Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Intelligence Stats, Mind Stats, and Mod Points


Inflitrator Runner Mods:

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Bought with Intelligence Stats and Mod Points:

Intelligence Lv. 1 [3] - This upgrades your Intelligence Stat from 7 to 8 (only if it is 7)

Intelligence Lv. Max [3] - This upgrades your Intelligence Stat from 8 to 9 (only if it is 8)

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Bought with Intelligence Stats and Mod Points:

NetRunner Lv. 1 - Allows you to put your physical body into the Corporation Net [You retain half your Stats]

NetRunner Lv 2 - Allows you to put your physical body into the Corporation Net [You retain all your Stats]

NetRunner Max - Allows you to use viruses and slow down time

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Bought with Intelligence Stats and Mod Points:

FingerJack Lv. 1 - Allows you to hack into terminals

FingerJack Max - Allows you to attempt to jack into Corporation terminals (Risky)

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Bought with Intelligence Stats and Mod Points:

Connection Lv. 1 [3] - The Inflitrator can connect remotely to low-firewall terminals near them to access information and functions, attempting to turn the battlefield to their favor. For example, a bridge function, or a monorail control function to speed up. [2 Turn- Connection Time]

Connection Lv. 2 [2] - The Inflitrator can remotely attempt to access other mods in people's heads to scamble their functions, making them useless to the player and giving the player/enemy a headache. This is for Intelligence based mods only. [2 Turn- Connection Time]

Connection Lv. Max [2] - The Inflitrator can remotely attempt to lock onto weapon systems for low-level systems and turn them to their favor, using them against enemies. This requires their full attention and they cannot move while inside the system, leaving them an open target. Once the system kicks them out, they cannot get back in. Unlocks the Connection Limit Break. [2 Turn- Connection Time]

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Bought with Intelligence Stats and Mod Points:

(Need Hacking Implant Lv. Max)

Remote Hacking Lv. 1 - This allows the Inflitrator to break into the systems without interfacing directly and possibly getting fried, but it takes longer. This allows them to break into harder systems and more complex systems.

Remote Hacking Lv. 2 [3] - This allows the Inflitrator to break into the lowest level Corporate systems, not their HQs, and attempt to turn their security defenses against their forces. [4 Turn- Connection Time]

Remote Hacking Lv. Max [3] - This allows the Inflitrator to break into the highest Corporate buildings. There is no known way to get into their systems at this time. [10 Turn- Connection Time]

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Bought with Intelligence Stats and Mod Points:

Weapon Hacking Lv. 1 [3] - This allows the Inflitrator to crack the systems of any weapons that have chips or mods in them, meaning Kumen based. Weapons like normal swords, etc. cannot be cracked. Guns and energy swords typically are the best bets. Using the circuits and tiny systems inside, the Inflitrator can shut them off to allow them to rush in and defeat their opponents. [2 Turn- Connection Time]

Weapon Hacking Lv. Max [3] - This allows the Inflitrator to make the weapon of their opponent if they have chips and mods in them, meaning Kumen based. It is the same deal as above. Once it explodes, it will deal 3 HP damage to their opponent so they can rush in and attack them. [2 Turn- Connection Time]

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Bought with Intelligence Stats and Mod Points:

Enviromental Warrior Lv. 1 - The Inflitrator uses the environment at all times to their advantage. Hacking into various tech and cameras, as long as they are on Kumen, this is their weapon of use. Depending on when you activate this, and where, is when it will be best. A context sensitive mod, this can cause some servere damage.

Enviromental Warrior Lv. 2 [2] - The Inflitrator can use the environment to their advantage to direct people and traffic, if in the Slums or Middle Section, to change lights and direct traffic to lose tails and get lost. If they have parkor like abilities as well, they can easily lose pursurers or attackers in the Quadrants.

Enviromental Warrior Lv. Max [2] - The Inflitrator can use the environment to get information out to do damage as well; when being attacked they can send out signals and broadcast their fight, to get help and aid from others. They can also leak secrets by quickly using all the cameras in an area. This allows them to quickly get back up when in need. Just becareful it doesn't bring down more enemies. This unlocks Hero of the People Limit Break.

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Bought with Intelligence Stats and Mod Points:

(You must have an Intelligence of 9 to take this)

The Net Lv. 1 - The Net Runner is able to draw people into the Net to do battle. If Inflitrator is able to catch someone unaware and is near a terminal uplink, they can plug them in remotely and draw them into the Corporate Net uplink where they have better control.

The Net Lv. 2 - The Inflitrator can attempt to force someone into the Net by hacking into their mods and overloading them. As long as they have Intelligence Mods, they can try to spend Action Points to overload them and force them. (The other player can spend their Action Points or Counter Points to stop it).

The Net Lv. Max [3] - The Inflitrator plugs themself into the link to the Net and essentially creates a blackhole, drawing people into it from what it appears. This works especially well when a Psion attacks them mentally since they are plugged in already and they turn it around. This is a group effect and hits people not even plugged in.

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Bought with Intelligence Stats and Mod Points:

The One Lv. 1 - Inside the Net, the Inflitrator can do inhuman things by breaking and hacking the code. Once they break and hack the code, for 20 turns they can essentially reshape the world, fly around, or leap tall buildings in a single bound. [20 Turns+]

The One Lv. 2 [3] - If the Inflitrator finds themselves inside part of the Net that is heavily guarded and uncrackable, they can give themselves +5 durability and High Level Weapons to do battle for a time. [20 Turns+]

The One Lv. Max - The Inflititrator can attempt to corrupt part of the Net even if it is tougher than him. Spending Action Points makes it easier to attempt. This unlocks The One Limit Break.

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Bought with Intelligence Stats and Mod Points:

TBA

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Bought with Mind Stats and Mod Points:

Psion Resistance Lv. 1 - Inflitrators are weak against Psions. This helps form a mental barrier to help avoid detection when they are scanning an area for intruders. This lasts for 10 turns. [10 Turns+]

Psion Resistance Lv. 2 [2] - Inflitrators are weak against Psions. This helps appear invisible when they are mentally scanning; even if you are 5 feet away. This lasts for 15 turns. [15 Turns+]

Psion Resistance Lv. Max [2] - If captured Inflitrators can attempt to resist mental probes and mind rips that their mods make them weak to. This makes them resist the mind ripping for 15 turns until help gets to them. [15 Turns+]

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Bought with Mind Stats and Mod Points:

TBA

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Bought with Mind Stats and Mod Points:

TBA

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More coming (if you have ideas please give them)


 

 
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