Chelsea - The Duality Wars: The Alien Wars 6
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The Alien Wars 6:
Fall of Eden Bios

Cypher:
Asarar
Cypher
Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Wolfe
Chelsea Sweet
Jelly
Logan Babcock
NPCs:
Ortora Norta
Riki
Ymir


Academy:
Headmistress:
Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Maeryn
Simon Martz
Rada Olgin
NPCs:
Kito
Qui Sa


Aquarius:
Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze
Kaylin
Pepper
NPCs:
Saoirse
Mireille
Yulindhe


The Alien Wars Main Page

Chelsea Sweet


nothing

Character Info

Name: Chelsea Sweet Callsign: Jewel Race: Aurit
Age: 32 (Physically 16) DOB: January 5958 CE Birth Planet: Kumen
Eye Color: Aquamarine Hair Color: Silver Blonde Hair Length: Short
Height: 4'9" Weight: 65 Build: Waif
Cup Size: A+ Moral Center: "Some what" Bad Class: Rogue Shadow Thief / Sub-Class:

 

Stats


Health: 5 Endurance: 3 Reflexes: 5
Speed: 5 Charisma: 4 Luck: 5
Special: 5 Counter: 4 Combat (Melee): 7
Energy: 5 Stamina: 4 *Willpower: 1
*Perception: 7 *Intelligence: 2 *Mana: 7
*Strength: 4 *Transformation: 2 *Mind: 3
Mod Capacity: 18 Action Points: 14 / Durability: 4 Limit Breakers Capcity: 1 (Max)
Elemental Core: Water Weapon: Mid Level Armor: Mid Level
Level 22 3000 of 3500 until Next Level Unique Mod For Other Class Next (2 Mod Points, Clean Up, Roulette or Summons, Mod Capacity X5 or Points X5, Roulette 2, Choices 1, Unique Mod 1)

 

Race Specials


1 Manifestation Move: Reads a scene with a matter reader. Only scenes. The details are limited.
3 Manifestation Move: Makes a manifestation of durarmor to protect their body. +2 Durability

5 Manifestation Move: Creates a crystal channel to focus on a person to read them. The higher the Aurit's Mind Stat and depending on the person (their Mind Stat, their class, etc) the more successful this on getting impressions. Can use Action Points to make more successful, just like they can.

Not available
Not available
The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.

 

Items


Item 1: Hyper Carbon Knife x2 Carbon Fiber Knives designed to get through security checkpoints Mid Level Weapon [3 HP Damage] [+2 Action Point]
Item 2: Hyper Tactical Suit Skin-tight catsuit perfect for cat burglars Mid Level Armor [+4 Durability]
Item 3: Spirit Fossils Spirit Fossils used for casting magik and using mods 15 Spirit Fossils per session
Item 4: N/A    
Item 5: N/A    
Item 6: N/A    
Item 7: N/A    

Mods (23/25)

Dual Wielding Lv. 1 [2] This allows a Rogue to hold two light bladed melee weapons of in one Item Slot instead of two slots.
   
   

Backstab Lv. 1 If a Rogue uses this when an enemy is unaware, they are guarenteed to hit with whatever attack move/special move they pair it up with. Unless the enemy has high Perception, like 7-9, and uses an Action Point, as well, it will land.
Backstab Lv. 2 [2] If a Rogue uses this when an enemy is unaware, they are guarenteed to hit with whatever attack move/special move they pair it with and�do double damage on it. Unless the enemy has high Perception, like 7-9, and uses an Action Point, as well, it will land. [Attack/Special Move does double damage]
   

Shadow Sneaking Skill Lv. 1 This allows you to sneak through the shadows without being detected easily. While this is activated, detection is much harder. It lasts [1 turn+]. Note, it does not stop sound. People need Perception 5 to detect you. They can use Action Points to help. [5 turns+]
Shadow Sneaking Skill Lv. 2 This allows you to sneak through the shadows without being detected easily. While this is activated, detection is much harder. It lasts [2 turns+]. Note, it does not stop sound. They need Perception 6 to detect you. They can use Action Points to help. [6 Turns+]
   
   

Reflexive Strike Lv. 1 The Rogue uses magik to power up their reflexes, increasing them by 2 points, even if it is at 9. This allows them to respond quicker to attacks and respond faster to challenges.
   
   

Weapon Buff Lv. 1 Allows a Rogue to buff their weapons with a stat ailment of their choosing - poison, blindness, stone, or confusion.
Weapon Buff Lv. 2 Allows a Rogue to buff their weapon with an elemental alignment
   

Shadow Rogue Lv. 1 Allows a Rogue to blend into the shadows using magik, vanishing from sight. Only works when there are shadows to vanish. They are hard to detect except by Psions, or people with detect type magik.
Shadow Rogue Lv. 2 Allows a Rogue to completely vanish at night, going invisible. Using magik, they are hard to detect except by Psions or people with detect type magik.
Shadow Rogue Lv. Max [2] Allows a Rogue to vanish for [2 turns+] during the day time with magik. They are hard to detect except by Psions or people with detect type magik. [5 turns+]

Shadow Pickpocking Skill Lv. 1 This allows you to use the shadows and pickpocket people to see if they have any goods, such as Healing Packs, etc.. Since coins are not a part of the RPG, if you want those you can grab them for story purposes, but they are not needed. Note this does not mean you cannot be detected. Action Points help lower it. Perception of 5 or higher on players/enemies/NPC will allow them to detect you. Action Points on both sides can help make it harder.
Shadow Pickpocking Skill Lv. Max This allows you to use the shadows and pickpocket people to see if they have any goods, such as Healing Packs, etc.. Since coins are not a part of the RPG, if you want those you can grab them for story purposes, but they are not needed. Note this does not mean you cannot be detected. Action Points help lower it. Perception of 7 or higher on players/enemies/NPC will allow them to detect you. Action Points on both sides can help make it harder.

Shadow Doorpicking Lv. 1 This allows you to hide in the shadows are you attempt to pick doors and get through them. Corporations and high level security buildings have doors that require a lot of talent. Note, at this level you cannot get through Corporate doors. This is strictly for standard security doors of businesses. Action Points guarentee success.
Shadow Doorpicking Lv. Max [2]

This allows you to hide in the shadows are you attempt to pick doors and get through them. This allows you to pick through the weakest four Corporations at any given time through their weakpoints - mainly loading docks or employee entrances. This does not count their main HQs. (their rankings shift based on payer actions). Action Points guarentee success.

For Geyze, this works on most bases and facilities, outside their HQ Castles, etc. Action Points guarentee success.

Stealth Rogue Lv. 1 Allows a Rogue to use various magiks to blend into the backgrounds of places. They can blend indefinitely, but people with a Perception of 6 or higher can detect or see them, or Psions who scan for thoughts. Etc.
Stealth Rogue Lv. 2 Allows a Rogue to stay invisible while staying completely still. There is only a slight shimmer of the magik detectable to the those with a Perception of 8 or higher, Psions who are actively reading minds, or Magik Detectors.
Stealth Rogue Lv. Max [2] This unlocks Hidden Rogue Limit Break.

Attack Moves

Spirit Knife [1 stamina restore]
Slash - She slices into the enemy. [13 HP damage]
Vital Block - She quickly crosses knives to block a terrible blow. [Stops Attack/Special Move]
Poison - Focusing, she makes all her attacks more deadly. [Adds poison effect to her blade for 5 Turns+]

Soul Knife [1 stamina restore]
Debilitating Strike - She slices to disable, rather than harm. [Hampers enemy's movement for 3 Turns+]
Knife Self - Uses a manifestation to thrust weapon back. [Weapon retrieval]
Knife's Edge - Quickly centers herself for a more defensive strategy. [Allows counter points and action points to do double for 15 Turns+]

Manifest Edge [2 stamina restore]
Crystal Knife - Quickly coats her weapon in gritty crystals to make a more savage slice. [13 HP Damage, Embeds Crystal On Enemy. Unless Enemy Gets It Off, Can Destroy Manifested Crystal for 7 HP damage in 5 Turns+]
Metal Buckler - Manifests a small disc on her arm to deflect blows. [4 Durability]
Metal Embodiment - Metal on her body forms when grappling. [Has to be within grappling/grab range. 7 HP damage for each metal spike that sinks in. Can form up to 4. Each spike (after the first) can be blocked each time if reflexes are 5. Can use Action Points x your reflexes to equal 5 to block individual spikes.]

Special Moves


Manifest Augmentation [1 Stamina restore]
Saphiric Acceleration - She temporarily increases speed. [+2 Speed / 10 Turns+]
Jaded Reflexes - She temporarily increases reflexes. [+2 Reflexes / 10 Turns+]
Crystal Clarity - She temporarily increases perception. [+2 Perception / 10 Turns+]


Builder's Spirit [1 Stamina Restore]
Blood Knife - Constructs a temporary Knife from Metals. [Medium Level, Last 10 Hits]
Constructive Critique - Creates a quick barrier to hide behind. [Wall, 5 Durability]
Manifestation Coating - Using special coating, can create claws to crawl along the walls to avoid trip-lasers and wires to stealth move. Can hang off ceiling for short time. [Create metal stealth claws. Crawl along walls for 15 Turns+ or hang off ceiling for 10 Turns+]

Limit Breakers


Hidden Rogue

Lv. 1. - This allows your character to go completely invisible to all senses on all levels. It is as if you have entered a cheat and have been rendered off the game board. It will last until you do one of three things.

1) You can opt to use one of your own attacks behind the enemy for double damage on your own attack move.

2) You can backstab the enemy and render them unmoveable for 2 Turns so that everyone can unload without them being able to do more than use block moves that might have, or counter points, wasting it.

3) You can a devastating back blow with your rogue abilities that deals 25 HP damage and has a rare chance for double damage based off your luck.

All three choices costs - ACT 30

 
 

Beliefs and Goals


Beliefs: Get everything I need to survive. Me and my people are the most important (especially me), everything else is in the background. Survival of the fittest.
Goals: Come out on top. Find out more about my family. Find the ultimate engineering challenge.

 

Background History


Abandoned as a child, Chelsea grew up fending for herself in the unforgiving streets of the slums. She started by picking pockets and stealing off of open surfaces, and from there her skills as a thief continued to grow. Gaining a reputation as the cat burglar Jewel, she began to do higher and higher stakes thievery. At night, she took what she needed. During the day, she grew a side business.

Tinkering was her hobby. A natural at making things work and with a talent for manifestation, Chel grew into an accomplished mechanic. Spending her time at space ports, she dreamed of working on more complicated tools, saving what she could from her night work to put together a vessel of her own.

However, the cost of parts is beyond her means unless she starts stealing from Corporations. For now, a career among the Tech Runners seems like the best way to make her way into the stars.

 

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