Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Willpower Stats, Perception Stats, and Mod Points


Fae Monks Mods:

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Bought with Willpower Stats and Mod Points:

Willpower Lv. 1 [3] - This upgrades your Willpower Stat from 7 to 8 (only if it is 7)

Willpower Lv. Max [3] - This upgrades your Willpower Stat from 8 to 9 (only if it is 8)

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Bought with Willpower Stats and Mod Points:

Charge Lv. 1 - The Fae Monk charges up to unleash an incredible wave of chi at an enemy. They stand still, channeling it, before they unleash it. [4 HP damage, 2 Turns- Charge Time]

Charge Lv. 2 [2] - The Fae Monk charges up their chi, doubling the damage on an attack move. They still must wait however long the time is on the move, too. [Double Damage, 3 Turns- Charge Time]

Charge Lv. 3 [3] - The Fae Monk charges up their chi, tripling the damage on an attack move. They still must wait however long the turn is on the move, too. [Triple Damage, 6 Turns- Charge Time]

Charge Lv. Max [4] - The Fae Monk charges up their chi, tripling the damge on an attack/special move with no wait time, then immediately follows up with another with no wait time on that move also. Unlocks Charge Limit Break. [Triple Damage x2, 6 Turns- Charge Time]

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Bought with Willpower Stats and Mod Points:

Chi-Rush Lv. 1 [2] - This uses the chi in a Fae Monk's body to take out the turn wait in one attack/special move.

Chi-Rush Lv. 2 [2] - This uses the chi in a Fae Monk's body to take out the turn wait in one attack/special move again.

Chi-Rush Lv. Max - [3] - This activates a Limit Break right away.

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Bought with Willpower Stats and Mod Points:

Meditative Defense Lv. 1 [3] - This makes it so Psion physical mental attacks cannot hurt you when you meditate, too. Now you are immune to both mental attacks and physical mental attacks.

Meditative Defense Lv. 2 [2] - When meditating, damage done to you by other physical attacks are halfed as long as you remain in your meditative state.

Meditative Defense Lv. Max [2] - When meditating, attack move damage is halved as well. This unlocks the Meditation Limit Break.

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Bought with Willpower Stats and Mod Points:

Chi Field Lv. 1 - This is a field of chi that protects you from damage. +2 durability. It works well with other mods in the All Monk section. This will last as long as you are conscious or until you take damage and it is knocked out. [+2 durability]

Chi Fhield Lv. 2 [2] - This is a field of chi that slows enemy movement down that enters it. The enemy loses 2 points of speed when fighting you in your field (so they need to be long range fighters to be unaffected.) The field lasts for 10 turns. Action Points can counter it, they need spend 2 points to regain their points. [Makes players lose 2 points of speed temporarily for 10 turns+ when near you]

Chi Field Lv. Max - Your chi field can be used to boost yourself, making yourself faster and those near you. [Players near you get +3 speed for 10 Turns+]

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Bought with Willpower Stats and Mod Points:

(Must have Willpower 9)

Fae Chakra Lv. 1 - The Fae Monk powers up their chakra to allow them to float along and spin faster, making them more lithe and dodgable, giving them Agility Points, a combination of various Stats. Having 5 Agility Points, they can use it to dodge attacks or speed quickly toward an enemy, float up along terrain, etc, by spending them. [+5 Agility Points.]

Fae Chakra Lv. 2 [2] - The Fae Monk powers up their chakra to call the spirits into them and have immunity to all Summon attacks for 10 turns. [10 Turns+]

Fae Chakra Lv. Max - The Fae Monk can use their chakra to instant appear in front of their enemy to attack. Or behind. This gives them initiative.

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Bought with Perception Stats and Mod Points:

Fae Twirl Lv. 1 - The Fae Monk can use the arts of the Fae to slow down the environment, and only the enviroment, to spring from objects that should not be able to hold weight, like leaves, or even raindrops, to spring up them to reach higher areas. This lasts for 10 turns and every few jumps counts as a turn. [10 Turns+]

Fae Twirl Lv. 2 - The Fae Monk can use the art of the Fae to see the weak points of a person, and know what they are weak to - element wise.

Fae Twirl Lv. 3 [2] - The Fae Monk can use the art of the Fae to predict when a person is going to attack them one time, so that they can use 1 Counter and instant stop it without needing more, sliding past the person after the move.

Fae Twirl Lv. Max - The Fae Monk can read people with the arts of the Fae, learning their body language and figuring out details of when they might attack and strike, when they are lying, and more. This only lasts for 10 turns and is useful for battles, conversations, and more. [10 Turns+]

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Bought with Perception Stats and Mod Points:

Fae Strike Lv. 1 - The Fae Monk is able to use the art of the Fae and the art of the Monk to strike at pressure points, trying to disable an opponent's arm so they cannot use it. If they person does not counter it successfully (Action Points/Counter Points), they lose the use of their arm for 10 Turns. [10 Turns+]

Fae Strike Lv. 2 [3] - The Fae Monk is able to use the art of the Fae and the art of the Monk to strike at an enemy, doing 4 HP damage and causing their body to lose 4 Points in a Stat of their choice. [4 HP damage, 4 Stat Point Loss]

Fae Strike Lv. Max [3] - The Fae Monk is able use the art of the Fae and the art of the Monk to palm strike an opponent and try to explode their heart and instant kill them. This typically only works on weaker enemies that cannot stand up to it, but it's psychological effects are great. Especially since it goes through armor.

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Bought with Perception Stats and Mod Points:

TBA

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More coming (if you have ideas please give them)

 


 

 
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