [40 Turns+ Transformation Time]

Transformation Lv. Max [3] This upgrades your Transformation Stat from 8 to 9 (only if it is 8)
Transformation Mode Lv. 2 Allows you to transform instantly into your monster form to slam into an enemy and damage them severely and back to launch an attack move while they are stunned. [10 HP damage, Stun Lock]
Transformation Mode Lv. Max Allows you to transform your hands and body parts into various monsters, animals, things and attack a person, biting, clawing and slicing them and doing damage, biting them, and holding them down. [24 HP damage, hold down, blood loss damage - 2 HP per 10 Turns+]
Great Summon Lv. 1 [MIREILLE] Summons your Great Summon for attacks for 10 turns. This is the GM taking control. [20 turns+]

Inner Will Lv. 1 [3] Brings out the inner will inside the Transformation Warrior, allowing them to accomplish great things. This gives them a boost of power and doubles their damage out put on their next attack/special move.
Inner Will Lv. 2 [2]  This allows them to withstand one blow that would kill them normally, leaving them at 2 HP.
Inner Will Lv. Max

This allows them to instantly use a attack move/special move no matter the turn wait.

Quickness Lv. 1 This allows an Iron-Blade to move much faster in order to do their combat, the spell allowing them to move much faster in combat by increasing their Speed by 2 points. It lasts 10 turns after taking 2 turns to cast. No matter if their speed is 9. [1 turns-, 4 Speed Stat Increase for 20 turns+]
Quickness Lv. 2 This allows an Iron-Blade to move much faster in order to do their combat, the spell allowing them to move much faster in combat by increasing their Speed by 4 points. It lasts 10 turns after taking 4 turns to cast. No matter if their speed is 9. [2 turns-, 8 Speed Stat Increase for 20 turns+]
Quickness Lv. Max [2] This allows an Iron-Blade to speed parry the blows of an incoming attack no matter what it is - attack move or special - of a player or enemy, and knock them off balance for a counter attack.

Unique Mod 1 This allows Yuki to transform a duplicate of herself that can look like anything she wants, allowing her to double fight. When used, her stats are split in half between each one.
Unique Mod 2 This allows Yuki to meld with a spirit temporarily, gaining extra strength to do spirtual damage. This boosts her stats by 5 and gives her the element of the spirit

Iron Body Lv. 1 Using magik, they enhance their body to make it tough as metal, giving them plus +3 durability and allowing them to take more damage while fighting and casting summons. (+6 durability)
Iron Body Lv. 2 Using their Iron Magik, they can enhance their fists and make it stronger, giving their Strength Stat +3 points, in order to engage hand to hand better, lift heavier obects, etc. This goes over 7 points. (+6 Strength Stat)
Iron Body Lv. 3 [2]

Using their Iron Magik, they can enhance certain parts of their body at will during a battle, using it almost as a shield to attacks, parrying blows like weapons, and allowing for counter attacks. The effect lasts for 10 turns before it wears off. (20 turns+)


Attack Moves

Kitsune Fox Morph [2 stamina restore]
Fox Morph (Attack) - Yuki transforms into a giant fox monster with seven tails that can attack an enemy with her claws for damage, plus poison, or bite them to attempt to rend more damage and immobilze them for a turn. [Claws - 10 HP damage - Poison / Mouth - 10 HP Damage Lose 1 Turn] Can be blocked each time if reflexes are 4. Can use Action Points x your reflexes to equal 4
Fox Morph (Defense) - Yuki can use her seven tails to flick out and grab an enemy about to attack her and throw their aim off, or direct their attack at another enemy if it is long range. [Redirects Attack/Special Move]
Fox Morph (Misc) - Allows Yuki to let the team to climb up on her and to leap high distances and travel until the morph runs out. [5 Turns+]

Tiger Flow [2 stamina restore]
Tiger Flow (Attack) - Yuki attacks and flows like an animal, shifting and striking at her opponent vicerally and unrelently with her punches and kicks. This makes her timing hard to predict and hard to stop her blows. [Does true HP damage every time. 7 HP x 3. Can be blocked each time if reflexes are 4. Can use Action Points x your reflexes to equal 4]
Tiger Flow (Defense) - Yuki can flow and block two attacks coming at her during a turn phase, but this leaves her exhausted during the following attack phase to do any attacking. [Blocks two attack/special moves]

Tiger Flow (Misc) - Yuki can read her opponents and learn their stats. [Learn stats]

Special Moves

Limit Breakers

Monster Bash
Lv. 1: The Polymorph transforms into their unique chosen monster (Fox Monster) and unleashes a powerful strike upon the enemy that instantly kills three weaker enemies (not a boss) despite their health. [Instant Kill] - ACT 20

Beliefs and Goals

Yuki believes in saving the universe, a belief instilled into her from her mothers and their legacy that they built up with their friends as a young age. Despite not remembering the details of what all they did very well, she plans to follow in their footsteps, and do the same in this new world. It is a new world, right?


Background History

Yuki Mizukaze remembers forming the second generation of the Strikers, though clearly most of her team is not with her right now. Two older generations, one who shouldn't be there, and Cookie is all she has with her. Where is the rest of her team? Her sister? People she knows has been working with her but can't remember their names or faces? In addition to figuring out this new world, assuming this is a new world, and helping Captain Erica, she plans to get those answers, as well as her hazy memories back. Never before has a jump done such damage and that is concerning. Then again, the Multiverse is gone - gone forever, so what is this place? She plans to get to the bottom of that. Until then, this history will be filled out slowly.

She knows that she is of age, hence her stopping aging between 16-18 most likely, and that she is a dragoon and kitsune hybrid, though in this reality only one of her powers seems to becoming through mostly. She also knows she remembers more about those who came with her than anything else.





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