Main Duality Page

The Alien Wars 6:
Fall of Eden Bios

Cypher:
Asarar
Cypher
Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Wolfe
Chelsea Sweet
Jelly
Logan Babcock
NPCs:
Ortora Norta
Riki
Ymir


Academy:
Headmistress:
Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Maeryn
Simon Martz
Rada Olgin
NPCs:
Kito
Qui Sa


Aquarius:
Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze
Kaylin
Pepper
NPCs:
Saoirse
Mireille
Yulindhe


The Alien Wars Main Page

Ylva Forseti


Not picked

Character Info

Name: Ylva Forseti Callsign: Magik Race: Fauna
Age: 20 DOB: ??? Birth Planet: Kumen
Eye Color: Dark Blue Hair Color: Black+Blue Hair Length: Shoulder
Height: 5'6" Weight: 110 Build: Lean
Cup Size: C Moral Center: Neutral Class: Bullet Mage

 

Stats


Health: 4 Endurance: 3 Reflexes: 3
Speed: 3 Charisma: 4 Luck: 7
Special: 5 Counter: 3 Combat (Ranged): 2
Energy: 6 Stamina: 4 *Willpower: 3
*Perception: 2 *Intelligence: 7 *Mana: 7
*Strength: 1 *Transformation: 1 *Mind: 7
Mod Capacity: 16 Action Points: 14 / Durability: 2 Limit Breakers Capcity: 1 (Maxed)
Elemental Core: Wind Weapon: Beginner Armor: Beginner
Level 19 1700 of 2000 until Next Level Roulette 2 Next (+9 Mod Point, +2 Stat, Clean Up, Sub-Class, Basic Summons or Roulette 1, Mod Cap X5 or Mod Point X5)

 

Race Specials


1 Tail Move: Spiritual Fire (Sucks 2 Stamina from target)
3 Tail Move: Elemental Manipulation. They can manipulate the elements of their own elemental core on their enemy if they both share it for a time.

5 Tail Move: Allows them to heal damage +4 HP Damage

Not available
Not available
The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.

 

Items


Item 1: Magic Derringer Two-shot concealable pistol with runic symbols on it to help fire bullets with spirit fossil materials. Low Level Weapon [1 HP Damage] [+1 action point]
Item 2: Light Weight Armor Armor hidden under the clothing Low Level Armor [+2 Durability]
Item 3: Medical Kit Healing item. +4 HP restore.
Item 4: N/A    
Item 5: N/A    
Item 6: N/A    
Item 7: N/A    

Mods (14/24)

Mage Cure Lv. 1 Restores mild HP except on yourself (2 HP)
Mage Cure Lv. 2 Restores more HP except on yourself (3 HP)
Mage Cure Lv. Max [2] Restores most HP except on yourself [5 HP, 1 Turn- Casting Time]

Bullet Casings Lv. 1 Produces 5 more bullets to use in combat.
Bullet Casings Lv. 2 [2] Produces 10 more bullets to use in combat.
Bullet Casings Lv. Max [3] Produces unlimited bullets to use in combat. [Permenant]

EarEnhancement Lv. Max Your hearing is improved like an Aurit's
Technology Scan Lv. 1 This detects computers and fancy machinary. It cannot detect everything, like Biotects or refined machines.
Technology Scan Lv. 2 The radius of the scan increases and can detect more advanced machinary, as well as give a layout of a floor of what type of computers and cameras may be on it.
Technology Scan Lv. Max Gives out weaknesses of anything technological that is 1) Not Biotect 2) Not too ancient/advanced or 3) Unknown

 

 

 

 

 

 

   

   
   
   

   
   
   

   
   

Attack Moves

Catseye Complex [1 stamina restore]

Attack - Ylva uses observation to make a calculated strike. Without an equally observant counter or defense, Ylva can fire a bullet that breaks an opponent's defense, dealing normal damage and leaving them vulnerable to the next attack performed upon them [Fires a non-magik bullet to stun an opponent and leave them open to a follow up attack, requiring three counter points to defend against the bullet, 10 HP damage]

Defense - Ylva can read an attack and reduce its effectiveness by half [Can blast an attack down by 1/2]

Misc - Ylva can study a structure and determine a breaking point in order to destroy it [Perception points might be needed]

Cautionary Cat [2 stamina restore]

Attack - Ylva tends to strike in a manner that makes her difficult to directly approach without special circumstances. An opponent she fires on is discouraged from moving toward or her can face a second attack sacrificing their ability to dodge or avoid the shot [Can follow up an attack with another by using this move, but the player can use their stats to attempt to avoid]

Defense - Ylva fires while making an acrobatic retreat, putting distance between her and the attacker. Either they allow her the movement or face the consequence of the attack in order to stay on her [Comes down to stats - 2 points to advance to Ylva's 1]

Misc - Ylva is sensitive to traps that leave physical evidence or noise. When about to trigger a trap or device, Ylva can sacrifice action points to narrowly avoid or protect another within arm's reach [Trap dection]

Kinetic Kitten [1 stamina restore]

Attack - Ylva relies upon her gun for combat, meaning getting close is dangerous. Ylva can use successive fire to push back enemies that aren't weighted or anchored in some way through calculated shots in a barrage. Defending against this requires action to defend against either the shot or being pressed back, or more attention or ability to stop both [Normal shot barrage - 3 shots max, 10 HP each; Can be blocked each time if reflexes are 3. Can use Action Points x your reflexes to equal 3]

Defense - An attack on Ylva in melee can be averted through counterplay on their own motion. Ylva contends an opponent to lay them prone through close quarters arts and nullify an attack or attack ability [Can nullify one melee attack move, despite counter points]

Misc - Ylva is able to pass through chaotic situations without being touched after a moment to study it and sufficient reasonable space. This could be used to sneak through a crowd or move through a mechanic device making use of her smaller body. [Players who spend 3 perception points can notice Ylva in battle situations]

Special Moves


Esoteric Aspect [1 Stamina Restore]

Heal - Ylva channels spirit energy into a bullet and fires upward, splitting the magic shot into a healing rain [6 HP restore, one person]

Ward - Ylva interrupts an ability by firing a shot into the ground that erupts into a crystalline barrier, absorbing one spell or attack then shatters and dissolves [Block attack]

Stasis - Ylva fires into an ally and creates a field that removes an ally from the effect of time temporarily. This keeps then from being harmed OR healed alike but also from being further harmed or healed by existing effects [Effect lasts for 20 turns+]

Feline Foxtrot [2 stamina restore]

Hasten - Ylva fires a bullet into the ground and creates a field of effect in which actions requiring speed or reflexes are eased. Movement is easier and combat actions give allies the upper hand. One action specified by each ally in the field is boosted and then the field loses effect [Allies get the initiative and bonuses in counter/action point attacks]

Dampen - Likewise Ylva can instead create a field in which enemies are inhibited or traps or interferences are slowed [Can be blocked, enemies are slowed by 2 speed and take 2 counter and 2 action, effect lasts for 5 Turns+]

Antigravity - Ylva temporarily created a sphere in which all objects, allies and enemies become weightless for a short time [5 Turns+]

Evangelist [3 stamina restore] (Will drop to 2 at Lv. 5)

Amp - Ylva fires a bullet that ripples through one ally and overcharges their natural abilities, amplifying the effect of one action before diffusing [Doubles the effect of one attack/special move]

Dispel - Ylva fires a shot into one target or object, dispelling a buff or acting as an EMP on a machine [Takes out a stasis, damages a machine for 4 HP]

Equalize - Ylva fires a shot into herself that disrupts her system and the ability to manipulate mana. This has two effects; any effect current on Ylva positive or negativeis nullified; two, she herself becomes a field that makes all opponents and allies alike her equal in physical traits temporarily while within range [Clears system, can effect two people near her for 5 Turns+ by clearing any buffs and making them physically strong as a mage. 4 Action Points can negate effect or 4 Counter Points]

Limit Breakers


Not Named
Lv. 1:
 
 

Beliefs and Goals


Become cat. Become mage. Get in Asarar's pants. Believe in the Great Su.

 

Background History


Having a clean slate, she's out to define herself by learning all she can. Having found herself a Fauna, she aims to understand what it means to be one and if it inhibits her from being more, but while she finds that discovery she has become reliant upon Asarar Cypher's support and direction and is willing to follow her every request, even if it's less than morally sound or
reasonable out of gratitude, potentially making her dangerous.

 

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