Main Duality Page

The Alien Wars 6:
Fall of Eden Bios

Cypher:
Asarar
Cypher
Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Wolfe
Chelsea Sweet
Jelly
Logan Babcock
NPCs:
Ortora Norta
Riki
Ymir


Academy:
Headmistress:
Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Maeryn
Simon Martz
Rada Olgin
NPCs:
Kito
Qui Sa


Aquarius:
Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze
Kaylin
Pepper
NPCs:
Saoirse
Mireille
Yulindhe


The Alien Wars Main Page

Maeryn


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Character Info

Name: Maeryn Callsign: Autum Race: Venus
Age: 18 DOB: 12/17/5972 CE Birth Planet: Geyze
Eye Color: Bright Green w/ violet specks Hair Color: Brown and Green Hair Length: Mid-Back
Height: 5'2" Weight: 109 Build: Curvy
Cup Size: B Moral Center: Bad Class: Beastmaster Animorph

 

Stats


Health: 7 Endurance: 4 Reflexes: 3
Speed: 3 Charisma: 4 Luck: 2
Special: 7 Counter: 5 Combat (Melee): 5
Energy: 4 Stamina: 5 *Willpower: 7
*Perception: 4 *Intelligence: 2 *Mana: 2
*Strength: 4 *Transformation: 1 *Mind: 5
Mod Capacity: 16 Action Points: 15 / Durability: 2 Limit Breakers Capcity: 1 (Maxed)
Elemental Core: Earth Weapon: Low-Level Armor: Low-Level
Level 19 1700 of 2000 until Next Level Roulette 2 Next [8 Mod Points, 2 Stat, Clean Up, Sub-Class Minor Summons or Roulette 1, Mod Capacity or Pot X5]

 

Race Specials


1 Leaf Move: Can form a mini tree from the Ent/Venus' body to help with any plant based moves they might have (since being on non plant worlds make them weaker)

3 Leaf Move: Makes a bark shield from elements of the Ent/Venuses' body. It has +2 durability

5 Leaf Move: 5 Tentacle Strike to attack enemies and tangle them up. Does +3 HP. Even Ents can use this move for once.

7 Leaf Move: Allows an Ent/Venus to restore +5 HP by using their Leafs to heal their damaged plant bodies.

Not available
The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.

 

Items

 

Item 1: Natural Growth Wooden staff (with leaves)   Low Level Weapon [1 HP Damage] [+1 action point]
Item 2: Leaf clothing

Provides protection and concealment of more identifiable Venus traits from afar

 

Low Level Armor [2 Durability]

Item 3: Vines Assorted lengths and thicknesses  
Item 4: Jerked Meat Assorted types to maintain vitality 5/10 pieces
Item 5: N/A    
Item 6: N/A    
Item 7: N/A    

Mods (23/25)

Animal Talk Lv. 1 This allows you to speak with animals. Just ordinary animals. They might give you clues into what is going on with the world around you. This even works on synthetic animals on Kumen. And I'm certain they need a lot of chitchat.
Animal Talk Lv. Max This lets you speak in animal tongue to call out to animals and bring them to you, so that you can ask them questions easier without having to find one.

4 char / 7 will / 3 mind

Monster Talk Lv. 1 This allows you to speak with monsters, assuming they do not want to bash your head in. Granted, there are some friendly monsters out there. They might give you clues or information, especially on other monsters, out there.
Monster Talk Lv. 2 This lets you speak in the monster tongue to call out to monsters and bring them to you, so that you can ask them questions easier without having to find one. Of course, this might also bring down on you a monster encounter.
Monster Whisperer Lv. Max [2] This allows you to communicate and influence animals and monsters in the area to help you find trails or hidden paths, or your objective easier. IF you are looking for someone, they might help you seek it out. Or, if you want to use a tentacle monster for something naughty... This unlocks the Tenty From Beyond Limit Breaker.

Tamer Lv. 1 Allows the Beastmaster to have an easier time taking control of an enraged, or aggroed, monster. This allows you to calm it down with less effort. This can help give the team the initiative in a battle if you can't Tame them.
Tamer Lv. 2 Allows the Beastmaster to instantly take control of an aggroed monster of a certain level using their taming techniques and abilities as a Beastmaster.
Tamer Lv. 3 Allows the Beastmaster to weaken the resolve of large/powerful monsters so that the enemy can battle it easier.
Tamer Lv. Max [2] Allows the Beastmaster to have a chance to try to tame a large/powerful monster.

Sight Beyond Sight Lv. 1

Allows the Beastmaster to see through random animals' eyes. If an animal happens to be in a key spot, you might get to see good information.

Sight Beyond Sight Lv. 2

Allows the Beastmaster to see through random monsters' eyes. If a monster happens to be in a key spot, you might get to see good information.

Sight Beyond Sight Lv. 3 Allows the Beastmaster to control animal/monsters to try to move them where the Beastmaster wants them to be at, to see information.

Beastmaster Pack Tamer Lv. 1 Allows the Beastmaster a chance to weaken the resolve of a pack of small monsters to tame them. This allows you to calm them down with less effort. This can help give the team the initiative in a battle.
Beastmaster Pack Tamer Lv. 2 Allows the Beastmaster to calm down up to three monsters at once and make them non-aggressive so they can be tamed. They must be small (think wolf or beast sized)
Beastmaster Pack Tamer Lv. 3 [2] Allows the Beastmaster to calm down a pack of medium sized monsters, think car sized monsters or tank sized. This allows you to calm them down with less effort, or give your team the initiative in a battle.
Beastmaster Pack Tamer Lv. 4 [3] Allows the Beastmaster to calm down up to three monsters at once and make them non-aggressive so they can be tamed. They must be medium sized (think tank sized)
Beastmaster Pack Tamer Lv. 5 [2] Allows the Beastmaster to calm down a pack of large sized monsters, think 10 feet tall or so. This allows you to calm them down with less effort, or give your team the initiative in a battle.

   
   
   
   
   

   

Attack Moves

Nature's Hunter [2 stamina restore]
Atk: Maeryn unleashes a whirlwind of strikes with her staff at a single opponent. [7 HP damage]
Def: Maeryn digs her feet into the ground and a wall of vines erupts in front of her to block an attack / special. [Blocks most attacks/specials. Cannot block fire attacks/magic]
Misc: Maeryn calls one of her companion animals to attack an enemy in concert with her own strikes. [Concentrated attack. Can either do pincer attack, double damage 5 x2, or have animal grab onto enemy for chance to prevent enemy from blocking attacks for one round, or use as distraction]

Nature's Energies [2 stamina restore]
Atk: Maeryn charges her staff with elemental energies (stone) and attacks an opponent to various effect. [7 hp damage or slow or disarm or snare - will be determined by number guess]
Def: Maeryn reinforces her natural leaf armor with stone energies and growing a second, thicker layer. [+3 durability]
Misc: Maeryn drops her staff and attacks with vine-whips from each arm for a time. [Must be used after Leaf 5, vine-whips last for 5 turns]

Nature's Vitality [2 stamina restore]
Atk: Maeryn calls one of her companions to attack an enemy [10 HP damage, status effect if applicable to companion]
Def: Maeryn channels energy through her staff, causing vines to grow quickly from it try ensnare an enemy and hold them in place [They can use counter/action points to counter, as well as fire, and other vine countering moves - if not successful, it will hold them up to three turns but each turn they get a strength chance to break free]

Misc: Maeryn focuses and her leaf 'clothing' quickly grows back [armor durability restore, usable only when casting Leaf 7]

Special Moves


Pack Mentality: [2 Stamina Restore]
Pack Mentality: Maeryn calls all of her companion animals to attack an enemy all at once. Clawing, mauling and perhaps even eating the target. [10 HP damage per companion attack, can be blocked each time if reflexes are 3. Can use Action Points x your reflexes to equal 3]
Vine Reaper: Maeryn grows the leaves on her staff into a large scythe-like edge [Must be used with Leaf 1, +2 hp damage on attacks for 10+ attacks]
Monsterous Appetite: Maeryn goes feral for a short while, her tentacles reaching out to latch onto an enemy and start draining them for nourishment. [Allows her vines to attach, if successful - fire, swords, can counter and do critical damage. She drains 3 HP per turn for 3 turns per round, but the target can still move if strong enough. Leaves Maeryn euphoric immediately after, revulsion following] {cannot be used in subsequent sessions or multiple times a session}

Limit Breakers


Tenty from Beyond
Lv. 1: Tenty the tentacle breaks the barrier between worlds and wraps around the target, only women mind you, and molests their breasts on this level, giving them tentacle loving. This humilitation keeps them immobilized for 3 turns of loving and tears their clothing over their breasts free. Depending on the type of character, they may be defeated just from this. [Immobilized for 3 turns of attacks, may run afterwards from the humiliation. Free peek at breasts. Do you dare learn the next levels?]
 
 

Beliefs and Goals


Survive in this chaotic world, consume meat only when I must, care for my companions

 

Background History


Maeryn is a relatively young Acles who has spent most of her time in the forests near her home in Dark Plant City, but she was rarely alone. Due to the small population size of the Venus/Acles, she knows most all of the people there fairly closely.

Maeryn decided to go out into the world she had heard of, making her way towards the Hapian lands and the Academy there in order to quench the thirst for news of the outside world. Making her way slowly and using her animal companions to hunt food for her when needed, she has made her way quietly out of her home and at the same time avoiding undue attention. She has been a recluse for the most part after coming in amidst the third graduating group of Students, staying to herself and not getting close enough to many due to the inherent fear of her people's ways. Throughout her time at the Academy she has gone off into the nearby forests by herself at least once a week to hunt for meat and store some away to keep herself sated.

 

 

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