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The Alien Wars 6:
Fall of Eden

Familiars are Magi's tools. Created long ago via special table, they are just now once more being created with the discovery of the Magi Tower by Unit 6 of the Academy.

While there are some rogue Familiars out there that are being discovered, most are long dead from using up all their mana that their life force. Mana is their Health, not Health. So while they spend Mana to do attacks, they are also weakening themselves and slowly depleting their life force. Health for them is just a secondary life force for sickness and toughness. It hit 0 is not what kills them, but more a "shield" toward things. Using up all their mana is what will get them in the end. Though hitting 0 Health can drop them in their tracks too - and if their health is 0, their mana will deplete rapidly.

Familiars all basically look the same, except for their hair being blue or white, and are all female. All that is different for them is their animal form, which ranges from cat, dog, ferret, bird, and baby dragon.

A Familiar can bond with anyone that has magical output, like a Rogue that uses magic spells, or a Mage.


Moral Center: Any

Age: Forever

Meisters: Made before Gladius, so unknown

Recommended Classes: Not Tech based

Mod Starting Capacity: 13

Unique Character Trait: Familiarize

1 Familiarize Move: Can turn themselves into their animal form

3 Familiarize Move: Can convert Health into Mana, leaving at least 1 HP (can exceed max Mana)

5 Familiarize Move: Can instantly appear at bonded Magi location

7 Familiarize Move: Can swap out all their moves with their bonded counterpart, or at least their desired moves

9 Familiarize Move: Can use all their mana except 1 and super charge 5 stats for 10 turns.

 

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