Main Duality Page

The Alien Wars 6:
Fall of Eden Bios

Cypher:
Asarar
Cypher
Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Wolfe
Chelsea Sweet
Jelly
Logan Babcock
NPCs:
Ortora Norta
Riki
Ymir


Academy:
Headmistress:
Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Maeryn
Simon Martz
Rada Olgin
NPCs:
Kito
Qui Sa


Aquarius:
Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze
Kaylin
Pepper
NPCs:
Saoirse
Mireille
Yulindhe


The Alien Wars Main Page

Kira Li


Cherry Bomb (by the Runaways)

Character Info

Name: Kira Li Callsign: Empress Race: Human
Age: 29 DOB: 3/14/5961 CE Birth Planet: Kumen
Eye Color: Brown Hair Color: Black with Red Streaks Hair Length: Shoulder
Height: 5'6" Weight: 139 Build: Athletic with Curves
Cup Size: D Moral Center: "Some what" Bad Class: Ninja Shadow Thief

 

Stats


Health: 5 Endurance: 4 Reflexes: 5
Speed: 5 Charisma: 4 Luck: 4
Special: 5 Counter: 6 Combat (Melee): 6
Energy: 5 Stamina: 5 *Willpower: 2
*Perception: 5 *Intelligence: 5 *Mana: 1
*Strength: 5 *Transformation: 1 *Mind: 3
Mod Capacity: 16 Action Points:10 / Durability: 2 Limit Breakers Capcity: 1 (Max)
Elemental Core: Wind Weapon: Low-Level Armor: Low Level
Level 19 1700 of 2000 until Next Level Roulette 2 Next (+4 Stat, 8 Mod Points, Clean Up, Sub-Class, Roulette 1, Mod Capacity X5 or Mod Points X5)

 

Race Specials


1 Circuit Move: The user enforces a weapon to have 1 more Action Point.
3 Circuit Move: The user enforces their body; they can take 3 Durability Hits.

5 Circuit Move: The user can up the damage they do on their moves for 3 moves.

Not available
Not available
The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.

 

Items


Item 1: Lengthened Combat Knife A longer version of a mass-produced blade issued to security forces Low Level Weapon [1 HP Damage] [+1 action point]
Item 2: Ballistic Polymer Bodysuit A skintight suit composed of reinforced polymers Low Level Armor [+2 durability]
Item 3:    
Item 4:    
Item 5: N/A    
Item 6: N/A    
Item 7: N/A    

Mods (15/23)

Ceiling Clutch Lv. 1 The Ninja can clutch the ceiling with this technique, spread out with their arms and legs, indefinitively, allowing them to listen in. No matter how big the ceiling is - the mod will take the place of needing wires for large ceilings. It will keep them up there for [10 turns+] before they begin to get tired, or the wires weak. [10 Turns+]
Ceiling Clutch Lv. 2 The Ninja can use the ceiling to launch any attack move or special move they have, typically gaining the surprise advantage on a foe unless they have something that might give them a clue. (A Psion mod or some sort that was pre-activated)
   

Parkour Lv. 1 This lets the Ninja quickly navigate along a terrain and move up buildings/trees and other obstacles easier. If they know the terrain, they can perform it quicker. Using Speed Stats with this, as well as reflexes, will allow the Ninja to get in place fast, such as move up along the sides of buildings and into placements.
Parkour Lv. 2 Allows the Ninja to do battle along tight areas and keep their balance easier. They get a bonus and can block an attack move/special movein an area such as roof, fire escape, catwalks, areas that are considered tight spaces and high up.
Parkour Lv. 3 Using this mod, they can dodge an attack move or special move by moving through the terrain and doding it. It cannot be used in an open area. Ask the GM to describe it if needbe. Even if it's overturned trees they can slide over them and run up stuff.
   

Shadow Sneaking Skill Lv. 1 This allows you to sneak through the shadows without being detected easily. While this is activated, detection is much harder. It lasts [1 turn+]. Note, it does not stop sound. People need Perception 5 to detect you. They can use Action Points to help. [1 Turn+]
Shadow Sneaking Skill Lv. 2 This allows you to sneak through the shadows without being detected easily. While this is activated, detection is much harder. It lasts [2 turns+]. Note, it does not stop sound. They need Perception 6 to detect you. They can use Action Points to help.
   
   

Shadow Doorpicking Lv. 1

This allows you to hide in the shadows are you attempt to pick doors and get through them. Corporations and high level security buildings have doors that require a lot of talent. Note, at this level you cannot get through Corporate doors. This is strictly for standard security doors of businesses. Action Points guarentee success.

For Geyze, this works on most areas and building outside the Kingdoms/Factions top facilities, castles', or bases. Action Points guarentee success.

Shadow Doorpicking Lv. 2 [2]

This allows you to hide in the shadows are you attempt to pick doors and get through them. This allows you to pick through the weakest four Corporations at any given time through their weakpoints - mainly loading docks or employee entrances. This does not count their main HQs. (their rankings shift based on payer actions). Action Points guarentee success.

For Geyze, this works on most bases and facilities, outside their HQ Castles, etc. Action Points guarentee success.

   

5 perception spent / 5 strength spent / 2 Free Shadow Thief Mods Left

Basic Spying Lv. 1 Allows a Shadow Thief to blend into their surroundings more easily to spy and listen in on others' conversations when they are in a crowd. They will not be noticed as easily and can learn/pick up valuable information.
   
   

Camera Interference Lv. 1 Allows you to interfere with cameras in a general area
Camera Interference Lv. 2 Allows you to interfere with a camera of your choosing
   

Double Jump Lv. 1 Allows you to double jump off a wall
Double Jump Lv. Max Allows you to double jump in mid-air

Attack Moves

DIM MAK [1 stamina restore]
Dim Mak (Attack) - Kira can generate a vibration that damages the internal organs while ignoring armor [7 HP damage]
Dim Mak (Defense) - Kira can deflect the strike of a melee, non-energy weapon or unarmed attack with her open palm.
Dim Mak (Misc) - Kira can use this technique to strike the weakest point of a physical barrier, doing [+3 durability damage]

Iaijutsu [1 stamina restore]
Iaijutsu (Attack) - Kira can slash past an opponent's defenses with a single move, drawing blood [opponent takes +8 HP damage faintness for 2 turns]
Iaijutsu (Defense) - Kira can block both melee and ranged attacks with her blade [Block]
Iaijutsu (Misc) - Kira can generate sufficient air pressure with a high-speed slash of her blade to clear a path through gas or smoke

Hybrid Martial Arts [2 stamina restore]
Hybrid Martial Arts (Attack) - Kira can overwhelm a target with kicks and punches. Her attack combo is a skilled one that is hard to break except with COUNTERS or moves that can break such. [7 HP x 4. Can be blocked each time if reflexes are 5. Can use Action Points x your reflexes to equal 5.]
Hybrid Martial Arts (Defense) - Kira can break or slip free from any grapple or chokehold
Hybrid Martial Arts (Misc) - Kira can target an opponents joints, decreasing their mobility [-2 to target's speed]

Special Moves


NINPO [1 Stamina Restore]
Kira can use special movement techniques to move behind an opponent with a free attack in a single action [this leads into another move and unless the person spends 3 Action Points or 3 Counter Points to stop the move, will get hit]
Kira can take special advantage of the environment and any tools or devices (from pebbles to throwable holo-projectors) to distract an enemy
Kira can attack a target and can use an escape or distraction technique to remove the target focus on her [distracts unless the person has a special move/ability to keep locked on]

TECH AUGMENT [1 stamina restore]
Kira can temporarily enhance her reflexes [+3 reflexes / 10 Turns+]
Kira can temporarily enhance her speed [+3 speed / 10 Turns+]
Kira can temporarily enhance her strength [+3 strength / 10 Turns+]

Limit Breakers


None
Lv. 1
 
 

Beliefs and Goals


Kira is focused on making money to get out of the hole that she is in now. However, an overriding sense of professionalism means that she will never screw over an employer, even for a higher payday. She still accepts alot of shady (even seedy) jobs.

 

Background History


Kira Li was on the street by her early teens, hooking up with the Neon Angels (an all-female street gang) at age fifteen. The Neon Angels had a short-lived stay on the top after hijacking a shipment of experimental, military-grade performance enhancers. Unfortunately, Corporate security forces were sent to recover the stolen chemicals, and raided the Neon Angel's base. The Angels made a stand, suffering heavy casualties, while the survivors (including Kira) were arrested. Kira's stay in prison was short-lived as her incarceration contract was purchased by the Internal Operations division of Corporate security.

Kira woke up in a seedy motel room with over five years worth of missing memories. While her memories were not distinct, she simply 'knew things'. In fact, she knew enough to set herself up as a professional 'troubleshooter', i.e. she gets things (items or people) in exchange for money (she currently has valid private investigator and bounty hunter licenses).

Kira was living in a one-room apartment on the edge of the New Asia slums before she met Asarar Cypher, and her 'office' was whatever bar or nightclub that she could arrange to meet clients in advance.

 

TAW is © 1997-2016 Kevin T. Bell

TAW6 Special Thanks: Sara
Special Thanks: Seraphna for the TAW5 Site Design that I Use Now