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The Alien Wars 6:
Fall of Eden

The Duality Wars:

The Great Spirits

 

The Great Spirits:

The Great Spirits are known throughout the Delta Quadrant. How many there are is unknown, or even if they are the same elements or same ones on different planets. At least on Geyze, there are 7 Great Spirits with tons of Lesser Spirits, from Minor Elements, to various Lesser Spirits that do things and so on. The Great Spirits guide and direct Geyze and it's people and so it is believed they split up themselves amongst the groups and helped them form. If they nudged them, or they sought out like minded followers is unknown. Each Great Spirit has a name, though their name changes slightly if more than one version of them is summoned at the same time.

While there are only 4 major elements that you pick from, Fire, Wind, Water, Earth, eventually you will unlock the Minor Elements, and then one of the Moral Great Spirits - Light, Void, or Dark. Below are the 7 Great Spirits - the 4 Main Elements and the 3 Moral Elements.

The Great Light Spirit:

Aska, the Great Light Spirit, and her other name is Rem if another version of her is up. A being of pure light, she is completely nude when summoned onto the plane of existence, the light bathing her body so that it is hard to make out her nudity so that one would go blind trying to make out her female parts such as her nipples or lower parts. Her long blindingly white hair goes down to her mid-back and she has completely white eyes, typically forming with wings of light, up to six.

Though it is merely a mirror image of the true Aska/Rem, not the true Aska. No Summoner can truly bring about the true Great Spirit in any situation. The player typically controls this version though they can ask the GM to play it - it is up to him if he wishes to do so or not in a given session. (He may be overloaded).

The true Aska is known to be a being of light and desires morality and those who wish to aid in the Spirits above all else, seeking Good alignments. She wishes to push the Spirit agenda above any other agenda, even other living beings. She will do anything to achieve this and bring Light to the dark. At least according to some. It is her land that the Hapians strive under and use Spirit Fossils, which is a contradiction to many.


The Great Dark Spirit:

Shade, the Great Dark Spirit, and her other name Shadow if another version of her is up, is a being of pure darkness. Completely nude like the Great Light Spirit, this time you mostly see it, with her beautiful onyx skin, black hair that goes to her hips, and red eyes. Her breasts are barely covered with what looks like tattoos, showing some nipple, and her shaven sex has tatoos around there too, giving what might be a clear view. Clearly a sexual summon in many ways, her looks entice many. Drawn to those who appreciate the darker side of protecting nature, remaining Chaotic Neutral, Summoners never draw the true Shade. The player typically controls this version though they can ask the GM to play it - it is up to him if he wishes to do so or not in a given session. (He may be overloaded).

The agenda of Shade is not known, though it is clear she opposes the sickly goodness of Aska, and wishes the best for the Daemons and pushes the agenda of the darkness and morality of chaotic neutrality of the spirit world, even more so than the Neutral Void. Since all Great Spirits have to care about the Spirits, which the options Somewhat Bad, and Bad do not allow.

Due to her forest being beautiful and in tune with nature, and no Daemon using Spirit Fossils, the Daemons find it offense, typically only using it to cast magik and even then doing everything they can to replace used fossils.


The Great Wind Spirit:

Sylph, the Great Wind Spirit, also called Sylphine if another version of her is up, is a beautiful fairy like summon. With long blonde hair, beautiful wings, she is on the small side, like a child in between 10 and 12, but with small bontiful breasts at the same time. Her hair, going down to her butt, is golden and the envy of many and her green eyes sparkle with the hills. Her outfit, a green leaf like outfit that covers both breasts and goes down along her stomach, showing her sides and legs, but she shows all of her back right down to her butt that is barely covered in a thong like shape.

Though it is merely a mirror image of the true Sylph/Sylphine, not the true Sylph. No Summoner can truly bring about the true Great Spirit in any situation. The player typically controls this version though they can ask the GM to play it - it is up to him if he wishes to do so or not in a given session. (He may be overloaded).

Sylph is known to be playful and likes to play with those summoned even in fights. She encourages people to summon her for chats outside fights so she can see the world and get to know others. She wishes to push the Spirits and Humans living together and wants nature to spread to more world, and see more spirits born every day, hence working with the Naturalists.


The Great Water Spirit:

Undine, the Great Water Spirit, also called Dine if another version of her is up, is a beyond this world beauty in her own way. Part water, part humanoid, she can make herself solid or liquid when and where she wants to do so. Having long light blue eyes and haire, that go down to her feet since her hair is liquidy at times, unless she solidifies it, her body is completely naked, transforming to and from solid to liquid, allowing her to move along. Needing to wear clothing if she spends long periods in solid form outside combat, her body is well equipped and beautiful, but when it goes watery, one cannot make out anything since it just ripples, which she usually does to hide her nudity.

Though it is merely a mirror image of the true Undine/Dine, not the true Undine. No Summoner can truly bring about the true Great Spirit in any situation. The player typically controls this version though they can ask the GM to play it - it is up to him if he wishes to do so or not in a given session. (He may be overloaded).

Undine is focused on tranquilty and females, being interested in them above everything else. She detests destruction of water and sea based animals, but above all else, she cares about women and female rights, of all races, as well as nature. Many think this is because she is a lesbian, though since no one has seen a Great Spirit have sex, this is just a wild theory. Undine definitely seems to care about procreation and the next generation however, perhaps since water is the basis of all life.


The Great Fire Spirit:

Salamander, the Great Fire Spirit, also called Mander if another version of her is up, is a firey beauty. Her hair, literally burning unless she stops it and then it is a sharp red that goes down to her ass, can be used as a weapon against foes. Her skn is reddish but in a good way, and her eyes are a red color. She is a short woman, and also naked, with flames that cover her breasts and sex. When she turns them off and goes into normal mode, everything is shown to everyone and she needs to cover up.

Though it is merely a mirror image of the true Salamander/Mander, not the true Salamender. No Summoner can truly bring about the true Great Spirit in any situation. The player typically controls this version though they can ask the GM to play it - it is up to him if he wishes to do so or not in a given session. (He may be overloaded).

Salamander is hot tempered and loves fights, and that is why she has defended the Legion and it's Republics. She enjoys battles that fight for what she perceives is a righteous cause, especially when it furthers the cause of the spirits and the universe. Preferring to see everyone fight to save the universe, Salamander is attracted to anyone that will battle with their firey hearts.


The Great Void Spirit:

Verius, the Great Void Spirit, also called Veri if another of him is up, is a extremely handsome male. Very calm looking, his white hair is cut short, and his eyes are always world weary. Muscular and tall, Verius is pale skinned and light blue eyed. His clothing is made up of light and dark armor and he wields both blades of light and dark in battle. He armored from neck to feet.

Though it is merely a mirror image of the true Verius/Veri, not the true Verius. No Summoner can truly bring about the true Great Spirit in any situation. The player typically controls this version though they can ask the GM to play it - it is up to him if he wishes to do so or not in a given session. (He may be overloaded).

Verius is the void of emotions, of light and dark. He is calm and detatched, and is the penacle of spirituality. He has removed himself from all such things and guides people to making such calm decisions. He guides summoners and monks alike, though being able to call this Summon is not easy unless your morals are aligned just right.

His agenda is unknown - he gives nothing away.


The Great Earth Spirit:

Gnome, the Great Earth Spirit, also called Gnomi if another of her is made. Small and child like, about 13 and dumitive in size, her hair is brown and she her body is brownish in color, like a sexy tan, and she has sexy brown eyes. Her hair goes down to her rear, and her breasts are covered in what looks to be rock/mud, as well as her sex and butt.

Though it is merely a mirror image of the true Gnome/Gnomi, not the true Gnome. No Summoner can truly bring about the true Great Spirit in any situation. The player typically controls this version though they can ask the GM to play it - it is up to him if he wishes to do so or not in a given session. (He may be overloaded).

Gnome is known to care about plant life and nature it self. She created life in the Ents and Venus purely so that nature itself could have a voice. Nuturing the Great Forest, she oversaw it all and has made her home there. Probably, next to Sylph, she is the most caring about life and the planet. Gnome adores beautiful things. Her agenda is unknown.


The Great Lesser Spirits:

The Lesser Spirits are many things. They are things that players create to summon as attack moves/special moves as Summoners until they get a hold of Great Spirits and get the Lesser Great Spirits that control the Minor Elements. Lesser Spirits are essentially endless spirits that do anything, hence being able to do anything for summoners as move sets. Below is what the Lesser Great Spirits look like for the Minor Elements.

The Great Inferno Spirit:

Ferno, formed from Fire and Wind's powers, has many sub-names you can use. His looks are a huge bulky beastly man with bulging muscles, red skin, spikey red hair that goes down the back, and a firey body that burns downward. Capable of unleash a great blast of raging blast of inferno type powers, he is a big hitter.

Ferno has no agendas typically except to do battle and grow stronger, possiblely to topple the current Great Fire Spirit and take her place.


The Great Plasma Spirit:

Plas, made up of Fire and Earth, has a more gooy form that can turn solid if damaged or if he desires to do so. His summoned form is to burst out of the ground is a plasmatic form and to do various moves that the player creates with the Plasma concept. He can turn into a red haired man with average muscles and a red clothing, shirt and pants, shoes, and wears sunglasses. He's known for his ladies man approach to life when he's summoned for down time, though that means the player is, of course, using up a summon.

Plas just wants to party and have fun. Invite him out whenever.


The Great Ice Spirit:

Celsius, made up of Water and Wind, is a coldly beautiful woman with blue hair that goes down to her mid-back, sharp blue eyes, and mostly naked body. Celsius has what appears to be ice armor up along her mid body, barely covering her breasts and sex area, as well as her rear, though at certain angles and lighting, one can see through the ice at the goods if they are perverts. Known to be shy, she looks to be in her late teens, possiblely a new Great Spirit.

Celsius uses ice in all sorts of manners that the Summoner can think of, but typically is too shy to interact when summoned outside of battle if the Summoner tries to do so - if they are willing to waste a move.


The Great Mud Spirit:

Norn, made up of Water and Earth, is a tough, bulky figure, made up of muddy bricks in his summon form and huge fists, able to do anything related to mud, especially turning into it. Summoners can use him to do any sort of mud like move. His humanoid form is a blocky, fattish form with brown skin, brown hair, and brown eyes.

Norn likes to arm wrestle. And wrestle in mud.


The Great Lightning Spirit:

Volt, made up of Earth and Wind, is a feminine man with slicked up spikey hair that can summon all sorts of lightningish moves. Thin and wearing light fabrics that cover his skinny body, he looks to be in his teens. Whatever the Summoner can think of, Volt can manage.

Volt is standoffish and likes to be left alone.

 

 

 

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