Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Strength Stats, Perception Stats, and Mod Points. Which ones can be bought with which will be denonated.


Barbarian Fighter Mods:

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Bought with Strength Stats and Mod Points:

Strength Upgrade Lv. 1 [3] - This upgrades your Strength Stat from 7 to 8 (only if it is 7)

Strength Upgrade Lv. Max [3] - This upgrades your Strength Stat from 8 to 9 (only if it is 7)

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Bought with Strength Stats and Mod Points:

Conan the Fighter Lv. 1 [3] - This makes any melee weapons you have do double damage with normal attacks. All the time. [Double Damage Normal Attacks Permenant]

Conan the Fighter Lv. 2 [2] - This allow you to better fight one on one, making it so your Counters count as 1 when you are fighting One on One with a Melee Weapon against other Melee Weapons. [Double Counter Point in Melee Combat.]

Conan the Fighter Lv. Max - This allows you to break through someone's defenses and get your attack/special move in before they get their's in one time if they use a sword.

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Bought with Strength Stats and Mod Points:

Krull Lv. 1 - A warrior, once he has momentum, can continue going as long as he has health. Once activated, if you know you plan to do a charge, if you can reach an enemy and still have HP, this will allow your next attack/special move to do double damage. [Double Attack/Special Damage]

Krull Lv. 2 - This allows a warrior to smash through a pack of enemies and knock them back, sending them flying for the team to get in. [Knock Back 5 Normal Enemies]

Krull Lv. Max - This allows a warrior to throw his weapon with great aim. Unlocks the Krull Throw Limit Breaker. [5 HP damage]

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Bought with Strength Stats and Mod Points:

The Tank Lv. 1 - This allows you to, once activated, to take 1/2th the damage from physical attacks you normally would take. This lasts for 15 turns. All damage the GM states, you simply cut in half. If you get something like 7 HP, roll down to the lowest value of 3 for you are a Barbarian. [1/2th Damage Intake, 15 Turns+]

The Tank Lv. 2 - This allows you to, once activated, to take 1/2th the damage from magical attacks you normally would take. This lasts for 15 turns. All damage the GM states, you simply cut in half. If you get something like 7 HP, roll down to the lowest value of 3 for you are a Barbarian. [1/2th Damage Intake, 15 Turns+]

The Tank Lv. 3 [2] - This allows you to withstand a deathblow and come out with 1 HP damage. [Deathblow Survival]

The Tank Lv. 4 [2] - This allows you to counterattack immediately upon being hit with your attack/special move, so that the enemy/player cannot stop it unless they have some mod that can do so since they just attacked. [Counter-Attack]

The Tank Lv. Max [2] - This allows you to, once hit with a Limit Breaker, to unleash your own Limit Breaker immediately. Unlocks Tanking Limit Breaker.

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Bought with Strength Stats and Mod Points:

(Must have a Strength of 9)

Damage Absorption Lv. 1 : The Barbarian takes damage to them and absorbs part of it, restoring their Stamina Stat. [1/3rd of the Damage goes to Stamina Stat]

Damage Absorption Lv. 2 [2] : The Barbarian takes damage to them and absorbs part of it, restoring their Stamina Stat. [1/2th of the Damage goes to Stamina Stat]

Damage Absorption Lv. 3 [3] : The Barbarian absorbs all damage to them and restores their Stamina Stat completely. [Restores Stamina Stat]

Damage Absorption Lv. Max : The Barbarian absorbs damage from an attack and redirects it at an enemy of their choice. Unlocks the Damage Intake Limit Breaker.

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Bought with Strength Stats and Mod Points:

Critical Strike Lv. 1 - The Barbarian can hang back and focus their strength into striking with a critical hit. This uses up 1 Strength, but guarentees a critical hit with whatever attack move or special move the Barbarian uses, doing an additonal +2 HP worth of damage. [2 HP damage]

Critical Strike Lv. 2 - The Barbarian can hang back and focus their reflexes into striking with a critical hit. This uses up 1 Strength Points and 1 Action Points, but guarentees a critical hit with whatever attack move or special move the Barbarian uses, doing an additonal +3 HP worth of damage. [3 HP damage]

Critical Strike Lv. Max [2] - The Barbarian can hang back and focus their reflexes into striking with a critical hit. This uses up 2 Strength Points and 2 Action Points, but guarentees a critical hit with whatever attack move or special move the Barbarian uses, doing an additonal +4 HP worth of damage. [4 HP damage]

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Bought with Strength Stats and Mod Points:

(Must have taken Critical Strike)

Power Strike Lv. 1 - The Barbarian uses a powerful swing to do massive damage to a group of enemies, stunning them as well for other players. It works best when he is in the thick of it. [6 HP damage, Stun Damage]

Power Strike Lv. 2 - The Barbarian can use his power strike to block incoming damage, taking half the intended damage from an attack/special move. If he spends 2 Action Points, he can fully block it. [1/2th Damage Attack/Special Move]

Power Strike Lv. Max [2] - The Barbarian can use his powerful swing to interrupt a Limit Break before it begins, cutting off an enemy.

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Bought with Strength Stats and Mod Points:

Armor Buff Lv. 1 - This grants the Barbarian a permenant +1 durability to their armor. [Peremant +1 durability]

Armor Buff Lv. 2 [3] - This grants the Barbarian a permenant +2 durability to their armor. Can stack with the first level if both are kept. [Permenant +2 durability]

Armor Buff Lv. 3 [3] - This grants the Barbarian a permenant +3 durability to their armor. Can stack with the first two levels if all are kept. [Permenant +3 durability]

Armor Buff Lv. Max - Grants the Barbarian no Item Slot penalities for their armor.

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Bought with Strength Stats and Mod Points:

Strength Booster Lv. 1 - Allows the Barbarian to power up and boost their strength by 5 points temporarily. [5 Turns+]

Strength Booster Lv. Max [2] - Allows the Barbarian to power up and boost their Strength by 5 points temporarily [15 Turns+]

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Bought with Strength Stats and Mod Points:

TBA

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Bought with Perception Stats and Mod Points:

Warrior Senses Lv. 1 - Allows the warrior higher senses and makes it harder to sneak up on them. With this mod, any attempt to sneak up on is nulled as the warrior will hear it one time.

Warrior Senses Lv. 2 - Allows the warrior to sense when an attack is going to occur from far away. This gives them a chance to charge in and begin their attack first. One time use per session.

Warrior Sense Lv. Max - Allows the warrior to sense weak points on an enemy.

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Bought with Perception Stats and Mod Points:

TBA

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More will come. Please give me ideas.


 

 
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