Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Mana Stats, Mind Stats, and Mod Points


Caster Mage Mods:

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Bought with Mana Stats and Mod Points:

Mana Lv. 1 [3] - This upgrades your Mana Stat from 7 to 8 (only if it is 7)

Mana Lv. Max [3] - This upgrades your Mana Stat from 8 to 9 (only if it is 8)

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Bought with Mana Stats and Mod Points:

(Need to have taken Mage Cure Lv. Max)

Heal Lv. 1 - This allows the Mage to do a massive heal to one person other than themselves. [7 HP, 1 Turns- Casting Time]

Heal Lv. Max - This allows the Mage to do a full heal to one person than themselves. [9 HP, 1 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

(Need to have taken Heal Lv. Max)

Mages get a third of the HP from all group heals.

Group Heal Lv. 1 [2] - This allows the Mage to do a group heal, the only way they can heal themselves. [3 HP, 2 Turns- Casting Time]

Group Heal Lv. 2 [3] - This allows the Mage to do a group heal, the only way they can heal themselves. [6 HP, 3 Turns- Casting Time]

Group Heal Lv. Max [3] - This allows the Mage to do a full group heal, the only way they can heal themselves. This unlocks the Healer Limit Break. [9 HP, 5 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

Revive Lv. 1 [3] - Restores someone to life within 2 turns after their death. Have to lay hands on them. They come back with none of their moves and all of their stats are at 1 until they rest. Cannot ressurect yourself. [2 Turn Time Limit Use]

Revive Lv. 2 [3] - Restores someone to life within 3 turns after death. Have to lay hands on them. They come back with half of their moves and their stats are at half until they rest. Cannot ressurect yourself. [3 Turn Time Limit Use]

Revive Lv. 3 [4] - Restores someone to life within 5 turns after death. Have to lay hands on them. They come back with all of their moves and all stats. Cannot ressurect yourself. [5 Turn Time Limit Use]

Revive Lv. Max [5] - Can speak to the dead and draw out information from them. Have access to the Winged Angel Limit Break.

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Bought with Mana Stats and Mod Points:

Elemental Switch Lv. 1: This allows you to switch to the element you are weak against for defense. Lasts for 15 turns. [15 Turns+, 2 Turns- Casting Time]

Elemental Switch Lv. 2 [2]: This allows you to switch to the element of your choice and all your attack moves/special moves switch elements with this move. You can pick one of them under the new element as they would likely be now. Lasts for 15 turns or until you use your attack move/special move. [15 Turns+ or until used, 3 Turns- Casting Time]

Elemental Switch Max [3]: This allows you to pick two elements of your choice and cast two attack moves that have spells concurrently, your attack moves/special moves changing to reflect the changes. This also unlocks the Tri-Spell Limit Break. [3 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

Reflect Lv. 1 - Reflects magik nature attacks back at the enemy. Including spells from Summons. Reflects 2 attacks. This lasts for 5 turns. [5 Turns+, 1 Turn- Casting Time]

Reflect Lv. 2 - Reflects magik nature attacks back at the enemy. Including spells from Summons. Reflects 2 attacks. This lasts for 10 turns. [10 Turns+, 2 Turns- Casting Time]

Reflect Lv. 3 [2] - Reflects magik nature attacks back at the enemy for the entire group. Reflects 2 attacks. Including spells from Summons. This lasts for 5 turns.
[5 Turns+, 2 Turns- Casting Time]

Reflect Lv. Max [2] - Reflects magik nature attacks back at the enemy for the entire group. Reflects 2 attacks.Including spells from Summons. This lasts for 10 turns.
[10 Turns+, 2 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

Elemental Attack Lv. 1 - Uses a powerful spell of your elemental choice to enhance your next attack move/special move, giving it that elemental. [1 Turn- Casting Time]

Elemental Attack Lv. 2 - Uses a powerful spell to make your weapon elemental for a time to do damage upon an enemy. [1 Turn- Casting Time]

Elemental Attack Lv. Max - Uses a powerful spell to make your armor do elemental damage to an enemy of your choice [1 Turn- Casting Time]

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Bought with Mana Stats and Mod Points:

Fire Caster Lv. 1 - Charges a moderate Fire spell until it explodes upon an enemy, engulfing them in flames and doing burn damage. [3 HP / Burn Damage, 1 Turn- Casting Time]

Fire Caster Lv. 2 [2] - Charges a moderate Fire spell until it explodes upon a group enemies, engulfing them in flames and doing burn damage. [3 HP / Burn Damage, 2 Turns- Casting Time]

Fire Caster Lv. 3 [2] - Charges a power Fire spell until it explodes upon an enemy, engulfing them in flames and doing burn damage. [6 HP / Burn Damage, 2 Turns- Casting Time]

Fire Caster Lv. 4 [2] - Charges a moderate Fire spell until it explodes upon a group enemies, engulfing them in flames and doing burn damage. [6 HP / Burn Damage, 3 Turns- Casting Time]

Fire Caster Lv. Max [3] - Casts Nova upon an enemy, doing massive damage. Learns Nova Breaker Limit Break. [10 HP / Burn Damage, 4 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

Water Caster Lv. 1 - Charges a moderate Water spell until it explodes upon an enemy, knocking them down. [2 HP, 1 Turn- Casting Time]

Water Caster Lv. 2 - Charges a moderate Water spell until it explodes upon a group enemies, knocking them down. [3 HP, 1 Turn- Casting Time]

Water Caster Lv. 3 - Charges a power Water spell until it explodes upon an enemy, knocking them down. [4 HP, 1 Turns Casting Time]

Water Caster Lv. 4 [2] - Charges a moderate Water spell until it explodes upon a group enemies,knocking them down. [5 HP, 2 Turns- Casting Time]

Water Caster Lv. Max [3] - Casts Nova upon an enemy, doing massive damage. Learns Tidal Wave Limit Break. [7 HP, 2 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

Earth Caster Lv. 1 - Charges a moderate Earth spell until it explodes upon an enemy, trapping them with powerful rock formations unless they can break free before the turn is up.
[1 HP, Rock Fist for 2 Turns+, 1 Turn- Casting Time]

Earth Caster Lv. 2 - Charges a moderate Earth spell until it explodes upon a group enemies, trapping them with powerful rock formations unless they can break free before the turn is up.
[2 HP, Rock Fist for 2 Turns+, 3 Turn- Casting Time]

Earth Caster Lv. 3 - Charges a moderate Earth spell until it explodes upon an enemy, trapping them with powerful rock formations unless they can break free before the turn is up.
[4 HP, Rock Fist for 5 Turns+, 3 Turn- Casting Time]

Earth Caster Lv. 4 [2] - Charges a moderate Earth spell until it explodes upon a group enemies, trapping them with powerful rock formations unless they can break free before the turn is up.
[4 HP, Rock Fist for 5 Turns+, 3 Turn- Casting Time]

Earth Caster Lv. Max [3] - Casts Boulder upon an enemy, doing massive damage and trapping them once more. Learns Rock Formation Limit Break.
[8 HP, Rock Fist for 5 Turns+, 4 Turn- Casting Time]

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Bought with Mana Stats and Mod Points:

Wind Caster Lv. 1 - Charges a moderate Wind spell until it explodes upon an enemy, cutting them and damaging them, slicing off their armor if they have it so that their armor is not a problem unless it's a very high level (Moderately High and Up) [3 HP, 2 Turn- Casting Time]

Wind Caster Lv. 2 - Charges a moderate Wind spell until it explodes upon a group enemies, cutting them and damaging them, slicing off their armor if they have it so that their armor is not a problem unless it's a very high level (Moderately High and Up) [3 HP, 2 Turn- Casting Time]

Wind Caster Lv. 3 [2] - Charges a power Wind spell until it explodes upon an enemy,cutting them and damaging them, slicing off their armor if they have it so that their armor is not a problem unless it's a very high level (Moderately High and Up) [5 HP, 3 Turn- Casting Time]

Wind Caster Lv. 4 [2] - Charges a moderate Wind spell until it explodes upon a group enemies, cutting them and damaging them, slicing off their armor if they have it so that their armor is not a problem unless it's a very high level (Moderately High and Up) [6 HP, 4 Turn- Casting Time]

Wind Caster Lv. Max [3] - Casts Wind Cutter upon an enemy, doing massive damage. Learns Wind Breeze Limit Break. [12 HP, 5 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

(Must have Mana at 9 and Fire Caster, Earth Caster, Water Caster, and Wind Caster at Max)

Quad Caster Lv. Max - The ultimate spell. Combines all the elements to slam into enemies and do massive damange. [20 HP, 5 Turns- Casting Time]

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Bought with Mind Stats and Mod Points:

Mind Boost Lv. 1 - Uses the Mage's mind to boost their Magik circuits to increase their Mind Points into Mana Points. Transfers whatever Mind into Mana you want.

Mind Boost Lv. 2 - Transfers your Mind Points to another Mage who needs it for Magik

Mind Boost Lv. Max [3] - Can link with a Psion and borrow their Mind Points for Mana Points.

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Bought with Mind Stats and Mod Points:

TBA

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Bought with Mind Stats and Mod Points:

TBA

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More coming (if you have ideas please give them)


 

 
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