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The Alien Wars 6:
Fall of Eden

Entry Level Stats:

Siren Animorph - 4 Willpower, 4 Charisma

Beastmaster Animorph - 5 Willpower, 5 Mind

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The Siren Animorph is an Animorph who uses their voice to seduce and charm monsters and animals. They can take control of animals nearby, including enemy monsters/forces if they have the right mods or attack moves/special moves, to do their bidding. The Siren Animorph uses their spiritual nature and charm to do, and so is at odds with Tech.

The Siren typically does not keep animals/monsters on them instead calling out and making allies with nearby enemies. However, what makes them slightly different than a Beastmaster, and perhaps appealing, is that they can affect Fauna and Werebeast. This will come down to 1) Charm Action Points and 2) Counters. The Siren will always have the advantage however.

Also, a player is able to befriend up to the number that their Willpower Stat is, so that they can siren call out and if they are in the area they will attend. The Siren's attack moves and special moves typically are moves involving animals and strikes, or using their siren voice to lure an enemy into submission, since their siren call makes people off balance and lulls them into submission. The higher the Charisma, the better the Siren Animorph is at their job.

They are weaker at combat than Beastmaster Animorphs, relying more on attack moves/special moves that use their monsters - they cannot spam all their monsters at once, needing to use one at a time. Sirens can do light buffs on other players as well and cure themselves once if they have the mod. They cannot make moves to do so.

Sirens start off having three befriended animals/monsters that the player creates on their own, so that they can have attack moves/specials. The rest the player has to come across and defeat by charming. However, even with three, they still have to siren call them into battle one by one.

When it comes to trying to affect Fauna and Werebeast, the Siren will begin with the advantage in combat. The Siren will spend Charm Action Points, and the Fauna will need to spend 1 Charisma or Counter plus an Action Point to block, burning up twice as much to stop it. This will go on until one or the other runs out of stuff.

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The Beastmaster Animorph is an Animorph who controls animals in a different way. They typically move around with animals they beat in combat and/or catch. Once they have mastered a monster or animal, if they have the right attack moves/special moves or mods, they can sometimes "Master" the beast and tame it. They can keep up to the number of beasts that their Willpower Stat is at - though that does not mean they can call all out at once.

They cannot take control of Fauna or Werebeasts, but they can take control of higher level monsters than Sirens can who have to rely on charm. That is if they can do so before the others kill them. It comes down to the player's attack/special moves and mods - essentially, a Beastmaster can create 3 monsters of their own to start off with, just like the Siren, and they capture more with their mods and.or moves. If they are able to make a monster submit and acknowledge them, they can add them to their collection. Or, they can just items to capture them and force capture. Some mods do this as well.

The Beastmaster is able to travel with up to 3 monsters at a time unlike Sirens and use them in battle, but that is the max. However, high level monsters are considered the power of 3 monsters and take up all the Beastmaster's power to just control. The way a Beastmaster controls a monster is that they actually use the monster with their attack moves to do their bidding, much like Pokemon. So their attack moves/special moves can either be very generalized to apply to all monsters, or it can be built around the created monsters.

A Beastmaster is more combat oriented than a Siren Animorph and their attack moves and special moves can reflect this. They have less turn time and are able to use the powers of their mind to see through their monsters' eyes.

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Below is the Animorph bonuses as well as suggestions if you wish to pick them - note you do not have to follow the suggestions.



Moral Center: Good, "Some what Good", Neutral, " Some what Bad", Bad, Closed Off.

Meisters: They make great meisters

Recommended Races: Dragoon, Werebeasts, Fauna, Asmos, Lilin, Nymph, Ent/Venus

Action Points: 12

Mods: 3 free mod points outside the Shadow Thief and Transformation Warrior

Weapon/Armor Level: Beginner

 

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