Main Duality Page

The Alien Wars 6:
Fall of Eden Bios

Cypher:
Asarar
Cypher
Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Wolfe
Chelsea Sweet
Jelly
Logan Babcock
NPCs:
Ortora Norta
Riki
Ymir


Academy:
Headmistress:
Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Maeryn
Simon Martz
Rada Olgin
NPCs:
Kito
Qui Sa


Aquarius:
Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze
Kaylin
Pepper
NPCs:
Saoirse
Mireille
Yulindhe


The Alien Wars Main Page

Maxmillion "Max" Gerar


nothing

 

Character Info

Name: Maxmillion "Max" Gerar Callsign: Riptide Race: Werebeast (Tiger)
Age: 29 DOB: 8/6/5961 CE Birth Planet: Geyze
Eye Color: Yellow Hair Color: Orange Hair Length: Short / Crew Cut
Height: 6'7" Weight: 230 Build: Muscular
Cup Size: Moral Center: "Some what" Bad Class: Barbarian Fighter

 

Stats


Health: 7 Endurance: 7 Reflexes: 7
Speed: 2 Charisma: 1 Luck: 2
Special: 4 Counter: 5 Combat (Melee): 7
Energy: 4 Stamina: 6 *Willpower: 2
*Perception: 5 *Intelligence: 1 *Mana: 1
*Strength: 9 *Transformation: 6 *Mind: 2
Mod Capacity: 18 Action Points: 14 / Durability: 2 Limit Breakers Capcity: 2 (Maxed)
Elemental Core: Fire Weapon: Mid-Level Armor: Low Level
Level 20 2000 of 2500 until Next Level Choices 1[1 Stat, 1 Mod, Clean Up, Sub-Class, Roulette 1, Mod Cap X5 or Mod Poi x5, Roulette 2]

 

Race Specials


1Shift Move: When activated, a Werebeast can turn into their animal form for as long as they like.

3 Shift Move: When in Werebeast form, allows you to add +2 to two stats that are not at 7

Not available

Not available
Not available
The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.

 

Items


Item 1: Lengthened Combat Knife A longer version of a mass-produced blade issued to security forces Low Level Weapon [1 HP Damage] [+1 action point]
Item 2: Hyper Ballistic Polymer Bodysuit A skintight suit composed of reinforced polymers Mid Level Armor [+2 durability]
Item 3: Red's Sword A powerful sword that can make flames Mid Level Weapon [3 HP Damage] [+1 action point] (double damage)
Item 4:    
Item 5: N/A    
Item 6: N/A    
Item 7: N/A    

Mods (22/25)

Conan the Fighter Lv. 1 [3] This makes any melee weapons you have do double damage with normal attacks. All the time. [Double Damage Normal Attacks Permenant]
Conan the Fighter Lv. 2 [2] This allow you to better fight one on one, making it so your Counters count as 1 when you are fighting One on One with a Melee Weapon against other Melee Weapons. [Double Counter Point in Melee Combat.]
Conan the Fighter Lv. Max This allows you to break through someone's defenses and get your attack/special move in before they get their's in one time if they use a sword.

The Tank Lv. 1 This allows you to, once activated, to take 1/2th the damage from physical attacks you normally would take. This lasts for 15 turns. All damage the GM states, you simply cut in half. If you get something like 7 HP, roll down to the lowest value of 3 for you are a Barbarian. [1/2th Damage Intake, 15 Turns+]
The Tank Lv. 2 This allows you to, once activated, to take 1/2th the damage from magical attacks you normally would take. This lasts for 15 turns. All damage the GM states, you simply cut in half. If you get something like 7 HP, roll down to the lowest value of 3 for you are a Barbarian. [1/2th Damage Intake, 15 Turns+]
   
   
   

Warrior Senses Lv. 1 Allows the warrior higher senses and makes it harder to sneak up on them. With this mod, any attempt to sneak up on is nulled as the warrior will hear it one time.
Warrior Senses Lv. 2 Allows the warrior to sense when an attack is going to occur from far away. This gives them a chance to charge in and begin their attack first. One time use per session.
Warrior Sense Lv. Max Allows the warrior to sense weak points on an enemy.

Krull Lv. 1

A warrior, once he has momentum, can continue going as long as he has health. Once activated, if you know you plan to do a charge, if you can reach an enemy and still have HP, this will allow your next attack/special move to do double damage. [Double Attack/Special Damage]

Krull Lv. 2

This allows a warrior to smash through a pack of enemies and knock them back, sending them flying for the team to get in. [Knock Back 5 Normal Enemies]

Krull Lv. Max  This allows a warrior to throw his weapon with great aim. Unlocks the Krull Throw Limit Breaker. [14 HP damage]

Strength Upgrade Lv. 1 [3] This upgrades your Strength Stat from 7 to 8 (only if it is 7)
Strength Upgrade Lv. Max [3] This upgrades your Strength Stat from 8 to 9 (only if it is 7)

Critical Strike Lv. 1 The Barbarian can hang back and focus their strength into striking with a critical hit. This uses up 1 Strength, but guarentees a critical hit with whatever attack move or special move the Barbarian uses, doing an additonal +2 HP worth of damage. [3 HP damage]
Critical Strike Lv. 2  The Barbarian can hang back and focus their reflexes into striking with a critical hit. This uses up 1 Strength Points and 1 Action Points, but guarentees a critical hit with whatever attack move or special move the Barbarian uses, doing an additonal +3 HP worth of damage. [4 HP damage]
   

   
   

Attack Moves

SLASH [1 stamina restore]
[Attack] Max can slice through one enemy and into another, either with some sort of slashing weapon or his claws. [17 HP damage to two enemies. Can be blocked each time if reflexes are 2. Can use Action Points x your reflexes to equal 2]
[Defense] Max slices to deflect an incoming attack. [Parry, Counter Points aid.]
[Misc] Max slices through a magical or psychic barrier to destroy it, but causing no damage to the person it was defending. [Focuses damage on armor/shield, 21 Durability Damage]

Fore! [1 stamina restore]
[Attack] Max does a large swing, doing less damage but pushing the enemy back. [14 HP damage, Knockback]
[Defense] Max swings wildly, keeping enemies at bay. [Can swing for 6 Turns+ to keep enemy back or until enemy breaks swings]
[Misc] Max can swing an incoming attack back into an enemy. [Deflect damage back, Counter Points/Action Points aid chances]

Fighting Dirty: [2 stamina restore]
[Attack] Max hits enemies in their knees, eyes, or even just bites them, causing them to slow down or reel a bit. [Blinds/Slowdown Damage for 5 Turns+]
[Defense] Max does something like throwing dirt into his enemy's eyes or kick them in the crotch, allowing him to dodge attacks more easily. [Cripple Damage for 10 Turns+]
:( Sad face no move here

Flurried Defenses [2 stamina restore]
Rapid Strike (Attack) - Luci rapidly swings her current weapon in a seemingly frantic gesture to get in multiple hits. [17 HP Damage X3, Can be blocked each time if reflexes are 2. Can use Action Points x your reflexes to equal 2]
Chains Linked (Defense) - Luci quickly shifts two components of her defense together to stave off heavy damage. [Negates 5 HP Damage]
Rapid Save (Misc) - Luci quickly alters her stance between defense and running, allowing her to get away faster. [Increases Speed by 5 Points, 5 Turns+]

Special Moves


Sunder: [2 Stamina restore]
[Misc] Max can damage a weapon, armor, or some other thing that is important, maybe even vital, for someone to fight. [Can damage vital points for 21 HP damage. Additonal Action Points can add to overall damage]
[Misc] Max can damage doors, walls, computers, etc, extremely easily, causing them to either be damaged beyond repair or so damaged that replacement is a cheaper, faster option than repairing. [Depending on level of damage, this might work. Additional Action Points can add to overall damage.]
:( Sad face no move here

AEGIS SYSTEM [5 Stamina Restore]
Dragoon Aegis (Defense) - Creates a powerful forcefield which can block attacks for Luci and those nearby her. [+14 Durability shield defends Luci and 2 others, last 10 turns+, centered on her.]
Anti-Ranged Disc (Misc) - Luci creates a floating shield disc that moves to block attacks that come at her from a distance. [Shield can take 3 hits, lasts 15 Turns+]
Immune Defense Filtration (Misc) - Luci can use her natural shielding to protect against enviromental or biological hazards. [Cancels one chemical, disease, or poison based effect on Luci.]


Limit Breakers


One Thousand Cuts:
Lv. 1: Max slices at one enemy extremely fast, doing several attacks at once. They're a tiny bit weaker than normal blows, but overall it does more damage, even if some attacks miss. [14 HP x 5 - enemy/player gets chance to use 3 Counter Points to stop to Max's 1 Action Point each swipe] - ACT 25
 
 

Krull Throw Smasher

Taking all their energy and power, the Barbarian is able to take their weapon in hand and use it as a powerful weapon at great distance, even if they are not a ranged fighter. For a moment in time, the ancient warriors of old guide their hand to perform one of the options below that the warrior may choose from when the Limit Breaker becomes active:

1) Throw their weapon like a boomer range, decapitating 10 low rank enemies that may be surrounding the group to make a path for the team.

2) Throw their weapon like a powerful tool at an enemy and strike them in their chest and then summon their weapon back, dealing [20 HP damage]

3) Or use their fists and pick up the nearest sharp object and throw it, smashing it as it goes to send shards of painful material raining down on multiple enemies. [8 HP damage x 3] - ACT 35

Beliefs and Goals


He wants to prove himself by becoming smarter, so that he's not completely dependant on the plans of others anymore.

 

Background History


Max grew up a rough kid. Always getting in trouble for picking fights, even if kids didn't really "deserve" it, he was seen as somewhat of a bully. After his parents died, he stayed around just long enough to ensure that his little sister could look after herself before leaving to go boxing underground. While he enjoyed it, it was short lived after he accidentally killed someone in the ring. Serving a small time in jail, once he was let free he wandered for a bit, doing odd jobs here and there.


Eventually he found himself into the caring arms of a mercenary group. While starting at the bottom, he eventually found himself in a commanding role due to his pure strength and will to survive, even though he's not the brightest tool in the shed. However, he at least acknowledges his shortcomings and if someone else sounds like they have a plan better than "kill everyone in the room", he'll listen. He recently left the merc band and has become a solo operator, doing jobs on his own.

 

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